Out of Character Chatter - Sitting Around a Trash Can Fire

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hobo joe
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Out of Character Chatter - Sitting Around a Trash Can Fire

Post by hobo joe »

This is where the out of character chatter comes into play!

Bitch, Gripe, talk, here...

Here are some notes about this organization:
  1. Tomorrow Legion: 4th COT
  2. Game Master: Hobo Joe
  3. Group Status: Sponsored
    What does this mean? It means that the players in the group are recruited by the GM. The GM is the ultimate authority in who will be added to the group and why.
  4. Group Leader:
WORK IN PROGRESS
  1. MARS Company Features: Small Organization (80 Points)
  2. Sponsorship: Government (0)
  3. Outfits: Specialty Clothing (20)
  4. Equipment:
    • Electronic Supplies (5)
    • Medical Equipment (10)
  5. Vehicles: Fleet Vehicles (10)
  6. Weapons: Basic (10)
  7. Communication: Basic (2)
  8. Internal Security: Lax (2)
  9. Permanent Base: Partial Headquarters (Shared) (2)
  10. Intelligence: None (0)
  11. Special Budget: None (0)
  12. General Alignment: Unprincipled and Scrupulous (7)
  13. Criminal Activity: None (0)
  14. Reputation/Credentials: Unknown (5)
  15. Salary: Freelance (2)
    Unspent: 5
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hobo joe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Who are good hobo role models?
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Radecliffe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Radecliffe »

Given your name change I have a motto suggestion. The 4th is with you. :lol:
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Nice!
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Pender Lumkiss
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss »

Count me in too, I should have enough ep in July fir another character... maybe a moody mystic? Haha, I kid. I was actually thinking of a glitterboy pilot. Should go well with Dani.
Field Team Six Bennies
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Sounds great! Now we just need a squishy or two...
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss »

Yeah probably a face and engineer type. Although Lars and I were thinking it would be funny if all the players were, combat borgs, dragons, gb, pa, and robot armors.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss »

Maybe a soup kitchen.
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Freemage
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Freemage »

Gorgeous George will be joining the 4th (I did the Patron thing to get another slot).

He's not exactly a squishy, what with being a Grackletooth with the most tricked-out suit of Triax T-12 on the site. But his buddy, Big Al, is kinda squishy--if you can get him out of the Behemoth, of course. ;)

Oh, and GG is definitely a power-face: +6 Charisma. I'm figuring that, while he's still a Grackletooth, he's got the eyes of Kaa and the voice of Barry White.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss »

Nice man! He fits right in, especially on a COT. Love the name by the way.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss »

Here is Jessica Bronze for your review. I think the only thing missing is her standard equipment, and her background... Spoilers for Freemage and members of the 13th beware!
I will get her background up in a bit, but it is essentially a combination of her hindrances.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Note on group history/composition. Check it out and maybe add a little blurb using this and the other overview info to the history. Or wait for an interlude. Whatevs.

And another thing.

WE WILL START JULY 1!!!
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

Added George's own part in the Murder Hobo Incident. Basic thinking was that the unnamed (and probably still at-large, Mr. GM Sir) Psi-operator had Telemechanics and Illusion powers with a technological trapping--he couldn't affect living people, but he could scramble sensors and such. Makes targeting missiles tricky....
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Sweet job on the backgrounds, I love how they all play off each other.

I may have mentioned it before, but Bronze, George and Mercy all were original 4th COT members. Carlos is one of the first to join after the "incident".

A couple things to hash out in the next few days:
  • 1. Who's the group leader? George is obviously the face, but that does not make in the leader (A-Team anyone?)

    2. Do you want to RP meeting Carlos or have him part of the team to start?

    3. Donuts or donut holes?
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Jessica Bronze
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze »

1) George

2) RP meeting Carlos.

3) Donuts please, are apple fritters possible?
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Setrakian »

1.) George OR Whoever signs up last for the COT is boss.

