Savage Windrunner (Cyberknight)

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
Post Reply
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Savage Windrunner (Cyberknight)

Post by Venatus Vinco »

Source Material: Stormlight Archive

HJ
Experience & Wisdom [dice]0[/dice]: Elan
Training [dice]1[/dice]: Martial Artist & Brawler
Training [dice]2[/dice]: +5 Skill points to Fighting, Shooting, or, Throwing
Experience & Wisdom [dice]3[/dice]: Quick
Education [dice]4[/dice]: +5 Skill points to Healing, Investigation, or Knowledge skills
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Savage Windrunner (Cyberknight)

Post by Venatus Vinco »

Character Sheet

Rothar Voidcursed
Rank: Novice Experience: 5 Advances Left: 0
Race: Human
Iconic Framework: Windrunner (Cyberknight)
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: +2; Pace: 8; Parry: 8; Toughness: 5; Strain: 0
Skills:
  • Fighting d12
  • Shooting d4
  • Throwing d4 (1)
  • Surgebinding d10 (4)
  • Knowledge (Battle) d6
  • Knowledge (Arcana) d4
  • Investigation d6
  • Notice d6 (2)
  • Survival d6 (2)
  • Riding d6 (2)
  • Tracking d6 (2)
  • Swimming d6 (2)

Hindrances & Complications
  • Clueless: Not from Rifts Earth, -2 to Common Knowledge rolls
  • Loyal: Always stands by his friends and keeps his commitments
  • Poverty: Has no sense of the value of credits and gives them away.
  • The Three Ideals:
“Life before death, strength before weakness, journey before destination."
"I will protect those who cannot protect themselves."
"I will protect even those I hate so long as it is right."

A Windrunner must adhere to the three ideals of the Radiants, or he loses some or all of his powers, depending on the degree of transgression. Transgressions also cause him to lose his bond with his Honorspren . Regardless, the Game Master must determine the extent of Windrunner’s transgressions and assess a penalty accordingly.
    • Minor Transgression: −1 to all Miracles rolls until he performs a noble or heroic deed to atone.
    • Major Transgression: −2 to all Miracles rolls, and all abilities under Swirling Winds and Radiance cease to function until he undertakes some kind of personal (or perhaps spiritually guided) quest to atone. His Shardblade is also reduced to doing only his Str+Spirit in damage, and all AP values are reduced by 2.
    • Mortal Transgression: The Windrunner commits an action completely opposed to the code. All Windrunner abilities are lost and his Honorspern has left him. The character may regain his abilities by fulfilling a significant quest (determined by the Game Master). Should the character commit another Mortal Transgression before regaining his Windrunner status all abilities are permanently lost and his Honorpsren is dead.
  • Requires Stormlight: The Windrunner must be infused with P.P.E. for his abilities to work. If his PPE base drops to zero all abilities are lost!
  • Cybernetics: Cybernetics are not an option for Windrunners, as such devices interfere with their bonded Spren.

Edges & Abilities
  • Quick: Redraw action cards of 5 or less
  • Martial Artist: Never unarmed. Str + 1d4 unarmed damage.
  • Brawler: +2 Unarmed damage
  • Elan: +2 to Trait rolls when spending a benny
  • Command: Troops are +1 to recover from Shaken
  • Windspren: As a free action, Windrunners can summon a wispy shell of Windspren that buffet him against blows and attacks granting +2 Toughness.
  • Run Like the Wind: Windrunners begin with +2 Pace and a d10 running die.
  • Swirling Winds: Any ranged attacks suffer a −2 to hit a Windrunner. This ability stacks with the deflection power.
  • Radiance (Champion Edge):
  • Sweep: Attack all adjacent foes at Fighting -2
  • Combat Reflexes: +2 Soak.
  • Shardblade: As a free action, Windrunners can summon forth a Shardblade. The blade does Strength + Spirit × 2 damage with AP 6 (and no Strength minimum). For 2 PPE, the Windrunner can make the blade inflict Mega Damage for as long as the blade is manifested.
  • Arcane Background (Surgebinding): Miracles, 3 powers, 10 PPE
  • Revered Protectors: All Windrunners enjoy +2 Charisma when dealing with those who experience them as guardians of life and freedom.
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Savage Windrunner (Cyberknight)

Post by Venatus Vinco »

