OOC Discussion
Re: OOC Discussion
You need to break up the dice rolls--one roll per tag, I think.
- Ndreare
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Re: OOC Discussion
Out of character I totally think killing them is better.
Very rarely do dead people come back to trouble you. (Stupid Necromancers)
Very rarely do dead people come back to trouble you. (Stupid Necromancers)
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Roath concentrates on not thinking: In my day....you whipper snappers....never leave a bad guy ungutted....I am not sure how to be "not in command"....Oh yeah, we are the goooood guys....damn it.Echo wrote:Out of character I totally think killing them is better.
Very rarely do dead people come back to trouble you. (Stupid Necromancers)
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Re: OOC Discussion
I am not afraid do light up the night. Should the occasion arise. I do not think Jacob would be a slouch out of his Gunwolf either.
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- Artemeisia
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Re: OOC Discussion
Jimminy Christmas! I don't check the board for a couple nights and the mission is about done!
Artemeisia Harpe Discipula
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Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol
"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury
Edit Signature
Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol
"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury
Re: OOC Discussion
Nah, they just got all the intel that was available from scouting super-fast, I wasn't expecting two people to be able to get into town unseen, essentially, and then both of them to get Raises on their Notice rolls. And Snackhappy got a raise on his scanner roll, pinpointing the other Robot Armor's location, to-boot.Artemeisia wrote:Jimminy Christmas! I don't check the board for a couple nights and the mission is about done!
There's still plenty of actual work to be done here.
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Re: OOC Discussion
Ha, single raises are for amatures. I prefer to get 3 to 5 most of the time.Freemage wrote:Nah, they just got all the intel that was available from scouting super-fast, I wasn't expecting two people to be able to get into town unseen, essentially, and then both of them to get Raises on their Notice rolls. And Snackhappy got a raise on his scanner roll, pinpointing the other Robot Armor's location, to-boot.Artemeisia wrote:Jimminy Christmas! I don't check the board for a couple nights and the mission is about done!
There's still plenty of actual work to be done here.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Just so long as I understand the overall intent...
Plan thus far:
Echo imitates the boss, 'releases' the lone, bored guard from duty. Roath would be there, invisible, to step in if things go awry. If the guard buys it, then as he heads off to the revelry, Roath would tail him. Someplace between there and the revelry, Zakkael would appear and attempt to get the guard to 'see the light'. Again, Roath would step in if needed.
Meanwhile, at the unguarded warehouse, the rest of the group goes in to bust up the gang's rides. The current uncertainty is what to have SnackHappy do while the rest of them are on their assignments--he could get out of Sasha and come with into town to help trash the vehicles, or he could hang back just outside of town, to come in if need be.
Note that this still leaves the issue of how to deal with the Robot Armor.
Oh, one other thing--there weren't any personal radios easily available for snatching as an owl, Echo--they usually just use the comms on the bikes/saddles (if riding robot horses). The only one with a personal unit is the commander, and I don't know if Echo wants to get that close to Hellfire at this point in things.
Plan thus far:
Echo imitates the boss, 'releases' the lone, bored guard from duty. Roath would be there, invisible, to step in if things go awry. If the guard buys it, then as he heads off to the revelry, Roath would tail him. Someplace between there and the revelry, Zakkael would appear and attempt to get the guard to 'see the light'. Again, Roath would step in if needed.
Meanwhile, at the unguarded warehouse, the rest of the group goes in to bust up the gang's rides. The current uncertainty is what to have SnackHappy do while the rest of them are on their assignments--he could get out of Sasha and come with into town to help trash the vehicles, or he could hang back just outside of town, to come in if need be.
Note that this still leaves the issue of how to deal with the Robot Armor.
Oh, one other thing--there weren't any personal radios easily available for snatching as an owl, Echo--they usually just use the comms on the bikes/saddles (if riding robot horses). The only one with a personal unit is the commander, and I don't know if Echo wants to get that close to Hellfire at this point in things.
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Re: OOC Discussion
Freemage wrote:Just so long as I understand the overall intent...
Plan thus far:
Echo imitates the boss, 'releases' the lone, bored guard from duty. Roath would be there, invisible, to step in if things go awry. If the guard buys it, then as he heads off to the revelry, Roath would tail him. Someplace between there and the revelry, Zakkael would appear and attempt to get the guard to 'see the light'. Again, Roath would step in if needed.
Meanwhile, at the unguarded warehouse, the rest of the group goes in to bust up the gang's rides. The current uncertainty is what to have SnackHappy do while the rest of them are on their assignments--he could get out of Sasha and come with into town to help trash the vehicles, or he could hang back just outside of town, to come in if need be.
Note that this still leaves the issue of how to deal with the Robot Armor.
Oh, one other thing--there weren't any personal radios easily available for snatching as an owl, Echo--they usually just use the comms on the bikes/saddles (if riding robot horses). The only one with a personal unit is the commander, and I don't know if Echo wants to get that close to Hellfire at this point in things.
This is the plan as I understand it also. But...
From a meta point of view, while not expressed in character yet. I was thinking if Echo saw an appropriately subtle ride or other equipment she was going to ask to keep it, also if she sees anything nice in the armory, such as some armor or a rifle. (It would be nice to get her toughness a little higher than 4.)
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
No 'armory' as such--they keep their weapons on them. Theoretically, a hoverbike or a robot horse (or even a few) could be stolen (stealing the latter is a bit more difficult than the former, since they would need to be re-programmed to recognize their new 'owner').
Hoverbikes require Piloting to use; Robot Horses require Riding. Of course, Echo's got Gifted, so she can 'fake it' pretty easily either way.
Hoverbikes require Piloting to use; Robot Horses require Riding. Of course, Echo's got Gifted, so she can 'fake it' pretty easily either way.
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Re: OOC Discussion
Echo impersonating the boss is a good plan. My thought was to just Puppet the guard and get to let us in and show us around.
Either option works for me.
Herra
Either option works for me.
