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 Widow Mikkelson's Boarding House 
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A rickety two storey building with a balcony on the west side of Garnet Town is the home of Widow Mikkelson. This ancient human woman rents out many of the rooms within making her boarding house the only real option for travellers who don't have their own accommodation.


Sun May 21, 2017 2:38 am
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Walking in and looking around for the D'norr Kidemónas walks up to the older lady running the place.
"Hello mam, I am looking for Symon. Can you tell me what room he is in?
"Or if he has asked for privacy, perhaps tell him one of the adventurers from outside is here to see him. When he asks which one tell him the good looking young man. I think he will know me."
Looks around casually and smiles, not realizing the arrogance in the way he describes himself.

Contingency
If he is unavailable Kid will go find Penny,
If he does not want his room known Kid will find a comfortable spot to sit and relax while he waits for Symon.
If he gets the room number, Kid will confidently head on up.


Notice 4
Notice Roll: 1d4 (1)
Notice Wild Die: 1d6 (4)

Danger Sense Triggered = No

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Sun May 21, 2017 8:41 am
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Symon opened the door to his room on the ground floor as he spotted Kidemonas’ approach. Before he spoke, he took note of Kidemonas’ bracers and smiled broadly.

“An adherent to the mystical arts perhaps? If so, welcome brother!”


Mon May 22, 2017 4:25 am
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"Oh, Hello Mr. Symon.
"Would you mind visiting with me for a while. I have many questions about your Federation of Magic, it seams a place I could do well. I also have questions about all this trouble with the Black Market."
Looking around for a comfortable place to sit while they visit. "Perhaps we could have a seat and visit while we discuss these things."

Notice 5
Notice Roll: 1d4 (2)
Notice Wild Die: 1d6 (5)

Danger Sense Triggered = No


Assumption
Can I assume that as we enter a back and forth conversation the background text dies down a bit, much like in a dialog section of a book, we people just begin to exchange words and ideas?

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Mon May 22, 2017 7:00 am
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Symon seemed a little put out that you didn't answer his question, but shrugged it with a smile.

"Please come in," he gestured inside the room, "please take a seat." He pointed to the only seat in the room, " I am afraid that the room is not designed with guests in mind."

"Now regarding your questions, what exactly would you like to know?" he clapped his hands, "I will start with your second question as that is the one I know the least about and we can get it dealt with quickly. I’m afraid I don’t really know anything about the attacks. The Mayor was hurt in their last raid on the town where I believe one or two people were captured, and alas, my magics don’t include any healing spells. I understand these Black Market ruffians can be quite dangerous. If I were you, I would be very careful tracking them down.”

"Now, what would you like to learn about first? I serve my Lord Alistair Dunscon, the righteous ruler of the Federation of Magic and the City of Brass."


Tue May 23, 2017 4:46 am
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Notice 5
Notice Roll: 1d4 (4) explodes 1d4 (1)
Notice Wild Die: 1d6 (4)

Danger Sense Triggered = No


"Oh, okay. I do not know much about the black market myself. But my friends did think I should ask you." Taking the seat offered to him Kidemónas looks convinced that he does not know anything.

"So how long have you been here in town. Have you seen any dangerous looking people around here? Or maybe people who look like they don't belong?" After listening to his responses and thinking of what is important to tell his friends Kidemónas turns the conversation to the topic he is actually interested in. Magic, the Federation of Magic and all such matters arcane.

"The Federation of Magic sounds like a good place the way you have offered so much aid to the people here. A lot of the places I go people are hostile as soon as they find out you can use magic. It sounds to me like the Federation of Magic is the kind of place where someone like us could fit in without people trying to kill us." Looking at him trying to sense if he is hiding anything Kidemónas asks. "So a magic user like me would be welcomed with open arms there or will they turn out to be just like the Coalition men trying to kill me or the Barge people trying to enslave me?"

Considering the things he has heard from other about the Federation and wanting to hear if Syman has a counter point he asks. “You know I have been told by some people that the people in the Federation of Magic are known for some terrible things.

“Enslaving non magic users, willing acceptance of necromancy, summoning demons like Tolkien did, and many other things.”
Pausing for a breath and focus on his responses Kidemónas asks. “So if I did some of these things would I be allowed to stay? Do you and your master Lord Dunscan do these things?”

