EP Contest: TW Ugly Christmas Sweater Contest

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Which is the Ugliest TW Christmas Sweater?

Poll ended at Mon Jan 15, 2018 5:51 am

Tactical Christmas Sweater! (Muskrat Jack)
2
15%
Better Watch Out Krampus Sweater (Freemage)
0
No votes
Bah Humbug Sweater (Tribe of One)
1
8%
Riftmas Lights Sweater (Heracles)
0
No votes
Ugly Christmas Sweater (Fizzwaite Zipwidget)
1
8%
horrifying xmas jumper (Corrigon)
1
8%
Giests’ Necrosis TW Skull Sweater-Shirt Sweater (Lars)
2
15%
Sneaky Cheer Christmas Sweater (Hardin)
6
46%
 
Total votes: 13

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Venatus Vinco
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EP Contest: TW Ugly Christmas Sweater Contest

Post by Venatus Vinco »

TW Ugly Christmas Sweater Contest

[img]http://www.nullfactor.net/eu/VV/Savage/site/sweater.png[/img]

Hail Savages,

For a little Christmas cheer we're having an Ugly Christmas Sweater Contest Savage Rifts style.

All entries will receive 1 EP (one entry per player not character). Winner, as voted by their peers, will receive 3 EP and year-long bragging rights.

Create a TW Christmas Sweater, complete with blinking lights, with two major and two minor improvements.

Best of luck and Merry Christmas and other seasonally appropriate greetings!

To enter, just post you creation as a reply to this thread. Contest Closes at midnight on December 31!

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MJH
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by MJH »

Christmas Never Changes

Image

So it’s that time of year again and we here at the Arzno Mercenary Corps have you covered. Wait a minute who are we kidding? Everybody knows that if it can’t burn, blow up, stab, or otherwise mutilate something it’s not of much use here in North America. I mean, really, that thing coming out of the Rift can’t even spell Christmas, let alone get into the spirit of the holiday. And let’s face it, That Kill Hound outside your door isn’t really interested in chestnuts roasting over an open fire.

But on the flipside, Triax, even if their gear is extremely practical, doesn’t actually ooze festive cheer either. That’s why we’re proud to offer you the Tactical Christmas Sweater!

Here are just some of the features!
  • A sweater for all climates! Keeps you cozy and warm during those winter nights in Lazlo OR comfortably cool if you are wishing Feliz Navidad to that favorite bloodsucker on your list! We are not responsible for any malfunctions due to exposure to intense heat or plasma cannon misfires
  • You will have the utmost confidence in this sweater whether it’s facing down Splugorth Slavers or catching that cute psi-operator under the mistletoe!
  • Extremely stylish! Yes, those are self-luminous optics on those firearms glowing green and red AND the TW conversion makes this sweater sparkle in whatever wonderland, winter or otherwise, you may be in!

But wait! You haven’t heard the best part yet! Those guns just aren’t for style, pump some of your magic or psychic mojo into this beautiful garment and mow down those Pecos Bandits like pre-Rifts supercop John McClane! Magical Bolts fire both in ‘pistol’ and ‘now I have a machine gun’ mode

Base Item: Winter Sweater (Winter Gear) 2000 credits
Conversion Cost: 200 credits

Minor Upgrade 1: Cold, Armor Trapping 5,000 credits
Minor Upgrade 2: +1 to Fear Checks 5,000 credits

Major Upgrade 1: Charismatic Edge 20,000 credits
Major Upgrade 2: Bolt Power with A Matter of Aesthetics Trapping 20,000 credits

Total Build Cost: 52,200 credits
Total Build Time: 5d6 days + 3d12+4d6 hours

Activation Cost: 2 PP/hour

Final stats: When charged, +2 Armor versus cold, ice, fire, and heat, but fire and heat attacks count as dispel against the sweater; +2 Charisma; Access to the Bolt power, single bolts appear as if the wearer is firing a pistol while multiple bolts appear as if the wearer is firing an automatic rifle. Weight 3 lbs (Winter Gear)

Ho! Ho! Ho!
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Freemage »

Really, there's only one place to go for X-Mas gear this year, and that's the True Federation of Magic (of the Season). This year, thanks to the never-resting elves in our TW slave ca--er, workshops, we're bringing out our newest creation: The Better Watch Out Krampus Sweater!

