Wizards and Warriors who bend time and space to steal, raid, and pillage for their inhuman masters. Who wouldn't want to play one right?
In Palladium Rifts, Temporal magic is a powerful magic art that is only known by a few beings in the Megaverse. The most infamous is the Temporal Raider, these evil aliens marauder about the Megaverse using their magic to conduct daring raids and heists. To aid them in their work, Raiders train acolytes as Temporal Wizards and Temporal Warriors. These disciples serve their masters in exchange for access to temporal magic and wealth. After a period of servitude they are free to do what they wish. Unfortunately, years of seeing and experiencing the depravity of their masters most of these "free" beings continue with a life of inter-dimensional pirating. Yet some, despite their jaded outlook on things, end up serving the cause of good.
Design Notes
For this submission we turned the dial up to 12 and ripped off the knob. Recognizing temporal magic is powerful and unique we created a temporal magic version of every power. In game terms this functions like Mega powers.
- Temporal powers are high-powered expansions of existing Savage Worlds powers.
- A character with the Temporal Wizard edge automatically has the Temporal Power option for each power she knows.
- If they have Master of Magic they also have Mega power options. That’s right, three power options: regular, mega, or temporal. Each with their own benefits and limitations.
- Limited access to the temporal power options are also possible via the Temporal Power Edge and Temporal Warrior Edges (below) which grant access to the temporal power option for a single power.
- Temporal powers are not greater than mega powers (in fact many times the damage, range or duration is lower). The design intent is for them to be equal in power but distinct in application. Essentially a super trapping.
- We merged together temporal magic and phase powers from the source material. This unified two very similar ability sets and allows for future creation of other temporal of phase beings like Promethean Phase Adepts or an alien Phase Mystic.
This submission obviously brings a lot of new twists on existing powers. They should be looked at both from a Savage game mechanic lens and also a “feel of the original” lens. So comments in both areas are appreciated.
Structure of Submission
1) The Path to Temporal Magic
The edges and skills needed to unlock the art of temporal magic
2) Temporal Powers & Trappings
The complete list of temporal powers
3) Iconic Edges
Unique edges for Temporal Wizards and Warriors
Process of Review
Due to the “wall of text” this submission may produce you have linked to the Google Docs for easier reading and review. Comments, suggestions, and feedback can be made to this thread. Also, for those who are interested, we have set-up a Hangouts channel to discuss the submission (this should hopefully prevent us blowing up the main channel).
Document
Hangout