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OOC commentary and whatever else you want to chime in with.
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Beckelhimer
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Joined: Mon Apr 16, 2018 2:18 pm
Location: Winston-Salem, North Carolina

New here!

Post by Beckelhimer »

I'm new to this site and Savage Worlds. I just received my Deluxe Explorer's Edition book just yesterday.
I am looking for a play-by-post game that will accept a noobie like me. I have experience with play-by-post games from rpgcrossing.
I was sent over to this site via the Savage Worlds' Facebook Group.
Iron sharpens iron, and one man sharpens another. - Proverbs 27:17
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Corrigon
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Re: New here!

Post by Corrigon »

Welcome to the site. Have a look around, we have plenty of games to choose from, not only Savage Rifts, but Deadlands and Shaintar. See what takes your fancy and go from there.

And Enjoy!
GM bennies 6/8
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Venatus Vinco
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Re: New here!

Post by Venatus Vinco »

Welcome,

If you have any questions please just ask.

We're here to help.

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!
Beckelhimer
Posts: 4
Joined: Mon Apr 16, 2018 2:18 pm
Location: Winston-Salem, North Carolina

Re: New here!

Post by Beckelhimer »

Thanks!

Are there any games here that either only uses the core Deluxe Book or at least has information online/here about creating a character that fits the setting?
I currently only have the Deluxe book and would need a game that I could mainly just use that book.
Iron sharpens iron, and one man sharpens another. - Proverbs 27:17
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Freemage
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Re: New here!

Post by Freemage »

There aren't any 'plain vanilla' settings here--Savage Worlds core is generally regarded as a bit 'flat' without some sort of setting or support material.

Of the games on the site, I think Shaintar is probably the one easiest to get into if you are trying to not have to buy the books--Rob's good about getting people extra material.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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KahlessNestor
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Re: New here!

Post by KahlessNestor »

I'm willing to share my pdfs from Google Docs for you to use while you get the PHB for whichever game you wish to join. I know the Deadlands recently had a Bundle of Holding (I think just ended?) PDFs of the settings are usually fairly reasonably priced.
GM Notes
101st GM Bennies: 8/8
Whiskey Pete 4/2
Mia 4/2

Rising Stars GM Bennies 8/8
Beckelhimer
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Joined: Mon Apr 16, 2018 2:18 pm
Location: Winston-Salem, North Carolina

Re: New here!

Post by Beckelhimer »

I think I would be interested in checking out Deadlands or Shaintar.
Iron sharpens iron, and one man sharpens another. - Proverbs 27:17
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Ndreare
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Location: Skagit County, Washington
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Re: New here!

Post by Ndreare »

Beckelhimer wrote:I think I would be interested in checking out Deadlands or Shaintar.
I know the Shaintar GM, while he is arrogant and selfish, he makes up for it with dashing good looks and I am certain he would accept a new player.

What kinds of ideas do you have for a character.

PS: Perfect timing because we just wrapped up an adventure.

http://savagerifts.com/sr/viewtopic.php?f=7&t=1554
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Beckelhimer
Posts: 4
Joined: Mon Apr 16, 2018 2:18 pm
Location: Winston-Salem, North Carolina

Re: New here!

Post by Beckelhimer »

RFT wrote:What kinds of ideas do you have for a character.

PS: Perfect timing because we just wrapped up an adventure.
Honestly, I am not sure. This would be my first Savage Worlds game. But I've been reading through the Deluxe book like crazy since I got it and making mock characters to test out the rules. So I might need a little push in character concept.
Iron sharpens iron, and one man sharpens another. - Proverbs 27:17
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Hans Greuber
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Re: New here!

Post by Hans Greuber »

Beckelhimer wrote:
RFT wrote:What kinds of ideas do you have for a character.

PS: Perfect timing because we just wrapped up an adventure.
Honestly, I am not sure. This would be my first Savage Worlds game. But I've been reading through the Deluxe book like crazy since I got it and making mock characters to test out the rules. So I might need a little push in character concept.
Make a Hatchling Dragon. They can be LOTS of fun... and you are a bloody DRAGON!!!
Hans Greuber

PPE: 15 / 30 (11 - 13 Invested into Gargamel, 1 Invested into Humble's Bracelet)
Silver Ring 1: 5 / 10
Silver Ring 2: 5 / 10
Active Powers:
None
Combat Edges/Hindrances:
Hesitant
Arcane Machinist Gadgets Left: 1 /6
Created Gadgets:
Arcane Protection (6 PPE left)
Remote Viewing (6 PPE left)
Teleport (4 PPE left)
Dispel (9 PPE left)

Bennies: 1 (+1 Z) / 3
Base Amount
+1 Zombie Bennie
-1 to Reroll Fear against Vithen Wraiths
-1 to Reroll Arcana to Find Geist among Mirror Selves

Toughness: 16 (8); Parry: 4; Pace: 5 (d4)
Golems:
Gargamel (Invested PPE, Flying Pace 12, Mind Rider)
Huey (Mind Rider), Dewey, Louis
Alvin (Mind Rider), Simon, Theodore
https://savagerifts.com/sr/viewtopic.php?p=76048#p76048

Hans:
  • Fatigue: 0
    Wounds: 0
Golems (*=Mind Link, #=Winged)
  • Gargamel*#
    • Fatigue: 0
      Wounds: 0
    Huey*
    • Fatigue: 0
      Wounds: 0
    Dewey
    • Fatigue: 0
      Wounds: 0
    Louis
    • Fatigue: 0
      Wounds: 0
    Alvin*
    • Fatigue: 0
      Wounds: 0
    Simon
    • Fatigue: 0
      Wounds: 0
    Theodore
    • Fatigue: 0
      Wounds: 0
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Ndreare
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Location: Skagit County, Washington
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Re: New here!

Post by Ndreare »

Dragons are the coolest thing in Rifts.

But if leaning towards Shaintar (Forgotten Realms like esk High Fantasy) then no dragons.

But,
Join this link and we can line you up, if you want Fantasy.
Join the conversation on Hangouts: https://hangouts.google.com/group/ArMnKTO1HuA160qD2
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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