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 EPISODE 3: THE NEWCOMERS 
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Local Conditions wrote:
CS Lonestar?
  • Location: On the road
  • Population: ???
  • Date & Time: 1003 Wednesday, September 10 110 PA
  • Ley Line Activity: Distant
    *]Weather: clear sky, 55 degrees F. 75% humidity
  • Visibility: very good

Overview Map: https://drive.google.com/open?id=1Kl_3I ... sp=sharing
Attachment:
Screen Shot 2018-04-09 at 1.58.11 AM.png
Screen Shot 2018-04-09 at 1.58.11 AM.png [ 1.36 MiB | Viewed 102 times ]

Detail Map Scale: 1 square = 10 feet. The denser, brushy areas are Difficult Ground. This works as Medium Cover if crouching (total -2 from incoming attacks). The trees can provide up to Heavy Cover, but provide no Armor/Toughness. Go ahead and figure that 1 square = 1" for game ranges The whole range crap is probably my biggest annoying detail w Savage Worlds. I should probably just accept it and not keep fighting it. Sigh.

I JUST WANT THE GOLD IN THESE HILLS!Carlos, George, Gummy, Hawdore, Simba

Carlos is maybe too disturbed by the situation and his shot is off, his magic missile pass far from his intended target. Things have started to happen, the standoff is over, and that may have thrown off his aim.

Simba soars on the thermals coming from the warming air. This keeps him far from the cat and he can see some of the CS troops scampering around like ants off to the east of his position. Looking back down at the standoff, Simba also witnesses the lightning fast combat begin.

As George is just digesting the radio message, that's when he sees the cat and the wraiths clash. In a blink they'd closed to melee distance!

Gummy is cursing and maybe even spluttering a little bit, and it pays off, for a brief moment, she can see! It's pretty bad, what she sees, but she's seen worse, of course. She knows that the cat and the wraiths are fast, because she is fast and they seem fast to her. And the force with which they collide is incredible, but it's like a good martial arts match though, that force isn't wild or imprecise. These are creatures bred for only one thing, killing.

The fight goes something like this: the cat swings and misses once, swings and hits on the second try, his claws slicing through the undead flesh and the juicer plate the wraith is wearing. Sheered almost in half, the undead falls to the ground and doesn't move again. Meanwhile his two companions swing at the cat with vibro-swords, but the cat either avoids them, or deflects the high-tech blades with his claws! Cat 1. Wraiths 0.

Hawdore is not really involved in the drama with the cat and the murder-wraiths at the moment, he's focused on something else. The feeling he gets from the CS is a little muddled, but that's because there are several conflicting efforts. First, there's the search for the "the box", for most of the group that's an earnest desire. The box is a recording device of some kind, a scientific instrument of sorts. He realizes that one of the parties doesn't care about retrieving the box or the cat, he intends to kill everyone else with the airstrike!

What are you doing?

Local Conditions wrote:
Dangerous Territory
  • Location: Meredith Town
  • Population: 750
  • Date & Time: 1003 Wednesday, September 10 110 PA
  • Ley Line Activity: Distant
    *]Weather: clear sky, 55 degrees F. 75% humidity
  • Visibility: very good

Map: https://drive.google.com/open?id=1Kl_3I ... sp=sharing

THE SERVANTS YOU HAD! Freeman, Reiko
They were an uncomfortable pair sitting inside Annie's Restaurant. Everyone has to eat, and this place in Meredithtown had enough of a reputation to put the little town in the minds of the kind of people that drift out across the high plains.

Reiko had a reason for being here. Freeman had a reason for being here. Chances are, both reasons are different, but the same in that they are both lies.

Freeman just wanted to get the hell out of Dodge, Roswell to be precise. And anyone who wants anything in Roswell stops by U-Mart on the way out. Its vast number of customers from all walks of life makes it a reasonable place for a clandestine meet with contact who can help get you out of town. So, Freeman's friend gives him a little computer tablet. "Here," he says, "this is a letter of introduction to the Tomorrow Legion. I know what you're going to say, okay?" the mysterious contact puts his hands up in a mock-pleading gesture. "But the fact is, that, it's that there is a Tomorrow Legion team close, and they can provide you much needed protection and distraction while you sort things out. That's what you asked for, isn't it?" As Freeman starts to grudgingly agree, the mysterious contact says, "There is one teeeeeny little complication. You have to babysit someone on the trip. Someone the Tomorrow Legion actually wants to see. It's right there in the introduction. See, right there." Scratching his face the mysterious contact says, "I don't know, but apparently she's some Japanese princess playing cyberknight and they don't want her hurt. Bad PR and all that."

