Requirements: Veteran, Arcane Background (Any but Weird Science), Smarts d8+, Repair d8+, Arcane Skill d8+, Knowledge (Arcane) d6+, Knowledge (Artisan) d6+
Making minor enchanted items is a time honored tradition of experienced magic users in the Palladium World and Rifts Earth. These minor magic items can handle nearly any situation. Once per game session, a Talisman crafter can create a minor magic item, or talisman. The talisman functions just like a Weird Science device, and uses any power available to the crafter (though this is still subject to Rank restrictions). It has half the crafter’s PPE, and once these are used up, the talisman burns out and does not recharge. The crafter must have access to some parts and a reasonable amount of time (GM’s call, but at least 1d20 minutes) to create the talisman.
- Note: A crafting knowledge would be something like Smithing, Gemology, Sculpting, or Woodcarving
Knowledge (Artisan) (Sm):
- The general knowledge of, and competency with, all forms of the traditional crafting arts. From making chainmail to setting and cutting gems, to working with clay to sculpt items (and making metal and ceramic forms of those sculpts). This is generally used by traditional craftsmen and artisans.