Con Mann (MARS Magic Grifter)

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Venatus Vinco
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Con Mann (MARS Magic Grifter)

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MARS PCO
  • Begin with +5 skill points.
  • Begin with two Edges of your choice, ignoring Rank requirements.
  • Make one additional roll on the M.A.R.S. Fortune & Glory Table.
  • Begin with the starting gear of any one Iconic Framework of your choosing
FG
0
1
2
3

HJ
4
5
6
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Re: MARS Magic Grifter

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Con Mann

Rank: Seasoned Experience: 25 Advances Left: 0
Race: Human
Iconic Framework: MARS (PCO)
Attributes: Agility d6, Smarts d8, Spirit d10, Strength d8, Vigor d6
Charisma: +6; Pace: 6; Parry: 5; Toughness: 5; Strain: 0
Skills:
  • Notice d8
  • Knowledge Arcana d6
  • Taunt d8
  • Streetwise d8 +4 in North America
  • Persuasion d8
  • Intimidation d8
  • Mask of Deceit d10
  • Silver Tongue d10
  • Driving d6
  • Fighting d6
  • Investigation d6
Hindrances
  • Overconfident (Major): Can talk his way into and out of any trouble
  • Greedy (Minor): Out to make money, especially other people’s money
  • Phobia (Minor): Claustrophobic
Edges
  • Brawny: Toughness +1; load limit is 8 x Str
  • Brave: +2 to Fear tests & +1 Benny per session
  • I Know a Guy: Call on connections once per session and +2 on all connections rolls.
  • Forgery: Can make fake IDs and credentials using Common Knowledge +2
  • Well Travelled: +2 Common Knowledge, Streetwise, and Survival in North America
  • Charismatic: +2 Charisma
  • AB Super Powers: 20 PPE, 2 powers
  • Scrounger: Find supplies once per session
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Re: MARS Magic Grifter

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Powers
Arcane Background: Super Powers
PPE: 20 Recovery: 1/hour
Silver Tongue
Silver Tongue [Boost/Lower Trait] (2) [Novice]
  • Range: Smarts
  • Duration: 3 (1/round)
  • Trapping: Speaks flattering or insulting words related to target Trait
  • Effect: Raise or lower Trait by one die type. Two with a raise. Opposed by Spirit.
  • Gift of the Gab [Boost/Lower Trait] (4) [Novice]
    • Range: Smarts × 2
    • Duration: 3 (1/round)
    • Effect: This Mega Power doubles the power’s effect; two die types for a success, four with a raise.
Mask of Deceit
Mask of Deceit [Disguise] (4-6) [Seasoned]
  • Range: Touch
  • Duration: 10 minutes (1/10 minutes)
  • Trapping: The caster can don the mask and use it to imitate others. The mask is infused with an almost palpable presence. This gives a +2 to Charisma while the power is in effect, and on a Raise, a +1 die-type to Persuasion. This adds +1 PPE to the cost of the Power.
  • Effect: Assume the appearance (but none of the abilities) of another person. The base cost is 3 Power Points, plus 1 point per level of Size difference between the character and the person she is impersonating.
  • Subterfuge [Mass Disguise] (+4) [Seasoned]
    • Range: Special
    • Duration: 10 minutes (1/10 minutes)
    • Trapping: The caster can expand the aura of his mask to a Large Burst Template providing a disguise and +2 to Charisma while the power is in effect, and on a Raise, a +1 die-type to Persuasion. This adds +1 PPE to the cost of the Power.
    • Effect: The caster can affect anyone she wishes within a Large Burst Template, centered on herself. The disguise remains on the targets until the caster drops it, fails a concentration check from damage, or is Incapacitated.
[/list]
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Re: Con Mann (MARS Magic Grifter)

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Re: Con Mann (MARS Magic Grifter)

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Gear
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Re: Con Mann (MARS Magic Grifter)

Post by Venatus Vinco »

Advancement
Attributes
  • Agility: d4
  • Smarts: d4>d6 (FG)
  • Spirit: d4
  • Strength: d4>d6 (FG)>d8 (FG)>d10 (N2)
  • Vigor: d4
Skills
  • Notice d6 (FG)> d8 (1)
  • Knowledge Arcana d6 (FG)
  • Taunt d6 (FG) > d8 (1)
  • Streetwise d8 (FG)
  • Persuasion d4>d8 (3)
  • Intimidation d4>d8 (3)
  • Mask of Deceit d4>d8 (3)>d10 (N3)
  • Silver Tongue d4>d8 (3)>d10 (N3)
  • Driving d4>d6 (2)
  • Fighting d4>d6 (2)
  • Investigation d4>d6 (2)
Iconic Framework
  • Begin with +5 skill points.
  • Begin with two Edges of your choice, ignoring Rank requirements (AB Superpowers, New Power)
  • Make one additional roll on the M.A.R.S. Fortune & Glory Table.
  • Begin with the starting gear of any one Iconic Framework of your choosing
Hero’s Journey
  • Underworld & Black Ops 5: She’s done more and traveled more than anyone, and she always seems to know someone, somewhere, she can call on for information or aid. Your hero has the I Know a Guy Edge, and she gains +2 on all Connections rolls to contact and gain assistance.
  • Underworld & Black Ops 10: Though few and far between, the cites of Rifts Earth are the hubs of what remains of civilization, vital as sources of information. Your character understands the ebb and flow of their streets and alleyways, gaining a d8 in Streetwise. She is also good at creating fakes of necessary papers, badges, and the like; she’s got experience and training in Forgery (treat as Common Knowledge), with a +2 to related checks.
  • Education 9: He’s traveled far and wide, and he knows a lot about the world that could come in handy. Your character gains a +2 on any Common Knowledge rolls related to geography and understanding the people and places of North America. He also gains a +2 on Survival and Streetwise checks in North America.
MARS Fortune & Glory
Fortune and Glory
  • 7 - Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
  • 11 - Fortune Favors the Bold: Your hero begins with the Brave Edge. He also begins each session with one additional Benny.
  • 5 - Smart and Learned: Your hero adds one die type to Smarts and begins with a d6 in any three Smarts-linked skills.
  • 7- Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawny Edge.
Advances
  • Initial Advances: (From Hindrances): Charismatic, Very Attractive
  • Free Edge (Human): Attractive
  • Novice 1 Advance: Scrounger
  • Novice 2 Advance: +1 Spirit
  • Novice 3 Advance: +1 Mask of Deceit & Silver Tongue
  • Seasoned 1 Advance: Master of Magic
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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