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Last edited by Kidemónas on Sat May 27, 2017 12:16 pm, edited 2 times in total.



Tue May 23, 2017 4:27 pm
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Quote:
"Oh, okay. I do not know much about the black market myself. But my friends did think I should ask you." Taking the seat offered to him Kidemónas looks convinced that he does not know anything.

"So how long have you been here in town. Have you seen any dangerous looking people around here? Or maybe people who look like they don't belong?"



Symon smiled at Kidemónas, resting his chin into his hand;
“I arrived about a week ago, not long after that black suited one arrived. It appears that both of our people have identified that Garnet Town is an important fulcrum in the region. Mayor Lithari has been most insistent that the two of us stay apart and any violence would result in either or both of us being ejected from town.

As for the current predicament besetting Garnet Town, most of the attacks and disappearances have been outside of town so I have not seen any of the attacks. Even the last attack on town where Mayor Lithari was injured happened so quickly that by the time I went outside, the raid was already over and the Brodkil gone. I can’t imagine why the Black Market would be interested in this place though.”


Quote:
After listening to his responses and thinking of what is important to tell his friends Kidemónas turns the conversation to the topic he is actually interested in. Magic, the Federation of Magic and all such matters arcane.


"The Federation of Magic sounds like a good place the way you have offered so much aid to the people here. A lot of the places I go people are hostile as soon as they find out you can use magic. It sounds to me like the Federation of Magic is the kind of place where someone like us could fit in without people trying to kill us." Looking at him trying to sense if he is hiding anything Kidemónas asks. "So a magic user like me would be welcomed with open arms there or will they turn out to be just like the Coalition men trying to kill me or the Barge people trying to enslave me?"



“A fellow magic user such as yourself would be welcomed with open arms within the true Federation of Magic. It is a haven, a home and an opportunity for all magic users and for people unwanted by the Coalition States. You would have to swear allegiance but that is a small price to pay for your freedom is it not.

“The Splugorth Slavers are not welcome in the Magic Zone,” he spat, “nor are the Coalition States. They are both blights on our world. They attempt to prey on us and we fight back, a fact that they don't like as they expect us to roll over and die as we apparently shouldn't be here. It is our home as much as it is there.”

Quote:
Considering the things he has heard from other about the Federation and wanting to hear if Syman has a counter point he asks. “You know I have been told by some people that the people in the Federation of Magic are known for some terrible things.

“Enslaving non-magic users, willing acceptance of necromancy, summoning demons like Tolkeen did, and many other things.” Pausing for a breath and focus on his responses Kidemónas asks. “So if I did some of these things would I be allowed to stay? Do you and your master Lord Dunscan do these things?”


“The Magic Zone is a lot of things to a lot of people. We accept everybody, even those persecuted for their beliefs in other areas for the magic that they can use.
They can all have a part to play to protect ourselves from the tyranny of the Coalition States. Not everything that magic users can do sits well with everybody but is that any different from what technology can do.

But then we are demonised for our existence. Is what we do so terrible when we are defending ourselves from a group determined to wipe us out. Just look at what happened at Tolkeen. They will be avenged.

As you interested in Necromancy and summoning and how we might react to them, is that the type of magic that you are trained in?"


Fri May 26, 2017 4:29 am
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Notice 7
Notice Roll: 1d4 (4) explodes 1d4 (3)
Notice Wild Die: 1d6 (4)

I forgot to explode my notice on last post also so I will edit it with an explosion.

Danger Sense Triggered = Yes


"I am interested in all forms of magic. I will be the greatest mage ever. But it will take me a little time, and on the way I must learn everything." Deciding it is best to qualify his statements Kidemónas adds in what to a perceptive person is the voice of someone repeating something he was told more that an actual conviction. "But I would not actually use evil magic, I would just learn it so I could know it and understand it.
"You ask about my training, but unfortunately it was interrupted, so I still have some to learn. You see I traveled with a wise man for a time and he trained me in what he could. But he was taken before he could teach me all he knew.
"You see that is why I always want to talk to fellow practitioners, I believe we may be able to learn from each other."


Kidemónas realizes that he is talking more about himself than he is learning he turns the conversation back to his other interest. "So tell me why is it when I say Federation of Magic, you say True Federation of Magic? Is there some sort of divide, what is the difference between the two?"

