Hardin a
Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (
smite*) costs +1 ISP for +2 AP, ‘Kinesis (
telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (
deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (
boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)
Jane a
Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
- All-Terrain: +2 to Riding checks
- Sensor Suite (+2 to Notice, power armor sensor package)
- Kick does Strength + d6 Mega Damage
- Size +2
- Brave/Fearless
- Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
- Extraction (Agility roll to break off from melee without giving a free attack)
- Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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