A techno-organic hivemind composed of thousands of tiny, self-replicating machines bound by a malleable, electromagnetic field, the Alien Nanite Swarm's origins are shrouded in mystery. Is it a member of some alien race? A servitor that has evolved by accident or design to self-awareness? Whatever the case, the swarm's innate understanding of electronic machines make it an adept mechanic and operator capable of hijacking systems and interfacing directly with vehicles, weapons and armor, which it can "wear" as a body of sorts. Otherwise, the swarm may mold itself into a vaguely humanoid shape, allowing it to manipulate objects and communicate via carefully-tuned harmonic vibration.
- Racial Abilities and Complications
- Cyber-Resistant: Although capable of upgrading itself (through Advancements), a nanite swarm is incapable of using traditional cybernetics.
- Dependency: Electricity The swarm must spend an hour per day interfacing with a source of electricity to recharge itself; failure to do so inflicts one level of Fatigue per day until Incapacitation; the following day, the swarm dies.
- Distinctive D-Bee Floating clouds of D-bee space dust that control machines are the stuff of nightmares within the Coalition. A swarm suffers a -4 Charisma with CS citizens.
- Fragile Bonds The electromagnetic field that holds the swarm together is not as strong as bone and muscle and is susceptible to disruption. The swarm suffers -1 Toughness and is -4 to resist electricity-based powers (electrical attacks do +4 damage). In addition, the swarm makes all Strength rolls (including damage) at a -1 penalty.
- Inquisitive Interloper A stranger in a strange land, the nanite swarm is hard-wired to learn all it can about its new surroundings. It has the Curious Hindrance.
- Machine Mind The swarm functions as an advanced computer and has an innate ability to interface with electronics and machines. The swarm gains the benefits of the Core Electronics Package cybernetic upgrade (without suffering Strain) and begins with d6 Knowledge: Computers, d6 Knowledge: Cybernetics and d6 Knowledge: Engineering.
- Mobile Swarm The swarm can create an electromagnetic field to organize itself into a humanoid shape or other form as needed, allowing it to walk upright and manipulate objects like most other races. In addition, the swarm can compress to Size -3 (Strength and Toughness are unchanged) at will, allowing it to slip under doors or into other tight spaces that are not environmentally-sealed.
- Restricted Path Nanite swarms are incapable of using magic or psionics and may never gain any Arcane Background Edge.
- Self-Replicating The swarm constantly recycles and replaces damaged nanites, allowing it to regenerate quickly. It may make a natural Healing roll once per day. Whenever the swarm suffers a permanent injury, it may make a natural healing roll once recovered from the Incapacitation which caused the injury; if successful, the injury heals after 1d6 days.
- Techno-Organic Construct The swarm doesn't breathe, has no vital organs (and so is immune to the extra damage from a Called Shot) and is immune to poison and disease. The swarms bio-metal components heal as normal (but see "Self-Replicating") and it must consume organic material to survive.
Requirements: Novice, Nanite Swarm
You've learned how to ride the Earth's electromagnetic waves by aligning your field with them; you can now Fly at a speed equal to your Pace.