First, just look at this fine quality craftsmanship:
Krampus Sweater.jpg
But beyond mere style, this outfit is practical, too. First off, you can be as scary or sneaky as old Long-Tongue, himself. And just like Krampus, you can get up and down from the roof with ease. But best of all, those chains aren't just for show--special microfibers will launch out of the pattern, rendering the bad children (or CS soldiers) you encounter easily ready for wrapping in a sack!

Better Watch Out Krampus Sweater
Base Item: Sweater (Winter Gear: 2000 Cr)
Mods:
  • Minor: +1 Intimdation
  • Minor: +1 Stealth
  • Major: Entangle, Activated by Intimidation roll, with Necromantic/Fear Trapping, because Lord Dunscon cheats
  • Major: Wall-Walker, Activated by Stealth roll, with Darkness/Stealth Trapping
Total Creation Cost: 212,200 Cr

Order yours today--and remember, Lord Dunscon is making a list, and checking it twice!
GM Bennies (7th SET, Joker's Jokers): 8/8
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Tribe of One »

Are you stuck in a SET with a bunch of magically-active showboats? Tired of those dweomer-lobbing dingbats hogging all the glory, with their Quickness-spawned barrage of spells and kill-stealing, ley-line-begotten shenanigans?

You need the Bah Humbug Sweater(TW)! As long as you've got 249,999.99 Cr and the barest hint of psionic talent, the Bah Humbug Sweater(TW) is the only thing you need to shut those glory hogs down so the opposition can chew them up like the pencil-necked dweebs they are underneath those goofy boob helmets and mummy wrappings.

The Bah Humbug Sweater(TW)'s patented Techno-Wizard-wrought technology transforms your rage and psychic potential into a power-nullifying blast of nega-magic that will shut them up faster than a Quick-Flex Juicer can say "Boy Howdy"! Those finger-wigglers won't know what hit 'em! And if stomping out their incantations isn't enough, you can immasculate them entirely by draining the magic juju right out of their hairless, sunken-chested little bodies, leaving them quivering in a puddle of their own pee-wizzle!

Order today and you'll not only receive this awesome sweater with its iconic, arcanist-neutering features, we'll throw in a couple of minor upgrades absolutely free! Those blubbering thaumaturges will bow before you when they see the sweet, Grim Harvest-inspired skulls embroidered on this bad boy. And when you're inevitably splattered with the blood and viscera of those castrated Arcane Background buttholes, the Bah Humbug Sweater(TW) is 100 percent reversible, with a righteous Three Wolves Howling iron-on decorating the flip side, sure to attract all the surviving honeys to your side like moths to a Minor Psionic flame.

Limited time only, while supplies last, not applicable to alternate universe versions, descendents or clones of Jude Maverick.

Image

Bah Humbug Sweater(TW)
Base Item: Sweater (Winter Gear: 2000 Cr)
Mods:
  • Minor: +1 Intimidation
  • Minor: +1 Persuade
  • Major: Dispel, with the Sound (Absorption) Trapping
  • Major: Drain Power Points, with the Electricity (Spasms) Trapping.
Total Build Cost: 132,200 Cr
Total Build Time: 14d6 days + 3d12+4d6 hours
GM Bennies: 7/7
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Ndreare »

The Sweater while worn with a matching outfit
That old sweater.jpg
That old sweater.jpg (193.6 KiB) Viewed 8115 times
The Christmas Sweater
The origins of this legendary sweater are unknown. A red sweater surcoat and accompanying belt when worn together looks like a Techno-Wizard device it function more like a mystic item of some sort choosing when to activate or not activate based on the motivations of the wearer.
Capable of instilling the Christmas Spirit throughout all of winter and possessing strange powers that make little to no sense to those is the torn world of Rifts. Many says it is some sort of allusion to a time before the rifts when people would celebrate eating dear.

