Q4 Adventure Cards
Q4 Adventure Cards
And just in time for you all to encounter the CS (or not), you get new Adventure Cards. Everyone re-draws! You get one draw per Rank.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Q4 Adventure Cards
[dice]0[/dice]
Not Today
"Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure."
Not Today
"Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure."
Character Information
Re: Q4 Adventure Cards
On Behalf of Echo [dice]0[/dice]
Wow, that one is pretty awesome.
Adrenaline Surge: Your character gets an additional immediate turn, including movement.
Wow, that one is pretty awesome.
Adrenaline Surge: Your character gets an additional immediate turn, including movement.
Echo (Rob T)
GM Quick Reference
Re: Q4 Adventure Cards
[dice]0[/dice] - Extra Effort: Play to add 1d6 to any Trait roll. This roll may Ace.
Zakkael
Re: Q4 Adventure Cards
Adventure Card, 4th Quarter: [dice]0[/dice].
Mechanical Malfunction: A device malfunctions in some way - guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Wow. that's actually really cool and thematic for a Zapper.
Mechanical Malfunction: A device malfunctions in some way - guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Wow. that's actually really cool and thematic for a Zapper.
Calyx Calder
Character Summary
Re: Q4 Adventure Cards
[dice]0[/dice] - Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Growler
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Q4 Adventure Cards
[dice]0[/dice]
Bullseye!
Play after damage is rolled to double the total of a successful ranged attack.
Hmm...Missiles anyone?
Bullseye!
Play after damage is rolled to double the total of a successful ranged attack.
Hmm...Missiles anyone?
Character Summary
- PFC Fox Simmons
- Silver Patron
- Posts: 156
- Joined: Wed Nov 08, 2017 5:53 am
Re: Q4 Adventure Cards
[dice]0[/dice]
(34) Cutting in Line:
Draw Three Initiative Cards, Keep the Highest One.
(34) Cutting in Line:
Draw Three Initiative Cards, Keep the Highest One.
Re: Q4 Adventure Cards
Adventure Card Rolls
Holding 2 Cards -Out of the Frying Pan(5)
Better You than Me(22)
Kutter
Vehicle
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Q4 Adventure Cards
Rolling for Q1 2018 for Echo [dice]0[/dice]
Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell