Q2 2018 Adventure Cards
Q2 2018 Adventure Cards
Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled by someone else, just reroll.
New Card Draws will kick in on April 1st at Midnight CST. (Hey, we're the Jokers, right? Gotta honor the holiday!) I'll be doing Benny Refreshes then, too, so you guys will feel a shift in the Force while crawling through the tunnels, whether for good or ill remains to be seen....
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled by someone else, just reroll.
New Card Draws will kick in on April 1st at Midnight CST. (Hey, we're the Jokers, right? Gotta honor the holiday!) I'll be doing Benny Refreshes then, too, so you guys will feel a shift in the Force while crawling through the tunnels, whether for good or ill remains to be seen....
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Q2 2018 Adventure Cards
Echo
Novice [dice]0[/dice] = Get A Clue Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
Seasoned [dice]1[/dice] = Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Novice [dice]0[/dice] = Get A Clue Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
Seasoned [dice]1[/dice] = Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- PFC Fox Simmons
- Silver Patron
- Posts: 156
- Joined: Wed Nov 08, 2017 5:53 am
Re: Q2 2018 Adventure Cards
Novice - [dice]0[/dice] - Extra Effort - Play to add +1d6 to any trait roll. This roll may Ace.
Seasoned - [dice]1[/dice] - Karma Thief - Take a benny from any other Wild Card (this may include other player characters).
Seasoned - [dice]1[/dice] - Karma Thief - Take a benny from any other Wild Card (this may include other player characters).
- Peta Chante
- Bronze Patron
- Posts: 246
- Joined: Fri May 12, 2017 7:13 pm
Re: Q2 2018 Adventure Cards
Novice [dice]0[/dice]
Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Bonus Card: [dice]1[/dice]
Cutting in Line: Draw 3 initiative cards and keep the highest.
Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Bonus Card: [dice]1[/dice]
Cutting in Line: Draw 3 initiative cards and keep the highest.
Character Information
Re: Q2 2018 Adventure Cards
Novice: [dice]0[/dice] - Joker's Gone Wild - Play this card to swap your initiative card with any Joker drawn for initiative.
Seasoned: [dice]1[/dice] - Rabbit Out of My Hat - Play this card to gain +2 to any Trick test until the end of the scene
Seasoned: [dice]1[/dice] - Rabbit Out of My Hat - Play this card to gain +2 to any Trick test until the end of the scene
Zakkael
Re: Q2 2018 Adventure Cards
Novice: [dice]0[/dice]
- Sudden Death Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Growler
Re: Q2 2018 Adventure Cards
[dice]0[/dice]
Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Hmm...I like Mechanical Malfunction but I think Extra Effort has more playability.
Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Hmm...I like Mechanical Malfunction but I think Extra Effort has more playability.
Calyx Calder
Character Summary
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Q2 2018 Adventure Cards
Novice:[dice]0[/dice]
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Seasoned:[dice]1[/dice] Reroll since Hera got it: [dice]3[/dice]
Ace: Play instead of rolling to make a trait test with a single automatic raise.
Veteran:[dice]2[/dice]
We Have The Talent: You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Seasoned:[dice]1[/dice] Reroll since Hera got it: [dice]3[/dice]
Ace: Play instead of rolling to make a trait test with a single automatic raise.
Veteran:[dice]2[/dice]
We Have The Talent: You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.
Character Summary
Re: Q2 2018 Adventure Cards
Novice: [dice]0[/dice] - Seize the Day: The character acts as if he had drawn a Joker this combat round.
Seasoned: [dice]1[/dice] - Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
Seasoned: [dice]1[/dice] - Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
Chok'lat
Re: Q2 2018 Adventure Cards
Trading my Arcane Inspiration card for Herra's Cutting in Line card.
Chok'lat
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Q2 2018 Adventure Cards
[dice]0[/dice]
Florence Nightingale
Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
Florence Nightingale
Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
signature