View unanswered posts | View active topics It is currently Wed Aug 15, 2018 7:38 am



Reply to topic  [ 458 posts ]  Go to page Previous  1, 2, 3, 4, 5
 OOC Chat Thread 
Author Message
Bronze Patron
Bronze Patron
User avatar

Joined: Tue Apr 04, 2017 8:45 pm
Posts: 253
Reply with quote
Sounds like a plan, then, if Penny approves.

And I just realized--since you're already much closer to the troops than we are, you don't even have to move forward--hell, you could probably fall back a bit and still be able to place the force-field between us and the Robot.

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat, Major Psionic
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards:
  • Out of the Frying Pan Play to avoid death, capture, or some other bad situation for your
    hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
  • Flesh Wound Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
ISP: 9
Bennies: 2/3

Major Phobia: Birds
Bloodthirsty


Fri Jan 12, 2018 1:17 pm
Profile
User avatar

Joined: Thu Jul 06, 2017 9:08 am
Posts: 125
Reply with quote
Got it!

_________________
Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Fri Jan 12, 2018 2:31 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
waiting on Penny and Mica to post as they will have something to say on this plan (especially as Penny has the mechanical malfunction card)

Also, one extra benny for Mica for sorting out the adventure deck

_________________
GM bennies 6/8


Sat Jan 13, 2018 8:14 am
Profile
User avatar

Joined: Tue Feb 28, 2017 8:39 pm
Posts: 140
Reply with quote
Penny is also a pacifist, but it's Minor level, so she'll accept that there's no choice. She'll have the ATV act as Melee Attacker Delivery System for anyone who needs it. And she'll play the malfunction card.

_________________
Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Sat Jan 13, 2018 5:31 pm
Profile
Gold Patron
Gold Patron
User avatar

Joined: Sun Jul 23, 2017 3:01 am
Posts: 110
Reply with quote
I think I'll have Lang fire a shot or 2 then move in close and try to confuse them with his disguise/radio access if needed.

_________________
Langdon Steed
Steed, Langdon Steed
MARS Mage Commando/Spy
BENNIES: 4/3
  • +1 for trying to get the Meganomicon in Nyxil's lair
Agility d8, Smarts d10, Spirit d8, Strength d8 d10, Vigor d8
Charisma: 4 (6 when talking) ; Pace: 6 (d6 running); Parry: 6; Toughness: 6 13(7)
Curious, Greedy, Vow (Dweomer Agent), Sensitive: -2 to Fear checks
Notice d6, Common Knowledge d10, Intimidation d4-2, Persuasion d6+4 (+5 or +7 when talking)
I Know A Guy: (Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made)
Exceptional Rapid Recharge (Lang's Belt): (+1 PP every 5 min)
Nerves of Steel: (He may ignore 1 point of wound penalties)
Jack of All Trades: (ignore -2 penalty for untrained Smarts skills)
Filthy Rich
Master of Magic: (MEGA spells)


WOUNDS:

Active Effects
Lucky Belt (Exc. Rapid Recharge, +2 Spellcasting rolls): 7m45s
TW Combat Armor charge: 7m45s
TW Comm Band 42m30s
Exalted Darksight (raise: +2 to attack rolls): 42m45s
Exalted Detect Arcana: 2/3 rounds
Speak Languages: 10m00s

PPE: 9/25

BLUR Deflection (Greater Deflection)
DECEIVE Disguise (Mass Disguise)
TRUESIGHT/HIDE Detect/Conceal Arcana (Exalted Detect/Conceal Arcana)
Available only when wearing powered TW Combat Mage Armor
SHADOWSIGHT Darksight (Exalted Darksight)
EAGLE EYES Farsight (Greater Farsight)
Available only when wearing powered TW Communication Band
TONGUES Speak Languages (Mass Understanding)
Available only when wearing Lang's Belt
DIG-DUG Burrow (Greater Burrow)

Adventure Cards
==Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
==Folk Hero: Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
==Sudden Death: Say or do something that causes all enemies within 12' to lose their next action.


