+5 skill pts
4 FG Rolls
3HJ Rolls
Gear from IF of choice
Fortune and Glory: [dice]0[/dice]
- Wealthy and Connected: You hero begins with the Rich Edge and the Connections Edge with two factions.
- Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
- A Mighty Weapon: Your hero may choose any single weapon from the Close Combat or Ranged Weapons—Personal sections. Alternately, you gain the Trademark Weapon Edge for one of your starting weapons.
- Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny.
- Constant battle, for cause or survival, means your hero knows a great deal about combat. Select one Combat Edge; you may ignore all requirements except other Edges (to take Improved Frenzy; your character must have Frenzy first).
- Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +3 Skill Points to spend on Climbing, Lockpicking, and Stealth as he chooses.
- Though lots of folks can jump behind a wheel or grab a stick, your hero understands the nuances of guiding a machine effectively through the worst conditions. She gains the Ace Edge (or Combat Ace, if she already has Ace), as well as a one die type increase in her choice of Boating, Driving, or Piloting.