View unanswered posts | View active topics It is currently Mon Oct 23, 2017 3:29 pm



Reply to topic  [ 111 posts ]  Go to page Previous  1, 2
 Out of Character Chatter 
Author Message
Silver Patron
Silver Patron
User avatar

Joined: Sun Jun 12, 2016 6:10 am
Posts: 747
Reply with quote
I couldn't remember the name, but yeah, I remembered it. Personally I hate the external nature of it. But it's a good site, no doubt.

_________________
CS Fighting Joes


Mon Aug 28, 2017 7:11 am
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Fri Mar 31, 2017 4:18 pm
Posts: 250
Reply with quote
External dice rollers? No thank you. I'd rather not.

_________________
Ancient wisdom from the Golden Age: Don't Panic.

Professor Adam Radecliffe
Professor Adam Radecliffe (Rogue Scholar)
Bennies 3 of 4

Player: James
Alts: Fizzwaite Zipwidget, Hawdore, Sparkmort "Sparky" Zipwidget

Agility d8 | Smarts d10 | Spirit d8 | Strength d6 | Vigor d6
Pace 6 | Parry 5 | Toughness 12(5)

Frequently used skills
Alertness d8 + 2
Persuasion d8 + 2
Shooting d8

Edges
Scholar [Archaeology, History]: +2 to Knowledge(Archaeology) and Knowledge(History)
Investigator: +2 Investigation and Streetwise
Linguist: Begin play with a number of languages equal to Smarts (@ Smarts die level); Smarts –2 to be understood in any language heard for a week
Charismatic: +2 to Charisma
Strong Willed: +2 to Intimidation and Taunt, +2 to resist Tests of Will
Brawny: +1 Toughness and load limit is 8 x STR
Brave: +2 to Fear tests
Elan: +2 when spending a Benny on a Trait roll (including soak rolls)
Alertness: +2 Notice
Steady Hands: Ignore unstable platform penalty; Running penalty reduced to –1

Hindrances
(Major) Curious: The mysteries of the world await
(Minor) Wanted [Coalition]: Possession of forbidden knowledge with intent to distribute
(Minor) Bad Eyes: The spirit is willing but the eyes can't see a damned thing


Mon Aug 28, 2017 12:19 pm
Profile
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 1191
Reply with quote
If possible I like everyone to just use the one we got.

_________________
13th GM bennies GM Bennies
7/8
-1 for libertas to take some wounds.


Vampire Kingdoms GM Bennies
5/8
-1 to soak for Morgoth
-1 give to Devek
-1 unshake Morgoth
Morgoth 0/2


Mon Aug 28, 2017 1:38 pm
Profile
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 1191
Reply with quote
New GM Post:
http://savagerifts.com/viewtopic.php?f=75&t=1027&p=18230#p18230

_________________
13th GM bennies GM Bennies
7/8
-1 for libertas to take some wounds.


Vampire Kingdoms GM Bennies
5/8
-1 to soak for Morgoth
-1 give to Devek
-1 unshake Morgoth
Morgoth 0/2


Sun Sep 03, 2017 1:20 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Fri Aug 18, 2017 8:10 am
Posts: 23
Reply with quote
Fizz's Zone Ranger should be somewhere in the area. As to the Mk V Fizz should be able to get it running especially if there are any other wrecked vehicles nearby to use for parts. If B'aughb is still with us that would be helpful too.

_________________
Hee hee, you don’t mind if I take this apart do you?

Fizzwaite Zipwidget
Fizzwaite Zipwidget
Bennies 1/3
PPE 45/30

Active Powers
Greater Deflection -6 to hit, +2 pace
Quickness (from Leben)

Active Gadgets
Fizzwaite's Dynamic Dimensional Displacement Device (Teleport) 10/20 PPE
Fizzwaite's Radical Reshirt Restoration Rig (Healing) 14/20 PPE


Player: James
Alts: Professor Adam Radecliffe, Hawdore, Sparkmort "Sparky" Zipwidget


Attributes: Agility d6(d8*), Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: 0(-4 with CS) + 1*; Pace: 5; Parry: 4 ; Toughness: 8(4) + 1*; Strain: 0

Abilities
  • Arcane Machinist: Techno-Wizards begin with a variant of the Gadgeteer Edge which grants enormous flexibility. As an action (instead of 1d20 minutes), the character produces a magical gadget replicating any power available to Techno-Wizards. To make the device requires a successful Techno-Wizardry roll at −2 per Rank the power is above her own. The device has its own pool of PPE equal to half the Techno-Wizard’s normal maximum PPE pool (round down). With a raise, the device gets +5 PPE. The item can only be activated with its own PPE and once used up (or at the end of the session), the device burns out or otherwise becomes unusable. A Techno-Wizard can use Arcane Machinist up to half her Smarts die per session.
  • Machine Maestro: A Techno-Wizard can interface with any electronic or mechanical device by touch, gaining +2 to most (see below) non-combat Trait rolls where such are involved (bypassing security, picking locks, operating vehicles, using sensors.). When interfacing with an arcane (usually TW) device, the bonus increases to +4. For combat-related Trait rolls and the creation or repair of TW gizmos and devices, the bonuses lower to +1 and +2, respectively.

