Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
As with the Benny Refresh, the new card-draws and play chances will kick in after the encounter with the Brodkil is done with.
Q1-18 Adventure Cards
Re: Q1-18 Adventure Cards
This was Echo's Post:
RFT wrote:Rolling for Q1 2018 for Echo [dice]26977:0[/dice]
Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
Re: Q1-18 Adventure Cards
Novice: [dice]0[/dice] -- Contact: Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return.
Zakkael
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Q1-18 Adventure Cards
[dice]0[/dice]
Last Stand "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Last Stand "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."
Character Information
- PFC Fox Simmons
- Silver Patron
- Posts: 156
- Joined: Wed Nov 08, 2017 5:53 am
Re: Q1-18 Adventure Cards
Novice: [dice]0[/dice] - (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of
you (typically a 50% chance).
Seasoned: [dice]1[/dice] - (15) Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
you (typically a 50% chance).
Seasoned: [dice]1[/dice] - (15) Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Re: Q1-18 Adventure Cards
Novice: [dice]0[/dice] - Ace Play instead of rolling to make a trait test with a single automatic raise.
Growler
Re: Q1-18 Adventure Cards
Adventure Card: [dice]0[/dice].
Not Today - Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Not Today - Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Calyx Calder
Character Summary
Re: Q1-18 Adventure Cards
Novice = [dice]0[/dice] - Mechanical Malfunction - A device malfunctions in some way; guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Seasoned = [dice]1[/dice] - Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current
“scene” (typically a combat or immediately thereafter).
Seasoned = [dice]1[/dice] - Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current
“scene” (typically a combat or immediately thereafter).
Kutter
Vehicle
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Q1-18 Adventure Cards
Novice:[dice]0[/dice]Get A Clue: Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
Seasoned:[dice]1[/dice] Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
Seasoned:[dice]1[/dice] Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
Character Summary