Herra
Character Information
Re: OOC Discussion
Impersonate seems fun. Let's see how that goes. It could lead to more fun later lol
Roath will be willing to use his Shadow Cloak and go invisible and tail the guard. If necessary Roath will silence the guard.
Roath will be willing to use his Shadow Cloak and go invisible and tail the guard. If necessary Roath will silence the guard.
Re: OOC Discussion
Echo impersonating the boss is probably maximum gain for minimal fuss. I'd definitely love to convert this guy though.
Herra's mind control is actually a good idea too. He can help us tear the vehicles apart/repossess them.
Zakkael's involvement is actually the weakest plan, it seems. Nice to have so many options without an instant bloodbath.
Herra's mind control is actually a good idea too. He can help us tear the vehicles apart/repossess them.
Zakkael's involvement is actually the weakest plan, it seems. Nice to have so many options without an instant bloodbath.
Zakkael
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Re: OOC Discussion
Wow, our rolls on this second phase of the operation are terrible. Echo had to spend a bennie and now Scyleia is likely going to have to spend one. Roath's roll was mediocre (luckily True Invisibility does not really care about mediocrity).
I hope this is just the dice roller server getting them out of the way so we can roll better later.
I hope this is just the dice roller server getting them out of the way so we can roll better later.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Roath is 80 years old, give him a chance to warm up..err...nah, mediocre is all he has left. lol
Just pray his old bones last the night....he might catch a cold walking around in the dark playing warrior.
Just pray his old bones last the night....he might catch a cold walking around in the dark playing warrior.
OOC Comments
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Re: OOC Discussion
Looks like I posted Echo's actions prior to us being ready to actually take action.
I guess we can assume that is on hold. I will post as if it had not happened yet.
Freemage, can you delete that post? I cannot because it has rolls in it and people have posted after it.
I guess we can assume that is on hold. I will post as if it had not happened yet.
Freemage, can you delete that post? I cannot because it has rolls in it and people have posted after it.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
Specifically this is the post I would like deleted as I do not know if it will happen or not.Kidemónas wrote:Looks like I posted Echo's actions prior to us being ready to actually take action.
I guess we can assume that is on hold. I will post as if it had not happened yet.
Freemage, can you delete that post? I cannot because it has rolls in it and people have posted after it.
Echo wrote:Artemeisia wrote: "If we are capable of achieving the objective without taking lives, that is preferable in some ways," she agrees, but it's clear she is spoiling for a fight. "We should proceed with that plan. If the layout makes it possible, the rest of us should remain in close proximity if the subtle route goes awry. As long as the efforts are not at cross-purposes, Echo and Zakkael should proceed simultaneously. Roathe, as you have indicated, you can become truly invisible, so, using that, support Zakkael. His plan depends on his force of personality." Switching to Echo, she says, "What support would be most advantageous to your proposal?"Notice 6 Persuasion 11 and Spirit 5Having received the confirmation order from Artemeisia Echo heads out.
The seasoned commander having enjoyed a little alcohol to help relax now and then. But this time he was thinking perhaps he should let someone else have some fun. His voice only a little loose from his evenings drinking, but lacking the the solid slur of someone who is actually drunk he looks to the club member he left on guard earlier. “Hey, I’ll take this post. No need for you to stay here all night and not get a chance to enjoy yourself some before we start the job. You will be busy enough soon.
“Go ahead and take off, go find a partner to have some drinks with and perhaps a little time in a bedroom. I will take over here, you have six hours to enjoy yourself.” Seeing the uncertain look on the guards the commander would brook no arguments, his face getting a little stern, while still maintaining the jovial nature of his friendly respect with his soldiers he says. “That's an order. Go have some fun soldier.”
Seeing his man head off to enjoy himself the commander relaxes and takes over the guard position, looking over he sees his special assignment men coming to perform the vehicle maintenance he had requested. This should be an easy night with no actions planned until tomorrow he doubted there would be any trouble tonight.
Once his allies show up, Echo shapes a duplicate of himself to stand 'guard' while he heads in with the others to get started on the evenings maintenance plans.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
I will delete it if the plan changes, otherwise I will let it stand
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Re: OOC Discussion
Cool thank you.Freemage wrote:I will delete it if the plan changes, otherwise I will let it stand
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
So are we locked without direction or are we going to move forward with at least one of the two plans presented?
1: Sneak in and destroy/steal everything we can.
2: Direct approach, kill who we can now and destroy or steal what we can.
In either case when we destroy vehicles, we should take the same part from as many as possible to prevent timely repairs.
Imagine going to a mall land stalling every distributor cap out of a thousand vehicles. You would cause a local catastrophe as the local supply gotta dry and they have to order from remote cities.
Well in Rifts, I am sure they do not have the modern abundance of auto parts stores. It could take months to replace the parts we steal if they are the same.
1: Sneak in and destroy/steal everything we can.
2: Direct approach, kill who we can now and destroy or steal what we can.
In either case when we destroy vehicles, we should take the same part from as many as possible to prevent timely repairs.
Imagine going to a mall land stalling every distributor cap out of a thousand vehicles. You would cause a local catastrophe as the local supply gotta dry and they have to order from remote cities.
Well in Rifts, I am sure they do not have the modern abundance of auto parts stores. It could take months to replace the parts we steal if they are the same.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
My vote is option 1. Stealing robot armor with this group should be a breeze. Echo is already in the stable. Herra and Scyleia should be able to handle the Hunter pilot with no problem.
Stealing/cutting the same part is an excellent idea. SnackHappy should be able to point us to something relatively universally found on each of their rides. Short of that, randomly jamming vibroblades into the engine compartment can't be good for an engine of any kind.
Stealing/cutting the same part is an excellent idea. SnackHappy should be able to point us to something relatively universally found on each of their rides. Short of that, randomly jamming vibroblades into the engine compartment can't be good for an engine of any kind.
Zakkael
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Re: OOC Discussion
Yes,
I think #1 is the best. We're not killers. Thieves and saboteurs but not killers.