Sat Jan 13, 2018 11:08 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
Could I have distances for movement for Heracles and Kidemonas and how many walls did Freya put up please?

_________________
GM bennies 6/8


Sun Jan 21, 2018 3:41 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
Kid is 12" For 72' Distance

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun Jan 21, 2018 11:28 am
Profile
User avatar

Joined: Thu Jul 06, 2017 9:08 am
Posts: 125
Reply with quote
Corrigon wrote:
Could I have distances for movement for Heracles and Kidemonas and how many walls did Freya put up please?

Your call... I am not sure how many "walls" were needed...

_________________
Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Mon Jan 22, 2018 5:47 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
Freya Kay wrote:
Corrigon wrote:
Could I have distances for movement for Heracles and Kidemonas and how many walls did Freya put up please?

Your call... I am not sure how many "walls" were needed...

I think just the one or two Kidemónas can fly over last minute will work.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon Jan 22, 2018 9:14 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Tue Apr 04, 2017 8:45 pm
Posts: 253
Reply with quote
I'd say 4, actually.

Figure 2 for the width of the UAR, and then another 2 as 'wings' to make sure it doesn't shoot wide just by accident.

The height of the walls is undefined in the spell; it would be up to the GM if you need additional segments to get high enough to block the UAR's weapons.

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat, Major Psionic
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards:
  • Out of the Frying Pan Play to avoid death, capture, or some other bad situation for your
    hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
  • Flesh Wound Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
ISP: 9
Bennies: 2/3

Major Phobia: Birds
Bloodthirsty


Tue Jan 23, 2018 12:27 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
Interestingly too high to climb, but can be flown over.

What is the trapping on the wall? Will define how easy to see them

_________________
GM bennies 6/8


Tue Jan 23, 2018 12:41 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
And if still being placed in front of the UAR-1, then only Heracles is on the other side of the barrier

_________________
GM bennies 6/8


Tue Jan 23, 2018 5:13 am
Profile
User avatar

Joined: Thu Jul 06, 2017 9:08 am
Posts: 125
Reply with quote
So 4 sections?
The trapping is force. If you ask me, it is invisible, as Freya's "style" is "discreet and silent wins the day".

_________________
Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Tue Jan 23, 2018 5:40 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1256
Reply with quote
Standard Invisiblity would be Notice -4 to detect; of course, the UAR's sensors give a +2 bonus, I believe.

_________________
GM Bennies (7th SET, Joker's Jokers): 7/7
OOC Comments
GMC Bennies:
  • Xavier 2/2 (TI 1; PPE 10)
  • Synn 2/2
  • Lust 1/1 Burn: 2
  • Wrath 1/1 Burn: 2
  • Sloth 1/1 Burn: 2
  • Pride: Dead
  • Avarice 1/1 Burn: 2
  • Envy 0/1 Burn: 2 Wounds: 2
  • Gluttony 1/1 Burn: 2





Tue Jan 23, 2018 8:18 pm
Profile
User avatar

Joined: Tue Feb 28, 2017 8:39 pm
Posts: 140
Reply with quote
Damn, that's a good roll on the UAR-1. Still want me to drop the glitch card on it?

_________________
Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Wed Jan 24, 2018 8:39 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Tue Apr 04, 2017 8:45 pm
Posts: 253
Reply with quote
Nah, between that and the barrier, I think we're probably good (though Kid should weigh in on it, since he'd be the one targeted).

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat, Major Psionic
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards:
  • Out of the Frying Pan Play to avoid death, capture, or some other bad situation for your
    hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
  • Flesh Wound Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
ISP: 9
Bennies: 2/3

Major Phobia: Birds
Bloodthirsty


Thu Jan 25, 2018 12:20 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
Please note that at least one barrier is down and i need to do the exploding dice on the grenades

_________________
GM bennies 6/8


Thu Jan 25, 2018 12:43 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
Savant wrote:
Nah, between that and the barrier, I think we're probably good (though Kid should weigh in on it, since he'd be the one targeted).

