Downtimes

Like any table top game we have some house rules to help things go smoothly. Have a look here to see them. If you have a proposal you can submit it via our House Rules Proposal Forum
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Venatus Vinco
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Downtimes

Post by Venatus Vinco »

Downtimes
As mentioned earlier, PBP lends itself to narrative aspects of roleplay. Below are some specific mechanics to help learn more about your character, write narratively, and build the world around you.

Interludes
Occasionally characters will face downtimes such as long uneventful travel, lulls between adventures, and visits to Castle Refuge for resupply. These are great opportunities to delve more deeply into your character’s personality. In these cases the rules for Interludes for Savage Worlds will be used and give you the chance to post an in character conversation, flashback, or monologue. No doubt, GMs will pull future adventure hooks or complications from these stories! Well written interludes can be awarded 1 or 2 experience points.

Tinkering

Technically minded characters may wish to use downtimes to work on a project (soup up a vehicle, build a custom vehicle, etc.). In this case GMs will require a skill test against the appropriate technical skill. Once the results are determined the player can write the narrative describing events. Regardless of success or failure, well written narratives may be worth 1 or 2 experience points.

Side Stories
Characters also have their own pursuits - maybe a love interest, debts to pay, scores to settle, or criminal empires to build. These are important for character development but may not involve the entire team. The “main conflict” of the story will require a test against the appropriate trait or skill. Once the results are determined the player can write the narrative describing events. You can pretty much guarantee that GMs will use complications and other results from these stories during gameplay. In addition to benefits from rolled success, well written narratives may be worth 1 or 2 experience points.
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