Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
Benny Refresh and Card swaps happen tonight at midnight, so feel free to burn old bennies and cards now!
Q3-18 Adventure Cards
- PFC Fox Simmons
- Silver Patron
- Posts: 156
- Joined: Wed Nov 08, 2017 5:53 am
Re: Q3-18 Adventure Cards
Novice: [dice]0[/dice]: Sieze the Day: The character acts as if he had drawn a Joker this combat round.
Seasoned: [dice]1[/dice]: Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Veteran: [dice]2[/dice]: Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
Seasoned: [dice]1[/dice]: Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Veteran: [dice]2[/dice]: Turncoat: Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.
Last edited by PFC Fox Simmons on Sun Jul 01, 2018 5:06 pm, edited 3 times in total.
- Henry_Price
- Bronze Patron
- Posts: 112
- Joined: Sun Apr 29, 2018 7:09 pm
Re: Q3-18 Adventure Cards
[dice]0[/dice]
Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
signature
Re: Q3-18 Adventure Cards
Question on previous quarter cards
[dice]0[/dice]: Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.[dice]1[/dice]: Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
Calyx Calder
Character Summary
Re: Q3-18 Adventure Cards
Novice: [dice]0[/dice] - We Have the Talent: You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.
Seasoned: [dice]1[/dice] - Get a Clue: Play this card to get a clue from the Game Master for some advice or hint on how to resolve a current predicament or problem.
Seasoned: [dice]1[/dice] - Get a Clue: Play this card to get a clue from the Game Master for some advice or hint on how to resolve a current predicament or problem.
Chok'lat
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Q3-18 Adventure Cards
[dice]0[/dice]
That's Crazy Talk Mister - Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
Extra Effort - Play to add +1d6 to any trait roll. This roll may Ace.
That's Crazy Talk Mister - Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
Extra Effort - Play to add +1d6 to any trait roll. This roll may Ace.
Signature
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Q3-18 Adventure Cards
[dice]0[/dice]
Ace Play instead of rolling to make a trait test with a single automatic raise.
Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.
Ace Play instead of rolling to make a trait test with a single automatic raise.
Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Q3-18 Adventure Cards
Growler
- Novice
- [dice]0[/dice]
- Epiphany
- Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
- Epiphany
- [dice]1[/dice]
- Re-Roll: [dice]2[/dice]
- Teamwork
- Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
- Teamwork
- Re-Roll: [dice]2[/dice]
- [dice]0[/dice]
Growler
- SnackHappy
- Bronze Patron
- Posts: 191
- Joined: Fri May 26, 2017 8:20 am
Re: Q3-18 Adventure Cards
Keeping: Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Seasoned:[dice]0[/dice] Deadly Blow: Play after damage is rolled to double the total of a successful melee attack.
Veteran: [dice]1[/dice] Hidden Stash: Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Seasoned:[dice]0[/dice] Deadly Blow: Play after damage is rolled to double the total of a successful melee attack.
Veteran: [dice]1[/dice] Hidden Stash: Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Character Summary