No opinion. Kid is designed to take damage. But not taking damage is even better.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Thu Jan 25, 2018 8:56 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1256
Reply with quote
For the interrogation, we've got a couple choices, partly depending on how co-operative the two men seem to be.

1: Straight-up mind-ripping. Penny tells Savant what they need to know, and Savant goes in asking questions--she can probably get three or so answers before running out of juice.

2: Confirmation. Penny handles the interrogation directly, asking what she wants to know in exchange for the men's eventual freedom. Savant is held in reserve, and then at the end uses Mind Reading to determine if the men have told the truth or not.

Obviously, option 2 gets us more intel for less ISP, but it is dependent upon them cooperating. Penny would need to negotiate from a position of strength--say, if they refuse, they'll be held captive longer, because Savant will need time to extract all the information--and of course, they'll have to get more 'face time' with Savant herself. OTOH, a quick interrogation and confirmation could get them released fairly quickly--sans radios, of course, so as to slow their return to their comrades with intel.

_________________
GM Bennies (7th SET, Joker's Jokers): 7/7
OOC Comments
GMC Bennies:
  • Xavier 2/2 (TI 1; PPE 10)
  • Synn 2/2
  • Lust 1/1 Burn: 2
  • Wrath 1/1 Burn: 2
  • Sloth 1/1 Burn: 2
  • Pride: Dead
  • Avarice 1/1 Burn: 2
  • Envy 0/1 Burn: 2 Wounds: 2
  • Gluttony 1/1 Burn: 2





Wed Feb 07, 2018 8:42 am
Profile
User avatar

Joined: Thu Jul 06, 2017 9:08 am
Posts: 125
Reply with quote
Freya can also "concoct" some gizmo to mind read the guys... But no torture. She is dead set against it.
They are the Tomorrow Legion, remember?

_________________
Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Wed Feb 07, 2018 9:22 am
Profile
Gold Patron
Gold Patron
User avatar

Joined: Sun Jul 23, 2017 3:01 am
Posts: 110
Reply with quote
Lang still has his Deadboy armor disguise spell up, maybe between that and his high CHA and his communication band we can turn him to the light side. Lang could pretend to be a defector himself or something.

_________________
Langdon Steed
Steed, Langdon Steed
MARS Mage Commando/Spy
BENNIES: 4/3
  • +1 for trying to get the Meganomicon in Nyxil's lair
Agility d8, Smarts d10, Spirit d8, Strength d8 d10, Vigor d8
Charisma: 4 (6 when talking) ; Pace: 6 (d6 running); Parry: 6; Toughness: 6 13(7)
Curious, Greedy, Vow (Dweomer Agent), Sensitive: -2 to Fear checks
Notice d6, Common Knowledge d10, Intimidation d4-2, Persuasion d6+4 (+5 or +7 when talking)
I Know A Guy: (Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made)
Exceptional Rapid Recharge (Lang's Belt): (+1 PP every 5 min)
Nerves of Steel: (He may ignore 1 point of wound penalties)
Jack of All Trades: (ignore -2 penalty for untrained Smarts skills)
Filthy Rich
Master of Magic: (MEGA spells)


WOUNDS:

Active Effects
Lucky Belt (Exc. Rapid Recharge, +2 Spellcasting rolls): 7m45s
TW Combat Armor charge: 7m45s
TW Comm Band 42m30s
Exalted Darksight (raise: +2 to attack rolls): 42m45s
Exalted Detect Arcana: 2/3 rounds
Speak Languages: 10m00s

PPE: 9/25

BLUR Deflection (Greater Deflection)
DECEIVE Disguise (Mass Disguise)
TRUESIGHT/HIDE Detect/Conceal Arcana (Exalted Detect/Conceal Arcana)
Available only when wearing powered TW Combat Mage Armor
SHADOWSIGHT Darksight (Exalted Darksight)
EAGLE EYES Farsight (Greater Farsight)
Available only when wearing powered TW Communication Band
TONGUES Speak Languages (Mass Understanding)
Available only when wearing Lang's Belt
DIG-DUG Burrow (Greater Burrow)

Adventure Cards
==Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
==Folk Hero: Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
==Sudden Death: Say or do something that causes all enemies within 12' to lose their next action.


