- Add one die type to Vigor.
- Begin with Notice d6, Survival d8, and Tracking d8.
- Begin with the Fleet-Footed and Woodsman Edges.
- Begin with the Crazy's starting gear.
- F and G: [dice]0[/dice]
- Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny.
- F and G: [dice]1[/dice]
- Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
- F and G: [dice]3[/dice]
- Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
- Experience and wisdom: [dice]2[/dice]
Experience and wisdom: [dice]6[/dice]- He's traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.
- Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of their streets and alleyways, gaining a d8 in Streetwise. She is also good at creating fakes of necessary papers, badges, and the like; she's got experience and training in Forgery (treat as Common Knowledge), with a +2 to related checks.
OOC Comments