Edges
  • [Racial] McGyver - Gnomes are naturals when it comes to building impromptu gadgets or improvising tools. Those that rely on innate talent may end up building something bigger, more ornate and less predictable than their more formally trained fellows (GM’s discretion.) It will still get the job done one way or another.
  • [IF] AB (Weird Science) - Allows for the creation of gadgets and gizmos.
  • Master of Magic - Allows access to mega damage versions of powers he possesses.
  • Mr. Fix It - +2 to Repair rolls, 1/2 Repair time with raise

Hindrances
  • [Racial] Curious - Gnomes are smart and inquisitive and generally don’t give a second thought about sticking their nose into some interesting (and potentially dangerous) situation.
  • [IF] Quirk- Talks to his gizmos, gadgets and devices like they were people. They don’t talk back though.
  • [IF] Enemy (Coalition States)
  • Major Heroic - I didn’t pack up and leave Stormspire to sit on the sidelines.
  • Minor Quirk - Tends to ramble when explaining something or answering a question.
  • Minor Hard of Hearing - A previous experiment ended with a bang.


*Effects of the Divine Elixir


Sun Sep 03, 2017 1:46 pm
Profile
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 1191
Reply with quote
Yeah bob probably made it out ok.

so I think we are waiting on Krys and Devek.

_________________
13th GM bennies GM Bennies
7/8
-1 for libertas to take some wounds.


Vampire Kingdoms GM Bennies
5/8
-1 to soak for Morgoth
-1 give to Devek
-1 unshake Morgoth
Morgoth 0/2


Thu Sep 21, 2017 3:47 pm
Profile
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 1191
Reply with quote
I am moving during the month of October. I should be able to post and respond, but no maps for any combats (I need my PC for that). We will try theater of the mind, or maybe quick combats and dramatic tasks if the occasion for combat arises.

_________________
13th GM bennies GM Bennies
7/8
-1 for libertas to take some wounds.


Vampire Kingdoms GM Bennies
5/8
-1 to soak for Morgoth
-1 give to Devek
-1 unshake Morgoth
Morgoth 0/2


Sun Sep 24, 2017 1:16 pm
Profile
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 1191
Reply with quote
Waiting on Devek and Krys.

_________________
13th GM bennies GM Bennies
7/8
-1 for libertas to take some wounds.


Vampire Kingdoms GM Bennies
5/8
-1 to soak for Morgoth
-1 give to Devek
-1 unshake Morgoth
Morgoth 0/2


Sat Sep 30, 2017 6:48 pm
Profile
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 1191
Reply with quote
Ok here is the new gm post. We are going to do theater of the mind... let me know if I clarify any distances for you. http://savagerifts.com/sr/viewtopic.php?f=75&t=1222&p=20587#p20587

_________________
13th GM bennies GM Bennies
7/8
-1 for libertas to take some wounds.


Vampire Kingdoms GM Bennies
5/8
-1 to soak for Morgoth
-1 give to Devek
-1 unshake Morgoth
Morgoth 0/2


Tue Oct 03, 2017 8:03 am
Profile
User avatar

Joined: Thu Mar 09, 2017 9:00 pm
Posts: 1191
Reply with quote
New GM post. Please read the notes concerning player initiative. But basically players have initiative, so post away. The action happens in the order of the post. http://savagerifts.com/sr/viewtopic.php?f=75&t=1222&p=21416#p21416

_________________
13th GM bennies GM Bennies
7/8
-1 for libertas to take some wounds.


Vampire Kingdoms GM Bennies
5/8
-1 to soak for Morgoth
-1 give to Devek
-1 unshake Morgoth
Morgoth 0/2


Wed Oct 11, 2017 9:55 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 472
Reply with quote
Because Juicer Brodkil suck: 2d4 (3, 4)

_________________
GM Bennies
Game Master Bennies Baseline 6/8
    -1 For Lt. Brock's Extra Effort on Agility test to go first.
    -1 For SAMAS to Soak Shot from L.C.
    -1 For SAMAS to Soak Shot from L.C. to wing while fleeing


Thu Oct 12, 2017 11:20 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 111 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group Color scheme created with Colorize It.
Designed by ST Software.