Wed Feb 07, 2018 9:47 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Wed Apr 26, 2017 8:09 pm
Posts: 277
Location: 3rd Set "The Losers"
Reply with quote
Ah. Hmm. Sorry? I kind of jumped the gun I guess. I had Heracles giving in to his delusions while he was "Getting It Together" and pull a shades of Braveheart bit.

_________________
Heracles
Character Summary
Dog Boy Crazy

Active effects: Uncanny Reflexes (-2).

Parry: 6 (plus Uncanny Reflexes -2); Toughness: 18(7) [Triax T-11 Enhanced Armor]
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle

Edges: Elan, Jack-of-all-Trades, Major Psionic, Off The Handle, Quick, Split the Seconds, Sublime Chaos

Powers: Boost/Lower Trait, Deflection, Healing, Smite
ISP: 20/20

Charisma: -2 (0 with Dog Boys)
Bennies: 2

Adventure Cards:
  • Extra Effort (Play to add +1d6 to any trait roll. This roll may Ace).
  • Last Stand (Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt).

Wounds:

Currently playing in: 3rd Set The Losers


Wed Feb 07, 2018 10:14 pm
Profile
Gold Patron
Gold Patron
User avatar

Joined: Sun Jul 23, 2017 3:01 am
Posts: 110
Reply with quote
Nevermind - I think Lang's CS armor illusion might have been cancelled when he puked anyway.

_________________
Langdon Steed
Steed, Langdon Steed
MARS Mage Commando/Spy
BENNIES: 4/3
  • +1 for trying to get the Meganomicon in Nyxil's lair
Agility d8, Smarts d10, Spirit d8, Strength d8 d10, Vigor d8
Charisma: 4 (6 when talking) ; Pace: 6 (d6 running); Parry: 6; Toughness: 6 13(7)
Curious, Greedy, Vow (Dweomer Agent), Sensitive: -2 to Fear checks
Notice d6, Common Knowledge d10, Intimidation d4-2, Persuasion d6+4 (+5 or +7 when talking)
I Know A Guy: (Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made)
Exceptional Rapid Recharge (Lang's Belt): (+1 PP every 5 min)
Nerves of Steel: (He may ignore 1 point of wound penalties)
Jack of All Trades: (ignore -2 penalty for untrained Smarts skills)
Filthy Rich
Master of Magic: (MEGA spells)


WOUNDS:

Active Effects
Lucky Belt (Exc. Rapid Recharge, +2 Spellcasting rolls): 7m45s
TW Combat Armor charge: 7m45s
TW Comm Band 42m30s
Exalted Darksight (raise: +2 to attack rolls): 42m45s
Exalted Detect Arcana: 2/3 rounds
Speak Languages: 10m00s

PPE: 9/25

BLUR Deflection (Greater Deflection)
DECEIVE Disguise (Mass Disguise)
TRUESIGHT/HIDE Detect/Conceal Arcana (Exalted Detect/Conceal Arcana)
Available only when wearing powered TW Combat Mage Armor
SHADOWSIGHT Darksight (Exalted Darksight)
EAGLE EYES Farsight (Greater Farsight)
Available only when wearing powered TW Communication Band
TONGUES Speak Languages (Mass Understanding)
Available only when wearing Lang's Belt
DIG-DUG Burrow (Greater Burrow)

Adventure Cards
==Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
==Folk Hero: Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
==Sudden Death: Say or do something that causes all enemies within 12' to lose their next action.


Sat Feb 10, 2018 5:05 am
Profile
User avatar

Joined: Tue Feb 28, 2017 8:39 pm
Posts: 140
Reply with quote
I think torture is bad, so I think leading with Penny and then switching to Savant if it doesn't pay off is the way to go.

_________________
Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Sat Feb 10, 2018 9:40 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
How much time passes between this scene
viewtopic.php?f=48&t=1740&p=30717#p30717

And this scene?
viewtopic.php?f=48&t=2013#p30719

Is the 6 hours for all of us or only for the new member?

