View unanswered posts | View active topics It is currently Thu Jul 19, 2018 7:53 am



Reply to topic  [ 184 posts ]  Go to page 1, 2  Next
 OOC Discussion 
Author Message
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
As it says on the label, Out of Character chatter goes here.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Fri May 12, 2017 1:10 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sat Jun 11, 2016 3:30 pm
Posts: 1363
Reply with quote
Usually this goes in the group forum

_________________
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!


Sat May 13, 2017 2:49 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Ah, whoops! Okay, if you can move it, that would be fine.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sat May 13, 2017 3:00 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
Hello sir,

Will my driving skill suffer the -2 Low Tech penalty?

It's no problem if it does...in fact it could be fun.

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Sat May 13, 2017 3:47 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
Well,

We can hash out our shared background.

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Sat May 13, 2017 5:44 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Herra wrote:
Hello sir,

Will my driving skill suffer the -2 Low Tech penalty?

It's no problem if it does...in fact it could be fun.

Herra


Yes, yes it would. So she's good for operating the vehicle in non-stressful situations, but if she needs to push it somehow, she'll need to break out the bennies.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sat May 13, 2017 10:02 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Spider wrote:
As I wait to see how Tat Magic works.

FYI. I have no idea what team will use as vehicles but I am starting with a Hover cycle.

I'm no Ace and it's one person. Just mentioning it. :)


I saw that. That's fine. I think it'll probably be a Big Boy ATV assigned to the group, with your character and others with a cycle being outriders--unless, of course, someone comes in owning something bigger/better as team transport.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sat May 13, 2017 10:04 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
So once Leban is moved over here, we'll have the four characters needed, and it looks like almost all the bases are covered (Spider, amusingly enough, is as close as you've got to a face, since no one actually has a Charisma bonus). Odds are, right now, if you get a diplomatic mission, it'll involve escort duty of a trained diplomat. Otherwise, I think we're good for starting on the 1st of June. Of course, if more folks join in before then, that'll work well.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sun May 14, 2017 10:04 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
Spider, try this:

viewtopic.php?f=58&t=545&p=9179#p9179

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Sun May 14, 2017 11:24 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
BTW, before you guys lock down too much... we may be getting another PC--specifically, an escaped Altara Warrior Woman. So you may want to also incorporate her into the great escape.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sun May 14, 2017 5:08 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
Hmmm...

A runaway band of Splugorth slaves. Probably won't cause any complications.

Can we take a group Hindrance?

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Sun May 14, 2017 5:22 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sat Jun 11, 2016 3:30 pm
Posts: 1363
Reply with quote
Added current members to the 7th SET group.

Give it a try now.

Freemage: FYI there's instructions on how to do that in the GM Guidelines thread, so you don't have to wait for me to do it.

VV

_________________
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!


Sun May 14, 2017 5:25 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
I can post here as Kidemònas, but when logged in as Leben I do not have permission.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun May 14, 2017 6:18 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sat Jun 11, 2016 3:30 pm
Posts: 1363
Reply with quote
Fixed.

_________________
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!


Sun May 14, 2017 6:20 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Cool, thank you.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun May 14, 2017 6:20 pm
Profile
Gold Patron
Gold Patron
User avatar

Joined: Mon May 08, 2017 11:43 pm
Posts: 42
Reply with quote
So.. Maybe Artemeisia helped ya'll escape. She's never been a prisoner, but freeing slaves is right up her alley.

_________________
Artemeisia Harpe Discipula
Edit Signature
Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol

"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury


Sun May 14, 2017 7:16 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
Artemeisia wrote:
So.. Maybe Artemeisia helped ya'll escape. She's never been a prisoner, but freeing slaves is right up her ally.


I thought the same thing...part of the Atlantean Liberation Front or just a do-gooder Atlantean!

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Mon May 15, 2017 2:15 am
Profile
Gold Patron
Gold Patron
User avatar

Joined: Mon May 08, 2017 11:43 pm
Posts: 42
Reply with quote
Yeah! Since Artemeisia has the History Writ in Blood plus the Duty to the Megaverse she would totally lead a slave emancipation excursion. And she would take all the credit too.

_________________
Artemeisia Harpe Discipula
Edit Signature
Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol

"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury


Mon May 15, 2017 5:54 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
I can't help but think your avatar looks like a female version of Nick Fury from MCU.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon May 15, 2017 6:00 pm
Profile
Gold Patron
Gold Patron
User avatar

Joined: Mon May 08, 2017 11:43 pm
Posts: 42
Reply with quote
Kidemónas wrote:
I can't help but think your avatar looks like a female version of Nick Fury from MCU.

That's because it's a woman doing cosplay as Nick Fury! My concept was a combo of Nick Fury and Ciaphas Cain, but it had to be a woman so as not to be too much like either of the two guys. There are a surprising number of woman doing cos play as NIck Fury. Well, surprising to me anyway.


Looking at both Herra and Spider, there is so much overlap it's crazy: Artemeisia has tatts (only two, but still!), has some similar basic abilities as Herra, and the whole Atlantis thing. This is going to be good!

_________________
Artemeisia Harpe Discipula
Edit Signature
Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol

"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury


Mon May 15, 2017 6:04 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
That is pretty cool then.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Tue May 16, 2017 2:30 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Sun Jun 12, 2016 6:10 am
Posts: 1377
Reply with quote
Scyleia is pruned and moved

_________________
CS Fighting Joes


Wed May 17, 2017 12:25 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Okay, so Scyleia has joined us (thanks, High Command!), and it looks like we'll probably be getting a Burster in short order. Shaping up into a fairly potent group here.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Wed May 17, 2017 5:23 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
Fun!

Welcome Scyleia.

As an admin note you should probably change your username to your character name.

You can do that in you account details: ucp.php?i=profile&mode=reg_details

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Wed May 17, 2017 6:04 am
Profile
User avatar

Joined: Fri May 12, 2017 10:03 am
Posts: 35
Reply with quote
Herra wrote:
Fun!

Welcome Scyleia.

As an admin note you should probably change your username to your character name.