Powers: The wearer of the sweater may summon a horde of reindeer. The large caribou like creature always appear only in a group of 9, one of whom has a nose that glows with a reddish light that allows the wearer of the sweater Farsight. Likewise the wearer finds he is able to magically enter any abode, no locks can bar his path and even arcane defences mean little. Unfortunately for some unknown reason the wearer of the sweater seems cursed as he will begin to become excessively generous and happy.

Spells (a Legendary Sweater):
  • Major - Summon Ally. Trapped to only allow summoning the same 8 caribou with a flight of Pace x2 attached to a sleigh. This is a limited aspect of Force Multiplication, for a reduced cost. The normal cost to summon 8 caribou would be 7+6=13, however this limited trapping makes it 8 PPE as they are bound to a sleigh and not as useful for combat.
  • Major - Farsight. Summoning the 9th caribou allows it amazing glowing nose to illuminate everything providing the wearer of the sweater with Farsight.
  • Major - Master of Magic (seasoned edge)
  • Major - Unique Power: - Summon Ally has the Summoners duration extension of 5 Minutes.
  • Major - Intangibility: Trapping change, only to enter residence. However unaffected by force fields, technology or even arcane barriers.
  • Major - +10 PPE
  • Major Flaw - For unknown reason upon activating any of the powers the owner is overwhelmed with extreme generosity. This even overrides any Greedy or selfish hindrances th character naturally has as they are compelled to give away whatever they have that they think will help another person. In addition the wearer becomes overly optimistic seeing the brighter side of all but the most naughty of people.
  • Minor - +1 Persuasion only versus those who are nice.
  • Minor - +1 Intimidation only versus those who are naughty
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Heracles »

From newcomer Techno-Wizardry company Lamprey Inc. comes a true Riftmas gift to truly brighten up someone's life!

The Lamprey Riftmas Lights sweater can be useful to anyone on your Riftmas list this year, all while keeping them warm and stylish!

No more need for a flashlight!
No more fumbling in the dark for your keys!
No more having to reach for a weapon when a mugger or stalker is annoying you!
No more worries when vampires are closing in!
Break in case of emergency, indeed!

And best of all, unlike more traditional techno-wizardry items, it can be used by just about anyone!

With real blinking Riftmas lights and the signature Lamprey lamp on it, it's sure to really light up their life!
Also available with Riftmas tree instead of lamp in some locations. Hurry while supplies last!

Lamprey Inc. is not responsible for any injuries or permanent blindness that may be caused directly or indirectly by use of these items. Lamprey Inc. does not guarantee safety in dangerous situations, nor that no harm will befall anyone wearing their sweaters when attacked. This sweater is not a guarantee of safety from vampires or any other supernatural creatures.
RiftmasLights.png
RiftmasLights.png (49.29 KiB) Viewed 8084 times
Riftmas Lights Sweater (TW)
Base Item: Sweater (Winter Gear: 2,000 Cr)
Mods:
  • Minor: +5 stored PPE only usable to charge the device. (Recovers at a rate of 1 per 30 minutes at a Ley Line.)
  • Minor: +5 stored PPE only usable to charge the device. (Recovers at a rate of 1 per 30 minutes at a Ley Line.)
  • Major: Blind, with the Electricity (Spasms) Trapping.
  • Major: Light, with the Light (Sunlight) Trapping.
Total Build Cost: 52,000 Cr
Total Build Time: 6d6 days + 3d12 hours + 4d6 hours
Heracles
Character Summary
Dog Boy Crazy

Active effects: Uncanny Reflexes (-2).

Parry: 7 (plus Uncanny Reflexes -2; -2 when Berserk); Toughness: 18(7) [Triax T-11 Enhanced Armor]
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle

Edges: Elan, Jack-of-all-Trades, Major Psionic, Off The Handle, Quick, Split the Seconds, Sublime Chaos

Powers: Boost/Lower Trait, Deflection, Healing, Smite
ISP: 15/20

Charisma: -2 (0 with Dog Boys)
Bennies: 2

Adventure Cards:
  • Deadly Blow - Play after damage is rolled to double the total of a successful melee attack.
  • In the Zone - Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
  • Renown - Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
Wounds:

Currently playing in: 3rd Set The Losers
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Fizzwaite Zipwidget
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Fizzwaite Zipwidget »

Be ready for that annual holiday visit from your relatives in the Coalition States with the latest in Christmas holiday apparel. This festive sweater will make standing up to that drunk uncle a breeze and when that family holiday atmosphere gets to be too much you can hide out in the tree house in the back yard in total comfort thanks to the built in environmental protection and enough power to last for hours before needing to recharge.