OOC Comments
I figure Kidemónas is not a skilled interrogator/interviewer and would not realize that Symon did not actually answer his question, or think to rephrase it. Unfortunately when he reports back I do not believe he will have been as useful as the other may be without their skills.

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Sat May 27, 2017 12:12 pm
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Kidemónas wrote:

"I am interested in all forms of magic. I will be the greatest mage ever. But it will take me a little time, and on the way I must learn everything." Deciding it is best to qualify his statements Kidemónas adds in what to a perceptive person is the voice of someone repeating something he was told more that an actual conviction. "But I would not actually use evil magic, I would just learn it so I could know it and understand it.
"You ask about my training, but unfortunately it was interrupted, so I still have some to learn. You see I traveled with a wise man for a time and he trained me in what he could. But he was taken before he could teach me all he knew.
"You see that is why I always want to talk to fellow practitioners, I believe we may be able to learn from each other."



"Interesting, you wish to learn all manner of Magic, but how would you learn something without actually casting it? Perhaps when I am successful here, you should return with me to the City of Brass. There you will have the opportunity to learn all manner of magics answer decide for yourself. "

Quote:
Kidemónas realizes that he is talking more about himself than he is learning he turns the conversation back to his other interest. "So tell me why is it when I say Federation of Magic, you say True Federation of Magic? Is there some sort of divide, what is the difference between the two?"


"There are some who claim to be members of the Federation of Magic, but all they do is use our reputation to protect themselves without doing anything to help the people of the Magic Zone. The True Federation serves the ideals of the Federation and works to protect magic users from the oppression of the Coalition States.


Mon May 29, 2017 6:51 am
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"I think I would enjoy going there." Kidemónas gets a slightly distant look in his eyes as he imagines all the amazing things he could see in an entire town dedicated to magic, it may not be a realistic view, but he is young.
"I agree I don't think people who are not willing to contribute should be able to claim safety in your territory or right to your tittles. I never knew they did that. I will be sure to use the correct term from now on." Thinking about a solution Kidemónas offers the best he has. "Maybe if you told them they had to contribute or leave they would would become better members of the True Federation of Magic.
"These things are pretty complicated I should talk to Penny about it. She is very wise and can help me understand some of it."




Notice 10
Kidemónas Notice Roll: 1d4 (4) explode 1d4 (4) explode again 1d4 (2)
Notice Wild Die: 1d6 (1)

Danger Sense Triggered = Yes


OOC Comments
As of yet, I do not think Kidemónas realizes what he would be endorsing or the gravity of heavy politics. Most of the skills imparted to him by his mother were magic and combat related. While he is developing a strong sense of justice from mentors and mother. I am thinking it is not matured enough for him to understand the totalitarian approach he would be endorsing.

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Mon May 29, 2017 8:52 am
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"If I might suggest, use this symbol on your clothing to show everyone you meet that you understand the difference between the True Federation of Magic and The false members. "

OOC Comments
If you let him, he magically draws a symbol onto your clothes where the left breast pocket would be.
You don't sense any danger


Wed May 31, 2017 5:14 am
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Arcane Knowledge 10
Kidemónas Knowledge (Arcana): 1d6 (6) explodes 1d6 (4)
Knowledge Wild Die: 1d6 (3)
To understand the spell he began using.


Even without it triggering his natural defenses Kidemónas is repulsed by the idea of being branded like cattle, the very idea of anyone using magic on him without permission making it all the worse.

He quickly reaches out and grabs Symon's wrist, pushing it away and in a voice with authority he has not used before clearly says, as a deep baritone resonance grows. "I am not cattle Symon, do not place your mark on me. To do such a thing would create a divide between us that could not be bridged."

Standing and trying to settle himself Kidemónas says. "I think I will go now. Thank you for answering my questions and being so helpful." Then thinking perhaps to smooth things a little with the man as he had been so helpful, but struggling with his anger Kidemónas adds. "I am sorry things took such as strong turn in the conversation."

Heading to the door Kidemónas starts attempting to calm his nerves. For this mortal mage to try and mark him like a horse or a dog, the more he thinks of it the more his anger builds as he finds himself not getting calmer at all and instead fuming. He is a dragon, a dragon, spawned from the very eternal chaos as the old ones, and this mortal was going to brand him like a pet. Nicholas told him not to let his temper run so hot and it is better to control it, but Kidemónas would bet willing to be no-one had ever branded Nicholas like cattle.

