Hobo Deck
As part of the savagery GMs now have their own adventure decks to deal out each quarter. They should be used during the quarter, if they are held players can only hold 1 card per rank. Note, you can acquire additional cards from the "community deck" using EP or as part of your Patronage and these don't count to your total.
Let's begin:
Code: Select all
[b][u]Character Name[/u][/b] [Dice]1d54[/Dice]
[b][color=#FF0000]Result[/color][/b] - Description
- George: [dice]0[/dice]
Karma Thief - "Take a benny from any other Wild Card (this may include other player characters)." - Mercy: [dice]1[/dice]
Riled Up - "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene." - Bronze: [dice]2[/dice]
Turncoat - "Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc." - Carlos: [dice]3[/dice]
Arcane Inspiration -"When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have." - Ferrax: [dice]5[/dice]
Power Surge - "Immediately recover all spent Power Points." - Hawdore 1d54 (20)
Last Stand - Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt. - Simba [dice]6[/dice]
Boom! Head Shot - "You may ignore any Called Shot penalty on your next ranged attack." - Gummy [dice]4[/dice]
Rabbit Out of My Hat - "Play this card to gain +2 on any Trick test until the end of the scene."