Google Handle: crapgame7
Character Name: Lucianna
Rank: Novice Experience: 17 Advances Left: 1
Race: Archon (custom race)
Iconic Framework: ARES True Prodigy
Attributes: Agility d6, Smarts d12, Spirit d10, Strength d4/d6, Vigor d6
Charisma: -2; Pace: 6; Parry: 6 (enchanted item); Toughness: 13 (7); Strain: 0; PPE: 30
Skills:
- Spellcasting d12+3 (IF+2, edges, enchanted item)
- Fighting d6 (2)
- Shooting d6 (2)
- Notice d8 (3)
- Kn: Arcana d8 (IF+1)
- Stealth d6 (2)
- Survival d4 (1)
- Taunt d6 (2)
Hindrances
- Hindrance (Major): Curious
- Hindrance (Minor): All Thumbs (tech only, not TW)
- Hindrance (Minor): Poverty (doesn’t grasp value of credits)
Edges
- AB: Magic: Grants access to Magic (IF)
- Master of Magic: Grants access to Mega powers for all powers known (IF)
- Rapid Recharge: Regains 1 PPE every 30 minutes (IF)
- Improved Rapid Recharge: Regains 1 PPE every 15 minutes (IF)
- New Power: x2, new powers (IF)
- Expanded Awareness: detect arcana as free action (IF)
- Marksman: May use spells as if taking the Aim maneuver, if no movement in a turn, granting +2 to casting roll (with spellcasting, HJ)
- Slow Regeneration: May make a natural healing roll once per day (IF)
- Professional: Spellcasting (+1 to chosen skill) (hindrance)
- Expert: Spellcasting (+2 total to chosen skill) (hindrance)
- Elan: +2 any time a benny is spent (Novice 1)
- Rich: 5000 credits and 2 rolls on HJ equipment tables (F&G roll in game)
- Connnections: Connections with a faction (Cyber-Knights / Lord Coake)
- Connnections: Connections with a faction (True Atlanteans / Sebazio Lengdosia)
Powers -- PPE: 30
Invisibility
- Sound Absorption trapping
True Invisibility
- Sound Absorption trapping
Dispel
- Light trapping
Exalted Dispel
- Sunlight trapping
Bolt
- One Bolt: Sound (deafening boom) -- an invisible bolt traveling at immense speed, making a sound like swiftly rolling thunder
- Two Bolts: Cold/Ice (fatigue, range reduced by 1/2) -- two bolts of deep blue frost leap from Lucianna's hand, striking the foe and chilling them to the bone
- Three Bolts: Acid (corrosion) -- three bolts of luminescent purple acid spray like a jet stream at their target
- Extra Damage Bolt: Fire (+2 AP for +1 PPE) -- a large blast of raging purple fire streaks towards her foe, seeking out any weaknesses in their armor
- One Bolt: Plasma -- a bolt of glowing plasma lances outward at speed, coating the target
- Two Bolts: Lightning (spasms) -- Lucianna's inherent glow surges slightly before two streaks of purple lightning arc towards the enemy
- Three Bolts: Sunlight -- beams of sunlight radiate from Lucianna's outstretched fingers
- Four Bolts: Fire (heat/fatigue) -- purple and white flame bolts sizzle as they reach out to the unlucky target, roasting the hapless foe on impact
- Extra Damage Bolt: Magic Missile (reskinned Fire/Heat, +1 PPE for +2 AP) -- a massive blast of pure magical energy streaks like a missile, ignoring some of the target's armor as it strikes
- Fire trapping (chance to ignite flammable objects)
Greater Blast
- Lightning trapping (armor piercing, +1 PPE for 2 AP)
Deflection
- Darkness/Shroud trapping (-1 ranged to hit)
Greater Deflection
- Darkness/Shroud trapping (-1 ranged to hit)
Blind
- Sunlight trapping
Greater Blind
- Electricity/Lightning Spasms trapping (shock to the eyes/optics to overload the receptors, be they cybernetic relays or biological nerves; Vigor roll or -2 to Parry)