2.) RP

3.) Uh duh, donuts can be carried on my MOM implants for later enjoyment, donut holes roll off my head and make my hair sticky.
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

1: For once, I'm confident putting my PC forward as team leader. I'm going to say he inherited the job from one of the folks that got wiped out, though, since if he'd been the one who led them to the Murder Hobo incident, it's unlikely he'd keep at it.

2: RP works.

3: Donut holes the size of donuts. Hey, he's a Grackletooth.
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

Finally got permission to post here. Took long enough, I gather things are supposed to start hopping soon.

(Makes a note to avoid the hopping vampires)
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Hi guys. My plan was to get started tonight. However my grandad has been taken to the er, and I'm the one family member around. 'm not sure how long I'll be there, if it's really late I'll get going tomorrow. Thanks!

I'll give someone 1 EP and 1 Bennie if they set up our group chat.
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Setrakian
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Setrakian »

My best to him.
No bennies required.
Happy to help.
Look forward to the game when you are ready.

4th COT on Hangouts: https://hangouts.google.com/group/JqNBgOWyACWJP2Yf1
Accounts

Savage Rifts Game Master
Discord: Daniel (Lars)

Savage Rifts Player Characters
  • Niki NEMA Peacekeeper / Commando
    Adventures Inc. GM - Venatus Vinco
  • Mercer Mercenary Exiled RCSG
    Mercy Six GM - Pender Lumkiss
  • Boon Psychic & Mechanic
    Phaseworld GM - Ndreare
  • Setrakian Dragon Juicer
    Lost Jungles (Federation of Magic) GM - Technospawn
  • Blackfish Combat Mage / Ogre
    Tomorrow Legion 12th AAT GM - Snake Eyes
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Jessica Bronze
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze »

Hobo Joe wrote:Hi guys. My plan was to get started tonight. However my grandad has been taken to the er, and I'm the one family member around. 'm not sure how long I'll be there, if it's really late I'll get going tomorrow. Thanks!

I'll give someone 1 EP and 1 Bennie if they set up our group chat.
Sorry to hear. I wish him and your family well.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

I hope no one objects if I do NOT carry a radio or the free weapon or e-clips, they would bother me IC to carry...well unless it was a spare EW weapon.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Jessica Bronze
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze »

GM said to roll my aced persuasion. Got a 12-14 depending on modifiers.
http://savagerifts.com/viewtopic.php?f= ... 525#p13525
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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hobo joe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

I will update Sunday. What frequency would you guys prefer? Once or twice a week? Twice is challenging to get everyone to post, but once a week can seem a little slow. Obviously, once a week is an easier gm workload!
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Freemage »

Either way works for me, I can definitely keep up with two/week.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Jessica Bronze
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Joined: Sun Jun 25, 2017 7:17 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze »

Hobo Joe wrote:I will update Sunday. What frequency would you guys prefer? Once or twice a week? Twice is challenging to get everyone to post, but once a week can seem a little slow. Obviously, once a week is an easier gm workload!
Once is fine by me. If everyone posts then twice is good.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

Once is fine. I am often busy.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

Re: The tests George did with Jess, I believe the way the rules work, Jess could use her power to slip inside the suit without popping it open first (basically making it a free action as part of movement to don the thing), but once inside and solid, she'd be unable to use the power again to pop out. Does that sound right?
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Pender Lumkiss
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Pender Lumkiss »

Sounds about right to me freemage/GG as long hobo joe is on board, that would be a cool way to get inside her GB in a pinch if she needed too.
Field Team Six Bennies
3/6
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hobo joe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Gorgeous George wrote:Re: The tests George did with Jess, I believe the way the rules work, Jess could use her power to slip inside the suit without popping it open first (basically making it a free action as part of movement to don the thing), but once inside and solid, she'd be unable to use the power again to pop out. Does that sound right?
Sounds about right to me too.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

A very odd limitation, but makes sense in game terms because once inside she is cut off
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hawdore »

I can just see the crit fail now. THUD! "Ow! I hurt mah noze!" :lol:
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Setrakian »

mmm help?

Mercy is 500 yards away from Brodkil...

Mark: Size 6, Acc/TS 10/50 (Maximum speed 120 mph).

How many rounds of travel? When will I be close enough to run one over?