Powers
Arcane Background:Surgebinding (Miracles)
PPE/ISP: 15 - Recovery: 1/hour

Surge [Boost Trait] (PPE) [Novice]
  • Range: Range
  • Duration: Duration
  • Trapping: Glowing skin with a PPE “mist” rising from him. On a raise this glow creates light in a small burst template.
  • Effect:
Basic Lashing [Deflection] (PPE+1) [Novice]
  • Range: Range
  • Duration: Duration
  • Trapping: Can change the directionality of attacks to be repelled instead of drawn to the target. Ranged attacks bend around and away from him and gains +1 pace (+1 Agility die type on a raise)
  • Effect:
Healing [Healing] (PPE) [Novice]
  • Range: Range
  • Duration: Duration
  • Trapping: A surge of energy through the body knits wounds and heal injuries. Subjects also gain an immediate +2 to recover from shaken.
  • Effect:
Power List
armor, barrier, bolt, boost Trait*, confusion, darksight, deflection*, environmental protection, havoc, healing*, pummel, quickness, smite*, speak language, speed*, succor, warrior’s gift.
Powers marked with an asterisk (*) are usable only on the Windrunner but activate as a free action, inflicting no multiple action penalty (Windrunners with Master of Magic can use mass healing but not as a free action).
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Savage Windrunner (Cyberknight)

Post by Venatus Vinco »

Background
As the battle with the Voidbringers raged on, Highprince Dalinar called for all armies to withdraw from the Voidbringers and fallback to the Oathgate plateau. Wind and rain lashed as a Highstorm and an Everstorm came on a collision course. Just as the collision happened Lord Dalinar’s forces were whisked away from the Shattered Plains...except for those left behind to endure the storms.

Rothar, a minor lighteyed officer, laid on the plateau staring skyward. He had been shocked by Voidlighting. It had missed him but conducted through puddles of water. He should be dead. Looking into the sky as lighting crashed and torrential rains poured he knew he soon would be. Massive bolts of Stormlight streaked down from the sky and massive voids ripped open across the plateau - one of them consumed Rothar and he screamed.

Suddenly all went quiet. The Shattered Plains replaced by a strange green forest with soft ground. A streak of Stormlight spanned above him, bathing the area in blue light. Only a single moon hung in the sky.

In the silence a single Windspren appeared.

Hello Rothar.
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Savage Windrunner (Cyberknight)

Post by Venatus Vinco »

Gear
Windrunner Medium Armor (TW)
  • Armor +6 and +1 embedded Toughness.
  • Strength Minimum: N/A
  • Full Environmental Protection while powered.
  • Weight: 3 lb / 14 lb without power
  • Note: Includes succor power which can be used on self or others.


Wilk’s 320 Laser Pistol
Image
  • Range: 18/36/72
  • Damage: 2d6, AP 2
  • RoF: 1
  • Shots: 20
  • Weight: 2 lbs
  • Notes: Semi-Auto


NG-L5 Laser Rifle
Image
  • Range: 25/50/100
  • Damage: 3d6, AP 1
  • RoF: 1
  • Shots: 20
  • Weight: 14 lbs
  • Notes: Min Str d6, Semi Auto

NG-S2 Survival Pack
This Northern Gun classic is a fairly common starting item those roaming the wilds. It contains just about everything needed for basic survival. (30 lb)
  • 2 person tent, +20% water supplies
    Sleeping bag
    Flashlight w/knife; solar
    Inertial compass (+2 to Survival to navigate)
    Short range (5 mile) radio
    First aid kit (+1 to healing; 3 uses)
    Hunting/Fishing kit (+1 to Survival to forage)
    Three ‘saw wires’
    Fire starter
    Survival Knife, hatchet, wooden cross
    4 signal flares
    Climbing kit w/30 rope
    Soap and washcloth
    Canteen
    2 weeks rations
    Wooden Stakes (6) Strapped to side of Pack
Silver Glyphward Around Neck

2d6 × 100 credits
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Savage Windrunner (Cyberknight)

Post by Venatus Vinco »

Advances
Hero’s Journey
  • Experience & Wisdom 2: Elan
  • Training 5: Martial Artist & Brawler
  • Training 2: +5 Skill points to Fighting, Shooting, or, Throwing
  • Experience & Wisdom 9: Quick
  • Education 17: +5 Skill points to Healing, Investigation, or Knowledge skills

Advances
  • Initial Advances: (From Hindrances): +1 Smarts, +1 Spirit
  • Free Edge (Human): Command
  • Novice 1 Advance: Power Points
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Savage Windrunner (Cyberknight)

Post by Venatus Vinco »

Image
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
Post Reply

Return to “SR (SWD) and Playtest Archive”