Notice 11
Kidemónas Notice Roll: 1d4 (2)
Notice Wild Die: 1d6 (6)
explodes 1d6 (5)

Danger Sense Triggered = Yes

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Wed May 31, 2017 7:31 am
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Symon bowed as Kidemonas left.

"I am sure we will speak together again soon. Take care my brother."


Sat Jun 03, 2017 4:08 am
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As Heracles knocked on the Widow Mikkelson’s door, a few minutes passed as Heracles could hear the slow shuffling of steps down the stairs before a frail, ancient woman opened the door.
“Yes young sir?” she asked, her voice old and weak, but her eyes more alert, “are you interested in a room?”


Mon Jul 17, 2017 4:52 am
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Heracles smiled at the old woman with a hint of uncertainty. "Hello!" He hesitated. "I saw someone watching us from one of the windows above. I wanted to make sure that all was well and no aid was required? Or perhaps there someone wished to impart information to us?" He shrugged his shoulders. "Then again, perhaps they were just curious about what was going on. I know not, but wanted to verify before we left. If there is aught I can do for you or whichever guest that might have been, I am happy to do so."

Now that he was there, he was feeling a bit foolish for having come over just for seeing someone in a window watching them.

Notice, +2 Olfactory
Notice Roll: 1d8+2 = 3 (1)
Notice Wild Die: 1d6+2 = 7 (5)

_________________
Heracles
Character Summary
Dog Boy Crazy
Active effects: Uncanny Reflexes -2; Boost Vigor, Berserk
Parry: 6 (plus Uncanny Reflexes -2); Toughness: 17(7) [Triax T-11 Enhanced Armor] - currently 20(7)
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle
Edges: Jack-of-all-Trades, Major Psionic, Quick, Sublime Chaos
Powers: Boost/Lower Trait, Deflection, Healing, Smite
Charisma: -2 (0 with Dog Boys)
ISP: 13/20
Bennies: 4
Adventure Card: Hidden Stash (Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.)

Currently playing in: 3rd Set The Losers


Mon Jul 17, 2017 10:55 am
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The old woman smiled at him, her eyes peering deep into him

"Oh, you shouldn't feel nervous about coming over to speak to an old woman. Everything is fine here. I wanted to say to be careful out there."


Tue Jul 18, 2017 4:47 am
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Heracles let out a small laugh. "Nervous? Me? Almost never!"

He gave a sniff as she spoke. Then he nodded. "I see. I appreciate that very much. I will definitely let my comrades know of your kind wishes for us."

OOC Comments
Notice: 4 (+2 if Olfactory comes in to play)
Notice Roll: 1d8+2 = 3 (1)
Notice Wild Die: 1d6+2 = 4 (2)

Sniffing the old lady and the boarding house (I've smelt Symon before): 14
Psychic Sense Notice roll: 1d8+4 = 7 (3)
Notice Wild Die: 1d6+4 = 10 (6)
Wild Die Explosion: 1d6 (4)

_________________
Heracles
Character Summary
Dog Boy Crazy
Active effects: Uncanny Reflexes -2; Boost Vigor, Berserk
Parry: 6 (plus Uncanny Reflexes -2); Toughness: 17(7) [Triax T-11 Enhanced Armor] - currently 20(7)
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle
Edges: Jack-of-all-Trades, Major Psionic, Quick, Sublime Chaos
Powers: Boost/Lower Trait, Deflection, Healing, Smite
Charisma: -2 (0 with Dog Boys)
ISP: 13/20
Bennies: 4
Adventure Card: Hidden Stash (Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.)

Currently playing in: 3rd Set The Losers


Tue Jul 18, 2017 8:23 am
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Heracles wrote:
Heracles let out a small laugh. "Nervous? Me? Almost never!"

He gave a sniff as she spoke. Then he nodded. "I see. I appreciate that very much. I will definitely let my comrades know of your kind wishes for us."

OOC Comments
Notice: 4 (+2 if Olfactory comes in to play)
Notice Roll: Original post: 1d8+2 = 3 (1)
Notice Wild Die: Original post: 1d6+2 = 4 (2)

Sniffing the old lady and the boarding house (I've smelt Symon before): 14
Psychic Sense Notice roll: Original post: 1d8+4 = 7 (3)
Notice Wild Die: Original post: 1d6+4 = 10 (6)
Wild Die Explosion: Original post: 1d6 (4)



OOC Comments
There is no sense of anything supernatural about the Widow Mikkelson.

