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Forum rules


NOTE!!! House Rules is on Hiatus until some behind the scenes stuff is accomplished. VV will announce when it will open up again. All current topics are still up for debate and vote, however.

1. Proposals are approved or denied no later than five days after the quarter ends. They may be approved sooner as time and GM consensus allows.
2. All GMs will vote yay or nay. Administrator has veto rights and also breaks ties.
3. Failed proposals should be resubmitted or dropped once approval is given or denied. Failed proposals will be deleted within 3 days of a decision.
4. Even proposals that are allowed are subject to editting by the Administrator or GMs.
5. Anyone may comment on a proposed rule.
6. Less is more: Players are reminded that when in doubt, renaming or retrapping is always better than new rules.
7. Show your math where applicable (preferably at the end, in shorthand), but make sure the final result could be put into an official book in terms of topic coverage, fluff, and layout.
8. Templates will be provided to ensure coherency of look and ease of approval.
9. If the proposal only applies to a very limited case (one PC/player) then takes it up with your GM. This forum is for rules which will be adopted site wide. Frame your proposals with that in mind.



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 Templates 
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Herein will be Templates

Edges
Hindrances
Powers
Trappings
Races
Iconic Frameworks
TW Modifications

The following List should be copied and pasted as a poll option for all House Rule Proposals:
List
Code:
Approved (All Approved House Rules Are Subject to Play Pesting)
Approved (For Limited Play Testing Only, Approval Required for Each Character)
Needs Work
Disapproved
Abstain

The Votes should be tabbed as public and votes set to changeable.

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CS Fighting Joes


Tue May 09, 2017 8:24 am
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Code:
[b][size=150]Edge Name[/size][/b]
[u]Requirements[/u]:
Flavor Text. Rules Text.

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Tue May 09, 2017 8:24 am
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Hindrance template

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Tue May 09, 2017 8:25 am
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Code:
[b][size=150]Power Name[/size][/b]
[b]Rank[/b]: rank
[b]Power Points[/b]: #
[b]Range[/b]: range
[b]Duration[/b]: # duration (1/1 time)
[b]Trappings[/b]: Trappings
Descriptions

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Tue May 09, 2017 8:28 am
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Code:
[size=150][b]Name[/b][/size]
Description

[list][*][b]Trapping Name[/b] - Trapping Text
[*][b]Trapping Name[/b] - Trapping Text
[*][b]Trapping Name[/b] - Trapping Text[/list]

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Tue May 09, 2017 8:31 am
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Code:
[b][u]Race Name[/u][/b]

Description:  (Source material if applicable.)
Race Description

[list]
[b][u]Racial Abilities and Complications[/u][/b]
[*][u]Name of Ability or Complication[/u] A Brief Description of Ability of Complication. 
[/list]


Example

Wolfen

Description: (The full background text of the Wolfen can be found on pp 86 of the Rifts Conversion Book.)
The Wolfen are a species of large humanoids that also bear a striking resemblance to the canine species of wolves. On their home world the Wolfen have only adopted civilization for the last couple of generations and indeed many races there, including humans, still see the Wolfen as a barbaric race. The truth is, however, that the Wolfen are in most ways equals to humans in terms of society and culture. While they do come from a more primitive culture, those Wolfen that find their way to Rifts Earth are both eager and able adapt to the advanced weapons and armor that can be found here. In terms of magic they are relatively new as a culture to such things though they have as much capacity for it as most other races and find no objection to acquiring magical knowledge. Their abilities with psychic powers are also on a par with humans.

    Racial Abilities and Complications
  • Code of Honor All Wolfen live by a strict warrior’s code of honor.
  • Distinctive D-Bee While Wolfen are generally humanoid in form they share a great many features with that of wolves and could never pass for human and therefore are subject to extreme prejudice in any CS Territory. They suffer a -4 Charisma with CS citizens.
  • Natural Weaponry Wolfen possess sharp teeth and claws which do Str + d6 damage.
  • Non-Standard Physiology Due to their size and body structure Wolfen cannot wear standard armor and any trait rolls related to driving a vehicle or firing a vehicle’s weapons are subject to a -2 penalty.
  • Size +1 Wolfen typically range between 7 and 9 feet in height and can weigh up to 500 lbs.
  • Superior Senses Wolfen have a keen sense of smell and hearing. They gain a +2 bonus to Notice rolls involving smell or hearing (Bonuses do not stack.)
  • Superior Strength Wolfen are powerfully built and start with a d6 Strength.
  • Swift Wolfen are swift runners and gain a +2 Pace and a +1 die increase for Running.

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Tue May 09, 2017 8:40 am
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Code:
[u][b][size=150][center]Iconic Framework Name[/center][/size][/b][/u]
Description goes here. Don't skimp on this. Put in as much as it takes for someone with no clue about the original O.C.C. you are working with.

[b]HERO’S JOURNEY (#### ROLLS)[/b]
[list]Number of rolls and allowable tables.

[/list][b]ICONIC TRAIT[/b]

Flavor text.

[b]ICONIC FRAMEWORK ABILITIES AND BONUSES[/b]
[list]
[*][b]Ability[/b]: Flavor text and rules.

[*][b]Ability[/b]: Flavor text and rules.
[/list][b]ICONIC FRAMEWORK COMPLICATIONS[/b]
[list]
[*][b]Complication[/b]: Flavor text and rules.

[*][b]Complication[/b]: Flavor text and rules.
[/list][b]ICONIC FRAMEWORK STARTING GEAR[/b]
[list]
Starting gear

[/list][b]TO SURVIVE AND THRIVE - ICONIC FRAMEWORK[/b]
[list]
[*][b]Advice[/b]: Flavor text.

[*][b]Advice[/b]: Flavor text.

[*][b]Advice[/b]: Flavor text.[/list]

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Tue May 09, 2017 8:48 am
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TW Mod Templates

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Tue May 09, 2017 8:49 am
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GM Vote Tally template:
Code:
GM Vote:
[list]Venatus Vinco - Approved/Abstain/Deny
Corrigon - Approved/Abstain/Deny
Freemage - Approved/Abstain/Deny
Pender Lumkiss - Approved/Abstain/Deny
Capt. Murdok - Approved/Abstain/Deny
Beowulf85 - Approved/Abstain/Deny
Hobo Joe - Approved/Abstain/Deny
Lars - Approved/Abstain/Deny
High Command - Approved/Abstain/Deny
[/list]

Code:
[color=#00FF40]Approved[/color]
[color=#00BF80]Abstain[/color]
[color=#FF4000]Denied[/color]

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Wed May 24, 2017 12:03 pm
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