I want players in my game to be able to estimate how much conversion should cost. To do this I was thinking of structure of time and materials like we do contracts at my work. The following is what I was thinking for techno Wizards. I would like feedback this is based off of average billing schedule for various grades of engineer which is about what a TW his.
My thinking is TW work should cost:
- Listed conversion cost +100/hour or 1,000/day for Novice/Graduates.
- Listed conversion cost +150/hour or 1,500/day for Seasoned/Grade
- Listed conversion cost +250/hour or 2,500/day for Veteran/Senior
- Negotiated per project for Heroic or Legendary characters if they are interested in the work.
This leaves room for profit, told, materials, and overhead. While still allowing them to maintain a reasonable income justifying their skills being in demand.
That is based off the average billing rate for various grade engineers we see in my industry.