However, with your abilities acting on overdrive, you do sense something in the air, a general sense of magic permeating the town, but it is stale like it used to be very noticeable and is now fading away


Wed Jul 19, 2017 5:01 am
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Heracles gave the woman a nod, and turned to head back to his friends, feeling very foolish and trying to hide it.

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Heracles
Character Summary
Dog Boy Crazy
Active effects: Uncanny Reflexes -2; Boost Vigor, Berserk
Parry: 6 (plus Uncanny Reflexes -2); Toughness: 17(7) [Triax T-11 Enhanced Armor] - currently 20(7)
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle
Edges: Jack-of-all-Trades, Major Psionic, Quick, Sublime Chaos
Powers: Boost/Lower Trait, Deflection, Healing, Smite
Charisma: -2 (0 with Dog Boys)
ISP: 13/20
Bennies: 4
Adventure Card: Hidden Stash (Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.)

Currently playing in: 3rd Set The Losers


Wed Jul 19, 2017 3:09 pm
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And so, walking along with at least some of the others, Savant arrives at the boarding house, knocking on the door. If someone opens it, she smiles. "Hello, is Symon in? My friends and I would like to talk to him."

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards (1 play left):
  • Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Played on Persuasion for Q4
ISP: 3/10
Bennies: 4/3

Major Phobia: Birds


Tue Oct 10, 2017 5:12 am
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Freya won't go, staying behind to talk to the townspeople about the Tomorrow Legion and their ethos.

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Freya Kay -
Techno-Wizard
  • PPE (20): Used 4
  • Arcane Machinist (half Smarts - 5 session): Used 1
Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4 (+2 environment by armor)
Charisma: 0; Pace: 6 (+d6 running); Parry: 2; Toughness: 8 (4); Strain: 0; Max PPE: 20
Notice (Smarts) d8 (+2 to sight-based with TW Magic Optic System)
Adventure Deck Cards: Invalid dice code!
Spill the beans: The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force
Bennies: 4


Tue Oct 10, 2017 10:47 am
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Heracles gives a nod to the group that is staying behind, but he himself turns and heads towards the Widow's Boarding House along with Savant and whomever else is coming. He speaks quietly to Savant, "He is a powerful magic user I think. We should tread carefully until we know for certain if he is our quarry." He wonders if Symon might have run off by now if he was indeed the culprit.

He frowns, gives the air a sniff to see if he can tell how close Symon is, since he has 'smelled' him before.

OOC Comments
Normal Notice: 4 (+2 for olfactory).
Notice die 1d8 (2), Wild die 1d6 (1).

Psychic Sense specifically: 14 (not sure the +2 to Notice checks as a Crazy apply or not).
Notice die 1d8 (8), Wild die 1d6 (4), Notice ace 1d8 (4).

_________________
Heracles
Character Summary
Dog Boy Crazy
Active effects: Uncanny Reflexes -2; Boost Vigor, Berserk
Parry: 6 (plus Uncanny Reflexes -2); Toughness: 17(7) [Triax T-11 Enhanced Armor] - currently 20(7)
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle
Edges: Jack-of-all-Trades, Major Psionic, Quick, Sublime Chaos
Powers: Boost/Lower Trait, Deflection, Healing, Smite
Charisma: -2 (0 with Dog Boys)
ISP: 13/20
Bennies: 4
Adventure Card: Hidden Stash (Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.)

Currently playing in: 3rd Set The Losers


Tue Oct 10, 2017 11:22 am
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You can smell Symon's scent around the area, but it is not fresh and possibly at least an hour old.

There is no answer to your knock. It would appear that nobody is home.


Tue Oct 10, 2017 11:25 am
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OOC Comments
notice 1d8 (2)
wild notice 1d6 (2)

I guess we are just posting stuff here or do you want it kept in 2 areas?

moving this to the town area

_________________
Mica Nowel
MARS Power Armor Soldier
Active effects: none
Parry: 8; Toughness: 12(6) [CVR-3 Combat Armor] (14(8) with cyclone PA)
Weapon in hand:
H-90 Gallant (rifle mode)
-- Ammo: (830/830); (830/830); (830/830) - 3 PE-Clips
*Note: Rifle mode shots use 2 shots
Edges: Power Armor Jock, Ambidextrous, Brave, Attractive, Very Attractive
Charisma: 4
Bennies:4/4
Major Hinderance: Code of Honor


Last edited by Mica Nowel on Tue Oct 10, 2017 3:47 pm, edited 1 time in total.



