Part 4.1: Call for Heroes Round 1 Tactical OCC for players
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Part 4.1: Call for Heroes Round 1 Tactical OCC for players
Players put any thoughts here for posterity sake so you can work together.
Map is here https://1drv.ms/b/s!ApbK40F58-KNm38mMussTlIfSNeH
Map is here https://1drv.ms/b/s!ApbK40F58-KNm38mMussTlIfSNeH
Field Team Six Bennies
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
Ndreare, I will take out the vampires at the Eastern Treeline. Or at least do my best so we're not repeating each other's efforts
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Fizzwaite Zipwidget
- Diamond Patron
- Posts: 111
- Joined: Fri Aug 18, 2017 8:10 am
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
According to Pender's notes Darksight will allow the vamp cats to be seen. I'll whip out a gizmo and give darksight to the invisibly challenged if this is the csse.
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
map is here.
https://1drv.ms/b/s!ApbK40F58-KNm38mMussTlIfSNeH
Ignore my occ scratch, those are just my dice rolls as I like to me in front of you, and my initial thoughts.
https://1drv.ms/b/s!ApbK40F58-KNm38mMussTlIfSNeH
Ignore my occ scratch, those are just my dice rolls as I like to me in front of you, and my initial thoughts.
Field Team Six Bennies
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
This works, so Ndreare's new location at the end of his action would be A25 on this map
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
Vela's got her claws full with the one next to her, but she did manage to Shake it if someone wants to finish it off.
Character Cheat Sheet
- Ashlyn Alvarez
- Diamond Patron
- Posts: 260
- Joined: Sat Jul 01, 2017 5:16 am
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
Second round Ashlyn will blow her Holy Warrior turn ability, hopefully to get us some space.
Character Tracker
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
NEXT ROUND HAS BEGUN!!
Field Team Six Bennies
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
[dice]0[/dice] = 4 Hearts, redraw
[dice]1[/dice] = King of Clubs. I'm going in!
[dice]1[/dice] = King of Clubs. I'm going in!
Penitent
Quick Stats
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
Can't add another die roll in my combat thread post for some reason. Rolling here to see how many spells I lose: [dice]0[/dice]/2 =1. Random: 1-2 = smite; 3-4 = armor; 5-6 = quickness. [dice]1[/dice] Smite. Welp ... no more vamp killing for me!
Penitent
Quick Stats