Herra
I think #1 is the best. We're not killers. Thieves and saboteurs but not killers.
Herra
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Re: OOC Discussion
My vote as well.
So 3 in favor of stealth first.
So 3 in favor of stealth first.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Saboteurs? Probably. Thieves? I call it a righteous repossession of the tools of the enemy in furtherance of a noble cause. Totally justified.
Zakkael
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Re: OOC Discussion
Totally cool with me. What kind of roll do we need for directing you guys to a specific part?
Character Summary
Re: OOC Discussion
I think the direction is covered. Obviously, we don't want to be insubordinate, so once Artemeisia gives us the go ahead, Echo has already taken care of the stable guard. Scyleia is in the middle of handling the robot pilot. Roath is escorting the stable guard to his revelry, and maybe Herra can run backup with Scyleia. SnackHappy on overwatch and comms directing the sabotage crew, Artemeisia and Hassun have their pick of spots, but could probably be very well used in the stable handling the cycles and horses. I'm disposable, though I figured Echo could use company and armor, if needed. I can also throw down a barrier to prevent the stable guard from getting access to the building when we're in it.
Zakkael
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Re: OOC Discussion
So that looks like 5 in favor.
Freemage says I can use the same rolls I already made. So I will repost from work.
Freemage says I can use the same rolls I already made. So I will repost from work.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
I think it has been long enough without a response from Justin we can just go with the plan.
Too long on delayed posting men's the game slows down, which means less EP/XP.
Too long on delayed posting men's the game slows down, which means less EP/XP.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
I (Roath, Dan, Lars, whoever I am) am not going to decide in character. Roath is making a point of following, not leading. So, I go with whatever.
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Re: OOC Discussion
Quick question,
Is Snack Happy with us for the vehicle sabotage? He's pretty much the only one with the skills needed. Otherwise I'll just be cutting stuff randomly with my psi blade.
Herra
Is Snack Happy with us for the vehicle sabotage? He's pretty much the only one with the skills needed. Otherwise I'll just be cutting stuff randomly with my psi blade.
Herra
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Re: OOC Discussion
He may be the right person to help with the other robot?
Snackhappy what do you want?
Snackhappy what do you want?
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"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
Echo naturally breaks things in without intending to because she is always trying to understand it.
Would this still provide a -2 to her repair rolls or would it effectively be a wash as her intent is to break stuff anyways?
PS: She has the all thumbs minor hindrance.
Would this still provide a -2 to her repair rolls or would it effectively be a wash as her intent is to break stuff anyways?
PS: She has the all thumbs minor hindrance.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
Yes I am with as far as disabling the vehicles?
Do we want me to direct you guys via radio from my gunwolf or jump down and go with you to repair?
Do we want me to direct you guys via radio from my gunwolf or jump down and go with you to repair?
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Re: OOC Discussion
I think SnackHappy on the radio would be less happy.
Not as much opportunity to interact and make rolls?
Not as much opportunity to interact and make rolls?
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Rules Replies:
Echo can roll without All Thumbs penalty, but she can only get the simple success (break them all), not either the theft or the subtle "disable so they break down outside of town".
SnackHappy can provide assistance over the radio, but that only counts for a co-operative roll--so every success or raise he rolls would be a +1 to the rolls made by whoever is taking the lead on-site.
Echo can roll without All Thumbs penalty, but she can only get the simple success (break them all), not either the theft or the subtle "disable so they break down outside of town".
SnackHappy can provide assistance over the radio, but that only counts for a co-operative roll--so every success or raise he rolls would be a +1 to the rolls made by whoever is taking the lead on-site.
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Re: OOC Discussion
Hmm,
Sounds like we need Happy for the sabotage. All we need to commandeer the robot vehicle is someone with pilot. Can a team of Artemeisia, Scyleia, and Herra capture the robot?
Herra should be able to get the pilot to enter any required pass codes etc and Artemeisia can pilot it. Taking off with that thing will help us defend the mining camp later. Even if we don't steal it we can use the pilot to help us destroy/disable it.
Herra
Sounds like we need Happy for the sabotage. All we need to commandeer the robot vehicle is someone with pilot. Can a team of Artemeisia, Scyleia, and Herra capture the robot?
Herra should be able to get the pilot to enter any required pass codes etc and Artemeisia can pilot it. Taking off with that thing will help us defend the mining camp later. Even if we don't steal it we can use the pilot to help us destroy/disable it.
Herra
Character Information
Re: OOC Discussion
I think this is the best plan. Happy running sabotage. If we need people to guard the gunwolf while Happy does his thing, Zakkael and Hassun can hang back and guard, unless Hassun has something else he'd like to do.Herra wrote:Hmm,
Sounds like we need Happy for the sabotage. All we need to commandeer the robot vehicle is someone with pilot. Can a team of Artemeisia, Scyleia, and Herra capture the robot?
Herra should be able to get the pilot to enter any required pass codes etc and Artemeisia can pilot it. Taking off with that thing will help us defend the mining camp later. Even if we don't steal it we can use the pilot to help us destroy/disable it.
Herra
Zakkael
Re: OOC Discussion
So, currently:
Following Guard: Zakkael, Roath
At Warehouse: Echo, SnackHappy
Robot Armor: Scyleia, Herra
We still need confirmed locations for Artemeisia and Hassun; current proposal is for Hassun to hang back and guard the GunWolf and Arte to join Scyleia. If those three players can confirm/correct their intentions, we can advance through the next stage of things.
(Edited to account for Herra's post.)
Following Guard: Zakkael, Roath
At Warehouse: Echo, SnackHappy
Robot Armor: Scyleia, Herra
We still need confirmed locations for Artemeisia and Hassun; current proposal is for Hassun to hang back and guard the GunWolf and Arte to join Scyleia. If those three players can confirm/correct their intentions, we can advance through the next stage of things.
(Edited to account for Herra's post.)