Thanks!
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Radecliffe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Radecliffe »

From a dead stop it would be about 7 rounds if I understand movement correctly. 500 yards is basically 250 inches in game movement.

Round 1 => Accelerate to 10 => Move 10".
Round 2 => Accelerate to 20 => Move 20", total 30".
Up to max speed at turn 5 => Move 50", total 150".
Then 2 more turns at max speed => Move 100", total 250".

That's probably +/- a turn or more depending on their movement and terrain. And GM fiat of course.

If you are already moving then use whatever your current speed as the starting point.
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Hawdore »

You'll get there eventually. ;)

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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

At the risk of being presumptuous, I took a fan-made map of the Behemoth floor-plan, added some notes, and stuck it up in the Hobo Gear thread. I included a room for Hawdore and Simba, just to keep from having to edit it later; also noted position of Mark and the Glitterboy.
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Awesome.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Setrakian »

MARK can sleep in the BEHEMOTH!!

Thanks!

Mark. Sleep over! Squeeeeeeeeeeeeeeee!
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

Yeah, I think I got the scale a bit off--Mark should be bigger, really. But given that there's supposed to be room for something like a half-dozen bikes, plus PA suits, I think there's plenty of space for the rides. Heck, there might even be space for the dinosaur, if Khar-loez is willing to let it go in. :lol:
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Radecliffe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Radecliffe »

Yep, a dinosaur loose inside a Behemoth. What possibly could go wrong? :shock: :lol:
Radecliffe
Player: James
Active Alts: Jim Cannon, Jame Graeme, Dorn GiantSlayer, Steele


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Pace: 8; Running Die: d8; Parry: 6; Toughness: 11(4); Strain: 6/6; Bennies 4 of 4

Skills
Agility: Athletics d8, Fighting d8, Shooting d6, Stealth d8, Thievery d8
Smarts: Common Knowledge d4, Healing d6+2, Language (American) d8, Notice d8, Occult d10, Psionics d10, Survival d10+2
Spirit: Persuasion d4

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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

Radecliffe wrote:Yep, a dinosaur loose inside a Behemoth. What possibly could go wrong? :shock: :lol:
Hey, so long as no one teaches it how to use the elevators, it should be okay.... :lol:
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

Salutations! Looking forward to adding racketeering and wanton larceny to your usual repertoire of murder hobo-ing. :twisted:
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Jessica Bronze
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze »

Murdering days are over.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

Gummy wrote:Salutations! Looking forward to adding racketeering and wanton larceny to your usual repertoire of murder hobo-ing. :twisted:
Always a good thing to have a variety of skills in a group.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Jessica Bronze
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze »

Gummy wrote:Salutations! Looking forward to adding racketeering and wanton larceny to your usual repertoire of murder hobo-ing. :twisted:
Also hey there Gummy.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

I was mainly poking fun, but nevertheless it's good to be aboard! Here's to hoping that Gummy proves to be an entertaining and quirky addition to the group for y'all. Thanks for the welcome! :mrgreen:
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

George looks over the new 'cruit. "Yeah, 'cause if there's one thing this group lacks, it's 'quirky'." :lol: I kid, of course; welcome aboard!
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

I am thinking Quirky is in the job description somewhere...(looks around for the application forms)
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Setrakian »

Who's quirky?







Seriously who?
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

( ͡° ͜ʖ ͡°)
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

Bleh! Bleh! I've felt crappy all weekend and the most creative thing today was choosing between spaghetti or elbows (aka macaroni) for the lamest dinner ever. So... Yeah. No magical adventure tonight! I'll catch up over the next couple of days. Beware, you may see this message elsewhere.
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros »

Testing something. Can everyone see the picture here?


Image


What about this one?
Image
Last edited by Ferrax Inarros on Mon Sep 04, 2017 10:41 pm, edited 1 time in total.
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Freemage »

Ferrax Inarros wrote:Testing something. Can everyone see the picture here?


Image


What about this one?
Image
First one yes, second one, no.

