View unanswered posts | View active topics It is currently Sat Jun 23, 2018 2:23 pm



Reply to topic  [ 6 posts ] 
 Jane - A Very Good Horse 
Author Message
Bronze Patron
Bronze Patron
User avatar

Joined: Thu Aug 10, 2017 6:21 pm
Posts: 303
Reply with quote
Attachment:
886ED494-95A9-475D-A272-7C0C4E2CC78F.jpeg
886ED494-95A9-475D-A272-7C0C4E2CC78F.jpeg [ 133.45 KiB | Viewed 188 times ]

Character Name: Jane
Race: Bandito Arms Mustang Robot Horse
Iconic Framework: Very Good Horse
Rank: Novice Experience: 0 Advances Left: 0
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Charisma: 0 Pace: 12 (Acc/TS 10/50); Parry: 6; Toughness: 20 (10) MDC
Skills:
    Fighting d8
    Shooting d4 (1, subroutine for future embedded weapons)
    Stealth d8 (3, “silent mode”)
    Swimming d6 (2, “aquatic mode”)
    Notice d8
    Survival d6
Special Abilities:
    All-Terrain: Ignores penalties for rough terrain, and each inch counts as 1.5” instead of 2”
    Armor +10: High strength alloy, M.D.C.
    Handling: Riders gain +2 on all Riding checks.
    Kick: Str+d6, Mega Damage.
    Sensor Suite: Power Armor sensors and communication, including 360 radar, thermal imaging, night vision, HUD, and +2 to Notice checks.
    Size +2: Based on the mustangs of old, these robot horses are of a strong, compact model.
    Travel Speed: Use the Acc/TS for overland speeds; use pace for combat

Hindrances/Drawbacks:
  • Non-Standard Physiology: She's built like a horse because, well, she's a horse. It's hard for her to fit places, and any gear has to be specially made to her measurements. Obviously, power armor, etc. are not options for her. Opening doors is tough, too, without opposable thumbs.
  • Robotic Nature: Jane is a robot horse and does not make natural healing rolls, nor is she affected by healing spells or powers designed to target living beings.
  • Artificial Intelligence: She's sentient but subservient. This is a variation on the Vow (Major) Hindrance. She can take initiative within her programming parameters, but she's Hardin's helper and she has to follow his orders.
  • Curious: She's just come online, and there is so much to learn! Curious characters are easily dragged into any adventure. They have to check out everything and always want to know what’s behind a potential mystery.
  • Loyal: She won't leave a friend behind if there's any way she can help.
  • Quirk: Franklin the Psi-Operator's voice will come over Jane's speakers every now and again to razz Hardin. Jane finds this amusing and chooses not to suppress it.

Edges:
  • Brave: It's hard to scare someone with a synthetic amygdala. She adds +2 to rolls to resist Fear.
  • Fearless (limited): Not only is Jane brave, but her programming allows her to completely ignore fear and nausea checks based on fleshly concerns. (Can still be affected by techno or hacking trappings.)
  • Extraction: Her job is sometimes to get Hardin out of trouble as fast as he likes to get into it. When breaking off from melee, she may make an Agility roll and, if successful, one opponent does not get to make a free attack against her (or her rider) as she retreats.
  • Increased Notice: Additional +2 to Notice checks from her Expanded Detection and Security array. She has radar, sonar and motion detectors built right in, which makes her hard to sneak up on.
  • Danger Sense: She makes a Notice roll at -2 to detect ambushes and other dangerous surprises. Again, hard to sneak up on her.
  • Nano-Repair System: One wound is healed (repaired) per day, and she gains a +4 to resist Bleeding Out (if applicable). She also gets a 50% chance to reject any poison or disease in the system (though such poison or disease would need to be capable of harming her in the first place, likey via a tech trapping or hack).

Hero’s Journey-Cybernetics:
  • 1d20 (20) Nano-Repair System
  • 1d20 (6) Detection and Security Array

1 Bennies
Begin with 2
-1 for Hardin's extra effort "helping" Brison drive the APC

0 Wounds, 0 Fatigue
Wound tracker.

_________________
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 16(6)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d10, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Riding d6 + 2, Notice d8, Psionics d10, Survival d6, Intimidate d6 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)
Adventure Cards:
  • Riled up. Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
  • Bullseye! Play after damage is rolled to double the total of a successful ranged attack.

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
Signature


Last edited by Hardin on Mon Apr 09, 2018 5:55 am, edited 7 times in total.



Mon Apr 02, 2018 5:48 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1962
Location: Black Company
Reply with quote
Added limited fearless, robotic nature and not so sure about death-wish for a sidekick. But not unsure enough to veto it.'

Go ahead and "roll" two HJ results for her.

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Wed Apr 04, 2018 7:14 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1962
Location: Black Company
Reply with quote
PS, please make post sticky

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Wed Apr 04, 2018 7:16 pm
Profile
Game Master
User avatar

Joined: Thu Jan 04, 2018 9:21 am
Posts: 307
Reply with quote
Open to suggestions for that other hindrance. Illiterate could work, but I kind of like the idea that Hardin can’t read but his horse can. :)

_________________
Adventures in the Dinosaur Swamps

GM Bennies 9/9


Wed Apr 04, 2018 7:44 pm
Profile
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1962
Location: Black Company
Reply with quote
Pursuit wrote:
Open to suggestions for that other hindrance. Illiterate could work, but I kind of like the idea that Hardin can’t read but his horse can. :)


maybe she is mute? Something broke or get programming only let's get make horse sounds?

Not sure,

_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Wed Apr 04, 2018 7:52 pm
Profile
Silver Patron
Silver Patron
User avatar

Joined: Sun Jun 12, 2016 6:10 am
Posts: 1323
Reply with quote
For Jane and Hardin
Code:
[b]NG-E4 Plasma Ejector [/b]
[list][size=85]Range: 24/48/96
Damage: 3d10, AP: 0, Plasma, Mega-Damage
RoF: 1
Shots: 12
Weight: 20 lbs
Notes: Min Str d10, Mega Damage.[/size][/list]

_________________
CS Fighting Joes


Fri Jun 22, 2018 8:00 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group Color scheme created with Colorize It.
Designed by ST Software.