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Re: OOC Discussion
Hello,
I am willing to be with the robot take down team. Was just wanting to hear from our fearless leader first.
Herra
I am willing to be with the robot take down team. Was just wanting to hear from our fearless leader first.
Herra
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Re: OOC Discussion
Awesome! Now this is how it is done.
I was thinking Kidemonas would do the same thing for when he fights the Robot in our other game. But with only d6 Psionics I doubt he will be as successful as Herra. Once less major bad guy to fight is always good.
Subject: First! - Little Pocahontas
I was thinking Kidemonas would do the same thing for when he fights the Robot in our other game. But with only d6 Psionics I doubt he will be as successful as Herra. Once less major bad guy to fight is always good.
Subject: First! - Little Pocahontas
Herra wrote:Notice 4Sneaking up alongside Scyleia, Herra watches as she attempts to use her abilities sight unseen. A very difficult task indeed. Not one to show someone up unnecessarily, Herra hesitates before attempting her own action. Stirring up her mental reserves she attempts to take control of the pilot's mind, first using her mind's eye to find his location and then take control of his actions.
If successful she will have the pilot unlock the vehicle, set all pass codes and authorizations to "Legion", and make him exit the vehicle and submit to Artemesia and Scyleia.
"Pilot, please set all your pass codes and authorizations for the vehicle to "legion", unlock the doors and come out here. Do as my two friends instruct and allow them to restrain you."
Rolls Stealth-12 Clairvoyance-4 Puppet-9
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Yup. Ol man Roath is with the guard that was relieved to make sure he doesn't double back or something.
Re: OOC Discussion
I'll be doubling back to set up patrol over the stable/garage, unless anyone else has other ideas. I'm sure the guard is quite secure in Roath's hands.
Zakkael
Re: OOC Discussion
Has anyone heard from Hassun's player? It's been over a week, and I would like to keep moving forward.
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Re: OOC Discussion
Oh,
I thought he was active in the Hangout. so, he must be around. Maybe a PM poke is in order?
Herra
I thought he was active in the Hangout. so, he must be around. Maybe a PM poke is in order?
Herra
Character Information
Re: OOC Discussion
Tried that yesterday...
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Re: OOC Discussion
No, and I think that is his/her only character. Honestly I did not notice as I was waiting for a response from Artemeisia I was not paying as much attention to others posting/not posting.
She also has not posted in a week. The player also GM' as Hobo Joe, so we can find out if he is busy or away from computers it would help.
My guess is he logs in primarily as Hobo Joe and does not catch notifications for this game.
I get a little frustrated when I try to interact in character and receive no response after a few days it feels like being ignored IRL.
Hassun = Last post ~ Jul 16, 2017 2:48 pm (10 days), but he may be waiting as he was last active Jul 24, 2017 8:38 pm.
Artemeisia = Last post ~ Jul 18, 2017 11:47 pm (8 days), also last active Jul 23, 2017 3:43 pm
She also has not posted in a week. The player also GM' as Hobo Joe, so we can find out if he is busy or away from computers it would help.
My guess is he logs in primarily as Hobo Joe and does not catch notifications for this game.
I get a little frustrated when I try to interact in character and receive no response after a few days it feels like being ignored IRL.
Hassun = Last post ~ Jul 16, 2017 2:48 pm (10 days), but he may be waiting as he was last active Jul 24, 2017 8:38 pm.
Artemeisia = Last post ~ Jul 18, 2017 11:47 pm (8 days), also last active Jul 23, 2017 3:43 pm
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Certainly don't want to throw anyone under the bus, but I second Rob. It's one thing to run in a group with the strong, silent type character, but 10 days of inactivity slows the already slow pace of PBP, and also runs afoul of site posting standards. (1 post per week from everyone minimum, per VV: http://www.savagerifts.com/viewtopic.php?f=8&t=5) If half the group is at a con and can't make regular posts, cool. Dangling on one character isn't fun.
Zakkael
Re: OOC Discussion
Roath, benny for extra effort gets you a success on the boost strength roll, instead of a full reroll. Unless you were trying to knock it out of the park.
Zakkael
Re: OOC Discussion
Yeah. I was trying to get the STR way up. Fail. Oh well. Next time.
Also. Freemage:
Oh, as a bonus--if he rolls a success on Knowledge: Arcane, he'll get some insight into what he saw there.
Knowledge (Arcana) d8 ... 1d8 (4) [Make removable] wild die roll 1d6 (2) [Make removable] Kn: ARCANE 4
If you told me anything I missed it. Sorry.
Also. Freemage:
Oh, as a bonus--if he rolls a success on Knowledge: Arcane, he'll get some insight into what he saw there.
Knowledge (Arcana) d8 ... 1d8 (4) [Make removable] wild die roll 1d6 (2) [Make removable] Kn: ARCANE 4
If you told me anything I missed it. Sorry.
Re: OOC Discussion
Yes--he identified the leader as a Psychic--he was watching telepathic communication, which is why the guy on the street just stood there. He was getting interrogated/reprimanded in his brain, while the boss was also getting his nearest troops together. So this guy probably has some other abilities he can pull out of his hat.Roath wrote:Yeah. I was trying to get the STR way up. Fail. Oh well. Next time.
Also. Freemage:
Oh, as a bonus--if he rolls a success on Knowledge: Arcane, he'll get some insight into what he saw there.
Knowledge (Arcana) d8 ... 1d8 (4) [Make removable] wild die roll 1d6 (2) [Make removable] Kn: ARCANE 4
If you told me anything I missed it. Sorry.
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Re: OOC Discussion
Now this is great 4 is actually a number it is possible to beat.
Subject: Pocahontas: Mean Streets
Subject: Pocahontas: Mean Streets
Freemage wrote:OOC Comments
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"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
Hello,
Is it possible to use Puppet/Mind Control to ask the prisoner to share information with us...I know Mind Reading would work but if you are int control of someone do they also have to answer you truthfully?
Herra
Is it possible to use Puppet/Mind Control to ask the prisoner to share information with us...I know Mind Reading would work but if you are int control of someone do they also have to answer you truthfully?
Herra
Character Information
Re: OOC Discussion
Hm...
I see she's got hypnotic suggestion trapping. That'll make it possible (if it was some sort of bio-control, then I'd say no, outright).
I'm going to rule it like this: He can't lie, but he can mislead.
Make two rolls: Psionics and Smarts. First is to control him; second is to get around his own efforts at misleading without outright lying to her.
I see she's got hypnotic suggestion trapping. That'll make it possible (if it was some sort of bio-control, then I'd say no, outright).
I'm going to rule it like this: He can't lie, but he can mislead.
Make two rolls: Psionics and Smarts. First is to control him; second is to get around his own efforts at misleading without outright lying to her.
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Re: OOC Discussion
Thanks,
Done. Not great but ok.
Having bad luck with my most powerful ability!
Herra
Done. Not great but ok.
Having bad luck with my most powerful ability!
Herra
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Re: OOC Discussion
For clarity the following have posted in the mass battle
Echo = Defensive action -2 to Attacker's Knowledge Battle roll
Herra = Offensive action +2 to Artimesia's Knowledge Battle roll
Zakkael = Defensive action -2 to Attacker's Knowledge Battle roll
The following are still considering
Roath
Hassun
Scyleia
SnackHappy
After all of them, then Artimesia can roll her Knowledge (Battle) currently at: d6+4
d6 Knowledge (Battle)
+1 Artillary
+1 Early Warning
+2 Herra's efforts
+X Roath
+X Hassun
+X Scyleia
+X SnackHappy
This means if everyone post we can get up to a +12! That would allow the battle to go a little faster and potentially save a lot of lives in round two.
Echo = Defensive action -2 to Attacker's Knowledge Battle roll
Herra = Offensive action +2 to Artimesia's Knowledge Battle roll
Zakkael = Defensive action -2 to Attacker's Knowledge Battle roll
The following are still considering
Roath
Hassun
Scyleia
SnackHappy
After all of them, then Artimesia can roll her Knowledge (Battle) currently at: d6+4
d6 Knowledge (Battle)
+1 Artillary
+1 Early Warning
+2 Herra's efforts
+X Roath
+X Hassun
+X Scyleia
+X SnackHappy
This means if everyone post we can get up to a +12! That would allow the battle to go a little faster and potentially save a lot of lives in round two.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Not quite. The 'aid another' bonus is capped at +4 from all helpers (collectively, not individually), which is why I noted that folks may not want to throw down huge efforts (in terrms of bennies/EP for auto-aces).Echo wrote:For clarity the following have posted in the mass battle
Echo = Defensive action -2 to Attacker's Knowledge Battle roll
Herra = Offensive action +2 to Artimesia's Knowledge Battle roll
Zakkael = Defensive action -2 to Attacker's Knowledge Battle roll
The following are still considering
Roath
Hassun
Scyleia
SnackHappy
After all of them, then Artimesia can roll her Knowledge (Battle) currently at: d6+4
d6 Knowledge (Battle)
+1 Artillary
+1 Early Warning
+2 Herra's efforts
+X Roath
+X Hassun
+X Scyleia
+X SnackHappy
This means if everyone post we can get up to a +12! That would allow the battle to go a little faster and potentially save a lot of lives in round two.
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Re: OOC Discussion
If I have it correct we all gained our weekly salary + a combat pay bonus?
What is the combat pay bonus? (I would guess 2,50, but am unsure)
What is the combat pay bonus? (I would guess 2,50, but am unsure)
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
2500RFT wrote:If I have it correct we all gained our weekly salary + a combat pay bonus?
What is the combat pay bonus? (I would guess 2,50, but am unsure)
Zakkael
Re: OOC Discussion
Yup, 2500 credits--that's noted in the post as 'hazard pay', here: http://www.savagerifts.com/viewtopic.ph ... 040#p17199
Also, you can decide to sell, keep or have a TW use the Geode for a conversion--if you keep it, add it to your Gear list, under your current Credits; if you sell it, just take the extra 2500. If you want to use it to have a piece of gear get outfitted with an Upgrade, let me know and we'll see what we're looking at.
Also, you can decide to sell, keep or have a TW use the Geode for a conversion--if you keep it, add it to your Gear list, under your current Credits; if you sell it, just take the extra 2500. If you want to use it to have a piece of gear get outfitted with an Upgrade, let me know and we'll see what we're looking at.
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Re: OOC Discussion
I will have to sell it as she cannot use TW.Freemage wrote:Yup, 2500 credits--that's noted in the post as 'hazard pay', here: http://www.savagerifts.com/viewtopic.ph ... 040#p17199
Also, you can decide to sell, keep or have a TW use the Geode for a conversion--if you keep it, add it to your Gear list, under your current Credits; if you sell it, just take the extra 2500. If you want to use it to have a piece of gear get outfitted with an Upgrade, let me know and we'll see what we're looking at.
So this should put her at 5660 credits.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
That works
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Rob Towell
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Re: OOC Discussion
So poking around on the internet for an awesome image of Echo in her battle form I found this amazing picture of a hippogriff.
Really the perfect image for hunting time.
Really the perfect image for hunting time.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Nice...
Also, a query was asked about the stolen hovercycles. These were basic Speedsters. If someone wants one to take along, you get a choice whether you get a Railgun or a Light Laser as the fixed-mount weapon. They were nuclear models, at least:
Also, a query was asked about the stolen hovercycles. These were basic Speedsters. If someone wants one to take along, you get a choice whether you get a Railgun or a Light Laser as the fixed-mount weapon. They were nuclear models, at least:
Speedster Hovercycle: A fairly common
(and frequently modified) hover vehicle
that handles the tough terrain of crosscountry
travel. The speedster can reach a
maximum altitude of 20 feet. Though it has
some weaponry mounted, the Speedster
is not considered a particularly worthy
combat vehicle. There are still electric
motor versions in use; they have about
800 miles worth of range before they need
a night’s recharge. Designed for a single
driver, the Speedster can accomodate a
passenger though all tasks for the driver
and passenger are at −1. (110,000 credits
for the electric model; 450,000 credits for a
nuclear engine)
Speedster Hovercycle: Size 2, Acc/TS
15/80, Toughness 17 (8), Crew 1
Notes: Exposed Crew, Hover
Weapons:
- Light Laser or Mini Rail Gun (fixed)
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Re: OOC Discussion
Holy smokes.
