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Re: Out of Character Chatter

Posted: Mon Aug 28, 2017 7:11 am
by High Command
I couldn't remember the name, but yeah, I remembered it. Personally I hate the external nature of it. But it's a good site, no doubt.

Re: Out of Character Chatter

Posted: Mon Aug 28, 2017 12:19 pm
by Radecliffe
External dice rollers? No thank you. I'd rather not.

Re: Out of Character Chatter

Posted: Mon Aug 28, 2017 1:38 pm
by Pender Lumkiss
If possible I like everyone to just use the one we got.

Re: Out of Character Chatter

Posted: Sun Sep 03, 2017 1:20 pm
by Pender Lumkiss

Re: Out of Character Chatter

Posted: Sun Sep 03, 2017 1:46 pm
by Fizzwaite Zipwidget
Fizz's Zone Ranger should be somewhere in the area. As to the Mk V Fizz should be able to get it running especially if there are any other wrecked vehicles nearby to use for parts. If B'aughb is still with us that would be helpful too.

Re: Out of Character Chatter

Posted: Thu Sep 21, 2017 3:47 pm
by Pender Lumkiss
Yeah bob probably made it out ok.

so I think we are waiting on Krys and Devek.

Re: Out of Character Chatter

Posted: Sun Sep 24, 2017 1:16 pm
by Pender Lumkiss
I am moving during the month of October. I should be able to post and respond, but no maps for any combats (I need my PC for that). We will try theater of the mind, or maybe quick combats and dramatic tasks if the occasion for combat arises.

Re: Out of Character Chatter

Posted: Sat Sep 30, 2017 6:48 pm
by Pender Lumkiss
Waiting on Devek and Krys.

Re: Out of Character Chatter

Posted: Tue Oct 03, 2017 8:03 am
by Pender Lumkiss
Ok here is the new gm post. We are going to do theater of the mind... let me know if I clarify any distances for you. http://savagerifts.com/sr/viewtopic.php ... 587#p20587

Re: Out of Character Chatter

Posted: Wed Oct 11, 2017 9:55 pm
by Pender Lumkiss
New GM post. Please read the notes concerning player initiative. But basically players have initiative, so post away. The action happens in the order of the post. http://savagerifts.com/sr/viewtopic.php ... 416#p21416

Re: Out of Character Chatter

Posted: Thu Oct 12, 2017 11:20 am
by Ndreare
Because Juicer Brodkil suck: [dice]0[/dice]

Re: Out of Character Chatter

Posted: Mon Nov 06, 2017 10:19 pm
by Vela
Huh.

I dunno. I need tips.

Anyone got tips? Pro-tips?

Re: Out of Character Chatter

Posted: Tue Nov 07, 2017 1:29 am
by Ashlyn Alvarez
Tips for what?

Re: Out of Character Chatter

Posted: Tue Nov 07, 2017 7:32 am
by Vela
I'm trying to decide what direction to advance Vela in, should she survive the giant silver mech-demon's counterattack. :)

Basically, I could focus on adding more advances to Fighting and getting melee edges...or I could focus on developing her psi powers more.

I think psi is the more 'effective' option in terms of game rules...it's hard to match the power that you can get that way, especially since cybernetics are off limits.

Was just wondering if that was the -only- path forward, or if there's mundane abilities/edges/etc that I might go for instead. I always kind of envisioned Vela as a hunter/warrior first, a psychic second...but maybe that's handcuffing myself?

I dunno! Thought I'd see what other folks thought about character progression and so forth.

Re: Out of Character Chatter

Posted: Tue Nov 07, 2017 10:17 am
by Penitent
What you really need is higher damage potential, which is tough to do with only Edges. Aren't there some Shapeshifter-specific Edges in the ARES IF to enhance your claws? Those would be a good start. Giant Killer would help, and anything that makes it easier to hit and offset called shot penalties, which can boost damage and help you bypass armor.

The psionic side is an investment, but getting to Master Psionic to get the Mega version of smite might be worth it. And boost trait would be useful too.

