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Sounds like a plan, then, if Penny approves.

And I just realized--since you're already much closer to the troops than we are, you don't even have to move forward--hell, you could probably fall back a bit and still be able to place the force-field between us and the Robot.

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OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat, Major Psionic
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards:
  • Out of the Frying Pan Play to avoid death, capture, or some other bad situation for your
    hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
  • Flesh Wound Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
ISP: 14
Bennies: 3/3

Major Phobia: Birds
Bloodthirsty


Fri Jan 12, 2018 1:17 pm
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Got it!

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Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Fri Jan 12, 2018 2:31 pm
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waiting on Penny and Mica to post as they will have something to say on this plan (especially as Penny has the mechanical malfunction card)

Also, one extra benny for Mica for sorting out the adventure deck


Sat Jan 13, 2018 8:14 am
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Penny is also a pacifist, but it's Minor level, so she'll accept that there's no choice. She'll have the ATV act as Melee Attacker Delivery System for anyone who needs it. And she'll play the malfunction card.

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Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Sat Jan 13, 2018 5:31 pm
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I think I'll have Lang fire a shot or 2 then move in close and try to confuse them with his disguise/radio access if needed.

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Langdon Steed

Steed, Langdon Steed
-MARS Concept: Commando Mage-
Charisma: 4 (6 if using his voice w/ TW C-Band); Pace: 6; Parry: 6; Toughness: 6 13(7);
Jack of All Trades: Ignore -2 penalty for untrained Smarts skills
I Know A Guy: Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made
Nerves of Steel Edge: Ignore 1 point of wound penalties
JA 11 Rifle:
58/60 shots; 2 spare clips in pouch:60/60 shots each
Wilk's 227 Pulse Laser Pistol: 24/24 shots
Active Powers PP: 22/25
TW Armor charge: 28min15sec
Lang's Belt charge: 28min15sec
Comm. Band charge: 28min15sec
Disguise spell: 9min15sec


Adventure Card :: Sudden Death: Say or do something that causes all enemies within 12' to lose their next action.

BENNIES: 3/3
  • +1 for black joker drawn in battle vs CS; used in same scene


Sat Jan 13, 2018 11:08 pm
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Could I have distances for movement for Heracles and Kidemonas and how many walls did Freya put up please?


Sun Jan 21, 2018 3:41 am
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Kid is 12" For 72' Distance

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Shaping Worlds Together
The 99's Game Master Bennies Baseline 4/7
  • -1 Extra Effort by Gargoylite to break free of Grapple rolled a 10
  • -1 Reroll Mysterious roll for uninvited guests
  • -1 Extra Effort on Notice for Initiative card

Shaintar Game Master Bennies Baseline 3/6
  • -1 For Hamid to Soak attack from That Swinging Cat Tieronar
  • -1 Extra Effort for Gemin to Hit Aronan with Bolts.
  • -1 Extra Effort for Gemin to escape.


Sun Jan 21, 2018 11:28 am
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Corrigon wrote:
Could I have distances for movement for Heracles and Kidemonas and how many walls did Freya put up please?

Your call... I am not sure how many "walls" were needed...

_________________
Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Mon Jan 22, 2018 5:47 pm
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Freya Kay wrote:
Corrigon wrote:
Could I have distances for movement for Heracles and Kidemonas and how many walls did Freya put up please?

Your call... I am not sure how many "walls" were needed...

I think just the one or two Kidemónas can fly over last minute will work.

_________________
Shaping Worlds Together
The 99's Game Master Bennies Baseline 4/7
  • -1 Extra Effort by Gargoylite to break free of Grapple rolled a 10
  • -1 Reroll Mysterious roll for uninvited guests
  • -1 Extra Effort on Notice for Initiative card

Shaintar Game Master Bennies Baseline 3/6
  • -1 For Hamid to Soak attack from That Swinging Cat Tieronar
  • -1 Extra Effort for Gemin to Hit Aronan with Bolts.
  • -1 Extra Effort for Gemin to escape.


Mon Jan 22, 2018 9:14 pm
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I'd say 4, actually.

Figure 2 for the width of the UAR, and then another 2 as 'wings' to make sure it doesn't shoot wide just by accident.

The height of the walls is undefined in the spell; it would be up to the GM if you need additional segments to get high enough to block the UAR's weapons.

