- Roll Them Bones!
-
- Fated by Chance
- Origin: [dice]0[/dice]: Labratory Manipulation (b. Psychic Transformation: Psychic Commando)
- Powers and Greatness 1: [dice]1[/dice]: Shadow
- Powers and Greatness 2: [dice]2[/dice]: Superior Arcane Power: True Prodigy
- Bonus Edge: Energy Control: Fire
- Hero's Journey
- Roll One [dice]3[/dice]: Training
- Roll Two [dice]4[/dice]: Psionics
- Roll Three [dice]7[/dice]: Close Combat Weapon
- Roll Four [dice]6[/dice]: Psionics
Embersmith - ARES Burster WIP
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Embersmith - ARES Burster WIP
Dice and Stuff
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Embersmith - Place Holder
Character Sheet
Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Embersmith
Rank: Experience: Advances Left:
Race: Psi-Stalker
Iconic Framework: ARES Hero
Name (how many times selected, i.e. 1) - Strain: 0
Player Name: Sgt 86Delta
Google Handle: Sgt 86Delta
Embersmith
Rank: Experience: Advances Left:
Race: Psi-Stalker
Iconic Framework: ARES Hero
- Attributes:
- Agility d4,
- Smarts d4,
- Spirit d4,
- Strength d4,
- Vigor d4
- Skills
- Stealth d10 (Origin/P&G)
- Skill d4
- Skill d4
- Skill d4
- Skill d4
- Skill d4
- Hindrances
- Hindrance (Major): brief description
- Hindrance (Minor): brief description
- Hindrance (Minor): brief description
- Edges
- AB (Psionics): (Origin)
- Martial Arist: (Origin)
- Adept (Psionic): (Origin)
- Thief: (P&G 1)
- Extraction: (P&G 1)
- Major Psionic: (P&G 2)
- Improved Rapid Recharge: (P&G 2)
- New Power Edge (Novice): (P&G 2)
- Master Psionic: (P&G 2)
- Energy Control (Fire): (IF)
- Edge:
Name (how many times selected, i.e. 1) - Strain: 0
- Abilities and bonuses
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Embersmith - Place Holder
Background (post background as a reply to character sheet)
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Embersmith - Place Holder
Gear (post gear as a reply to character sheet)
Item
Contacts
Item
- Info
Contacts
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Embersmith - Place Holder
Advancement Tracker
Please list all Edges and Advances taken for your character here
Attributes
Agility d4 --> d8 (Char Gen)
Smarts d4 --> d6 (Char Gen)
Spirit d4
Strength d4 --> d8 (Char Gen)
Vigor d4
Skills
Boating (Ag)
Climbing (St) -->d6 (Char Gen)
Empathy (Sp)
Driving (Ag)
Fighting (Ag) -->d10 (Char Gen)
Gambling (Sm)
Healing (Sm)
Intimidation (Sp)
Investigation (Sm)
K/Arcana (Sm)
K/Computers (Sm)
K/Cybernetics (Sm)
K/Demolitions (Sm)
K/Electronics (Sm) (used for sensors and such)
K/Engineering (Sm)
K/History (Sm)
K/Law (Sm)
K/Medicine (Sm)
K/Politics (Sm)
K/Science (Sm)
Lockpicking (Ag)
Mysticism (Sp)
Notice (Sm) -->d8 (Char Gen)
Persuasion (Sp)
Psionics (Sm) --> d8 (IF) --> d10 (Char Gen)
Repair (Sm)
Riding (Ag) -->d6 (Racial)
Shooting (Ag)
Spellcasting (Sm)
Stealth (Ag) -->d8 (Char Gen)
Streetwise (Sm)
Survival (Sm)
Swimming (St)
Taunt (Sp)
Throwing (Ag)
Tracking (Sm)
Iconic Framework
Please list all Edges and Advances taken for your character here
Attributes
Agility d4 --> d8 (Char Gen)
Smarts d4 --> d6 (Char Gen)
Spirit d4
