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Adventure Cards 3rd Q 2018

Posted: Sun Jul 01, 2018 8:33 am
by Ndreare
Each player will begin with 1 adventure card per rank. You may only use 1 per session. The deck is being shuffled this time, so all new cards.
Please reply in this thread with a roll of a 1d54 and refer to the following spread sheet for the results.
This adventure card is added to your character: Adventure Deck

You can copy and paste the following code, and edit your result to match.

Code: Select all

Adventure Card [Dice]1d54[/Dice]

[b]Result[/b]
 - Place cards description here.
The Following Player's Do Not Roll. Simply select the adventure cards you desire: L.C., Hardin, & Leethe.

Same as last time - Common Bond is free to all players in my game so if your result is a card of Common Bond feel free to reroll.

Re: Adventure Cards 2nd Q 2018

Posted: Sun Jul 01, 2018 8:42 am
by Vincent Gray
Adventure Card
Novice [dice]0[/dice] Boom Head Shot!
Seasoned [dice]1[/dice] Folk Hero

Re: Adventure Cards 2nd Q 2018

Posted: Sun Jul 01, 2018 8:44 am
by Hardin
54 - We have the talent - You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.

29 - Bullseye - Play after damage is rolled to double the total of a successful ranged attack.

15 - Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.

Re: Adventure Cards 3rd Q 2018

Posted: Mon Jul 02, 2018 10:00 am
by Foxx
Adventure Card [dice]0[/dice]

Result
1 - Contact - Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return.

Re: Adventure Cards 3rd Q 2018

Posted: Tue Jul 03, 2018 8:07 pm
by Leethe
Adventure Cards for Leethe
  • 30 - Revelation - Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
  • 47 - Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
  • need to pick final card

Re: Adventure Cards 3rd Q 2018

Posted: Wed Jul 04, 2018 7:48 pm
by Kaja Earthblooded
Adventure Cards for LC (from AAR thread)
Adventure Cards: 43: Arcane Inspiration - When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
16: Turncoat - Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.

Re: Adventure Cards 3rd Q 2018

Posted: Thu Jul 05, 2018 11:30 am
by Rob Hunter
[dice]0[/dice] (reroll): [dice]2[/dice]

[dice]1[/dice]

Get A Clue
- Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.

Mechanical Malfunction
- A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.