Leaving Wyoming, Reiko had headed south. The arid land was so much different from her ancestral home. The mountains dwarfed anything she'd seen before. The vastness of the plains. It was all beyond imagination. But it was also littered with the destroyed remnants of an era long gone, in this part of the world at least. Japan had not lost everything like these people. She had a mandate from the Grand Master to search out a person in Roswell who could help guide her on the path of the Cyberknight. She located the person and obtained an audience with him, or in more prosaic terms, they had a meeting. In the meeting, it was discussed, among the pleasantries worthy of any polite Japanese formal conversation, that she was needed to help bring a fugitive from the CS to the Tomorrow Legion. The link between the Cyberknights and the Tomorrow Legion is well known, so this mission seemed perfectly plausible and completely in line with her code as a cyberknight. She was given the option of remaining with this Legion outreach team when she had delivered her charge. Given the option of choosing to say with them, not the option to leave. Apparently, though like many things of value in a good conversation it was unsaid, this defector might need a little looking after, his change of heart might be more circumstantial than honest, but his high-value CS intel is worth the effort.

Pros: They made it to Meredith Town where they were supposed to meet the Tomorrow Legion 4th COT, under command of a grackle tooth named Gorgeous George (that's probably not his real name). The were both very attractive people. They both spoke a lot of languages, at least two in common even.
Cons: Reiko didn't have transportation, so they (she) had to ride in a peddlers wagon, it smelled of vinegar and almonds. The wagon owner/snake oil salesman kept trying to convince both of them that his elixir could cure everything. It couldn't. It took four days from Roswell to Meredithtown.

So here they are, at Annie's. And as far a country food goes, Annie's is darn good. The cook looked vaguely familiar when Freeman caught a glance of him in the kitchen, but otherwise, there was nothing to do but wait. Thankfully, they didn't have to wait long. Soon the Sheriff, a stereotypical cowboy type with a drawl and laid back demeanor pulled up a chair and leaned his elbows on the table. "I hear ya'll are looking for those Tomorrow Legion folks. They were here yesterday. Caused a little ruckus, mind you, wasn't really their doing, but they were here for it. Anyway, they seemed like stand up folk. They're off on the old road, said they're making some sort of good will tour round here. They're using a Behemoth as their base of operations. Shouldn't be too hard to fine. But watch out, there has been an awful lot of extra visits from Lone Star lately."

What are you doing?

GM Notes:
  1. Gummy Optics Technical Difficulty: Glitch: The device or gear applies a −1 to all Trait rolls where it’s used, or its applicable bonus is reduced by 1.

_________________
Why does everybody forget about Hobo Joe? - Hobo Joe














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Mon Apr 09, 2018 1:55 am
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The Tomorrow Legion? Freeman thinks as his contact reveals the mission details. A bunch of do gooders saving d-bees from Tolkeen and giving Arkansas trouble in their back yard. Having never worked in the eastern states John knows very little about the legion but they sound like the worst kind of people. All happy to do the right things and stick up for everyone. Well if Lyboc doesn't kill me, their optimism will.

Having given up his disguises for his plain face Freeman rubs his hand over his crew cut hair and stands, his army issue shirt clean but well worn. Sighing deeply he grabs the info, dons his ball cap and heads for his SAMAS. He spray painted it a little but he needed to get up some credits to get a custom paint job, make it look a little less obvious where he stole it from. Then again, nothing says runaway CS deserter liked freshly scorched dead boy armor.

Happy to have Roswell in his rear-view, Freeman takes in Meredithtown watching the locals for little quirks, habits, mannerisms and turns of phrase. The lack of massive social networks and communications in the settlements outside of the CS made for many colloquial versions of American. Nothing that inhibited communications entirely, but enough to add some charming regionalism to most places. The best way to sound like an outsider was to speak perfect CS American. His attention is split between observing the town and keeping an eye on his traveling companion. A princess apparently. Of course, outside the Domain of Man any idiot with a power armor could call himself king of some po-dunk hick town. However, this woman certainly has the bearing of a warrior. Freeman would have to keep a close eye on her, but she looks like she can handle herself in a fight.

The spooks' musings are interrupted by an overly friendly sheriff, nodding emphatically and speaking more loudly than necessary, Freeman does his best to mirror the man's behaviours and accent without being obvious or obtuse, "Well that's great news sheriff! Hopefully our people didn't leave too much of a mess behind, or at least offered to clean it up. You're darn right that finding a big behemoth out on the road shouldn't be too hard. Can you point us in the right direction? Don't want to head down the new road by mistake!"

