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Momano Hunter v2
Posted: Thu May 17, 2018 10:32 am
by Venatus Vinco
MARS Cybernetic Techno Warrior
- Begin with the Upgradable Edge.
- Select cybernetic systems up to 6 total Strain.
- Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer.
HJ
Magic & Mysticism [dice]0[/dice] +5 PPE
Training [dice]1[/dice] +5 Skill points to Fighting, Shooting, or Throwing
Training [dice]2[/dice] +5 Skill points
FG
[dice]3[/dice] Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
[dice]4[/dice] Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
[dice]5[/dice] Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
Rich
Cybernetics [dice]6[/dice] Ranged Data System
Cybernetics [dice]7[/dice] Reinforce Frame
Re: Momano Hunter v2
Posted: Thu May 17, 2018 2:41 pm
by Venatus Vinco
Character Sheet
Abraham Isaacson
Rank: Seasoned
Experience: 25
Advances Left: 0
Race: Human
Iconic Framework: Cybernetic Technowarrior (MARS)
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d8
Charisma: +2;
Pace: 6;
Parry: 0;
Toughness: 10;
Strain: 10/14
Skills:
- Fighting d10
- Shooting d10
- Throwing d6
- Survival d6
- Tracking d6
- K/Arcana d6
- Energy Field d4 (-10 strain penalty)
- Notice d6
- Streetwise d6
- Persuasion d6
- Driving d8
Hindrances
- Overconfident (Major): Trusts in his technological and magical abilities
- Illiterate (Minor): Grew up in the wilds
- Vow (Minor): Destroy the supernatural
Edges
- Upgradable: +6 Strain
- Ambidextrous: No offhand penalty
- Arcane Background (Superpowers): 20 PPE, 1 power
- Charismatic: +2 Charisma
- I Know a Guy: Call on connections once per session
- Connections (Federation of Magic)
- Connections (Faction)
Cybernetics
Reinforced Frame (2) - Strain: 1
Optics Package (1) - Strain: 1
- +2 all sight-based Notice checks; thermal imaging and night vision (ignore illumination penalties); 50× magnification for distance; 20× macro lens for up-close detail; glare filters (+2 on checks to avoid blinding flashes), record and store still or moving images
Ranged Data System (1) - Strain: 1
- Offset 2 points of shooting penalties
Core Electronics Package (1) - Strain: 1
- +4 to appropriate Repair checks and Common Knowledge rolls; radio with 20-mile range.
Cyber-Wired Reflexes (1) - Strain: 1
Bionic Strength Augmentation (2) - Strain: 2
Built In Weapon: TW Light Blade (1) - Strain: 1
- Str+d6+2
- Sunlight
- 1 PPE for 3 rounds
Built In Weapon: Fireburst Rifle (1) - Strain: 1
- Range 25/50/100
- 3d6 Damage, ROF: 3
- SBT, items can catch fire
- 20 shots, 2 PPE to reload, 2 PPE to do Mega Damage
Re: Momano Hunter v2
Posted: Thu May 17, 2018 2:41 pm
by Venatus Vinco
Powers
Arcane Background: Super Powers
PPE: 25 -
Recovery: 1/hour
Energy Field [Damage Field] (4) [Seasoned]
- Range: Tough
- Duration: 3 (2/round)
- Trapping: Self only. Electrical Aura
- Effect: Arcing field of electricity that causes 2d6 damage when touches. 2d8 with a raise.
Re: Momano Hunter v2
Posted: Thu May 17, 2018 2:42 pm
by Venatus Vinco
Background
Grew up in magic zone with limited mystic ability but some potential. Was recruited by the Momano Hunters to hunt supernatural beings, made a good living at it too. The legion caught his attention when he saw the chance to hunt down Tolkeen demons while protecting refugee corridors.
Re: Momano Hunter v2
Posted: Thu May 17, 2018 2:42 pm
by Venatus Vinco
Gear
Credits: 5,000
Re: Momano Hunter v2
Posted: Thu May 17, 2018 2:43 pm
by Venatus Vinco
Advances
Iconic Framework
- Begin with the Upgradable Edge.
- Select cybernetic systems up to 6 total Strain.
- Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer.
Hero’s Journey
- Magic & Mysticism (4) +5 PPE
- Training (2) +5 Skill points to Fighting, Shooting, or Throwing
- Training (2) +5 Skill points
MARS Fortune & Glory
- (9) Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
- (4) Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
- (10) Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
Rich
- Cybernetics (11) Ranged Data System
- Cybernetics (2) Reinforced Frame
Advances
- Initial Advances: (From Hindrances): +1 Spirit, +1 Vigor
- Free Edge (Human): AB Super Powers
- Cybernetic Modifications:
- Novice 1 Advance: Upgrade: Bionic Strength
- Novice 2 Advance: +1 Agility
- Novice 3 Advance: +1 Shooting, +1 Driving
- Seasoned 1 Advance: Upgrade: Reinforced Frame
- Seasoned 2 Advance: +1 Strength
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
Re: Momano Hunter v2
Posted: Thu May 17, 2018 3:37 pm
by Tribe of One
Is there a reason you're implanting a light blade and not a BFB?
Re: Momano Hunter v2
Posted: Thu May 17, 2018 4:50 pm
by Venatus Vinco
Tribe of One wrote:Is there a reason you're implanting a light blade and not a BFB?
Didn't want to go too over the top?
Although the BFB would make a pretty epic implant.
VV
Re: Momano Hunter v2
Posted: Fri May 18, 2018 8:45 am
by Tribe of One
Go over the top! (And really, compared to the ranged options you can put on a starting character -- see auto GL -- a BFB isn't too bad.)