Tue Oct 10, 2017 11:37 am
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Only ìf you are going over to the boarding house


Tue Oct 10, 2017 11:39 am
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Savant consider the locked door and the old scent. "Most of them are probably at the celebration." She steps back. "Do you know which room is his?" Windows will be cheaper to replace the a door....

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards (1 play left):
  • Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Played on Persuasion for Q4
ISP: 3/10
Bennies: 4/3

Major Phobia: Birds


Tue Oct 10, 2017 12:37 pm
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Savant wrote:
Savant consider the locked door and the old scent. "Most of them are probably at the celebration." She steps back. "Do you know which room is his?" Windows will be cheaper to replace the a door....

Kidemónas answers Savant's question. "Oh yes, he was staying in this room here when i visited earlier." as he points with his claws which room the mage was staying in.

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Tue Oct 10, 2017 12:59 pm
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She smiles. "Excellent! Would you give me a boost up to the window, Kidemonas, so I can enter that way, and we can examine his room?" Assuming he obliges her, she uses her Vibro-Sword to let herself in if the window is shuttered, or her armored fist if it is merely glass on a wood frame.

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards (1 play left):
  • Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Played on Persuasion for Q4
ISP: 3/10
Bennies: 4/3

Major Phobia: Birds


Tue Oct 10, 2017 1:26 pm
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Savant wrote:
She smiles. "Excellent! Would you give me a boost up to the window, Kidemonas, so I can enter that way, and we can examine his room?" Assuming he obliges her, she uses her Vibro-Sword to let herself in if the window is shuttered, or her armored fist if it is merely glass on a wood frame.

Stretching his wing out like a step Kidemonas lifts Savant up to access the window. "Okay, but be careful, he has a lot of magic and could have booby trapped the room."
Once Savant is in the room Kidemonas moves his head through the window so observe everything she is doing to see if he can learn from how she searches.

Notice 3, fail
As usual i forgot to roll Notice at the start of the scene.
Kidemónas Notice Roll: 1d6 (3)
Notice Wild Die: 1d6 (3)

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Tue Oct 10, 2017 1:33 pm
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Heracles gives a nod when the room is pointed out. He goes to the room with Savant and the Kidragon, taking a few good long sniffs. He makes sure it's the one he remembers. Then he begins to see if he can follow the 'trail' left by it. "Are you two going to look through Symon's room? I was going to try and track him down." He gives his nose a rub, making a small noise. He doesn't like the way Symon's supernatural trail smells.

OOC Comments
Tracking: 7.
Tracking die 1d6 (2), Wild die 1d6 (3).

Notice: 15 (+2 olfactory).
Notice die 1d8 (8), Wild die 1d6 (2), Notice ace 1d8 (5).

_________________
Heracles
Character Summary
Dog Boy Crazy
Active effects: Uncanny Reflexes -2; Boost Vigor, Berserk
Parry: 6 (plus Uncanny Reflexes -2); Toughness: 17(7) [Triax T-11 Enhanced Armor] - currently 20(7)
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle
Edges: Jack-of-all-Trades, Major Psionic, Quick, Sublime Chaos
Powers: Boost/Lower Trait, Deflection, Healing, Smite
Charisma: -2 (0 with Dog Boys)
ISP: 13/20
Bennies: 4
Adventure Card: Hidden Stash (Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.)

Currently playing in: 3rd Set The Losers


Tue Oct 10, 2017 1:52 pm
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"Yes, I wanted to see if he left anything behind. We should confront him together; I promise, this should not take long--and if there are any papers, I will need one of you two to read them for me." With that, she begins searching the room, methodically and carefully. If Symon has an hour's lead, a few more minutes shouldn't make a difference.

Notice 9
Notice 1d4+4 = 5 (1)
Wild Notice 1d6+4 = 9 (5)

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards (1 play left):
  • Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Played on Persuasion for Q4
ISP: 3/10
Bennies: 4/3

Major Phobia: Birds


Tue Oct 10, 2017 2:23 pm
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Kidemonas points to a room on the first floor, that he is able to hoist Savant up to the window for her to smash the window open. Slipping inside, the room is completely quiet and even using your Altaran senses, the room is empty of anything that wasn’t normally in a bedroom, even any papers. It would seem Symon packed thoroughly and then left.