After exchanging pleasantries with the sheriff, making nice with the waitress, and burning the cook's face into his memory Freeman dons his floppy cowboy hat and looks to his companion, "Well, ma'am, seems like we have us a lead. Shall we go find out what the Tomorrow Legion has in store for us?"

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John Freeman
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SAMAS: 20 (12) MDC, Pace: 30


Mon Apr 09, 2018 2:40 pm
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IF IT WALKS LIKE A DUCK
The Sheriff gives Freeman a long hard look after he hears him speak. Finally he says with some edge in his voice, "Son, I liked those people, you don't mean them no harm, do ya?"

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Tue Apr 10, 2018 1:35 am
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Persuasion 7
Persuasion 1d10+2 = 6 (4)
Wild 1d6+2 = 7 (5)

"Harm? Freeman asks with a flabbergasted look on his face. "No sir, we're supposed to join up with them."

Something is off about this guy. The sheriff's movement from huckleberry to inquiry forces John to take a harder look at the man. He was sharper than he let on, maybe a former merc or savvy adventurer or even an intelligence agent himself. Although, Freeman doubts that last one there isn't much need to spy on Meredith Town - unless he's looking for someone.

Notice 5
Notice 1d8 (4)
Wild 1d6 (5)

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John Freeman
Character Sheet

SAMAS: 20 (12) MDC, Pace: 30


Tue Apr 10, 2018 3:45 am
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OOC Comments
George:
Notice 1d4 (4)
Wild Notice 1d6 (1)
ACE Running Total 1d4+4 = 5 (1)

Using this round to take the Aim Maneuver at the battlecat: +2 to Shooting so long as he doesn't move first, or change targets.

Waiting for Hawdore's report before posting Big Al's response.


George keeps a close eye on the fight, even as he continues to wave to Carlos to come around the melee and join himself and Gummy. He uses his tail to pull out the Wilk's 227, and takes aim at the cat--it's looking pretty clear which abomination is going to actually win this fight, and besides, his laser won't even scratch the damned Wraiths. For that matter, neither does Gummy's blade. If the Wraiths manage to beat the cat down, I'll need to let Khar-Loez try to drop them.

_________________
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6
Enhanced Triax T-12 Field Medic Armor (+2 Shooting, Stealth [Forest/Urban], Healing)
Weapon in Hand: Wilk's 227 Pulse Pistol
Brave (+2 vs. Fear/Intimidation)
Prehensile Tail (+1 non-movement action, no MAP)
Connections: Black Market, Pecos Bandits
Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
+4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 2/3

Big Al
Human Faith Caster
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
Powers: Healing, mass healing, greater healing, resurrection
Small, Pacifist
Bennies: 2/2
PPE: 15/15

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit


Tue Apr 10, 2018 9:02 am
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Notice 2
Notice 1d8 (2)
Wild 1d6 (2)


***

Reiko poked at her burger and fries. It wasn’t bad. In fact, it was pretty good compared to what she had been eating in her travels out west here. But she found herself missing, not for the first time, some good sushi and sake, or maybe some tempura. She stared across the table at her mark. No, she had to correct that thinking. He wasn’t a target. She was supposed to keep an eye on him, yes, but also protect him. He had valuable information. The Grand Master thought it needed to go to some people called the Tomorrow Legion.

Reiko had heard rumors of these people, traveling up from the southern Pecos Empire after arriving here in North America on a cargo ship from England. She had spent some time in the Colorado Baronies after her induction into the cyber-knights at New Alamo. In the Baronies, she’d plied her old trade, working at a brothel, while seducing and watching some man named Jude for a talking cat named Sammy.

The open spaces of the West were so different from her home in Japan. But they were a long way from the Black Hand Clan that had raised her, taught her the trade of seduction and assassination, and ultimately forced her to kill the man with whom she had fallen in love.

They were a long way from the temptation of vengeance. The quiet solitude of the great expanses here were conducive to her continuing efforts to walk the straight and narrow, to atone for the evil deeds she had done.

And what about this man across from her? Was he as evil as many said the Coalition were? He was a fugitive, but that did not mean he was good. It would be her job to put him down, should it be needed. She glanced out at the SAMAS outside and found herself smiling. It would be a challenge. Reiko enjoyed a challenge, a chance to prove her skills, that she was better than others. Because she was. How else had she escaped the Black Hand? One did not leave the clan, sometimes not even if one was dead.