Strength d4 --> d8 (Char Gen)
Vigor d4
Skills
Boating (Ag)
Climbing (St) -->d6 (Char Gen)
Empathy (Sp)
Driving (Ag)
Fighting (Ag) -->d10 (Char Gen)
Gambling (Sm)
Healing (Sm)
Intimidation (Sp)
Investigation (Sm)
K/Arcana (Sm)
K/Computers (Sm)
K/Cybernetics (Sm)
K/Demolitions (Sm)
K/Electronics (Sm) (used for sensors and such)
K/Engineering (Sm)
K/History (Sm)
K/Law (Sm)
K/Medicine (Sm)
K/Politics (Sm)
K/Science (Sm)
Lockpicking (Ag)
Mysticism (Sp)
Notice (Sm) -->d8 (Char Gen)
Persuasion (Sp)
Psionics (Sm) --> d8 (IF) --> d10 (Char Gen)
Repair (Sm)
Riding (Ag) -->d6 (Racial)
Shooting (Ag)
Spellcasting (Sm)
Stealth (Ag) -->d8 (Char Gen)
Streetwise (Sm)
Survival (Sm)
Swimming (St)
Taunt (Sp)
Throwing (Ag)
Tracking (Sm)
Iconic Framework
-
- ARES Hero
-
- Origin: Labratory Manipulation
- Psychic Transformation:
- Psychic Ability: Psychic Commando
- AB (Psionics)
- 10 ISP
- Mind Melter Powers: (3) Telekinesis, Fear, Power Three
- Martial Artist Edge
- Adept (Psionics) Edge
- Stealth d6
- Hindrances
- Minor: Quirk (Paranoid)
- Minor: Hunted (Coalition)
- Needs Action
- Power Breeds Confidence: Overconfident
- Psychological Trauma: Bloodthirsty
-
- Power and Greatness 1: Shadow
- Invisible At-Will
- Thief Edge
- Extraction Edge
- Stealth d8
-
- Power and Greatness 2: Superior Arcane Power
- True Prodigy
- Major Psionic
- Improved Rapid Recharge Edge
- New Power Edge
- Master Psionic
- ARES Hero: Fated by Chance Free Edge:
- Energy Control: Fire
-
- Psi Stalker
- Ambidexterity
- Animal Empathy
- Psychic Sense
- Training (1): +5 skill points for Fighting, Shooting, and Throwing
- Psionics (9): Havoc
- Psionics (11): Armor success = auto raise
- Close Combat Weapon (12): Impact Hammer, re-skinned as Shock Gloves
- Initial Advances: (From Hindrances):
- (Major): Martial Artist Edge: Successful Unarmed attack +d4 to Strength roll.
- (Minor x2): Two Fisted Edge: Roll each hand attack separately; Ignore MAP.
- Novice 1 Advance:
- Novice 2 Advance:
- Novice 3 Advance:
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
- Sgt 86Delta
- Game Master
- Posts: 822
- Joined: Sun Oct 15, 2017 4:47 pm
Re: Embersmith - Place Holder
Powers
(post Powers as a reply to character sheet)
Please list all Powers (basic, Mega variant, and Temporal variants) taken for your character here
Recovery: 1 every 15 minutes (IRR)
Adventure Card:
Wreathed in Flames (Armor; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: A column of fire engulfs Embersmith.
Effect: Success grants Embersmith 4 points of Armor (HJ Psionic (11).
Flame Snake Charmer (Greater Armor; 5 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: The flames are intense, blue and snake-like
Effect: Success grants Embersmith +10 MDC Armor. (HJ Psionic (11)
Wanna Turn Up the Heat? (Burst; 2 I.S.P.) [Novice/Basic]
Range: Cone Template
Duration: Instant
Trapping: Embersmith thrusts her hands in front of her and sweeps them in an arc to her sides with an immense waves of fire rolling over all those caught in the Template.
Effect: Targets within the template may make Agility rolls versus Psionics d10 to avoid the blaze. Those who fail suffer 2d10 MDC.
