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Q4 Adventure Cards

Posted: Sun Oct 01, 2017 1:06 pm
by Freemage
And just in time for you all to encounter the CS (or not), you get new Adventure Cards. Everyone re-draws! You get one draw per Rank.

Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter


EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time

Adventure Card

Re: Q4 Adventure Cards

Posted: Sun Oct 01, 2017 1:10 pm
by Peta Chante
[dice]0[/dice]

Not Today
"Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure."

Re: Q4 Adventure Cards

Posted: Sun Oct 01, 2017 1:11 pm
by Echo
On Behalf of Echo [dice]0[/dice]

Wow, that one is pretty awesome.

Adrenaline Surge: Your character gets an additional immediate turn, including movement.

Re: Q4 Adventure Cards

Posted: Sun Oct 01, 2017 8:01 pm
by Zakkael
[dice]0[/dice] - Extra Effort: Play to add 1d6 to any Trait roll. This roll may Ace.

Re: Q4 Adventure Cards

Posted: Sun Oct 01, 2017 9:09 pm
by Calyx
Adventure Card, 4th Quarter: [dice]0[/dice].

Mechanical Malfunction: A device malfunctions in some way - guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.

Wow. that's actually really cool and thematic for a Zapper.

Re: Q4 Adventure Cards

Posted: Sun Oct 01, 2017 10:09 pm
by Growler
[dice]0[/dice] - Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

Re: Q4 Adventure Cards

Posted: Mon Oct 02, 2017 6:46 am
by SnackHappy
[dice]0[/dice]

Bullseye!
Play after damage is rolled to double the total of a successful ranged attack.

Hmm...Missiles anyone?

Re: Q4 Adventure Cards

Posted: Wed Dec 20, 2017 10:20 pm
by PFC Fox Simmons
[dice]0[/dice]

(34) Cutting in Line:

Draw Three Initiative Cards, Keep the Highest One.

Re: Q4 Adventure Cards

Posted: Tue Dec 26, 2017 6:12 pm
by Kutter
Adventure Card Rolls
2 rolls - Seasoned
1 roll - Interlude

[dice]0[/dice] - Turncoat
[dice]1[/dice] - REPEAT _ (FOX)
[dice]2[/dice] - Out of the Frying Pan

Re-Roll Repeat - [dice]3[/dice] - Better You Than Me
Holding 2 Cards -

Out of the Frying Pan(5)
Better You than Me(22)

Re: Q4 Adventure Cards

Posted: Wed Dec 27, 2017 7:55 am
by Ndreare
Rolling for Q1 2018 for Echo [dice]0[/dice]

Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.