Note that there's also an option to actually upload a picture to the site from your comp, as an attachment.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros »

That's what I figured. I can't seem to get links from Imgur or Flickr to work. Going to have to Google that. I know I can upload to the site, but most aren't that generous so I have a ton of broken Photobucket links I need to fix. The first pic is from OneDrive, but that can only be done from a computer and not the app.
From a PC
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

Looks like a nightbane morpheus ;)
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Ferrax Inarros
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros »

Carlos wrote:Looks like a nightbane morpheus ;)
Sure, we'll go with that. Not when I actually Summon the thing mind you.
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


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Ferrax Inarros
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros »

Can everyone see a second image now? I tried Imgur first and it didn't work. Now suddenly it's fine?
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Freemage »

Yup, now it's there.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
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Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
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*Hero, Lost Jungle/TL

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Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Ferrax Inarros »

Thanks. Now begins the awful process of transferring all my pics off Photobucket and the links fixed.
Ferrax Inaros
Shifter
Pace: 6, d6 Run; Parry: 5; Toughness: 9 (4)
Wounds: 0; Fatigue: 0
Conditions:
  • None
Defenses/Abilities/Active Effects:
  • Bound Summon: Iron Drake
Current PPE: 35/35
Active Powers/Effects:
  • Clouded Clarity (Smarts x2 radius, negates -6 of darkness/obscurement, +2 Cha, +1 die to Persuasion, Permanent on ear cuff)
  • Detect Arcana (Free action, no PPE; Always on)
  • Summon Ally - Lash Bug(1/5min)
Edges:
  • Exceptional Rapid Recharge: Recover 1 PPE/5min
  • Wizard: Reduce PPE cost by 1 for each raise on Spellcasting roll.
Weapons: Current clip or in handnoted by asterisk(*)
  • NG-33 Laser Pistol - Hip Holster
    • Ammo: (20/20*); (20/20) - 2 e-clips
  • Survival Knife - Wrist Sheath
Credits: 3,000
Bennies: 3/3


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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

Ughh, literally the fist I've been able to log onto EU -- even with the alternate link. . .

Sorry for the prolonged absence guys, Murphy's fuckin' law, amirite?
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Daniel »

3Q17 XP and EP
Gummy - 4 XP | 0.20 PPW | EP
Simba - 4 XP | 0.90 PPW | EP
Ferrax - 4 XP | 0.50 PPW | EP
Hawdore - 5 XP | 1.50 PPW | 1 EP
Mercy - 5 XP | 1.40 PPW | 1 EP
George - 6 XP | 2.20 PPW | 3 EP
Jessica - 5 XP | 1.70 PPW | 2 EP
Carlos - 6 XP | 1.90 PPW | 2 EP

Group Post Rate (Weekly): 1.29
GM Post Rate (Weekly): 1.10

I recommend Simba and Ferrax for 2 EP, both started late and have been super consistent.
Added all your EP to Accounts....you can add your own XP.
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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

Ughh, I hate being that fucking *guy* in the group that disappears with no notice. . . :oops:

I've honestly been burning the candle at both ends for awhile now, like legitimately, I hadn't realized how much time had passed. Full-time work/school was a bad idea!

I absolutely want to hop back on this bandwagon and get going. I sincerely hope I haven't worn out my welcome, I just feel slightly awkward just hoping back in and disrupting the syntax of the narrative -- I was thinking I could just play off of whatever mysterious fatigue Gummy started with and pretend she was zonked out again. That is if y'all are still willing to have me in the group.

Anywho's, I need to catch up with everyone's progress.
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

Gummy is on the back of George's bike. She's hearing his half of the radio conversations, but not any of the telepathic contacts.

Oh, and welcome back!
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Jessica Bronze
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Jessica Bronze »

Gummy wrote:Ughh, I hate being that fucking *guy* in the group that disappears with no notice. . . :oops:

I've honestly been burning the candle at both ends for awhile now, like legitimately, I hadn't realized how much time had passed. Full-time work/school was a bad idea!

I absolutely want to hop back on this bandwagon and get going. I sincerely hope I haven't worn out my welcome, I just feel slightly awkward just hoping back in and disrupting the syntax of the narrative -- I was thinking I could just play off of whatever mysterious fatigue Gummy started with and pretend she was zonked out again. That is if y'all are still willing to have me in the group.