Image

Ugly Christmas Sweater
  • Minor: +5 PPE
  • Minor: +5 PPE
  • Edge: Strong Willed
  • Power: Environmental Protection
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Corrigon
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Corrigon »

New from the City of Brass

Fed up of people bothering you at Christmas, want to be left alone, then buy the brand new horrifying xmas jumper
Guaranteed to keep everyone away, especially those annoying carol singers.

Major Fear
Major GREATER FEAR
Minor +5 PPE
Minor +1 Intimidation

Yours for only 225k
You'll never have to worry about Xmas again
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GM bennies 6/8
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Daniel »

Giests’ Necrosis TW Skull Sweater-Shirt Sweater

Image

Last years gift from the Federation of Magic ruler, Lord Dunscan, left Veronica Giest upset and annoyed.

The Foraging Sweater was a gift that was meant to help Giest scavenge food in a city that had its farmland Annihilated. The whole thing just pissed her off. The damned thing was itchy and smelled like it came from Dunscan’s dirty laundry pile.
Foraging Sweater
Image
This year Giest, with her sick friend Scara are designing a truly horrific sweater. The sweater feeds of the wearers blood and absorbs it’s needed power straight from wearer. The unusual Necromancer Techno Wizard process requires a ritual spell that eats a small percentage of the designers soul and forcibly summons a demon to inhabit the undead Yarn used to crochet this Necro-Sweater. Plus it’s a great workout Sweater-Shirt for staying in shape.

Base Item: Sweater (Crafted with CEAL Yarn 66 credits).
Mods:
• Minor: +1 to wearers Spirit because it’s so fun to be awful.
• Minor: +5 stored PPE only usable to charge the device. (Recovers at a rate of 1 per 30 minutes at a Ley Line.)
• Major: Blind Hell, a twist on the blindness spell which causes one to see demonic shapes in their mind and pitch darkness. Horror Factor!
• Major: Darkness, a reversal of the Light Spell that causes others eyes to bleed.

Total Build Cost: 66,666 Credits and a piece of your soul.
Total Build Time: 6 Days, 66 hours and 666 minutes.
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Hardin »

Sneaky Cheer Christmas Sweater
5144F8EE-E2D1-42F8-9B23-5F8BEFDA81F3.jpeg
Even Santa couldn’t find you in this!

Base Item: Sweater
Mods:
  • (2 Minors) +2 to Stealth (note: Stealth bonus only applies in certain environments, which include holiday parties, Christmas decoration displays in local hardware stores, and coniferous forests)
  • (Major) slumber Power
  • (Major) Increase Vigor one die type
Description:
Enjoy Christmas parties but don’t always enjoy the people at Christmas parties? Then this is the sweater for you, my friend! Thanks to skillfully crafted enchantments and artfully chosen embellishments, the wearer of this sweater can make herself appear as if she were no more than a Christmas tree, blending in perfectly with any Christmas party (or store display, if retail is more your thing). Trappings require the user to stand with her arms up like a Christmas tree to take advantage of the Stealth bonus, and the increased Vigor die really helps with the endurance needed to hold that position for any length of time. (It’s also handy for avoiding stomach aches from too much eggnog/candy/[insert festive food of choice here]!) And when it’s time to slip out unnoticed, built-in miniature speakers are prepared with a particularly soothing (one might say “magical”) rendition of “The Christmas Song,” guaranteed to put even the most persistent party guest to sleep.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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Venatus Vinco
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Venatus Vinco »

Thanks for the submissions.

Vote today!

VV
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Re: EP Contest: TW Ugly Christmas Sweater Contest

Post by Venatus Vinco »

Congrats to Hardin!
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