You can do that in you account details: ucp.php?i=profile&mode=reg_details

Herra



Thank you Herra! Glad to be here and part of the group :) I'll get my name changed presently too.

_________________
Character Summary
Scyleia Altaran Warrior Woman
Active effects: None
Parry: 9
Toughness: 19 (10)
Notable Edges: Danger Sense, Alertness, Combat Reflexes, Counterattack, Brawler, Martial Artist, Nerves of Steel, Woodsman
Skills: Climbing d6, Fighting d10, Healing d6, Notice d6+2, Shooting d8, Stealth d6+4(+6 in wilderness), Streetwise d4, Survival d6+2, Throwing d4, Tracking d4+2, Telepathy d4
Powers: Telepathy
Wounds: 0/4 | Fatigue: 0/2 | Action Cards: 0; | PPE: 20/20 | Bennies:

Currently playing in: 7th Set: Joker's Jokers
Actual Play | General Forums


"I want to live. I want to experience the Universe. And I want to eat pie."
- - Urgo


Wed May 17, 2017 7:09 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Scyleia wrote:
Herra wrote:
Fun!

Welcome Scyleia.

As an admin note you should probably change your username to your character name.

You can do that in you account details: ucp.php?i=profile&mode=reg_details

Herra



Thank you Herra! Glad to be here and part of the group :) I'll get my name changed presently too.


Also (not a requirement I am aware of) but consider putting a link to your character or your character's quick stats in your signature. It makes it a lot easier for the GM to reference. Here is an example of the code I use for mine. While not the best, having it disappear when not needed is convenient.

Code:
[ooc=Character Summary][size=175][b][url=http://savagerifts.com/viewtopic.php?f=58&t=549]Leben [i]a Mystic Warrior[/i][/url][/b][/size]
[b]Active effects:[/b] None
[b]Parry[/b]: 4
[b]Toughness[/b]: 10 (5)
[b]Notable Edges[/b]: Danger Sense, Alertness
[b]Skills[/b]: Fighting d4, Mysticism d12, Notice d12+2, Psionics d6, Stealth d4, and Survival d4
[b]Spells[/b]: To many to list casually
[url=http://www.savagerifts.com/ucp.php?i=profile&mode=signature][b]Wounds[/b]: 0/4 | [b]Fatigue[/b]: 0/2 | [b]Action Cards[/b]: 0; [b]ISP[/b]: 10/10 | [b]PPE[/b]: 15/15 | [b]Bennies[/b]: 3[/url]

[b]Currently playing in: 7th Set: Joker's Jokers[/b]
[url=http://savagerifts.com/viewforum.php?f=58]Actual Play[/url] | [url=http://savagerifts.com/viewforum.php?f=60]General Forums[/url][/ooc]

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Wed May 17, 2017 8:09 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
lol, reaing what I posted made me realize I need to fix it as the actual play and general forums are crossed.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Wed May 17, 2017 8:13 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Just a heads-up, folks:

As the Atlantean/Tattoo rules are getting some serious revisions, and as Leben's player has requested to swap him out for another character instead, I'm going to be pushing back our start-date to July 1st, which is the start of the next Quarter, anyway. I hope folks don't mind, but I figure Spider may need a major re-work once the rules tweaks are done, and we might need to tweak Artemeisia, too.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Tue May 23, 2017 9:05 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
I saw a bit of that, actually. So yeah, 7/1/17 for First!, the first mission for the Seventh.

I swear, that was not intentional.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Tue May 23, 2017 10:48 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
I believe Echo is ready for joining.
Can I pay a fresh past here, the other one has a lot of clutter in it.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Tue May 30, 2017 5:16 pm
Profile
Gold Patron
Gold Patron
User avatar

Joined: Mon May 08, 2017 11:43 pm
Posts: 42
Reply with quote
Just FYI for the Pub friends, I'm not quite sure of Artemeisia's personality yet, so I'm a bit uneven as I cast about for the right thing.

_________________
Artemeisia Harpe Discipula
Edit Signature
Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol

"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury


Tue May 30, 2017 6:34 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Leben wrote:
I believe Echo is ready for joining.
Can I pay a fresh past here, the other one has a lot of clutter in it.

I will take care of clean up when I move echo over

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Tue May 30, 2017 11:09 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Great thank you

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Wed May 31, 2017 4:38 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Also can you please add profile "Echo" to this group?


PS: Would be super extra great if you made Leben and Kidemónas read only at the same time and then I could not accidentally post as Kidemónas (which I have seen others do on accident).

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Wed May 31, 2017 3:15 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Kidemónas wrote:
Also can you please add profile "Echo" to this group?


PS: Would be super extra great if you made Leben and Kidemónas read only at the same time and then I could not accidentally post as Kidemónas (which I have seen others do on accident).


Will do this Sunday. Got a lot of bookkeeping to work on then.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Thu Jun 01, 2017 7:28 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 26, 2017 8:20 am
Posts: 112
Reply with quote
Thanks for letting me be part of the group. I am pretty new to play by post so any pointers or assistance is much appreciated. Please let me know any ways I can improve. Thanks. Looking forward to adventuring with you guys.

_________________
Character Summary
Jacob ‘Snack Happy’ Grimlock a M.A.R.S. Robot Armor Pilot
Active effects: None
Parry: 6
Toughness: 20(9)/35(17) in Sasha
Notable Edges: Professional, Expert, Ace, Combat Ace, Level Headed, Improved Level Headed, Quick, Robot Armor Jock, McGyver
Skills: Notice d8, Repair d8 +2, Knowledge(Electronics) d6, Piloting d10+2, Driving d6+2, Fighting d8, Shooting d12+2
Equipment of Note:
Triax T-13 Field Mechanic(Modified):+9 Armor and +2 Toughness, Full Environmental; Comms (10 miles), Loudspeakers, laser distancer, night vision mode,Laser Torch (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage), Laser Finger (Str+d4 in melee reach 1 Strength d6 arm, +2 Repair checks)
Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+1, RoF 1, AP 4, 24 Shots, Semi-Auto)