Asking because Kid is supercharged from a Ley Line and still has 36 PPE, so with a fade rate of 1 per hour he will lose some unless we cross another Ley Line on the way.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon Feb 12, 2018 9:57 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
Supercharged from what leyline? You are not near one in either scene?

24 hours out from Garnet Town in the first thread and then six hours for the rest of you to reach near glimmer valley

_________________
GM bennies 6/8


Mon Feb 12, 2018 10:02 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
I just thought of a bad side to being under mind control. I am two post away from 20 (I have 19, but 1 of those is not qualifying), and will not be able to IC post in the mean time.

Is there a fair compromise to be had?

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon Mar 26, 2018 3:16 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
The direction you have from me is to attack the other dragon. How that goes down I'll leave to you post.

_________________
GM bennies 6/8


Mon Mar 26, 2018 11:03 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
Corrigon wrote:
The direction you have from me is to attack the other dragon. How that goes down I'll leave to you post.

Cool thanks. I did not realize i would still be allowed to post and attack.
But Kid being who he is will obviously be going all out with Wild Attacks

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Tue Mar 27, 2018 6:52 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
happy to still let you run your character. You just get some direction from me that's all

_________________
GM bennies 6/8


Tue Mar 27, 2018 10:46 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Mon Dec 05, 2016 8:44 am
Posts: 147
Reply with quote
trying to figure out how to level up Mica. There does not seem to be any edges that will help my power armor directly, so it is a matter of spending them on herself. but I'm not sure what to get.



Her cyclone has 2 slots where weapons can be installed. likely that will take time to figure out those weapons.

_________________


Thu Apr 05, 2018 5:58 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1256
Reply with quote
Well, an Agility bump would let you raise Fighting and Shooting next time. Since you've got an RoF weapon, Rock'n'Roll is a good pick.

_________________
GM Bennies (7th SET, Joker's Jokers): 7/7
OOC Comments
GMC Bennies:
  • Xavier 2/2 (TI 1; PPE 10)
  • Synn 2/2
  • Lust 1/1 Burn: 2
  • Wrath 1/1 Burn: 2
  • Sloth 1/1 Burn: 2
  • Pride: Dead
  • Avarice 1/1 Burn: 2
  • Envy 0/1 Burn: 2 Wounds: 2
  • Gluttony 1/1 Burn: 2





Thu Apr 05, 2018 6:05 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
Roll Magic item per GM request.
Magic Item table (pg 48) 1d20 (8) = 8–11 Miscellaneous Item

Table 4: Item Type 1d20 (5) = Shirt

Table 4A: Item Powers 1d20 (12) = 1d3 edges 1d3 (2)

Table 4D: Edges
    1d20 (7) = Command**
    1d20 (6) = Combat Reflexes










We ended up with an enchanted shirt that provides the wearer with Command and Combat Reflexes I am guessing this could be like an enchanted uniform component or something that when worn increases the users self awareness, which generates the confidence to lead and awareness to snap out of minor injuries.

I heard a rumor from the GM there may be a bonus to taunt also attached to the Jester's Hat.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon Jun 18, 2018 9:13 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1256
Reply with quote
So both the shirt and the hat are basically nifty trinkets for our fearless leader (if she can stomach the idea of wearing a jester's cap...). Penny's the only one with Taunt, and Command is for the leader. If she wants to designate a battlefield commander, that person could get the shirt, I suppose.

_________________
GM Bennies (7th SET, Joker's Jokers): 7/7
OOC Comments
GMC Bennies:
  • Xavier 2/2 (TI 1; PPE 10)
  • Synn 2/2
  • Lust 1/1 Burn: 2
  • Wrath 1/1 Burn: 2
  • Sloth 1/1 Burn: 2
  • Pride: Dead
  • Avarice 1/1 Burn: 2
  • Envy 0/1 Burn: 2 Wounds: 2
  • Gluttony 1/1 Burn: 2





Mon Jun 18, 2018 12:18 pm
Profile
User avatar

Joined: Tue Feb 28, 2017 8:39 pm
Posts: 140
Reply with quote
Penny will wear the hat, though she might want to personalize it a little so it doesn't look like something out of that fantasy universe next door :D

_________________
Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Sun Jun 24, 2018 10:40 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Mon Dec 05, 2016 8:44 am
Posts: 147
Reply with quote
Honestly not sure how much i want to continue playing in this game. I felt like I was waiting on everyone else to post the entire run and then at the end quarter other players spammed content in multiple thread to pull off higher post rates. and to me this game feels like everyone else's third wheel.