Anywho's, I need to catch up with everyone's progress.
Gummy welcome back. Take out a black market soldier or the sheriff.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

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0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Setrakian »

I have had a change in my time schedule. I’ll have less time then I used to. I had to make a choice. I am continuing to play 2 characters here and GM (Lars) however I am dropping two characters. Mercy is one. I’m sorry. I just can’t currently keep up.

This Has been a fun team. Thank you Hobo Joe and the 4th CoT. Sorry I had to back out. Please simply have Mercy disappear or NPC her as needed. Thank you.
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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

Hola -- I trust everyone had a wonderful Thanksgiving, filled with laughter, friends, and the unmistakable tingling of onset type II diabetes. As is tradition.

Just a quick notice, I'm going to be out of country from the 29th of November, to the 5th of December and will not have access to internet. I was hoping to get a post in before I leave to cover my based, but might not get the chance.

If I get the opportunity, I'll sneak a quick post in, but if the story ends up progressing while I'm gone, I'll get a post in for sure the day I get back.
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

Looking for where we do the GM votes...do not want to forget it.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Reiko Tanaka
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka »

*peeks in*

Hello, all!
Conditions
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 12/30
Bennies: 3/3, +1 ORP Golden Bennies
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

Welcome from the resident eco-wizard.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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John Freeman
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by John Freeman »

ohhh, I need an avatar.

Freeman
John Freeman
Character Sheet

SAMAS: 20 (12) MDC, Pace: 30

Initiative: Quick Edge (redraw action cards of 5 or higher)
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gorgeous George »

Welcome!

Oh, hey, neither of you mentioned joining the Legion in your backgrounds, so if we meet on the road, then Gorgeous George & Big Al will still be the only official members of the COT!

I really want to ultimately play out a scene when they return to Castle Refuge and George introduces the new team he picked up to replace the one he went out with....
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Reiko Tanaka
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka »

Works for me. I figure maybe someone in the cyber-knights pointed Reiko in the direction of the Castle. Or maybe she will just see it as another path to redemption, along with the cyber-knights.
Conditions
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 12/30
Bennies: 3/3, +1 ORP Golden Bennies
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card
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John Freeman
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by John Freeman »

Hobo Joe gave Freeman a loose invitation to the Legion in his intro post, so I think we got enough to go on.

Freeman
John Freeman
Character Sheet

SAMAS: 20 (12) MDC, Pace: 30

Initiative: Quick Edge (redraw action cards of 5 or higher)
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Reiko Tanaka
Posts: 62
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka »

Just saw that, and responded with Reiko. Heh. She's babysitting. And she isn't a princess, but yeah, they wouldn't know that LOL Gummy is the "princess". :D
Conditions
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 12/30
Bennies: 3/3, +1 ORP Golden Bennies
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card
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hobo joe
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by hobo joe »

She's a princess to Freeman so he has less respect off the bat, and Freeman is a traitor so Reiko doesn't trust him. Why should they start as buddies?
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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

Well not technically a "Princess" per se, just the favorite child of an incredibly wealthy and influential crime syndicate boss. . . oh drats, I essentially described a hereditary aristocracy. I concede the point, princess it is. :lol:
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Gummy
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Gummy »

Sorry gents -- unfortunately since the summer semester started up I just find myself lacking the time or creativity necessary to participate on EU in a meaningful way.

I've decided it best to shelf my characters, for the time being, let things calm down and return at some point in the future when I have more time and creative energy. I did enjoy my brief stint in the hobo's and wish y'all the best of luck in the coming adventures.

Happy gaming until then!
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Carlos »

Awww...
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Reiko Tanaka
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Joined: Wed Apr 04, 2018 1:49 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fi

Post by Reiko Tanaka »

Sorry to see you go. Good luck in school.
Conditions
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 12/30
Bennies: 3/3, +1 ORP Golden Bennies
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card
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Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
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Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Ndreare »

Hey Guys.