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat, Major Psionic
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards:
  • Out of the Frying Pan Play to avoid death, capture, or some other bad situation for your
    hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
  • Flesh Wound Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
ISP: 14
Bennies: 3/3

Major Phobia: Birds
Bloodthirsty


Tue Jan 23, 2018 12:27 am
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Interestingly too high to climb, but can be flown over.

What is the trapping on the wall? Will define how easy to see them


Tue Jan 23, 2018 12:41 am
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And if still being placed in front of the UAR-1, then only Heracles is on the other side of the barrier


Tue Jan 23, 2018 5:13 am
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So 4 sections?
The trapping is force. If you ask me, it is invisible, as Freya's "style" is "discreet and silent wins the day".

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Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Tue Jan 23, 2018 5:40 pm
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Standard Invisiblity would be Notice -4 to detect; of course, the UAR's sensors give a +2 bonus, I believe.

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GM Bennies (7th SET, Joker's Jokers): 7/7
GMC Bennies: Big Bad Boss Brodkil: DEAD
Cray-Cray Brodkil: FLED
Juicy Brodkil: DEAD
Sevenof Brodkil: DEAD





Tue Jan 23, 2018 8:18 pm
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Damn, that's a good roll on the UAR-1. Still want me to drop the glitch card on it?

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Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Wed Jan 24, 2018 8:39 pm
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Nah, between that and the barrier, I think we're probably good (though Kid should weigh in on it, since he'd be the one targeted).

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Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat, Major Psionic
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards:
  • Out of the Frying Pan Play to avoid death, capture, or some other bad situation for your
    hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
  • Flesh Wound Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
ISP: 14
Bennies: 3/3

Major Phobia: Birds
Bloodthirsty


Thu Jan 25, 2018 12:20 am
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Please note that at least one barrier is down and i need to do the exploding dice on the grenades


Thu Jan 25, 2018 12:43 am
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Savant wrote:
Nah, between that and the barrier, I think we're probably good (though Kid should weigh in on it, since he'd be the one targeted).

No opinion. Kid is designed to take damage. But not taking damage is even better.

_________________
Shaping Worlds Together
The 99's Game Master Bennies Baseline 4/7
  • -1 Extra Effort by Gargoylite to break free of Grapple rolled a 10
  • -1 Reroll Mysterious roll for uninvited guests
  • -1 Extra Effort on Notice for Initiative card

Shaintar Game Master Bennies Baseline 3/6
  • -1 For Hamid to Soak attack from That Swinging Cat Tieronar
  • -1 Extra Effort for Gemin to Hit Aronan with Bolts.
  • -1 Extra Effort for Gemin to escape.


Thu Jan 25, 2018 8:56 am
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For the interrogation, we've got a couple choices, partly depending on how co-operative the two men seem to be.

1: Straight-up mind-ripping. Penny tells Savant what they need to know, and Savant goes in asking questions--she can probably get three or so answers before running out of juice.

2: Confirmation. Penny handles the interrogation directly, asking what she wants to know in exchange for the men's eventual freedom. Savant is held in reserve, and then at the end uses Mind Reading to determine if the men have told the truth or not.

Obviously, option 2 gets us more intel for less ISP, but it is dependent upon them cooperating. Penny would need to negotiate from a position of strength--say, if they refuse, they'll be held captive longer, because Savant will need time to extract all the information--and of course, they'll have to get more 'face time' with Savant herself. OTOH, a quick interrogation and confirmation could get them released fairly quickly--sans radios, of course, so as to slow their return to their comrades with intel.

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GM Bennies (7th SET, Joker's Jokers): 7/7
GMC Bennies: Big Bad Boss Brodkil: DEAD
Cray-Cray Brodkil: FLED
Juicy Brodkil: DEAD
Sevenof Brodkil: DEAD





Wed Feb 07, 2018 8:42 am
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Freya can also "concoct" some gizmo to mind read the guys... But no torture. She is dead set against it.
They are the Tomorrow Legion, remember?

_________________
Freya Kay -
Techno-Wizard
  • PPE (20): Used 8
  • Arcane Machinist (half Smarts - 6 session): Used 0
Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Card:
Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
Bennies: 4


Wed Feb 07, 2018 9:22 am
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Lang still has his Deadboy armor disguise spell up, maybe between that and his high CHA and his communication band we can turn him to the light side. Lang could pretend to be a defector himself or something.