Heracles starts tracking his scent. It is at least an hour old, but sniffing the Mage’s scent leads him north out of the town. As you pass Lieutenant Cornell’s camp, his sensor unit has been blatantly attacked and destroyed.


Thu Oct 12, 2017 4:57 am
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As they reach the tent, Savant gets on the radio to Mica, Freya, White Hoof and Penny. "Symon has definitely gone on the run--he must have known we'd be looking for him when we talked to the hostages. Furthermore, his trail led Heracles directly to Cornell's tent, and all the equipment there was smashed. I think this is sufficient circumstantial evidence for an all-hands approach, Commander Pennywise. I was at Tolkeen when it fell, and I've seen the sorts of horrors warlocks with their backs to the wall will come up with. If you four can bring the vehicle along the road out of the north side of town, you can pick us up as we move."

_________________
Savant
OOC Comments
Altara Warrior Woman Crazy (Visibly Altaran)
Active effects: none
Parry: 9 (plus Uncanny Reflexes); Toughness: 14(5) [Huntsman LPA]
Weapon in hand: Wilk's Rifle (12/16 Shots)
Edges: Quick, Alertness, Brawler/Martial Artist, Dirty/Tricky Fighter, Mighty Blow, Split the Seconds, Off the Handle, Acrobat
Powers: Clairvoyance, Divination, Mind-Reading
Charisma: -2/+2 (Depends on how person feels about Altarans)
    Adventure Cards (1 play left):
  • Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Played on Persuasion for Q4
ISP: 3/10
Bennies: 4/3

Major Phobia: Birds


Thu Oct 12, 2017 7:28 am
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[Notice Held from Failure in this scene already]

Kidemonas looks around the room with his head and neck through the window seeing what the others are seeing and noting Savant's and Heracles' observations. "So the wizard was the leader. His actions ar proving his previous words of The True Federation of Magic to be lies. Let's find him see what he has to say for himself.
"But honestly it is a bit of a bummer really. I was hoping for a challenge and a human Wizard cannot really be expected to provide a challenge for us."
Kidemonas sighs a bit out of disappointment from not being able to fight the robot and now the bad guy is only a tiny D'norr.

_________________
Character Summary
Kidemónas a Flame Wind Dragon Hatchling
Active effects: None
Parry: 5 (+2 to normal sized attackers rolls to hit me)
Toughness: 34(16) / 11(4) in humanoid form
Notable Edges: Danger Sense, Strong Will
Skills: Fighting d6, Knowledge (Arcane) d6, Magic d6, Notice d4, Psionics d6, Tracking d4, Shooting d4, and Stealth d4.
Innate Abilities: Fire Breath (shooting for 4d6, or place cone for 2d10), Infravision (half lighting penalty), Tail Lash (d12+d8+5 to a 2" by 4" area), Claws/Bit (d12+3d6+5 AP4), and Fear.
Spells: Arcane Infusion and Disruption (Boost/Lower Trait), Undue (Healing), and Arcane Sustenance (Succor).
Psionics: Doubt (Confusion), Mist Walk (Intangibility), and Force of Will (Puppet).
Equipment of Note: Light Generic LLW Styled Armor, Bracers of the Arcane (10 PPE, Deflection, Master of Magic, changes shape with me).
Charisma: -2 (Socially Awkward Youth)
Wounds: 0/4 | Fatigue: 0/2 | ISP: 10/10 | PPE: 20/20
Bracers PPE: 5/5 Deflection & 5/5 Shrinking
Action Cards: In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Bennies: 4
  • +1 for 3rd Q post rate.

Ndreare, currently playing.
    Echo a Living Spell inspired by the Nightbane Shapers from Between The Shadows. Currently playing in: Joker's Jokers
    Kidemónas a young dragon, who desires to be the hero his friend told him he could be. Currently playing in: 3rd Set The Losers
    Leben Nicholas a True Atlantean Priest of Light and lover of life. Currently playing in: Chronicles of the Vampire Kingdoms

GM Quick Reference


Thu Oct 12, 2017 12:40 pm
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