Re: Out of Character Chatter

Posted: Tue Nov 07, 2017 4:19 pm
by Vela
Yeah, I think for increasing hit odds, I'm pretty much just using Advances to gain +1 to Fighting now. Not a terrible idea, but it occurs to me I can get more 'oomph' potentially with Boost Trait. Similarly, access to Speed and Quickness could be very useful. Raising psionics to Master to get mega-smite is a big investment, but not out of the question. It does kind of warp her concept from 'warrior who has some psychic powers' to 'psychic who is also a warrior' though.

I'm kind of at a point where I feel like committing to one path or the other is wise. Raising Fighting via advances will be a pretty long, slow series of investments made over several ranks. The same is true of getting more powers, more ISP, and boosting to Master Psionic. Once I start on a path, going back will be a bad idea.

I'll look into Giant Killer and the Edges that ARES characters can get. Thanks for reminding me about those. Vela can also fairly often Pounce which is a big boost to hit and damage at a relatively small cost to Parry.

In the case of the last turn, that was really just a stupid mistake on my part. I'd intended to Wild Attack and Called Shot his head, using Pounce to offset the penalty. In this case, it wouldn't have helped, but the odds would have been a little less long. I accept all that as just me posting too fast, trying to juggle lots of numbers and dropping some. :( But I'm thinking, longer term, I need a way to up my damage output. Boosting natural attacks is tempting, but the lack of AP on those means they're tricky to use on challenging foes.

I think ideally, I'd want improvements that can apply to any attack form. Boosts to Fighting, or psionics...those definitely qualify.

Thanks for the feedback though, you've given me some things to think about.

- Edit: I reviewed the Edges, and wow...Improved Beast Mode Attack is actually great. +2 damage to natural attacks which is solid...but also Smite as a free action! That's kind of huge, especially since spending a turn to buff up usually means everyone else slaughters most of the baddies before I get another turn. :)

Re: Penitent, a Wormwood Apok

Posted: Sun Dec 31, 2017 7:00 pm
by Ndreare
I am thinking of taking Cyber-Psychic Alignment. With the eventual plan of getting a skill port that adds +4 to Knowledge Arcane. (I originally planned this port for my Knowledge Battle, but now I have a signature device and d12+8 in Knowledge Battle and you cannot stack equipment bonuses.)

Anyone have an opinion on that or a better thing to spend the 8 XP on?

Re: Out of Character Chatter

Posted: Mon Jan 01, 2018 2:46 pm
by Tribe of One
Tomorrow Legion Player's Guide wrote: A chip adds or increases one specific (non-arcane) Smarts-linked skill up to four die types.
Spellcasting can't be boosted by a Subject Matter Expert Port.

Re: Out of Character Chatter

Posted: Mon Jan 01, 2018 8:36 pm
by Ndreare
Tribe of One wrote:
Tomorrow Legion Player's Guide wrote: A chip adds or increases one specific (non-arcane) Smarts-linked skill up to four die types.
Spellcasting can't be boosted by a Subject Matter Expert Port.
Will have to be knowledge (arcane) then and get a TW device for boosting Arcane Skill.
I feel like with d12+3 he is really struggling. ;) :D ;)

Re: Out of Character Chatter

Posted: Thu Apr 05, 2018 9:37 pm
by Lucianna
I have found this color to be a pleasant mix of "radio blue" and "just normal chatter white". - Disclaimer: This is bolded. This is the same color without being bolded.

It is #0080FF, or the 3rd color down on the far right column if you're at the PC.

Re: Out of Character Chatter

Posted: Thu Apr 05, 2018 10:17 pm
by Ndreare
Sure, I will edit my post.