I did not realize they were that valuable!
Would it be acceptable for Echo to trade her stolen bike for awesome armor & personal equipment? (If it would break the game then she will not)
The remainder of value she would not have need of but the weapon and armor that would be awesome are:
I did not realize they were that valuable!
Would it be acceptable for Echo to trade her stolen bike for awesome armor & personal equipment? (If it would break the game then she will not)
The remainder of value she would not have need of but the weapon and armor that would be awesome are:
- Equivalent of NG-IP7 Ion Pulse Rifle (value 20,000) two extra e-clips
- Equivalent of Triax T-12 Field Medic (value 65,000)
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"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Let me kick off a discussion about exchange rates for salvage with the other GMs and get back to you. I don't want us to have to deal with a dozen different, incompatible economies.
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Re: OOC Discussion
As a note, She also would part with her existing armor and side arms if needed.
PS: Sounds reasonable, and of course I opined in that part.
PS: Sounds reasonable, and of course I opined in that part.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Okay, so, I've pretty much settled on the system for selling salvage, and you guys did have downtime during the break between missions, so anyone who wants to make a single sale (you can do a batch of weapons all at once, for instance, but note how that affects the rolls) may do so. I'm going to rule that none of the stuff you guys retrieved has any sort of market variance at this point:
Selling to Legion (assuming it's something the Legion has use for): 10% of market value. This is a standard finder's fee with the Legion, and should be granted for any gear that arrives in good condition.
Finding your own buyer. Roll Streetwise (remembering to add Charisma). Note that once you roll, you're stuck with the final result--you can't decide to go back to the Legion for the 10% price:
Selling to Legion (assuming it's something the Legion has use for): 10% of market value. This is a standard finder's fee with the Legion, and should be granted for any gear that arrives in good condition.
Finding your own buyer. Roll Streetwise (remembering to add Charisma). Note that once you roll, you're stuck with the final result--you can't decide to go back to the Legion for the 10% price:
- Critical Failure: You get swindled, robbed or possibly run afoul of competitors (read: Black Market)
- Failure: You cannot sell the item this session/Quarter on the open market
- Success: 5% of list price
- Every Raise: +5% of list price; maximum of 25% of list price
- Connections Edge: If the Edge is with an appropriate faction (note that the Black Market is almost always appropriate), gain +4 to the Streetwise roll.
- I Know A Guy Edge: You get +4 to the roll, and the sale price cap rises to 50% of list. This DOES count as your use of the Edge for the session/Quarter.
- Market variance: If demand for the gear is higher than average in comparison to supply, then a +2 bonus is appropriate; if the item is one that has a very limited potential market, or which has already been glutted, -2
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Re: OOC Discussion
So, if Echo wanted to sell Hover Bike, her side arm, and her ride armor she could make a Streetwise roll at d6+4 and if she gets a 12? Then that would let her know if she should get enough for the super awesome armor and gun she wants.
If she failed, she would have the credits rolled which may or may or may not be enough to buy one of the components?
Sounds legit.
If she failed, she would have the credits rolled which may or may or may not be enough to buy one of the components?
Sounds legit.
Roll Based On
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Correct, but if she tries to sell all three at once, it's going to be -2 (I could see a biker wanting to get completely 'outfitted' in that gear, so that's a reasonable 'package', but it's still harder to do all at once). The downtime here is enough for only a single sale attempt.
Or she can just roll for the hoverbike now (without the -2), and see where that gets her. She could always turn the armor or weapon over to the Legion to get the straight 10% if she needs to pad it off a bit.
Or she can just roll for the hoverbike now (without the -2), and see where that gets her. She could always turn the armor or weapon over to the Legion to get the straight 10% if she needs to pad it off a bit.
Re: OOC Discussion
Okay, folks! Hassun and Scyleia's players have confirmed that they're going inactive, so I've gotten two replacements in the group--Growler and Calyx. So your psychic soldier and your fire-tosser have been replaced by a psychic soldier and an electricity-tosser.
Anyway, welcome them both to the group, I'll handle the introductions with an edit to the most recent post (the one set in Dugginsville), and deal with all the backchannel stuff (getting them into the Hangouts and the PM group, for instance) as the day wears on.
Hopefully, we'll get to actual IC action tomorrow. Artemesia, now that you know who your teammates are going to be, go ahead and decide who is on which pig-hunt team.
Anyway, welcome them both to the group, I'll handle the introductions with an edit to the most recent post (the one set in Dugginsville), and deal with all the backchannel stuff (getting them into the Hangouts and the PM group, for instance) as the day wears on.
Hopefully, we'll get to actual IC action tomorrow. Artemesia, now that you know who your teammates are going to be, go ahead and decide who is on which pig-hunt team.
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Re: OOC Discussion
Awesome. Welcome Aboard.
PS: Yep, the Zapper, I could not find him in the Recruitment thread because he was moved here.
PS: Yep, the Zapper, I could not find him in the Recruitment thread because he was moved here.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Hey all! Thanks for having me!
As an upfront FYI, the name Calyx is pronounced "kay-licks", often a girl's name but unisex.
Freemage, should I read the Adventure Forum? Obviously, I have not been up til now and don't know if Calyx should be up to date or not.
As an upfront FYI, the name Calyx is pronounced "kay-licks", often a girl's name but unisex.
Freemage, should I read the Adventure Forum? Obviously, I have not been up til now and don't know if Calyx should be up to date or not.
