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 Mark V APC (Your Ride) 
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Diamond Patron
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Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1962
Location: Black Company
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It is currently my plan in the opening scene for your characters to come across this vehicle. With some small time and effort this will make transporting your charges much easier as you cross a dangerous and strange land. As the game progresses you will have to decide as players which systems are worth the efforts to repair and which can be ignored.

Damaged Coalition Mark V APC
As the explorers are escorting the refugees they come across this heavily damaged unit. The interior was obviously the location of several grenades that had gone off reducing its overall durability and preventing the rear drop door from being able to close all the way as it has been bent out of shape. The weapons are heavily damaged but, it is possible with effort to get the working.

It’s highly illegal to own one with the full armaments compliment anywhere near Coalition territory, through a stripped-down model (laser turrets only) will normally only get the hairy eyeball from Coalition authorities if paperwork is otherwise in order.
Value: 21 million credits fully loaded; 10 million stripped down.

Coalition Mark V APC
Size 7, [/b]Acc/TS 5/15 (3/8 in water), Toughness 28 (13), Crew 2+33
Notes: All-Terrain, Environmental Systems, M.D.C. Armor, Sensor Suite, special system allows Remote Operation
Weapons: Special: Weapon systems are still damaged and -4 to operate or repair.
  • Twin Medium Lasers (360 degree turret, dual-linked)
  • 2 ×Dual-linked Twin Light Lasers (360 degree turrets, one each side)
  • 2 ×Mini Missile Launchers (Forward mount) - the leftmost mount is fully functioning w/ 3 missiles
  • 2 ×Mini Rail Guns (Forward mount) - Somehow perfectly functioning w/enough rounds to be fired 23 times each
  • Top Firing Hatch for Size 2 Borg

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Thu Aug 17, 2017 3:16 pm
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Diamond Patron
Diamond Patron
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Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1962
Location: Black Company
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Repairs Updated

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Mon Dec 11, 2017 9:50 am
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