Re: Out of Character Chatter

Posted: Sun May 20, 2018 9:19 pm
by High Command
Returned to Terra:
Vampire's Lullaby (TW Three Barreled Shotgun)
Image
  • Range: 12/24/48 Damage: 2d10(Silvered Slugs), RoF: 1-3, 16lbs, Shots: 3
    • When Powered weight is 4lbs. 1 ppt per hour to power. 2 ppts to reload. 3 minor, 1 major TW slots used.
    • Silver Trapping on damage
    • 10 PPE to charge device, must recharge on a layline at the rate of 1PPE per 15min.
  • Note: Read pg 56-57 for shotgun rules
    • +2 to shooting roll for spread
    • unloading both barrels:
      • Roll an aditional shooting die, just like full auto.
      • Include recoil (full auto, which cancels out the +2)
      • Roll damage for each shot separately

Re: Out of Character Chatter

Posted: Sun May 20, 2018 9:27 pm
by Pender Lumkiss
High Command wrote:Returned to Terra:
Vampire's Lullaby (TW Three Barreled Shotgun)
Image
  • Range: 12/24/48 Damage: 2d10(Silvered Slugs), RoF: 1-3, 16lbs, Shots: 3
    • When Powered weight is 4lbs. 1 ppt per hour to power. 2 ppts to reload. 3 minor, 1 major TW slots used.
    • Silver Trapping on damage
    • 10 PPE to charge device, must recharge on a layline at the rate of 1PPE per 15min.
  • Note: Read pg 56-57 for shotgun rules
    • +2 to shooting roll for spread
    • unloading both barrels:
      • Roll an aditional shooting die, just like full auto.
      • Include recoil (full auto, which cancels out the +2)
      • Roll damage for each shot separately
Thanks! You may get it back if you want it.

Re: Out of Character Chatter

Posted: Sat Jul 07, 2018 5:35 pm
by High Command
Interesting note and for Jon's amusement:

D-Bees of Mexico
The following D-Bees live in the American Southwest and Mexico. Some, like Psi-Goblins, represent additional dangers to humans. Others are present in very small numbers and are seldom encountered. Of course, a member of an adventurer group, mercenary squad, or heroes who have come to fight vampires or explore Mexico can be from anywhere and be of any race. However, they are not residents of Mexico, they are visitors. For example, Minions of Splugorth conduct trade and slave operations in Mexico, while Lemurians and Atlanteans are in the country to fight vampires, but none of them are residents of the Mexico.
Note: Descriptions and stats for all the D-Bees in the list, are described in Rifts® World Book 30: D·Bees of North America.
  • Aviane (Winged Warriors) pages 31-33.
    Bruutasaur - pages 37-40.
    Cactus People - pages 41-44.
    Crab Warriors pages 48-51.
    Darkhound pages 54-58.
    Dog Boys & Lone Star Mutants - page 71.
    D'norr Devilmen pages 71-72.
    Fennodi pages 83-85.
    Floopers - pages 87-89.
    Ganka - pages 93-95.
    Grackle Tooth pages 97-98.
    Iktek Diggers pages 106-109.
    Kremin Cyborg - pages 111-114.
    Larmac pages 118-120.
    Lyvorrk-pages 130-133.
    N'mbyrGorillaMan-pages 143-144.
    N'retas - pages 146-149.
    Pogtal Giants pages 156-159.
    Psi-Goblins - pages 164-166.
    Psi-Hounds & Psi-Stalkers page 166.
    Quick-Flex Aliens - pages 168-170.
    Septumbran Witch Wolves pages 177-179.
    Shapers pages 182-185.
    Shemarrian Warriors pages 185-188.
    Slurmph pages 190-193.
    Spinne pages 193-198.
    Squilbs - pages 198-200.
    Tirrvol Sword Fist - pages 201-203.
    Tokanii pages 203-206.
    Trimadore pages 206-208.
    Vanguard Brawler - pages 208-210.
    Vernulians pages 210-212.

Re: Out of Character Chatter

Posted: Thu Oct 18, 2018 8:05 pm
by Ndreare
Trying to audit each game and make sure I am caught up and no one is waiting one me. But I could not figure out the active thread for Vampire Kingdoms.