When the local sheriff pulled up a seat, Reiko tensed, her water blue, almond shaped eyes sliding to the man. Everyone was so friendly, so informal, so different from Japan. In Japan, she would have been within her rights to cut him down for not observing the proper formalities and disrespecting her.

But this wasn’t Japan.

Freeman was too...free with his words. He basically told the entire diner where they could find them, should any enemy wish them ill.

"Well, ma'am, seems like we have us a lead. Shall we go find out what the Tomorrow Legion has in store for us?"

Reiko stared back at Freeman. “Yes,” she said simply, folding her paper napkin carefully and laying it on her plate.

The sheriff seemed to take some kind of exception to Freeman’s words. That was the problem with those who talked too much. Slowly Reiko picked up the knife that had come with her meal, her hand sliding under the table. It was dull, but she started to bend it into a kind of makeshift knuckles, slipping her hand into it.

Reiko froze. No, this man did not mean them harm. She was overreacting, jumpy. It was her old training. She took a breath to center herself. She was a cyber-knight now. She had a psionic katana. She stood for order and goodness in the world. She was no longer an agent of death -- at least not to those undeserving.

“No harm will come to anyone from us.” The slight Japanese girl spoke quietly, with an accent. “Unless they wish it.” She gave the sheriff a smile that did not quite reach those strange, water blue eyes.

Reiko put a bit of power into the armor she wore, feeling its weight lessen. The composite plates and mesh were lightweight, black, and barely noticeable beneath the long coat she wore, tight across her upper body, loose at the waist, a slit up the back to allow the two halves to flare out and keep her free for movement. She put the hood up. It was soft and flexible for now, but with a touch of power she could make it harden into a proper helm and add a mask.

“We should be on our way,” Reiko told Freeman as she stood. As she did, the black hilt of her Wilk’s 320 laser pistol was visible in a front draw holster. Her NG-L5 laser rifle was strapped in an easy draw position to her survival pack, which she picked up. No one much seemed to mind the weapons, however. No one really traveled unarmed in the west.

As they walked out of the diner, tendrils of black shadow seemed to wisp from under Reiko’s cloak, part of the enchantment on her armor that let her blend into shadows. She palmed the pepper shaker from the table and slipped it into a pocket of her coat. Reiko paused in the door of the dinner and looked up at the security camera. She concentrated, and there was a slight whirr and then a wisp of white electrical smoke from the device. No sense leaving any trace of them here.

As Freeman was preparing his SAMAS, Reiko strapped on her pack and looked down the road. “I note the sheriff did not say how far down the road these Legionnaires were,” she commented to Freeman. She started off. He could catch up easily in that power armor, and if he needed help, he had her comm. She stared up at the sun. She would prefer to travel at night.

***

Conditions
Parry: 7; Toughness: 11 (6)
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Tricky Fighter (Agility): No MAP for Trick+Fighting
ISP: 30/30
Bennies: 3/3
Adventure Card
  • Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.

_________________
Reiko Tanaka
Reiko Tanaka, Novice Human Cyber-Knight
Parry: 7, Toughness: 11 (6)
ISP: 30/30
Combat Edges: Giant Killer, Mighty Blow, Champion, Tricky Fighter, Cyber-Kinetic Combat, Cyber-Kinetic Awareness
Bennies: 3/3
Adventure Cards: Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
Edit Signature
All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka


Wed Apr 11, 2018 3:15 am
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Local Conditions wrote:
CS Lonestar?
  • Location: On the road
  • Population: ???
  • Date & Time: 1004 Wednesday, September 10 110 PA
  • Ley Line Activity: Distant
    *]Weather: clear sky, 55 degrees F. 75% humidity
  • Visibility: very good

Overview Map: https://drive.google.com/open?id=1Kl_3I ... sp=sharing
Attachment:
Screen Shot 2018-03-29 at 1.50.16 AM-Crop.png
Screen Shot 2018-03-29 at 1.50.16 AM-Crop.png [ 1.62 MiB | Viewed 26 times ]

Detail Map Scale: 1 square = 10 feet. The denser, brushy areas are Difficult Ground. This works as Medium Cover if crouching (total -2 from incoming attacks). The trees can provide up to Heavy Cover, but provide no Armor/Toughness. Go ahead and figure that 1 square = 1" for game ranges The whole range crap is probably my biggest annoying detail w Savage Worlds. I should probably just accept it and not keep fighting it. Sigh.