NG-V61 Gunwolf(Sasha): Size 6, Crew 2 modded for tail copilot, Strength d12+6, Toughness 35 (17), Pace 10
Notes: M.D.C. Armor
Weapon Systems:
  • 2 × Dual-linked Medium RailGuns (right forearm)|(Range 100/200/400, +1 to hit, Damage 3d10+6, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium RailGun (chest) | (Range 100/200/400, Damage 3d10+4, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium Ion Cannon (left forearm) | (Range 40/80/160, Damage 4d8, RoF 1, AP 4, Mega Damage, MBT)
  • 2 × Mini-Missile Launchers (chest) | (Range 100/200/400, Damage 5d6, RoF 1, AP 6, 12 Shots, Mega Damage, SBT)
  • 2 × Dual-Linked Light Laser (eyes) | (Range 150/300/600, +1 to hit, Damage 2d10+2, RoF 1, AP 5, Mega Damage)
  • Heavy Flamethrower (jaws). A heavy chemical flamethrower, the damage ignores all but Full Environment Protection armor (Range Cone, Damage 2d10+2, RoF 1, Mega Damage)
  • Assault Jaws/Claws/Rail gun spikes. The Gunwolf has a number of close combat weapons built-in (Damage d12+d8+6, AP 2, Mega Damage)
  • Wolf’s Howl Transmitter Array. As an action, the pilot activates this system, affecting all targets within a Large Burst Template centered on the Gunwolf (the Gunwolf itself is immune). Victims must make a Smarts roll at −2 or be Shaken (−4 if the target has some kind of enhanced hearing, GM’s call).
Ammo:
    59 mini-missiles
    450 railgun rounds
    80 shots for Flamethrower

Credits: 7,790

Wounds: 0/4 | Fatigue: 0/2 | Action Cards: Peace, Spill the Beans, Renown
Bennies: 2/3

Currently playing in: 7th Set Joker's Jokers


Sun Jun 04, 2017 7:51 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Welcome aboard, SnackHappy, and Echo is now officially in the group as well.

As stated, we'll be starting up fully on July 1st. We're at 6 out of a maximum of 8 players.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sun Jun 04, 2017 8:09 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Awesome,
Welcome Snackhappy. As a player my only advice would be take some time to read other people stuff also. I check in on the Out of Character and house Rules stuff routinely.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sun Jun 04, 2017 8:30 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Zakkael is primed and ready to go! Can we fast forward to July 1?

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Mon Jun 12, 2017 11:02 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
What, no way. With 2 week left I can still make 30 revisions to my character as I bounce back and forth in my head from focusing on Shape Change, versus diversity.

If we fast forward I would miss that opportunity.


Although, my fried pointed out to me that the core concept of the character was supposed to be Regeneration & Shape Changer, and somehow I ended up not focusing on Shape Change. but he is a heretic so who knows.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon Jun 12, 2017 11:09 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Sat Jun 10, 2017 5:37 pm
Posts: 61
Reply with quote
Roach waves his hands about in slow circles and smiles a charismatic smile. You forget Spider was going to be in the 7th. Roath wishes to join you. ;)

Roath has no past history with any of you, like Spider did, but he has been around. The old man has been to Atlantis. Hails from another dimension.

Look forward to the 1st of July, until then, Roath will be Rping in the Pub.

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


Image
Image


Mon Jun 12, 2017 11:31 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Waiting to hear from Hassan's player; if we fill up slots, I might actually be willing to start early.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Tue Jun 13, 2017 5:20 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
I'll also start blundering around in the bar to get a feel for my RP. Let's hope my desire to encourage repentance doesn't start a bar fight with all the sinners.
:D

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Tue Jun 13, 2017 9:05 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
I know I've seen this a few times before, but two questions about my signature.
1: how do I get my signature's link to my character sheet to just read my name? Keeps the flow if it says "Zakkael" instead of "viewtopic.gobbledygook=777".

2: Is there a good way to obscure the rest of my information in the signature under something similar to the [ooc] bb tags?

For example, take a look at Fell's sig.
viewtopic.php?f=16&t=702&p=11697#p11697

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Fri Jun 16, 2017 9:04 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Also, any word from Hassun? Looks like he's stalled out a bit.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Fri Jun 16, 2017 9:06 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Nevermind. Totally found both answers. Disregard.
But for anyone curious, you can not be an idiot like me, and hold your mouse cursor over the URL button at the top of your typed message, and it shows you what to do to tag your URL as whatever you want.
You can also look here and read how to change your [ooc] tag to read what you want.
Now I'm just showing off.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Fri Jun 16, 2017 9:27 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Hassun's working on his background. I told him not to sweat it, so long as we're ready to roll by the 1st.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Fri Jun 16, 2017 10:14 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
Hey boss,

I'm liking the psi-warrior edges that are in the house rules. If they get approved may I edit my sheet slightly to begin this journey?

At this point the only thing that would change it one edge, probably sixth sense (boo!). Or I could use my novice 1 advance and knock psionics back to a d8.

Thoughts?

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Mon Jun 26, 2017 7:14 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
I'm good with it. Hell, I gave Echo approval for (yet another) revamp, so it'd be unfair to say you couldn't do it. And I am already planning to vote approve for the Edges.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Mon Jun 26, 2017 10:36 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
To be fair I only edited her like 8 or 9 times a day at Max.

The problem was I pitched the original idea of a Shaper and kept drifting to mega-powered shape changer because of my inner power gamer.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon Jun 26, 2017 10:45 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
PS: I believe she is really done now.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Mon Jun 26, 2017 10:45 am
Profile
User avatar

Joined: Fri May 12, 2017 10:03 am
Posts: 35
Reply with quote
I'm getting excited! What's the plan for the start date?

