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 Hobo Gear 
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Joined: Thu May 11, 2017 8:25 pm
Posts: 363
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GROUP GEAR

_________________
Why does everybody forget about Hobo Joe? - Hobo Joe














Nameless:
    Adventure Deck (WIP)
    GM Bennies: 6/6

Murder Hobos:


Thu Jun 29, 2017 2:11 am
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Joined: Thu May 11, 2017 8:25 pm
Posts: 363
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GROUP FUNDS

_________________
Why does everybody forget about Hobo Joe? - Hobo Joe














Nameless:
    Adventure Deck (WIP)
    GM Bennies: 6/6

Murder Hobos:


Thu Jun 29, 2017 2:12 am
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Joined: Mon Jun 12, 2017 1:19 pm
Posts: 112
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BEHEMOTH


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Updated for our new members. The following assumptions and modifications have been made:

1: One pair of bunks has been removed, so that Hawdore can install a roosting bar.

2: While Khar-Loez has been granted a berth with Simba, it's assumed he mainly uses it as a storage space for extra gear, if needed. He'll also get a hammock down in the loading bay, which gets further discussion next item.

3: Barring inclement conditions, one door to the loading bay will be kept open as a default. This will allow the Ostroposaurus to chill in a large nest they'll set up for it, as well as permit Khar-Loez to maintain his connection to the outside world. Obviously, this means the bay itself is not environmentally sealed, though that only applies to that level (and the doors to the Engineering Bay WILL get upgraded to include proper sealing, as soon as such is viable).

4: Hawdore and Ferrax share a room. Gummy gets a room of her own, unless she wants to bunk with either Simba or the Hawdore/Ferrax team, or with George for that matter (but note, he snores). Note that in a refugee situation, all empty bunks are considered available for refugee use, and in some cases, SET members may be asked to bunk on cots down in the loading bay so that people who need it can be treated by the Hospitallers.

_________________
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6
Enhanced Triax T-12 Field Medic Armor (+2 Shooting, Stealth [Forest/Urban], Healing)
Weapon in Hand: Wilk's 227 Pulse Pistol
Brave (+2 vs. Fear/Intimidation)
Prehensile Tail (+1 non-movement action, no MAP)
Connections: Black Market, Pecos Bandits
Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
+4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 2/3

Big Al
Human Faith Caster
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
Powers: Healing, mass healing, greater healing, resurrection
Small, Pacifist
Bennies: 2/2
PPE: 15/15

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit


Mon Feb 12, 2018 8:54 am
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