_________________
Langdon Steed

Steed, Langdon Steed
-MARS Concept: Commando Mage-
Charisma: 4 (6 if using his voice w/ TW C-Band); Pace: 6; Parry: 6; Toughness: 6 13(7);
Jack of All Trades: Ignore -2 penalty for untrained Smarts skills
I Know A Guy: Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made
Nerves of Steel Edge: Ignore 1 point of wound penalties
JA 11 Rifle:
58/60 shots; 2 spare clips in pouch:60/60 shots each
Wilk's 227 Pulse Laser Pistol: 24/24 shots
Active Powers PP: 22/25
TW Armor charge: 28min15sec
Lang's Belt charge: 28min15sec
Comm. Band charge: 28min15sec
Disguise spell: 9min15sec


Adventure Card :: Sudden Death: Say or do something that causes all enemies within 12' to lose their next action.

BENNIES: 3/3
  • +1 for black joker drawn in battle vs CS; used in same scene


Wed Feb 07, 2018 9:47 am
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Ah. Hmm. Sorry? I kind of jumped the gun I guess. I had Heracles giving in to his delusions while he was "Getting It Together" and pull a shades of Braveheart bit.

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Heracles
Character Summary
Dog Boy Crazy
Active effects: Uncanny Reflexes (-2); Boost Fighting (Jazz Trapping), Deflection (Stealth trapping)
Parry: 6 (plus Uncanny Reflexes -2) (currently 9 with Uncanny Reflexes and Deflection); Toughness: 18(7) [Triax T-11 Enhanced Armor] - Currently 20(7)
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle
Edges: Jack-of-all-Trades, Major Psionic, Quick, Split the Seconds, Sublime Chaos
Powers: Boost/Lower Trait, Deflection, Healing, Smite
Charisma: -2 (0 with Dog Boys)
ISP: 15/20
Bennies: 4
Adventure Card: Hidden Stash (Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.)

Wounds:

Currently playing in: 3rd Set The Losers


Wed Feb 07, 2018 10:14 pm
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Nevermind - I think Lang's CS armor illusion might have been cancelled when he puked anyway.

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Langdon Steed

Steed, Langdon Steed
-MARS Concept: Commando Mage-
Charisma: 4 (6 if using his voice w/ TW C-Band); Pace: 6; Parry: 6; Toughness: 6 13(7);
Jack of All Trades: Ignore -2 penalty for untrained Smarts skills
I Know A Guy: Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made
Nerves of Steel Edge: Ignore 1 point of wound penalties
JA 11 Rifle:
58/60 shots; 2 spare clips in pouch:60/60 shots each
Wilk's 227 Pulse Laser Pistol: 24/24 shots
Active Powers PP: 22/25
TW Armor charge: 28min15sec
Lang's Belt charge: 28min15sec
Comm. Band charge: 28min15sec
Disguise spell: 9min15sec


Adventure Card :: Sudden Death: Say or do something that causes all enemies within 12' to lose their next action.

BENNIES: 3/3
  • +1 for black joker drawn in battle vs CS; used in same scene


Sat Feb 10, 2018 5:05 am
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I think torture is bad, so I think leading with Penny and then switching to Savant if it doesn't pay off is the way to go.

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Penny Wise, Reporter at Large
Parry 4, Toughness 6, Armor 11
Charisma: 2
Bennies: 5 default, 4 current
- Spent 1: 8/16/2017
Active Effects: Vigor Boost (1 die) via Heracles


Sat Feb 10, 2018 9:40 pm
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How much time passes between this scene
viewtopic.php?f=48&t=1740&p=30717#p30717

And this scene?
viewtopic.php?f=48&t=2013#p30719

Is the 6 hours for all of us or only for the new member?

Asking because Kid is supercharged from a Ley Line and still has 36 PPE, so with a fade rate of 1 per hour he will lose some unless we cross another Ley Line on the way.

_________________
Shaping Worlds Together
The 99's Game Master Bennies Baseline 4/7
  • -1 Extra Effort by Gargoylite to break free of Grapple rolled a 10
  • -1 Reroll Mysterious roll for uninvited guests
  • -1 Extra Effort on Notice for Initiative card

Shaintar Game Master Bennies Baseline 3/6
  • -1 For Hamid to Soak attack from That Swinging Cat Tieronar
  • -1 Extra Effort for Gemin to Hit Aronan with Bolts.
  • -1 Extra Effort for Gemin to escape.


Mon Feb 12, 2018 9:57 am
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Supercharged from what leyline? You are not near one in either scene?

24 hours out from Garnet Town in the first thread and then six hours for the rest of you to reach near glimmer valley


Mon Feb 12, 2018 10:02 am
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