Morphus
Facade
WIP Character Sheet
Nightbane Test
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Nightbane Test
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Nightbane Test
Dr. Anthony Giatrós
Rank: Novice Experience: 5 Advances Left: 0
Race: Nightbane
Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
Charisma: -1; Pace: 4; Parry: 2; Toughness: 5
Skills:
Rank: Novice Experience: 5 Advances Left: 0
Race: Nightbane
Attributes: Agility d4, Smarts d8, Spirit d8, Strength d4, Vigor d6
Charisma: -1; Pace: 4; Parry: 2; Toughness: 5
Skills:
- Knowledge (Medicine) d8+2
- Healing d6
- Knowledge (Biology) d8+2
- Driving d4
- Investigation d8
- Notice d6
- Streetwise d8
- Dark Sight: Ignore dim and dark lighting penalties in either form.
- Immortality: Nightbane do not age.
- Mirror Wall*: Nightbane are able to enter the Shadowlands.
- Sense Nightbane: Automatically sense others with Arcane Background: Dark Talents within Smarts x2 inches.
- Regeneration: May make a natural Healing roll once per day (rather than once per week).
- Supernatural Becoming*: Turn into Morphus form by concentrating for one full round. Gains the following abilities:
- Dark Champion*: Champion edge.
- Dark Talents*: Arcane Background: Dark Talents
- Inhuman Shape*: Morphus form is a monstrous wraith-like creature with solid black eyes and a swarm of flies flowing from his head like hair. His body is gray and emaciated looking half dead from disease. His appearance his hideous and frightening while whatever he touches rots and decays with the stench of death and the flies swarm over a person biting and infecting them with disease. (Decay 3 (Midas Touch -2/Strong +1), Poison Touch 3, Immune to Poison and Disease 2, Hideous -1, Monstrous 1, Animal Control (Insects) 2)
- Natural Combat Ability*: d6 Fighting and the Martial Arts Edge.
- Supernatural Physical Form*: +1 die type to Vigor.
- Supernatural Toughness*: +2 Toughness and Combat Reflexes.
- Undead Morphus*: Necromantic Trapping Talents, +2 Nightbane Racial Abilities, +1 to Barrier, Fear, Summon Ally, and Zombie if using undead trapping.
- Medical Condition (Major): Charisma -1; Fatigue rolls when deprived of medication
- Sickly (Minor): -2 to Fatigue Tests
- Muscle Atrophy: -2 Pace, Run die d4
- Investigator: +2 Investigation, Streetwise, and Notice when following clues
- Scholar: +2 to Knowledge Medicine and Knowledge Biology
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Nightbane Test
Powers & Abilities
Arcane Background: Dark Talents
Animate the Dead [Zombie] [Veteran]
Arcane Background: Dark Talents
Animate the Dead [Zombie] [Veteran]
- Range: Smarts
- Duration: Special
- Trapping: Flies swarming cadavers and bring them to life.
- Effect: With a success, the dead remain animated for 1 hour. With a raise, they remain animated for 1d6 hours. With two raises, they remain animated for an entire day
- Range: Touch
- Duration: Immediate
- Trapping: Items wither and rot
- Effect: Each full round spent in contact with a substance destroys 10 pounds of matter. Harming living beings requires a Touch Attack. If successful, victims must make a Vigor roll or suffer a wound. Extremely thick clothing (up to Armor +1) absorbs a wound the first time the character is hit (unless circumvented via a Called Shot), and Armor +2 or more absorbs two. After that, the clothing or armor is effectively ruined.
- Range: Touch
- Duration: Immediate
- Trapping: Swarming biting flies
- Effect: On a touch make a Vigor roll at -2 or suffer a level of fatigue.
- Range: 1 mile
- Duration: Constant
- Trapping: Mental communication
- Effect: The hero has the ability to mentally control and communicate with insects up to one mile distant. The character can 1 medium or 2 small swarms at once. Medium-sized swarms can split, use a Medium Burst Template, and count as two creatures. Small swarms (Small Burst Template, cannot split) count as 1.
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Nightbane Test
Background
A medical researcher before the Dark Day, Anthony worked tirelessly to discover a cure to a wasting disease that was slowly killing his wife. To speed up his research he inflicted the disease upon himself to study it more closely. He was unable to develop a cure but did create a treatment that keeps the disease at bay but requires a daily dose of medication. Unfortunately, by that time his wife was too far gone.
Alone and suffering from illness Anthony was despondent and went into a long period of depression. During that time he was afflicted by disturbing dreams about death, rot, and decay. Then, in an instant his dreams became a horrific reality as he found he could transform into a creature that wasted and rotted things with a mere touch. It was like the disease inside him had become personified.
Soon he discovered others like himself and offered his services as a medic to the Resistance.
A medical researcher before the Dark Day, Anthony worked tirelessly to discover a cure to a wasting disease that was slowly killing his wife. To speed up his research he inflicted the disease upon himself to study it more closely. He was unable to develop a cure but did create a treatment that keeps the disease at bay but requires a daily dose of medication. Unfortunately, by that time his wife was too far gone.
Alone and suffering from illness Anthony was despondent and went into a long period of depression. During that time he was afflicted by disturbing dreams about death, rot, and decay. Then, in an instant his dreams became a horrific reality as he found he could transform into a creature that wasted and rotted things with a mere touch. It was like the disease inside him had become personified.
Soon he discovered others like himself and offered his services as a medic to the Resistance.
Signature
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Nightbane Test
Advances
- Initial Advances: (From Hindrances): Investigator, Scholar
Novice 1 Advance: +1 Notice & Healing
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
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- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Nightbane Test
Looks solid, but you would have to work out one small change.
We are not using Born a Hero, so to gain access to Zombie at first level you will need to take the Necromancer edge from Horror Companion.
We are not using Born a Hero, so to gain access to Zombie at first level you will need to take the Necromancer edge from Horror Companion.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Nightbane Test
Yeah,
I could trade that for "Burrow" I had an idea to call it "Rise from the Grave" . So that could work too.
VV
I could trade that for "Burrow" I had an idea to call it "Rise from the Grave" . So that could work too.
VV
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