_________________
Character Summary
Scyleia Altaran Warrior Woman
Active effects: None
Parry: 9
Toughness: 19 (10)
Notable Edges: Danger Sense, Alertness, Combat Reflexes, Counterattack, Brawler, Martial Artist, Nerves of Steel, Woodsman
Skills: Climbing d6, Fighting d10, Healing d6, Notice d6+2, Shooting d8, Stealth d6+4(+6 in wilderness), Streetwise d4, Survival d6+2, Throwing d4, Tracking d4+2, Telepathy d4
Powers: Telepathy
Wounds: 0/4 | Fatigue: 0/2 | Action Cards: 0; | PPE: 20/20 | Bennies:

Currently playing in: 7th Set: Joker's Jokers
Actual Play | General Forums


"I want to live. I want to experience the Universe. And I want to eat pie."
- - Urgo


Fri Jun 30, 2017 1:23 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Hassun's just getting some final details, and has promised to have it finished up tonight. I'll get him moved over, and hopefully be awake enough to get the first post up then (otherwise, it'll be tomorrow morning). Just to give folks a heads-up, you'll be getting themes for an Interlude as the opening, and that'll give you an opportunity for a bonus Adventure card (we'll be doing the draws for those after everyone has done their Interludes).

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Fri Jun 30, 2017 2:13 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
I'm actually beyond excited for this to start! I've been jonesing for weeks now!

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Fri Jun 30, 2017 5:45 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Okay, Hassun has been moved over to our little group, so I should have the opening post up shortly.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sat Jul 01, 2017 5:38 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
@Zakkael,

Just curious are Zakkael's Bible quotes in character as scripture, so the characters could have subtle conversations by referencing versus for context. Or are they more generic Proverbs for RP and responses of Bible versus would be inappropriate, breaking the genre?

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Tue Jul 04, 2017 9:52 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Echo wrote:
@Zakkael,

Just curious are Zakkael's Bible quotes in character as scripture, so the characters could have subtle conversations by referencing versus for context. Or are they more generic Proverbs for RP and responses of Bible versus would be inappropriate, breaking the genre?


Bible verses won't break the genre for me. I don't envision him as a Bible thumper, necessarily, but his delusion (is it really a delusion?) is an encounter with a biblical Heaven and the preparations of warring angels to counter the demonic forces running around on Rifts earth. His knowledge of the Bible would be commensurate with that.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Tue Jul 04, 2017 10:20 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Loving the Interludes so far, folks, lots of good stuff there. We just need Snack Happy and Hossun, and then we'll be ready for card draws and getting this party into high gear.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Wed Jul 05, 2017 7:25 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
I've given SnackHappy a poke; hopefully we'll get his interlude before Sunday, and things can proceed from there. Thanks for all the fantastic reads so far!

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Fri Jul 07, 2017 12:16 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 26, 2017 8:20 am
Posts: 112
Reply with quote
Got back from a pretty exhausting vacation last night. Read everybody else's stories and got mine posted. Please let me know if you guys have any tips or suggestions to improve my writing as this is my first play by post.

_________________
Character Summary
Jacob ‘Snack Happy’ Grimlock a M.A.R.S. Robot Armor Pilot
Active effects: None
Parry: 6
Toughness: 20(9)/35(17) in Sasha
Notable Edges: Professional, Expert, Ace, Combat Ace, Level Headed, Improved Level Headed, Quick, Robot Armor Jock, McGyver
Skills: Notice d8, Repair d8 +2, Knowledge(Electronics) d6, Piloting d10+2, Driving d6+2, Fighting d8, Shooting d12+2
Equipment of Note:
Triax T-13 Field Mechanic(Modified):+9 Armor and +2 Toughness, Full Environmental; Comms (10 miles), Loudspeakers, laser distancer, night vision mode,Laser Torch (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage), Laser Finger (Str+d4 in melee reach 1 Strength d6 arm, +2 Repair checks)
Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+1, RoF 1, AP 4, 24 Shots, Semi-Auto)

NG-V61 Gunwolf(Sasha): Size 6, Crew 2 modded for tail copilot, Strength d12+6, Toughness 35 (17), Pace 10
Notes: M.D.C. Armor
Weapon Systems:
  • 2 × Dual-linked Medium RailGuns (right forearm)|(Range 100/200/400, +1 to hit, Damage 3d10+6, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium RailGun (chest) | (Range 100/200/400, Damage 3d10+4, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium Ion Cannon (left forearm) | (Range 40/80/160, Damage 4d8, RoF 1, AP 4, Mega Damage, MBT)
  • 2 × Mini-Missile Launchers (chest) | (Range 100/200/400, Damage 5d6, RoF 1, AP 6, 12 Shots, Mega Damage, SBT)
  • 2 × Dual-Linked Light Laser (eyes) | (Range 150/300/600, +1 to hit, Damage 2d10+2, RoF 1, AP 5, Mega Damage)
  • Heavy Flamethrower (jaws). A heavy chemical flamethrower, the damage ignores all but Full Environment Protection armor (Range Cone, Damage 2d10+2, RoF 1, Mega Damage)
  • Assault Jaws/Claws/Rail gun spikes. The Gunwolf has a number of close combat weapons built-in (Damage d12+d8+6, AP 2, Mega Damage)
  • Wolf’s Howl Transmitter Array. As an action, the pilot activates this system, affecting all targets within a Large Burst Template centered on the Gunwolf (the Gunwolf itself is immune). Victims must make a Smarts roll at −2 or be Shaken (−4 if the target has some kind of enhanced hearing, GM’s call).
Ammo:
    59 mini-missiles
    450 railgun rounds
    80 shots for Flamethrower

Credits: 7,790

Wounds: 0/4 | Fatigue: 0/2 | Action Cards: Peace, Spill the Beans, Renown
Bennies: 2/3

Currently playing in: 7th Set Joker's Jokers


Sat Jul 08, 2017 4:50 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
That opening was quite nice; no worries so far.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sat Jul 08, 2017 4:56 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
I keep having to edit my post. In my mind I think of Echo as a her. But to Echo there is no real practical difference between male female so I end up having to edit all my shes to its.

Hopefully, I can get it nailed down in a week or two.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sat Jul 08, 2017 5:53 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Echo might be in the habit of using the feminine pronoun, simply as a means of 'fitting in'.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sat Jul 08, 2017 6:24 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Freemage wrote:
Echo might be in the habit of using the feminine pronoun, simply as a means of 'fitting in'.

