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Mon Jan 15, 2018 3:44 pm
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Tinkerer [Professional]
Requirements: Novice, Smarts d8+, Repair d8+, Knowledge (Engineering) d8+, and at least one other Scientific Knowledge skill at d8+
Like any master operator, you are skilled at modifying machines, but for you it goes beyond simple repair. You may make use of the Tinkering Modification rules.

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[b]Tinkerer[/b]: Like any master operator, you are skilled at modifying machines, but for you it goes beyond simple repair. You may make use of the [url=http://savagerifts.com/sr/viewtopic.php?f=19&t=1929]Tinkering Modification rules[/url].


Mon Jan 15, 2018 3:45 pm
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