Calyx Calder
Character Summary
Re: OOC Discussion
Read as much as you like. The events in First! would be public knowledge, and Hell & Gone is the current adventure, so you'll probably be brought up to speed pretty quickly In Character, anyway.
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Re: OOC Discussion
In a situation like this would Artemeisia generally approve of Echo just taking the face role and talking to the people or would she rather do the interactions with the villagers as we make our commitment to help?
I was going to post Echo interacting with them, but she would not do that if it was deemed as inappropriate.
I was going to post Echo interacting with them, but she would not do that if it was deemed as inappropriate.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Hey y’all. Forgive me for retiring Roath. I had to make a choice. I am keeping 2 characters and being a GM (Lars) but I am retiring two characters. Roath is one. This Has been a fun Team. Sorry I had to reduce my playing time. Thank you Freemage and The 7th.
NPC Roath as you wish or have him simply disappear.
NPC Roath as you wish or have him simply disappear.
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Re: OOC Discussion
Bummer Dan,
We will miss you. Can I have your gear?
We will miss you. Can I have your gear?
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"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Healing roll for Fox's Cybernetics implant: [dice]0[/dice]
Re: OOC Discussion
And Kutter has joined the group! I'll be doing a post in-thread on the current adventure to handle his introduction. Good news, Herra! You get to get out from behind the wheel! Good news, everyone else! Herra gets to get out from behind the wheel!
Also, this will be addressing the Pace 10 Gunwolf issue nicely, I think.
Also, this will be addressing the Pace 10 Gunwolf issue nicely, I think.
Re: OOC Discussion
And, lo, Herra did rejoice. Lo, then, too, did the people rejoice, for she was free of the shackles of the wheel of pain.Freemage wrote:And Kutter has joined the group! I'll be doing a post in-thread on the current adventure to handle his introduction. Good news, Herra! You get to get out from behind the wheel! Good news, everyone else! Herra gets to get out from behind the wheel!
Zakkael
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Re: OOC Discussion
Welcome aboard Kutter.
I play Echo, but sometimes post out of character as RFT. If you see a post as RFT it is Echo posting and her absent minded player forgetting to change her ID.
I play Echo, but sometimes post out of character as RFT. If you see a post as RFT it is Echo posting and her absent minded player forgetting to change her ID.
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"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
Welcome Kutter,
Here are the keys to the car. Everyone is safer now that you're driving.
Herra
Here are the keys to the car. Everyone is safer now that you're driving.
Herra
Character Information
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Re: OOC Discussion
We will miss you random critical failure/success with no moderation Herra.Herra wrote:Welcome Kutter,
Here are the keys to the car. Everyone is safer now that you're driving.
Herra
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"Possible and practical are two comrades who rarely see eye to eye."
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"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
@Freemage,
When it is okay I would like to rejoin. My life has stabilized a bit and I can handle one more character. Please let me know when you return to a new point I can join. (Assuming the spot was not filled.)
When it is okay I would like to rejoin. My life has stabilized a bit and I can handle one more character. Please let me know when you return to a new point I can join. (Assuming the spot was not filled.)
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
@RFT Just drop a post in either the current action thread (last leg of Signal Check), or in the Briefing Room thread. You can add any details you like as to what Echo experienced and/or remembers from her time away.
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Re: OOC Discussion
@Freemage could Herra use this ability to free thralls?
As an action, your character can give an ally an immediate attempt to break out of illusion (and deadly illusion) or puppet (and mind control) at +2, and he can do this once per round until they break free. This benefit also aids anyone under the mind walk Mega Power.
Signature
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Re: OOC Discussion
@Freemage,
I would like you to consider a major retrapping of Patron "CAF Elite Corps Load-Bearing Chest Rig". Instead of a chest rig I would like to know if we can trap it as a bag of holding. Mechanically it would be identical but omitting the toughness bonus.
I am sure you can think of arguments in favor and against. So I will not ramble here.
For Roy here is the Patron selections I would like.
Patron Item Choice: Special Request above and Altess Eviscerator
when you decide I will update here: viewtopic.php?f=6&t=2382#p35235
I would like you to consider a major retrapping of Patron "CAF Elite Corps Load-Bearing Chest Rig". Instead of a chest rig I would like to know if we can trap it as a bag of holding. Mechanically it would be identical but omitting the toughness bonus.
I am sure you can think of arguments in favor and against. So I will not ramble here.
For Roy here is the Patron selections I would like.
Patron Item Choice: Special Request above and Altess Eviscerator
when you decide I will update here: viewtopic.php?f=6&t=2382#p35235
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
PS: I have a Signature item slot for Roy, but I will pretend like he has it and is using it in my head, while waiting for SWADE Rifts to come out. I am hoping they have some cool edges in the Arcane book with more options for the easy magic edge and other traits.
Right now he only has easy magic on Detect/Conceal Arcana.
Right now he only has easy magic on Detect/Conceal Arcana.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Hm... The baseline concept seems sound.
The 'attachments' are items (with the same limitation on size) that you can pull out on a draw action.
Any other items stored in the bag (which is capped by your enhanced Load Limit) can be pulled out in 1d6 rounds. So you can stick a laser rifle in there, but it might take a bit to yank it out again.
Three other rulings come to mind:
1: You're responsible for listing the contents--put it behind an OOC tag in your sig, or do like Matthew does and have a boilerplate at the bottom of your posts.
1: It can be sensed by Detect Arcana, and the function can be IDed with EDA.
2: It doesn't actually provide any significant defense against pickpockets; someone who reaches into it to grab something without knowing what's in there will get a d10; on a 1-8, they get one of the attachment items, on a 9 they get some other item that you've stashed in the bag (determined randomly), and on a 10 they get two attachment items (I'd roll 2d8 for that).
The 'attachments' are items (with the same limitation on size) that you can pull out on a draw action.
Any other items stored in the bag (which is capped by your enhanced Load Limit) can be pulled out in 1d6 rounds. So you can stick a laser rifle in there, but it might take a bit to yank it out again.