Probably true, or using the pronoun for whatever form Echo is in. So while masculine using him, he and while a feminine using she her.

I think I will adopt that approach as it is more natural.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sat Jul 08, 2017 7:01 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Kidemónas wrote:
Freemage wrote:
Echo might be in the habit of using the feminine pronoun, simply as a means of 'fitting in'.

Probably true, or using the pronoun for whatever form Echo is in. So while masculine using him, he and while a feminine using she her.

I think I will adopt that approach as it is more natural.


I second this.
I guess I kind of assumed this, but I probably should have confirmed that Zakkael's mystic awareness, being able to sense powerful supernatural beings anywhere within line of sight, would apply to Echo's true nature, yes? Hence his fascination and amazement at Echo's existence. I hope my earlier RP didn't tear the lid off prematurely.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Sat Jul 08, 2017 9:36 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
No not running anything. I do not think she would consider it a secret from her team. After all right now she is a solid soldier.

Plus I am sure the Legion would have told her commander and he would have told the team leader.
who would decide who needed to know.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sat Jul 08, 2017 10:25 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Kidemónas wrote:
No not running anything. I do not think she would consider it a secret from her team. After all right now she is a solid soldier.

Plus I am sure the Legion would have told her commander and he would have told the team leader.
who would decide who needed to know.


Ossana definitely knows about Echo's nature, and it's a safe bet that Montcrief knows because he handles all the paperwork. She has not yet informed anyone in the group about it, yet; dealing with 'oddballs' is simply part of the field commander's job, as far as Ossana is concerned, so Artemeisia is just going to have to muddle along as best she can.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sun Jul 09, 2017 9:11 am
Profile
Gold Patron
Gold Patron
User avatar

Joined: Mon May 08, 2017 11:43 pm
Posts: 42
Reply with quote
Artemeisia is a reasonable choice for the person in charge. I am, however, the worst person for playing someone in charge! I will make extensive use of Knowledge: Battle in the hopes that Artemeisia may be saved from making a blunder under my direction. :D

_________________
Artemeisia Harpe Discipula
Edit Signature
Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol

"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury


Sun Jul 09, 2017 2:37 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Sat Jun 10, 2017 5:37 pm
Posts: 61
Reply with quote
I thought you'd be excited, RP Cory, GM two games and run the 7th. Damn dude. You're gunna be busy ;)

Hehe, Artemeisia makes since as Commander. More so than Fell ever made. Your last IC post proves that, well done. Roath is following orders...............................................................for now.

_________________
OOC Comments
Roath 7th SET Ley Line Walker
Bennies 3/3 PPE 40/40 Sword PPE 10/10
Roxcryth's Flaming Sword: Str (d6) +d10 AP 6
Active Powers: --
Quick Stats
Line Walkers can use detect arcana at will, with no PPE cost, as a free action.
Attributes: Agility d4, Smarts d8, Spirit d6, Strength in Armor d6, Vigor d6
Charisma: +2; Pace: 5; Parry: 8 Toughness: 9 Toughness in Armor:16 (7)
Skills
  • Spellcasting d10 (starts at a free d8, 2 points)
  • Knowledge (Arcana) d8 (3 points)
  • Kn: Dimensional d4 (1 point)
  • Fighting d10 (7 points)
  • Shooting d4 (1 point)
  • Stealth (sneaking, palming and picking pockets) d6 +2 (3 points)
  • Notice d6 +2 (2 points)
  • Tracking d6 +2 (2 points)
  • Taunt (test of wills pg 86) d6 (2 points)
  • Piloting d4 (1 point)
  • Wilderness Survival d4 (1 point)
  • Persuasion d6 +2 (racial skill 0 points)

Ley Line Walker Special Abilities
  1. Expanded Awareness: Ley Line Walkers can use detect arcana a twill, with no PPE cost, as a free action.
  2. Master of Magic: She has Mega Powers for her spells, and A Ley Line Walker begins with the Master of Magic Edge, gaining Mega Powers for all known spells, and also starts with the Rapid Recharge Edge.
  3. Ley Line Magic Mastery: Like all arcane casters (see Ley Lines, page119), Ley Line Walkers can draw extra PPE from ley lines, though they do so with greater advantage. As a free action, they can roll their Spellcasting skill to draw PPE from a line at a distance of Spirit × 3, and they multiply their current maximum PPE by ×3 while at that distance or closer.
  4. Ley Line Rejuvenation: While on a ley line, a Walker gains a natural healing roll once per day.
  5. Ley Line Sense: A Ley Line Walker can sense a ley line within 10 miles, and she can automatically tell how powerful it is, in what directions it flows, where it meets other ley lines at nexus points, and other aspects as might apply (such as if a huge amount of its energy is being siphoned for some other purpose). She can also sense any nearby Rifts within 10 miles, and she can automatically sense the eruption of a new Rift, or one opening anew, within 50 miles.
  6. Ley Line Transmission: Walkers are able to send and receive spoken messages along ley lines, at any distance. This can be a wide broadcast that anyone along the line can hear, or it can be directed to a single recipient (who needs to be on the line and expecting the message).
  7. Ley Line Walking: A Ley Line Walker can, as her name implies, walk the line as though walking across level ground. She can fly at twice her Pace, at an altitude as high as 1,000 feet.