This is Rob, I am going to help finish up this combat and keep the ball rolling until Hobo Joe comes back or end of Q. The good news is it look like he kept good notes. Give me a couple nights to catch up and I should be able to post for you all.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Carlos »

Thank you, I was wondering if we were going to be stuck indefinitely.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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Reiko Tanaka
Posts: 62
Joined: Wed Apr 04, 2018 1:49 am

Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Reiko Tanaka »

Thanks, Rob.
Conditions
Reiko Tanaka Character Sheet
Parry: 7; Toughness: 12 (4)(+2 vs supernatural evil)
ISP: 12/30
Bennies: 3/3, +1 ORP Golden Bennies
Assassin: +2 damage when striking a foe unawares.
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Major Psionic
  • Spend 2 ISP when rolling their Psionics skill to gain a +1 to the roll, or 4 ISP for +2.
  • Spend 1 ISP to double the Range of a power, or 2 ISP to multiply the base range × 10.
  • Bonuses doubled on a ley line.
McGyver: No negative penalties on Trait rolls for not having tools, and may jury-rig temporary gadgets.
Mighty Blow: When dealt a Joker, the character doubles her total damage when making a successful Fighting attack this round.
Tricky Fighter (Agility): No MAP for Trick+Fighting
Adventure Card
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Venatus Vinco
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Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Venatus Vinco »

Hello Players of the 4th COT and Nameless:

As you know Justin has been away for a while due to some heavy real life issues. Unfortunately, I have no information on an expected date of return. At this point I think it is time to put these games on ice. You have a few options.
  • Check-in with other GMs to move your character to open spaces in other groups.
  • Retire your character and work up something new to join an existing group with
  • Freeze your character with the group in hopes of an eventual return of our beloved Game Master (no EP cost for this Cryo Freeze)
  • Step up to be a GM and take over one of these great groups!
I have copied the Game Masters on this PM so they know to be expecting any transfer requests.

If there is anything I can do to help please just let me know.

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Gorgeous George
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Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Gorgeous George »

Just declaring--Freezing George and this character slot. If Justin comes back or a GM steps up, Gorgeous George and the Hospitallers will stand ready.
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Agility d6, Smarts d12, Spirit d10, Strength d8, Vigor d8
Skills: Healing d10+4; Know: Cyber d6+2; Know: Med d6+2; Investigation d8+2; Streetwise d10+2; Persuasion d10; Shooting d4+2; Fighting d6; Piloting d4; Notice d4; Know: Bio d4; Stealth d4+2
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6 (-4 w/ CS)
Edges: Healer, I Know A Guy, Brave, Investigator, Scholar, V. Attractive, Charismatic, Scrounger, Battle Hardened, Elan, Connections: Black Market/Pecos Bandits
Weapon in Tail: Wilk's 227 Pulse Pistol; In Hand: Claws
Prehensile Tail (+1 non-movement action, no MAP)
Hindrances: Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
Vulnerability: +4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 3/3

Big Al
Human Faith Caster/Robot Jock
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Piloting d6; Healing d6; Fighting d4; Notice d4; Faith d8; Taunt d6+2; Intimidate d6+2; Repair d4; Survival d4; Know: Arc d6
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Edges: Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
HindrancesSmall, Pacifist, Quirk: Does not speak to George
Tiny ((Behemoth Robot Armor):
  • Size 8, Strength d12+6, Toughness 40 (18 MDC), Pace 7; Sensor Package (+2 Notice); Targeting computer (cancels 2 points of Shooting Penalties); Fully stocked Med-Bay; Missile launchers
Bennies: 2/2
PPE: 15/15

Powers: Healing, mass healing, greater healing, resurrection

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit
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Carlos
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Re: Out of Character Chatter - Sitting Around a Trash Can Fire

Post by Carlos »

Will likewise freeze Carlos. He is an interesting character, but should not be moved elsewhere or deleted yet.
Low Light Vision
Alertness - Additional Benefit: Senses Presence of Supernatural Creatures and Ley Line Storms
Danger Sense - Additional Benefit: May detect of food or drink is spoiled or poisoned
Beast Master - Additional Benefit: Monstrous Animals also like the character

Bennies 3/3
Wounds 0/3
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