THAT BIG MOOSE COULD BREAK YOUR HEAD WITH ONE HANDCarlos, George, Gummy, Hawdore, Simba

The cat-wraith battle is a bit of a stalemate at this point, none of the blazingly fast opponents can seem to land a hit on each other.

It talks almost all of George's concentration to just keep the gun sighted on the cat. As one would expect, the wraiths move like juicers. But the cat moves in a different way. The cat has been seriously wired.

What are you doing?

Local Conditions wrote:
Dangerous Territory
  • Location: On the road
  • Population: 750
  • Date & Time: 1004 Wednesday, September 10 110 PA
  • Ley Line Activity: Distant
    *]Weather: clear sky, 55 degrees F. 75% humidity
  • Visibility: very good

Map: https://drive.google.com/open?id=1Kl_3I ... sp=sharing

BECAUSE, IT'S SORT OF A SPECIAL PLACE TO ME Freeman, Reiko

The road leaving town is easy hard packed earth with a low split rail fence along each side. Some scrub bush here and there, dried grasses and lots and lots of dust. But after a bout a mile, the fence tapers off and ends. Then the road gets more indistinct. There's a line where the terrain is different, but has no distinct edges and rolls different than the surrounding land. Large slabs of broken concrete jut up here and there, dare I say, like tombstones of a forgotten age?

Heading east, the only marks are from the wagon train and the SAMAS. Heading the other way though, there are no Behemoth tracks, but there are plenty of other things, hover cycles, dinosaurs, and more. More than enough to cause the ruckus the Sheriff mentioned. Freeman obviously knows enough western parlance to know that "a little ruckus" means a hell of a ruckus.
What are you doing?

GM Notes:
  1. Gummy Optics Technical Difficulty: Glitch: The device or gear applies a −1 to all Trait rolls where it’s used, or its applicable bonus is reduced by 1.
[/quote]

_________________
Why does everybody forget about Hobo Joe? - Hobo Joe














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Mon Apr 16, 2018 2:10 am
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Checking the road Freeman frowns, "You'd think a Behemoth would be easier to follow." Of course he is no skilled tracker, I need Egan Grey here with me, he'd be able to pick up the trail no problem. Of course, he might also kill everyone involved in cold blood. Perfect attributes for a CS Ranger, but now I am with this Tomorrow Legion. They probably have stupid ideas about defending life in all its forms. Shaking his head, John looks at his travelling companion.

"Shall we head west? I don't know anything about the group's mission, so it's hard to surmise where they might have went from here. If you have any insights, I'd be happy to hear them." Well not happy exactly, but at least she's easy to look at. Probably shape changes into a snake or something. I hate snakes.

_________________
John Freeman
Character Sheet

SAMAS: 20 (12) MDC, Pace: 30


Wed Apr 18, 2018 2:00 am
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Notice 15
Notice 1d8 (8)
Ace 1d8+8 = 15 (7)
Wild 1d6 (4)


***

Reiko knelt in the dirt, surveying the road. Why didn’t the sheriff just tell them which way the damn Legionnaires went? She wasn’t about to admit to the gaijin that she wasn’t much of a tracker, either. But she would give it a shot. She closed her eyes and focused on the nanites in her system, the gift of the cyber-knights.

Boost Tracking 3 Fail
Psionics 1d8 (3)
Wild 1d6 (2)


Unfortunately, Reiko felt the connection fail. She scowled in frustration and looked at the road again.

Tracking 2 Fail
Tracking 1d4-2 = 0 (2)
Wild 1d6-2 = 2 (4)


Reiko grit her teeth. She couldn’t make sense of it. She straightened up. “They may be off the road,” she said. “There is little of a road left, anyway, and if they have a Behemoth, they would not need it. You have the capability to fly, John Freeman. Perhaps a higher vantage would benefit us.” She pushed back a lock of dark hair from her water blue eyes. “How far do your sensors go?”

She refused to go back to town with her tail between her legs and ask for directions.

***

Conditions
Parry: 7; Toughness: 11 (6)
Cyber-kinetic Combat: -2 to all attacks against her with tech; Action: extend it to all Trait rolls against her involving tech
Champion: +2 damage/+2 Toughness vs. supernatural
Giant Killer: +1d6 damage vs. Size 3+
Tricky Fighter (Agility): No MAP for Trick+Fighting
ISP: 28/30
Bennies: 3/3
Adventure Card
  • Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.