Additional Known Ley Line Walker Edges
  1. Ley Line Phase
  2. Ley Line Gate

Known Spells (40 PPE)
  1. Greater Smite (Trapping: Any)
  2. Greater Armor (Trapping: Darkness, Earth, Black Stone Shrouded)
  3. Greater Deflection (Trapping:
  4. Greater Boost/Lower Trait (Trapping: Electricity, Jazz)
  5. Bolt/Onslaught (Trapping: Electricity AP, Spasms)

Spells from Devices
  1. Farsight (Body Armor)
  2. Darksight (Body Armor)
  3. Greater Fear (Cloak) (Darkness: Frightful tendrils of Darkness)
  4. Greater Invisibility (Cloak) (Darkness: Shadowy whisks of Darkness)

Spells from Patron Devise: Great Flaming Sword (10 PPE)
  1. Greater Teleport (Fire: A Spark of Fire between locations)
  2. Greater Burrow (Fire: Like Lava through the Earth)
  3. Greater Quickness (Fire: burns under the skin, behind the eyes)


Image
Image


Sun Jul 09, 2017 3:47 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Artemeisia wrote:
Artemeisia is a reasonable choice for the person in charge. I am, however, the worst person for playing someone in charge! I will make extensive use of Knowledge: Battle in the hopes that Artemeisia may be saved from making a blunder under my direction. :D


It was the combination of being Seasoned and having Knowledge:Battle that got her the job, actually. And don't forget--she can always delegate specific areas of expertise to her teammates; just that when she does, she's still responsible for taking the credit/blame for the outcome.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Sun Jul 09, 2017 10:23 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Hey Roath, who do you have to kill to get a hold of a flaming sword like that? Pretty sure there was one of those left at the garden of Eden, but that was before Zakkael's time.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Tue Jul 11, 2017 11:02 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
SnackHappy wrote:
Is it cool like the modification discussed earlier for single pilot that Sasha has some sort of bio metric style locks?


Yes, but they're fairly basic ones--it's a straightforward Lockpicking roll to work out a bypass.

That said, the modifications that make Sasha easy for a Grackletooth to pilot solo (using his tail) mean that ONLY a Grackletooth can pilot it without the small crew penalty. There's simply no room now for an actual second crewman. So even if a non-Grackletooth stole it, they'd be operating it at a -2 for being at half-crew. This lowers the market value outside the GT community considerably.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Wed Jul 12, 2017 7:18 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
SnackHappy just gave me an idea.
Gunwolf on exalted quickness.
Game over.
:twisted: :twisted:

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Wed Jul 12, 2017 8:28 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Zakkael wrote:
SnackHappy just gave me an idea.
Gunwolf on exalted quickness.
Game over.
:twisted: :twisted:

While that would be awesome unfortunately you cannot cast Quickness on Robots, only on personal and power armor.

As a note my brother wanted to use Double Tap with his Glitterboy in a con game with Sean Patrick Fannon, he kind of laughed in his over the top way and said "NO, you cannot double tap with a BOOM GUN". So I was all cool with that as the Line Walker I decided to put that to the test and cast Quickness on the Glitterboy. He was suddenly able to shoot twice with the boom gun!
SPF just started laughing as he got on Facebook and posted what was going on in a video log, all the while my brother is in the background rolling damage for the FIRST HIT and the dice ace in the end he up doing something like 100 damage AP 25! Then he wants to roll for his second shot. But SPF reminded us each turn is resolved one at a time, the not so big bad Neuron beast spends 7 bennies and still dies. (I had already Lowered His Vigor and Smarts to d4, so his spells were collapsed from a previous assault by the Cyber-knight.)

SPF let all of us do awesome stuff, I was using my line walker as a living buff bot, the Juicer was taking out brodkil like they were tin cans on a fence in a gallery and the Crazy was dancing around like it was a summer ball.
Sadly
We found out later that it was not rules legal per Clint as quickness does not allow you to exceed the rate of fire limitations of weapons.
But the first shot still would have happened, and it was really awesome at the time.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Last edited by Kidemonas on Wed Jul 12, 2017 8:49 am, edited 1 time in total.



Wed Jul 12, 2017 8:45 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 26, 2017 8:20 am
Posts: 112
Reply with quote
Freemage wrote:
SnackHappy wrote:
Is it cool like the modification discussed earlier for single pilot that Sasha has some sort of bio metric style locks?


Yes, but they're fairly basic ones--it's a straightforward Lockpicking roll to work out a bypass.

That said, the modifications that make Sasha easy for a Grackletooth to pilot solo (using his tail) mean that ONLY a Grackletooth can pilot it without the small crew penalty. There's simply no room now for an actual second crewman. So even if a non-Grackletooth stole it, they'd be operating it at a -2 for being at half-crew. This lowers the market value outside the GT community considerably.


That's fine I liked the idea a lot when we brought it up in character creation. I suppose most others hoping into the Gunwolf would be like WTF how do they pilot this.

_________________
Character Summary
Jacob ‘Snack Happy’ Grimlock a M.A.R.S. Robot Armor Pilot
Active effects: None
Parry: 6
Toughness: 20(9)/35(17) in Sasha
Notable Edges: Professional, Expert, Ace, Combat Ace, Level Headed, Improved Level Headed, Quick, Robot Armor Jock, McGyver
Skills: Notice d8, Repair d8 +2, Knowledge(Electronics) d6, Piloting d10+2, Driving d6+2, Fighting d8, Shooting d12+2
Equipment of Note:
Triax T-13 Field Mechanic(Modified):+9 Armor and +2 Toughness, Full Environmental; Comms (10 miles), Loudspeakers, laser distancer, night vision mode,Laser Torch (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage), Laser Finger (Str+d4 in melee reach 1 Strength d6 arm, +2 Repair checks)
Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+1, RoF 1, AP 4, 24 Shots, Semi-Auto)

NG-V61 Gunwolf(Sasha): Size 6, Crew 2 modded for tail copilot, Strength d12+6, Toughness 35 (17), Pace 10
Notes: M.D.C. Armor
Weapon Systems:
  • 2 × Dual-linked Medium RailGuns (right forearm)|(Range 100/200/400, +1 to hit, Damage 3d10+6, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium RailGun (chest) | (Range 100/200/400, Damage 3d10+4, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium Ion Cannon (left forearm) | (Range 40/80/160, Damage 4d8, RoF 1, AP 4, Mega Damage, MBT)
  • 2 × Mini-Missile Launchers (chest) | (Range 100/200/400, Damage 5d6, RoF 1, AP 6, 12 Shots, Mega Damage, SBT)
  • 2 × Dual-Linked Light Laser (eyes) | (Range 150/300/600, +1 to hit, Damage 2d10+2, RoF 1, AP 5, Mega Damage)
  • Heavy Flamethrower (jaws). A heavy chemical flamethrower, the damage ignores all but Full Environment Protection armor (Range Cone, Damage 2d10+2, RoF 1, Mega Damage)
  • Assault Jaws/Claws/Rail gun spikes. The Gunwolf has a number of close combat weapons built-in (Damage d12+d8+6, AP 2, Mega Damage)
  • Wolf’s Howl Transmitter Array. As an action, the pilot activates this system, affecting all targets within a Large Burst Template centered on the Gunwolf (the Gunwolf itself is immune). Victims must make a Smarts roll at −2 or be Shaken (−4 if the target has some kind of enhanced hearing, GM’s call).
Ammo:
    59 mini-missiles
    450 railgun rounds
    80 shots for Flamethrower