Which one is the active thread for us?

Re: Out of Character Chatter

Posted: Fri Oct 19, 2018 9:57 am
by Vela
Right now? This one, I think...

viewtopic.php?f=75&p=44515#p44515

Re: Out of Character Chatter

Posted: Fri Oct 19, 2018 1:04 pm
by Ndreare
Thanks V

Re: Out of Character Chatter

Posted: Wed Nov 21, 2018 4:25 pm
by Ndreare
So I asked Jon and he would like us to post our upgrades/spoils here for approval.

Ndreare rolled a 30 netting 6 raises for 240k in credits or 6 upgrades to an existing toy. This will work great because Ndreare also has a Wondrous item: Biowizard 3rd eye of Eloth.


Ndreare would like the Biowizard 3rd eye of Eloth integrated with the energy/whatever of the scene into an amulet with the following powers.
  1. Biowizard 3rd eye of Eloth: Teleport's to Ndreare's on demand
  2. Armor Spell (Allows the wearer to focus his will into an near indestructible force field protecting him from harm - 20,000 credits)
  3. Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (10 total - 20,000 credits)
  4. Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (15 total - 20,000 credits)
  5. Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (20 total - 20,000 credits)
  6. +1 die type Spellcasting (10,000 credits)
  7. +1 die type Spellcasting (10,000 credits)
Base Item Biowizard 3rd eye of Eloth
Wondrous item: Biowizard 3rd eye of Eloth: Biowizard Conversion. A single personal item is affixed with this eye making it a biowizard item. It can be summoned and readied or donned with a free action and dismissed as a normal action to any where within 40 miles. The item no longer requires any form of power and can only be used by the individual the who initially owns it. If it is a weapon add +2 damage.

Re: Out of Character Chatter

Posted: Wed Nov 21, 2018 11:38 pm
by Pender Lumkiss
RFT wrote: Wed Nov 21, 2018 4:25 pm So I asked Jon and he would like us to post our upgrades/spoils here for approval.

Ndreare rolled a 30 netting 6 raises for 240k in credits or 6 upgrades to an existing toy. This will work great because Ndreare also has a Wondrous item: Biowizard 3rd eye of Eloth.


Ndreare would like the Biowizard 3rd eye of Eloth integrated with the energy/whatever of the scene into an amulet with the following powers.
  1. Biowizard 3rd eye of Eloth: Teleport's to Ndreare's on demand
  2. Armor Spell (Allows the wearer to focus his will into an near indestructible force field protecting him from harm - 20,000 credits)
  3. Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (10 total - 20,000 credits)
  4. Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (15 total - 20,000 credits)
  5. Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (20 total - 20,000 credits)
  6. +1 die type Spellcasting (10,000 credits)
  7. +1 die type Spellcasting (10,000 credits)
Base Item Biowizard 3rd eye of Eloth
Wondrous item: Biowizard 3rd eye of Eloth: Biowizard Conversion. A single personal item is affixed with this eye making it a biowizard item. It can be summoned and readied or donned with a free action and dismissed as a normal action to any where within 40 miles. The item no longer requires any form of power and can only be used by the individual the who initially owns it. If it is a weapon add +2 damage.
Looks good. Please note which rank those ppt edges are taken at. Remember tskimg the same edge twice will not stack.

Re: Out of Character Chatter

Posted: Thu Nov 22, 2018 2:43 am
by Ashlyn Alvarez
Ashlyn took a Wand of Dispel. She only got 1 Major mod, so it's basically just the Dispel power on a magic wand. Enchanted, so it comes with 10 PPE

Re: Out of Character Chatter

Posted: Mon Nov 26, 2018 3:50 pm
by Ndreare
Pender Lumkiss wrote: Wed Nov 21, 2018 11:38 pm Looks good. Please note which rank those ppt edges are taken at. Remember tskimg the same edge twice will not stack.
Okay,
Chose seasoned, veteran, and heroic.