Three other rulings come to mind:
1: You're responsible for listing the contents--put it behind an OOC tag in your sig, or do like Matthew does and have a boilerplate at the bottom of your posts.
1: It can be sensed by Detect Arcana, and the function can be IDed with EDA.
2: It doesn't actually provide any significant defense against pickpockets; someone who reaches into it to grab something without knowing what's in there will get a d10; on a 1-8, they get one of the attachment items, on a 9 they get some other item that you've stashed in the bag (determined randomly), and on a 10 they get two attachment items (I'd roll 2d8 for that).
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Re: OOC Discussion
Cool, thanks.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
If they are mentioned or there is a way for Roy to find out about them I would like
But I would love to keep as much as possible for commissioning or shopping.
- Magic Amulet (Armor +4, Against Spulgorth magics, not only gives no protection, but inflicts Vulnerability on wearer)
- Mental Incapacitator (Range 12/24/48, targets roll Vigor check, −2 if the attacker scored a raise, to avoid being Shaken, MBT, TW weapon w/ 1 Major Mod)
- Vibro-knive (Str+d6, AP 4, Mega Damage)
- Flaming sword (Str+d10, AP 4, Mega Damage) (9000 Salvage each, 18000 total)
But I would love to keep as much as possible for commissioning or shopping.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
Oz would be all about finding a means to power or recharge the Splugoth equipment. He would be holding onto equipment or loot, just to test that his prototypes were working properly.
Sarge's Roles _
Re: OOC Discussion
I'm going to see what I can come up with for charging the eclips on the plasma blasters. I think I've got something in mind, but I want to make sure it's not too punitive.Sgt 86Delta wrote: ↑Thu May 30, 2019 11:20 am Oz would be all about finding a means to power or recharge the Splugoth equipment. He would be holding onto equipment or loot, just to test that his prototypes were working properly.
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Re: OOC Discussion
Thanks Soren. Feel free to spitball ideas at me. Looking forward to tinkering in order to find a solution to the problem.Freemage wrote: ↑Fri May 31, 2019 8:45 amI'm going to see what I can come up with for charging the eclips on the plasma blasters. I think I've got something in mind, but I want to make sure it's not too punitive.Sgt 86Delta wrote: ↑Thu May 30, 2019 11:20 am Oz would be all about finding a means to power or recharge the Splugoth equipment. He would be holding onto equipment or loot, just to test that his prototypes were working properly.
Sarge's Roles _
Re: OOC Discussion
My initial notion: They work a bit like TW devices (being charged with PPE, from the Spulgorth Slaver Barge), but because you lack the Barge, you need to use one of your Smarts Per Session gizmos to kit-bash a converter unit. Since they stay charged until used, this would probably only need to be done once per session, but it'll still represent a small tax on Ozzati's resources.
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Re: OOC Discussion
RFT wrote: ↑Thu May 30, 2019 7:33 am If they are mentioned or there is a way for Roy to find out about them I would likeSome of that cash could be sent to refuge for support (like a voluntary tax)
- Magic Amulet (Armor +4, Against Spulgorth magics, not only gives no protection, but inflicts Vulnerability on wearer)
- Mental Incapacitator (Range 12/24/48, targets roll Vigor check, −2 if the attacker scored a raise, to avoid being Shaken, MBT, TW weapon w/ 1 Major Mod)
- Vibro-knive (Str+d6, AP 4, Mega Damage)
- Flaming sword (Str+d10, AP 4, Mega Damage) (9000 Salvage each, 18000 total)
But I would love to keep as much as possible for commissioning or shopping.
Also added TW cookware, and 1,000,000 credits per Soren in hangouts.
I will be updating my gear.
Original loot thread: viewtopic.php?f=58&t=3697#p54018
EDIT PS: Signature updated
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: OOC Discussion
With the huge shopping opportunity, is their a formula for what to roll if you request something?
I would like to look for stuff from the books and three custom seasoned items. Of possible I would pay extra for enchanted items instead of TW
Any sort of TW Utility Belt/Bag of Holding/Enchanted Bandoleer?
TW IRMSS 42,000
Succor 20,000
Conversion 4,200
+10 PPE 10,000
TW Jammer Pistol 75,000
TW Psionic Mind Shield 50,000
Translator 9,600
TW Conversion 960
TW Energy Field Generator 90,000
I would like to look for stuff from the books and three custom seasoned items. Of possible I would pay extra for enchanted items instead of TW
Any sort of TW Utility Belt/Bag of Holding/Enchanted Bandoleer?
TW IRMSS 42,000
Succor 20,000
Conversion 4,200
+10 PPE 10,000
TW Jammer Pistol 75,000
TW Psionic Mind Shield 50,000
Translator 9,600
TW Conversion 960
TW Energy Field Generator 90,000
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: OOC Discussion
Book stuff is fine.
Why a TW Translator rather than a Communications Band, when the latter is infinitely more effective?
Even at max time, I believe the IRMSS would be well within the four weeks, so no time roll needed for that.
For the Bag/Bandolier of Holding, take a TW/Enchanted item with the Brawny Edge (base item price for either is ALWAYS a minimum of 1K in my games, so feel free to make it out of exotic leather or bling it out a bit). The difference in max encumbrance is what you can put in the bag/pockets/whatever. No specific protection against pickpockets, note--in such a scenario, they'd just pick a random item from whatever you have stashed in there.
Why a TW Translator rather than a Communications Band, when the latter is infinitely more effective?
Even at max time, I believe the IRMSS would be well within the four weeks, so no time roll needed for that.
For the Bag/Bandolier of Holding, take a TW/Enchanted item with the Brawny Edge (base item price for either is ALWAYS a minimum of 1K in my games, so feel free to make it out of exotic leather or bling it out a bit). The difference in max encumbrance is what you can put in the bag/pockets/whatever. No specific protection against pickpockets, note--in such a scenario, they'd just pick a random item from whatever you have stashed in there.