_________________


Sun Jul 01, 2018 2:58 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Wed Apr 26, 2017 8:09 pm
Posts: 277
Location: 3rd Set "The Losers"
Reply with quote
.....wow. Sorry to hear you feel that way. That's all I'll say for the moment.

_________________
Heracles
Character Summary
Dog Boy Crazy

Active effects: Uncanny Reflexes (-2).

Parry: 6 (plus Uncanny Reflexes -2); Toughness: 18(7) [Triax T-11 Enhanced Armor]
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle

Edges: Elan, Jack-of-all-Trades, Major Psionic, Off The Handle, Quick, Split the Seconds, Sublime Chaos

Powers: Boost/Lower Trait, Deflection, Healing, Smite
ISP: 20/20

Charisma: -2 (0 with Dog Boys)
Bennies: 2

Adventure Cards:
  • Extra Effort (Play to add +1d6 to any trait roll. This roll may Ace).
  • Last Stand (Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt).

Wounds:

Currently playing in: 3rd Set The Losers


Sun Jul 01, 2018 3:25 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
Mica Nowel wrote:
Honestly not sure how much i want to continue playing in this game. I felt like I was waiting on everyone else to post the entire run and then at the end quarter other players spammed content in multiple thread to pull off higher post rates. and to me this game feels like everyone else's third wheel.


That is a bummer. Your assessment totally makes sense to me, I am also one of those people who ended up spamming trying to get over my post count in this game and in the ARES game.

I know there was some real slow down because of the missing players and it left us dragging for 2 weeks for freya then again for 2 weeks for Langdon. But I thought after that we got back on track.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun Jul 01, 2018 4:09 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Mon Dec 05, 2016 8:44 am
Posts: 147
Reply with quote
When Mica took off for the Skull Walker to distract it. I would have been fine if she had no survived. But events wiped out the coalition forces before that came into play. Just want to be honest with my intent in that action was.

I screwed up making Mica, being my first savage worlds/savage rifts character and not overly familar with Savage Worlds rules. I was looking at her, making an "anime" pretty character, when that is not something that is always needed. that ends up being a big flaw on her part. I also don't really connect with her as well. She's the sister of robotech character I had fun with long ago in my childhood. But that character is not possible to make. His edge was never something that was allowed in the first place.

_________________


Sun Jul 01, 2018 4:31 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
If you need to switch characters the best time is right now while we are in town.

It is not uncommon for players to grow unsatisfied with their first character. You are also allowed to transfer your earned XP to the new one.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun Jul 01, 2018 4:43 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
If you want to change character give me a shout and we can do that. Plenty of time to do so and Mica cab always be NPC'ed. Anything you have in mind?

We do have potentially a city rat joining us

_________________
GM bennies 6/8


Mon Jul 02, 2018 2:31 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Mon Dec 05, 2016 8:44 am
Posts: 147
Reply with quote
for the time being, i am going to RP what is going on with her. While she is a soldier, she is also a 16 year old girl. she has been trying to handle and deal with the fact that she just killed a bunch of people. at this point the adrenaline is gone and she is going to do what a girl is going to do when she can't handle life and stress.

she also has to come to terms with the facts that the party is mostly literally monsters with no moral recourse, aka the crazies. But that is what Rifts is. combat monsters everywhere trying to make a living. Her universe is very different in that regard. Humans (and some aliens) fighting to take back their world from alien oppressors. So for the most part, they were not killing humans, just squashing (or being squashed by) bugs. Mind you bugs in giant battle mecha. But still ultimately bugs. Or rather Slugs, but same difference.

unfortunately my drawing is not exactly what I wanted. I feel it has her depicted as being too old. the other members of the party likely don't realize she is ultimately a kid still, well a teenager at least. She has always been in her armor. People don't really know what she looks like.