Now We Are Cooking With Gas (Greater Burst; 4 I.S.P.) [Novice/Mega]
Range: Cone Template
Duration: Instant
Trapping: Embersmith thrusts her hands in front of her and sweeps them in an arc to her sides with an immense waves of fire rolling over all those caught in the Template.
Effect: Targets within the template may make Agility rolls versus Psionics d10 to avoid the blaze. Those who fail suffer 3d12 MDC.
Erupting Volcano (Havoc; 2 - 4 I.S.P.) [Novice/Basic]
Range: Smarts x2
Duration: Instant
Trapping: Embersmith forces the ground near her to erupt and displace those around her.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Earth Shaker (Greater Havoc; +2 I.S.P.) [Novice/Mega]
Range: Smarts x3
Duration: Instant
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Nebuchadnezzar's Furnace (Smite; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Refiner's Fire (Greater Smite; 4 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Telekinesis; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Telekinesis; 2 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Armor; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Armor; 2 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Gamma Radiation (Smite; 2 I.S.P.) [Novice]
Range: Touch
Duration: 3 (1/round)
Trapping: Again nothing visible, but it will rate on the radiation scale. DANGER, Will Robinson!
Effect: INC a weapon's DAM by +2 or +4 for a raise.
(post Powers as a reply to character sheet)
Please list all Powers (basic, Mega variant, and Temporal variants) taken for your character here
3 Bennies
ISP: 10/10Recovery: 1 every 15 minutes (IRR)
Adventure Card:
Wreathed in Flames (Armor; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: A column of fire engulfs Embersmith.
Effect: Success grants Embersmith 4 points of Armor (HJ Psionic (11).
Flame Snake Charmer (Greater Armor; 5 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: The flames are intense, blue and snake-like
Effect: Success grants Embersmith +10 MDC Armor. (HJ Psionic (11)
Wanna Turn Up the Heat? (Burst; 2 I.S.P.) [Novice/Basic]
Range: Cone Template
Duration: Instant
Trapping: Embersmith thrusts her hands in front of her and sweeps them in an arc to her sides with an immense waves of fire rolling over all those caught in the Template.
Effect: Targets within the template may make Agility rolls versus Psionics d10 to avoid the blaze. Those who fail suffer 2d10 MDC.
Now We Are Cooking With Gas (Greater Burst; 4 I.S.P.) [Novice/Mega]
Range: Cone Template
Duration: Instant
Trapping: Embersmith thrusts her hands in front of her and sweeps them in an arc to her sides with an immense waves of fire rolling over all those caught in the Template.
Effect: Targets within the template may make Agility rolls versus Psionics d10 to avoid the blaze. Those who fail suffer 3d12 MDC.
Erupting Volcano (Havoc; 2 - 4 I.S.P.) [Novice/Basic]
Range: Smarts x2
Duration: Instant
Trapping: Embersmith forces the ground near her to erupt and displace those around her.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Earth Shaker (Greater Havoc; +2 I.S.P.) [Novice/Mega]
Range: Smarts x3
Duration: Instant
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Nebuchadnezzar's Furnace (Smite; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Refiner's Fire (Greater Smite; 4 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Telekinesis; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Telekinesis; 2 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Armor; 2 I.S.P.) [Novice/Basic]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Furnace of Flames (Armor; 2 I.S.P.) [Novice/Mega]
Range: Touch
Duration: 3 (1/round)
Trapping: Not something on the normal visible spectrum, Cold Fusion's Armor is a sheath of energy encompassing him.
Effect: Success grants Cold Fusion 2 points of armor. A raise grants 4 points of Armor.
Gamma Radiation (Smite; 2 I.S.P.) [Novice]
Range: Touch
Duration: 3 (1/round)
Trapping: Again nothing visible, but it will rate on the radiation scale. DANGER, Will Robinson!
Effect: INC a weapon's DAM by +2 or +4 for a raise.