_________________
Reiko Tanaka
Reiko Tanaka, Novice Human Cyber-Knight
Parry: 7, Toughness: 11 (6)
ISP: 30/30
Combat Edges: Giant Killer, Mighty Blow, Champion, Tricky Fighter, Cyber-Kinetic Combat, Cyber-Kinetic Awareness
Bennies: 3/3
Adventure Cards: Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
Edit Signature
All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka


Wed Apr 18, 2018 5:32 am
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Reiko Tanaka wrote:
Reiko grit her teeth. She couldn’t make sense of it. She straightened up. “They may be off the road,” she said. “There is little of a road left, anyway, and if they have a Behemoth, they would not need it. You have the capability to fly, John Freeman. Perhaps a higher vantage would benefit us.” She pushed back a lock of dark hair from her water blue eyes. “How far do your sensors go?”


When inquired about his sensor range John's first instinct is to say, That's classified. At the moment he suddenly realizes security clearance is out the window. Then again, he wasn't about to spill all the secrets of the Coalition.

"I can get pretty good range on my sensors, let me take a minute to fly a quick recon route. Just remember when I'm up high a lot more things can see me too, be ready for trouble."

Taking to the air, John uses his sensors to see if he can spot the Behemoth. He hopes his fifty times optical zoom is enough or combat radar are enough.

Notice 17
Notice 1d8+2 = 10 (8) Ace: 1d8 (7)
Wild 1d6+2 = 8 (6) Ace 1d6 (4)

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John Freeman
Character Sheet

SAMAS: 20 (12) MDC, Pace: 30


Thu Apr 19, 2018 11:47 am
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George continues to focus on the cat, while waiting for Carlos to do his thing. He knows he can trust Gummy to back his play, if necessary.

Meanwhile, Big Al begins talking to Hawdore. "Do you think you can locate this 'box' they're looking for? I don't know if we're better off trying to snag it or to avoid it at all costs, but I do think we'd be better off knowing where it is."

_________________
Stat Block
Gorgeous George & Big Al
George
Grackletooth Body-Fixer
Parry 5; Pace 4/Run d4; Parry 5; Toughness 19 (9); Charisma +6
Enhanced Triax T-12 Field Medic Armor (+2 Shooting, Stealth [Forest/Urban], Healing)
Weapon in Hand: Wilk's 227 Pulse Pistol
Brave (+2 vs. Fear/Intimidation)
Prehensile Tail (+1 non-movement action, no MAP)
Connections: Black Market, Pecos Bandits
Heroic, Loyal, Vow (Hippocratic Oath), Lame (Club foot)
+4 Damage/-4 Resist Cold
Trauma Kit Uses To Date: 0
Bennies: 2/3

Big Al
Human Faith Caster
Parry 4; Pace 6/Run d6; Toughness 15 (9)
Unarmed (owns a pistol, never uses it)
Strong-willed, Rapid Recharge, Master of Magic, Holy Warrior
Powers: Healing, mass healing, greater healing, resurrection
Small, Pacifist
Bennies: 2/2
PPE: 15/15

Hospitalers
Human Extras, Loyal to Big Al
Pace 6/Run d6; Parry 4; Toughness 9 (4)
Healing d6, Piloting d6
First Aid Kit


Thu Apr 19, 2018 10:08 pm
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Diamond Patron
Diamond Patron
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Joined: Wed Jul 26, 2017 2:24 am
Posts: 36
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Notice 1d4+1 = 4 (3)
Wild 1d6+1 = 5 (4)

Despite the momentary clarity of vision, Gummy finds it immeasurably frustrating to deal with her intermittent sight in the midst of combat -- while fully engaged at the moment, it was impossible to ignore the omnipresence of her faltering tech.

Baaaahhh!

Attempting to downplay her peaking temper, Gummy speaks very little, although does fully acknowledge the snippets of conversation. There's no advice she can offer Carlos that hasn't already been suggested, but certainly, she felt it would be far wiser to put as much distance between herself and the skirmish as possible had their roles been reversed. Even the haste of the hovercycle was little reprise from the violent immediacy of the enemies so furiously engaged, especially given the expired nature of several combatants.

Regardless of her wary summation of the battlecat amalgamation, Gummy was ready to fight should it be necessary -- whatever that creature was, it seemed at least mortal. That she could work with.

. . . eh, let us see which mess we have to clean up. . .

_________________
Gummy
Vibro-Sword (ラッキーコイン | Rakkīkoin) Str+d10, AP 4
Toughness: 11 (5)
Parry: 8
Bennies 2/3


Sat Apr 21, 2018 1:11 am
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