I need time to create a new character. I'm working on one right now for the CS game. I do have something in mind but I would have to play with it.

_________________


Tue Jul 03, 2018 1:21 pm
Profile
User avatar

Joined: Tue Feb 28, 2017 8:39 pm
Posts: 140
Reply with quote
Sorry to hear that you're dissatisfied. I think Mica would have a friendly ear with Penny as two of the "normal ones," but I understand if you feel it's too little too late.

_________________
Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Wed Jul 04, 2018 12:18 am
Profile
User avatar

Joined: Thu Jul 12, 2018 1:47 am
Posts: 22
Reply with quote
rope lowers from the skylight, slim form descends and hangs there, looking around

"Hm. Someone said there was a dragon hoard in here."

flips down to the floor and starts poking around


Thu Jul 12, 2018 3:23 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
Hello Matt

On the first page of the ooc is the link to the hangouts

_________________
GM bennies 6/8


Thu Jul 12, 2018 3:33 am
Profile
User avatar

Joined: Thu Jul 12, 2018 1:47 am
Posts: 22
Reply with quote
Great! Thanks!


Thu Jul 12, 2018 4:03 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1256
Reply with quote
Welcome aboard, Viv!

_________________
GM Bennies (7th SET, Joker's Jokers): 7/7
OOC Comments
GMC Bennies:
  • Xavier 2/2 (TI 1; PPE 10)
  • Synn 2/2
  • Lust 1/1 Burn: 2
  • Wrath 1/1 Burn: 2
  • Sloth 1/1 Burn: 2
  • Pride: Dead
  • Avarice 1/1 Burn: 2
  • Envy 0/1 Burn: 2 Wounds: 2
  • Gluttony 1/1 Burn: 2





Thu Jul 12, 2018 8:43 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
Welcome to the third.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Thu Jul 12, 2018 8:58 am
Profile
User avatar

Joined: Thu Jul 12, 2018 1:47 am
Posts: 22
Reply with quote
Thank you, all!

Any thoughts on how I should come in? Should I just wander into town? Sent from the Castle?


Thu Jul 12, 2018 10:58 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
You are being sent. Penny already has a little bit of info about you from her deputy

_________________
GM bennies 6/8


Fri Jul 13, 2018 1:45 am
Profile
User avatar

Joined: Thu Jun 15, 2017 9:25 pm
Posts: 48
Reply with quote
OY!!!


Hey all. ^_^ I'm back online!

I'm really sorry for being offline for so lone.

So okay, I will not bore you with issues in RL that include a downed PC and not able to connect online at all. I'll just say "hello" and ask how everyone is doing to see if I am still welcomed into the group after such a long hiatus.

_________________
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+3, Vigor d12
Charisma: -2; Pace: 8 (+1d10 running); Parry: 7; Toughness: 31(16); Strain: 1

Full character sheet viewtopic.php?f=47&t=893&p=11823#p11823


Sun Aug 12, 2018 5:13 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
White Hoof wrote:
OY!!!


Hey all. ^_^ I'm back online!

I'm really sorry for being offline for so lone.

So okay, I will not bore you with issues in RL that include a downed PC and not able to connect online at all. I'll just say "hello" and ask how everyone is doing to see if I am still welcomed into the group after such a long hiatus.



Oh wow, hello and welcome back. I assumed you ghosted because you were not having fun or something. Welcome back. I do not know the census, but there is definitely room for White Hoof on SavageRifts.com
I think we are at 7 players for this one, which means if the GM is cool you could literally jump in. White Hoof has been working as a security chief in the background at Garnet Town.