Credits: 7,790

Wounds: 0/4 | Fatigue: 0/2 | Action Cards: Peace, Spill the Beans, Renown
Bennies: 2/3

Currently playing in: 7th Set Joker's Jokers


Wed Jul 12, 2017 8:48 am
Profile
Bronze Patron
Bronze Patron

Joined: Thu Jan 19, 2017 9:13 am
Posts: 1072
Location: GM: (Dan)
Reply with quote
Zakkael wrote:
Hey Roath, who do you have to kill to get a hold of a flaming sword like that? Pretty sure there was one of those left at the garden of Eden, but that was before Zakkael's time.


Kill your wallet. Be a Patron. See here.

Signature Item.

You create your own item. I tried to do something "simple" and not too over the top. You can see other examples here.

Short story: Support Savage Rifts and get a few perks.

_________________


Wed Jul 12, 2017 9:04 am
Profile WWW
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
The inner power gamer always wants to go Battle Furry Blade!

But the voice of flavor and style in me choose a simple bracers of deflection option.
I am going to full on tank for my Hatchling as it seems everyone always goes master of magic and I want a different flavor.

If only Lightning was an option as opposed to fire, that would have been even better.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Wed Jul 12, 2017 9:09 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Kidemónas wrote:
While that would be awesome unfortunately you cannot cast Quickness on Robots, only on personal and power armor.

As a note my brother wanted to use Double Tap with his Glitterboy in a con game with Sean Patrick Fannon, he kind of laughed in his over the top way and said "NO, you cannot double tap with a BOOM GUN". So I was all cool with that as the Line Walker I decided to put that to the test and cast Quickness on the Glitterboy. He was suddenly able to shoot twice with the boom gun!
SPF just started laughing as he got on Facebook and posted what was going on in a video log, all the while my brother is in the background rolling damage for the FIRST HIT and the dice ace in the end he up doing something like 100 damage AP 25! Then he wants to roll for his second shot. But SPF reminded us each turn is resolved one at a time, the not so big bad Neuron beast spends 7 bennies and still dies. (I had already Lowered His Vigor and Smarts to d4, so his spells were collapsed from a previous assault by the Cyber-knight.)

SPF let all of us do awesome stuff, I was using my line walker as a living buff bot, the Juicer was taking out brodkil like they were tin cans on a fence in a gallery and the Crazy was dancing around like it was a summer ball.
Sadly
We found out later that it was not rules legal per Clint as quickness does not allow you to exceed the rate of fire limitations of weapons.
But the first shot still would have happened, and it was really awesome at the time.


Party pooper!
The gunwolf has a whole variety of weapons, though, including close combat weapons. Quickness on SnackHappy would still let him use other weapons not fired in the first turn, and/or close combat attacks with the gunwolf, right?

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Wed Jul 12, 2017 9:14 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Lars wrote:
Kill your wallet. Be a Patron. See here.

Signature Item.

You create your own item. I tried to do something "simple" and not too over the top. You can see other examples here.

Short story: Support Savage Rifts and get a few perks.


Actually already did, which is why Zakkael is here. Pledged so I could get another character slot. Just discovered the patron weapon last night, as Freemage can attest. Now I'm blowing him up for patron item building. Poor dude.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Wed Jul 12, 2017 9:15 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Kidemónas wrote:
The inner power gamer always wants to go Battle Furry Blade!

But the voice of flavor and style in me choose a simple bracers of deflection option.
I am going to full on tank for my Hatchling as it seems everyone always goes master of magic and I want a different flavor.

If only Lightning was an option as opposed to fire, that would have been even better.


Lightning, you say? Oh, Freemage!
:lol:

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Wed Jul 12, 2017 9:16 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Zakkael wrote:
Kidemónas wrote:
While that would be awesome unfortunately you cannot cast Quickness on Robots, only on personal and power armor.

As a note my brother wanted to use Double Tap with his Glitterboy in a con game with Sean Patrick Fannon, he kind of laughed in his over the top way and said "NO, you cannot double tap with a BOOM GUN". So I was all cool with that as the Line Walker I decided to put that to the test and cast Quickness on the Glitterboy. He was suddenly able to shoot twice with the boom gun!
SPF just started laughing as he got on Facebook and posted what was going on in a video log, all the while my brother is in the background rolling damage for the FIRST HIT and the dice ace in the end he up doing something like 100 damage AP 25! Then he wants to roll for his second shot. But SPF reminded us each turn is resolved one at a time, the not so big bad Neuron beast spends 7 bennies and still dies. (I had already Lowered His Vigor and Smarts to d4, so his spells were collapsed from a previous assault by the Cyber-knight.)

SPF let all of us do awesome stuff, I was using my line walker as a living buff bot, the Juicer was taking out brodkil like they were tin cans on a fence in a gallery and the Crazy was dancing around like it was a summer ball.
Sadly
We found out later that it was not rules legal per Clint as quickness does not allow you to exceed the rate of fire limitations of weapons.
But the first shot still would have happened, and it was really awesome at the time.


Party pooper!
The gunwolf has a whole variety of weapons, though, including close combat weapons. Quickness on SnackHappy would still let him use other weapons not fired in the first turn, and/or close combat attacks with the gunwolf, right?


Yes indeed, it would let him make for actions!

Melee attack
Weapon attack!
Different Weapon Attack!!
Different Weapon Attack!!!

