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Diamond Patron
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Joined: Tue Aug 08, 2017 12:55 pm
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Location: Black Company
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This is my planned format for the initial post, and post that will follow. I would like advice on if it is clear, or if other instructions must be given.







Welcome to round 1

The Map: You will be navigating your way through a Shuttle hanger and trying to neutralize your enemy. Unfortunately there are a lot of obstacles in this change.

Obstacles: The general obstacles of the hanger are all Toughness 12 per inch. The Shuttle is Toughness 40 (16). Opening or closing a door takes an action.

The Bonus: All the fighting has caused some serious damage. When the battle is complete make a either a Knowledge (Electronics) or Repair roll at +0 and a Piloting roll at -2 to escape with the shuttle and gain an additional Benny at the start of your next match.

Player: X You will be starting is A1

Player: Y You will be starting in Y23

Initiative Cards
Player: X 1d54 = 33 (33)

Player: Y 1d54 = 24 (24)

Player NAME OF PLAYER Goes First, you have three days until you are considered on hold and your opponent may go.


Your unique Roll20.net link is as follows: THE URL WILL BE HERE


For questions or Rulings PM myself or a GM who is not participating in this match.



I WILL POST A LOW RES VERSION OF THE MAP HERE FOR PEOPLE WHO DO NOT LIKE ROLL20.NET

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Shaintar Game Master Bennies 7/7


    Fri Apr 13, 2018 7:25 pm
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    Diamond Patron
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    Joined: Thu Mar 09, 2017 9:00 pm
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    Can we have tribbles all over... Make an agility roll at -2 every round or suffer the effects of an unstable platform as tribbles swarm you.

    _________________
    13th GM bennies GM Bennies
    8/8


    Vampire Kingdoms GM Bennies
    9/8


    Fri Apr 13, 2018 9:52 pm
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    Diamond Patron
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    Joined: Tue Aug 08, 2017 12:55 pm
    Posts: 1628
    Location: Black Company
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    nope

    _________________
    Shaping Worlds Together
    The 99's Game Master Bennies 3
      +8 Players
      +2 Sidekicks
      -1 Extra Effort for Mind Control
      -1 Shabbat Soak roll (failed)
      -4 Mind Melter tickling the players with no real effect.
      -1 Soak Collision damage for clone

    Shaintar Game Master Bennies 7/7


      Fri Apr 13, 2018 9:58 pm
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      Game Master
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      Joined: Sun Oct 15, 2017 4:47 pm
      Posts: 178
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      Feels like two bounty hunters from Star Wars facing each other. One came in on the shuttle and the other came in on his own ship and tracked the other to the hangar.

      All the other details are clearly stated.

      Appreciate the roll20 plug and the consideration for those not on roll20.

      _________________
      Sgt 86Delta, SavageRifts.com Roll20 GM

      GM of a Vauxhall Knights Campaign





      Fri Apr 13, 2018 10:20 pm
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