PS: You may want to update your link to this new one for the new server.
viewtopic.php?f=47&t=893&p=11823#p11823

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun Aug 12, 2018 5:43 pm
Profile
User avatar

Joined: Thu Jun 15, 2017 9:25 pm
Posts: 48
Reply with quote
RFT wrote:
White Hoof wrote:
OY!!!


Hey all. ^_^ I'm back online!

I'm really sorry for being offline for so lone.

So okay, I will not bore you with issues in RL that include a downed PC and not able to connect online at all. I'll just say "hello" and ask how everyone is doing to see if I am still welcomed into the group after such a long hiatus.



Oh wow, hello and welcome back. I assumed you ghosted because you were not having fun or something. Welcome back. I do not know the census, but there is definitely room for White Hoof on SavageRifts.com
I think we are at 7 players for this one, which means if the GM is cool you could literally jump in. White Hoof has been working as a security chief in the background at Garnet Town.



PS: You may want to update your link to this new one for the new server.
viewtopic.php?f=47&t=893&p=11823#p11823


Awesome. Glad to hear the character has been doing something instead of just blinking out of existence. I forgot what the Petron page was to support the game. What's it called again?

_________________
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+3, Vigor d12
Charisma: -2; Pace: 8 (+1d10 running); Parry: 7; Toughness: 31(16); Strain: 1

Full character sheet viewtopic.php?f=47&t=893&p=11823#p11823


Sun Aug 12, 2018 5:54 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2123
Location: Black Company
Reply with quote
White Hoof wrote:
RFT wrote:
White Hoof wrote:
OY!!!


Hey all. ^_^ I'm back online!

I'm really sorry for being offline for so lone.

So okay, I will not bore you with issues in RL that include a downed PC and not able to connect online at all. I'll just say "hello" and ask how everyone is doing to see if I am still welcomed into the group after such a long hiatus.



Oh wow, hello and welcome back. I assumed you ghosted because you were not having fun or something. Welcome back. I do not know the census, but there is definitely room for White Hoof on SavageRifts.com
I think we are at 7 players for this one, which means if the GM is cool you could literally jump in. White Hoof has been working as a security chief in the background at Garnet Town.



PS: You may want to update your link to this new one for the new server.
viewtopic.php?f=47&t=893&p=11823#p11823


Awesome. Glad to hear the character has been doing something instead of just blinking out of existence. I forgot what the Petron page was to support the game. What's it called again?



https://www.patreon.com/Lloyd_Ritchey/posts

Lloyd Ritchey

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun Aug 12, 2018 5:56 pm
Profile
User avatar

Joined: Thu Jun 15, 2017 9:25 pm
Posts: 48
Reply with quote


Awesome.

Thanks.

Hopefully Hoof can give you all some backup but if not I can look for another group for him

_________________
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+3, Vigor d12
Charisma: -2; Pace: 8 (+1d10 running); Parry: 7; Toughness: 31(16); Strain: 1

Full character sheet viewtopic.php?f=47&t=893&p=11823#p11823


Sun Aug 12, 2018 6:11 pm
Profile
User avatar

Joined: Thu Jul 12, 2018 1:47 am
Posts: 22
Reply with quote
Welcome back!

Viv says hi. She's new. And not used to D-Bees yet. So don't get offended if she asks to touch your horn ;)


Wed Aug 15, 2018 4:04 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sun Apr 02, 2017 11:45 am
Posts: 666
Reply with quote
Horns, he has multiple.

Welcome back. As discussed over messages, I will send you some info to get you up to speed.

_________________
GM bennies 6/8


Wed Aug 15, 2018 4:37 am
Profile
User avatar

Joined: Thu Jun 15, 2017 9:25 pm
Posts: 48
Reply with quote
Thanks all. Its good to be back.

_________________
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+3, Vigor d12
Charisma: -2; Pace: 8 (+1d10 running); Parry: 7; Toughness: 31(16); Strain: 1

Full character sheet viewtopic.php?f=47&t=893&p=11823#p11823


Wed Aug 15, 2018 6:46 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 458 posts ]  Go to page Previous  1, 2, 3, 4, 5

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group Color scheme created with Colorize It.
Designed by ST Software.