His edges already let him make the piloting roll without penalty.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Wed Jul 12, 2017 9:26 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Lightning as a Trapping is totally legit, actually, yes. You'd pick one of the Electrical Trapping effects. It's got some good ones--Spasms and Armor Piercing are cool, and Conduction is typically fine against most folks in body armor.

On a Vibro-Sword, Conduction would make it a Str + d8 weapon, except against folks with lots of metal, or standing in water--then it's Str + 2d8.

Armor Piercing raises the activation cost of the weapon by 1, but gives it an additional AP 2.

On a Raise on your Fighting roll, a Spasms-blade would force the target to make a Vigor check or be at -2 Parry until their next action.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Wed Jul 12, 2017 10:23 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Freemage wrote:
Lightning as a Trapping is totally legit, actually, yes. You'd pick one of the Electrical Trapping effects. It's got some good ones--Spasms and Armor Piercing are cool, and Conduction is typically fine against most folks in body armor.

On a Vibro-Sword, Conduction would make it a Str + d8 weapon, except against folks with lots of metal, or standing in water--then it's Str + 2d8.

Armor Piercing raises the activation cost of the weapon by 1, but gives it an additional AP 2.

On a Raise on your Fighting roll, a Spasms-blade would force the target to make a Vigor check or be at -2 Parry until their next action.

Oh, I was referring to Kidemònas being a Brass Dragon with Lightning instead of the SW default of every hatchling is a Flame Wing.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Wed Jul 12, 2017 10:49 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Kidemónas wrote:
Oh, I was referring to Kidemònas being a Brass Dragon with Lightning instead of the SW default of every hatchling is a Flame Wing.


Saw awhile back on the facebook boards, someone put together a conversion for several breeds of dragons with the FW as the basis. I'm not the type to steal somebody else's work and pass it off as my own, but I'm surprised no conversions have been proposed here. Swapping elements seems like it would be one of the easier tasks to do.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Wed Jul 12, 2017 5:17 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Just to be clear: You guys have as long as you want to discuss strategy before arriving at Little Pocahontas. Just give me a general heads-up when you're ready to arrive. It will be shortly after dusk, unless someone developed the ability to use Ley Line gates or similar long-range teleportation in the interim.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Thu Jul 13, 2017 9:04 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sat Jun 11, 2016 3:30 pm
Posts: 1363
Reply with quote
Okay,

I think we like the stealth option. Infiltrate and sabotage.

We'll probably need to scout it out first. I thought I saw we would go in under the guise of traders...do we have anything to trade?

Herra

_________________
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!


Thu Jul 13, 2017 11:20 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
We can trade SnackHappy's munchie stash. You know he's holding out.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Thu Jul 13, 2017 11:58 am
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
That assumes Herra hasn't stolen it for her own stash.... :lol:

More seriously, you guys pretty much have the MREs (which, BTW, have a Coalition stamp on them). You could sell the small arms, but that MIGHT possibly have consequences later on.....

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Thu Jul 13, 2017 12:59 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Fri May 12, 2017 7:13 pm
Posts: 121
Reply with quote
We don't actually need to sell anything, just look like we have stuff to sell.

I forgot we had supplies for defence of the village later. They should be enough of a smoke screen.

Herra

_________________
Character Information
Herra, Psychic Warrior
30/30 I.S.P.
1/3 Bennies
Edit Signature


Thu Jul 13, 2017 1:28 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
I cannot believe I just caught on that VV is Herra. This whole time I thought that Herra was just some guys named John.
:lol:

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Thu Jul 13, 2017 1:48 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Sat Jun 11, 2016 3:30 pm
Posts: 1363
Reply with quote
Well,

I am some guy named John. So, not wrong.

VV

PS Changed poster above, as I usually try to do

_________________
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!


Thu Jul 13, 2017 3:13 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Well hello some guy John, I am some guy Rob.

:D

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Thu Jul 13, 2017 3:27 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
We've actually got a couple GMs in here. VV is Herra, and Lars is Roath.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Thu Jul 13, 2017 4:03 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
I do not think I have interacted with Lars before.

But I have interacted a lot with VV.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Thu Jul 13, 2017 4:07 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Lars is responsible for a ton of the open-RP areas, outskirts, spider's pub, etc. Dude puts in work.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Thu Jul 13, 2017 4:11 pm
Profile
Bronze Patron
Bronze Patron
User avatar

Joined: Thu May 11, 2017 7:09 am
Posts: 1211
Reply with quote
Actually, Herra did okay with the Big Boy. You forgot the +1 Handling mod. Call it a rough start, but she ultimately gets it moving.

_________________
GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Thu Jul 13, 2017 6:48 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
Going to watch a movie but I will have a post up today. Echo will turn into an owl and Scout ahead.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Fri Jul 14, 2017 9:55 am
Profile
Silver Patron
Silver Patron
User avatar

Joined: Fri Jun 09, 2017 11:25 pm
Posts: 186
Location: Castle Refuge
Reply with quote
Between the four of us so far, an invisible ant isn't likely to twitch an antenna without our knowing. +9 to notice? That's ridiculous.

_________________
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
    Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature


Fri Jul 14, 2017 9:48 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
She is paper in combat.

But out of combat she is awesome. Like a Bard in D&D or something.

Her Persuasion and Streetwise are also always either a raise or a critical failure.

But in combat she will be paste

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Fri Jul 14, 2017 10:17 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 2072
Location: Black Company
Reply with quote
@Scyleia
I would not lose sleep over watching the wrong thread.

I post on the wrong thread and as the wrong person all the time.

Nobody has banned me yet.

(But there have been discussions)

_________________
Shaping Worlds Together
The 99's Game Master Bennies 10
    +8 Players
    +2 Sidekicks

Nash bennies 3
    None Spent

12 bennies 3
    None Spent

13 bennies 3
    None Spent


Jane Toppan bennies 1
    -1 to extra Effort on Ace of Spades versus interrupt


Shaintar Game Master Bennies 8
    +8 Players


Nightbane Game Master Bennies 6
    +6 Players


Sat Jul 15, 2017 4:42 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 184 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group Color scheme created with Colorize It.
Designed by ST Software.