Amulet of the Archmage
Through a moment of inspiration Ndreare was able to take advantage of access to the 3rd eye of Eloth. By combining it with several arcane symbols written in sillver and his own blood Ndreare was able to amplify the power in the eye. The end result is an amulet worn against the skin that bonds with the wearer. Allowing them to summon the amulet to them on demand from anywhere within 40 miles, cast Armor of Ithan and Invulnerability, in addition to providing tremendous stores of power for the spells.
  1. Biowizard 3rd eye of Eloth: Teleport's to Ndreare's on demand
  2. Armor Spell - Trapping is Invulnerability - no mechanical effect (includes 5 PPE that can only be used for Armor, Allows the wearer to focus his will into an near indestructible force field protecting him from harm - 20,000 credits)
  3. Seasoned - Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (10 total - 20,000 credits)
  4. Veteran - Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (15 total - 20,000 credits)
  5. Heroic - Power Points Edge: The wearer gains +5 PPE that can be used for his own spells or the spells of the Amulet. (20 total - 20,000 credits)
  6. +1 die type Spellcasting (10,000 credits)
  7. +1 die type Spellcasting (10,000 credits)
Base Item Biowizard 3rd eye of Eloth
Wondrous item: Biowizard 3rd eye of Eloth: Biowizard Conversion. A single personal item is affixed with this eye making it a biowizard item. It can be summoned and readied or donned with a free action and dismissed as a normal action to any where within 40 miles. The item no longer requires any form of power and can only be used by the individual the who initially owns it. If it is a weapon add +2 damage.

Re: Out of Character Chatter

Posted: Wed Nov 28, 2018 11:43 pm
by Pender Lumkiss
Looks good

Re: Out of Character Chatter

Posted: Fri Mar 29, 2019 3:16 pm
by Vela
Can I get Vela moved to the Cryo Freezer? I tried, but it seems normal peeps can't post to it.

Re: Out of Character Chatter

Posted: Fri Mar 29, 2019 4:21 pm
by Ndreare
Vela wrote: Fri Mar 29, 2019 3:16 pm Can I get Vela moved to the Cryo Freezer? I tried, but it seems normal peeps can't post to it.
Sure

Re: Out of Character Chatter

Posted: Wed Jul 24, 2019 2:40 pm
by Pender Lumkiss
Hey folks it is important to the story that you guys make your initial roll and tell the story of how you go out of the cavern and for what purpose. viewtopic.php?f=75&t=4029#p56024

My next GM post beyond any RP, will be the team reaching a certain point. Then flashing back with some GM prompts of how they got to that point. The GM prompts will be driven by your initial skill roll, and goal/task.

Like Brody seemed interested in a hangout conversation to teleport out there and see how the rangers were being corralled.
I would want to know why that was where your characters head went.

Re: Out of Character Chatter

Posted: Wed Jul 24, 2019 2:58 pm
by Sir Ndreare
Did i do it right? I assumed I did it correctly, basically Ndreare wants the team to work together on the big picture, then he will move down however the other melee actors move down.

Re: Out of Character Chatter

Posted: Wed Jul 24, 2019 3:06 pm
by Pender Lumkiss
Ndreare wrote: Wed Jul 24, 2019 2:58 pm Did i do it right? I assumed I did it correctly, basically Ndreare wants the team to work together on the big picture, then he will move down however the other melee actors move down.
I get the feeling Nd is like a battle field commander. So most likely my gm narrative will be driven from that perpective.

Re: Out of Character Chatter

Posted: Wed Jul 24, 2019 3:14 pm
by Sir Ndreare
Pender Lumkiss wrote: Wed Jul 24, 2019 3:06 pm
Ndreare wrote: Wed Jul 24, 2019 2:58 pm Did i do it right? I assumed I did it correctly, basically Ndreare wants the team to work together on the big picture, then he will move down however the other melee actors move down.
I get the feeling Nd is like a battle field commander. So most likely my gm narrative will be driven from that perpective.
Cool, that is the intent, but it is hard to represent in PBP.