So just listened to Ken & Robin talk about stuff and in this latest episode they covered some great stuff I have been doing wrong in their last portion during the writers hut.
Without realizing it I have been leaving things to open in a lot of my games. Specifically in this case addressing choices and how they are presented during play and character creation. As a GM I feel a lot of the time I fail in this by leaving things to open. Trying to avoid rail roading I am instead leaving players without direction. Instead I need to provide basic choices they can make without them feeling endless.
You guys ever listen to advice and realize, wow I have been messing that up?
What is you best GMing advice?
PS: Link for those who care. http://www.kenandrobintalkaboutstuff.co ... y/podcast/
Ever realize you do something wrong?
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Ever realize you do something wrong?
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- High Command
- The Savage Inquisition
- Posts: 1943
- Joined: Sun Jun 12, 2016 6:10 am
Re: Ever realize you do something wrong?
Best GMing advice, constantly involve players in the narrative, often before its written. I rarely let them know that's what we're doing, but I do it from time to time in ways that discuss the overall world or bring up "past games" and see how they react. watch your phrasing, but ask questions and incorporate the answers.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Ever realize you do something wrong?
Prepare nothing other than a few loosly related plot points. Like Patrick said, use the players (their actions, their backgrounds, and so forth) to fill in the rest. Oh and get them loot!
I mess everything up and incorporate all feedback into future sessions.
One of the things I dislike so far about the epic Dan and I are running is that it is really hard to touch on each characters goals or background. Sure we have a big bad set up threating to dystroy the world, and so forth. But I like stories that are more personal and a direct reaction to the characters actions.
I mess everything up and incorporate all feedback into future sessions.
One of the things I dislike so far about the epic Dan and I are running is that it is really hard to touch on each characters goals or background. Sure we have a big bad set up threating to dystroy the world, and so forth. But I like stories that are more personal and a direct reaction to the characters actions.
Field Team Six Bennies
Re: Ever realize you do something wrong?
I don't worry about railroading players. In my experience if they don't want to follow the narrative they won't. I do agree though that the narrative should be clear on what is expected to be the players' course of action even if they don't end up doing that. Especially in a PbP environment things can stall if everyone is thinking uh what do we do now? In a FtF environment it usually only takes a few awkward moments of silence as your players stare at you with a blank look before a competent GM realizes he may have left things too vague.