TK Blaster
Base Item
NG-57 Heavy Ion Blaster | Range 12/24/48 | Damage 1-3d6+1 | RoF 1 | AP - | 10 shots | 5 lbs. | 18,000 credits
- TW Conversion: (1,800 credits)
- Minor Enhancement: +2 AP (5,000 credits)
- Minor Enhancement: +1 Damage (5,000 credits)
- Major Enhancement: Power (Blast / Greater Blast) (40,000 credits)
- Major Enhancement: Power (Stun / Greater Stun) (20,000 credits)
- Major Enhancement: +10 PPE (30,000 credits)
- Major Enhancement: +10 PPE (30,000 credits)
Final Product
TK Blaster | Range 12/24/48 | Damage 1-3d6+2 | RoF 1 | AP 2 | 10 shots | 20 PPE | 5 lbs. | 149,800 credits
Note: Both of the following powers represent alternate firing modes of the TK blaster meaning the shooting skill is used for both powers.
Soulfire (Blast/Greater Blast)
- Power Trapping - This power is geared towards damaging creatures of Darkness and Flame and has less effect on living mortals. The base damage is reduced by one die type (to a d4 for Blast and a d8 for Greater Blast.) When used on creatures of Darkness and Flame (undead, vampires, demons, etc.) damage is increased by one die so that Blast does 3d4 - 4d4 while Greater Blast does 3d8 - 4d8. This is a reskin of the Electricity (Conduction) trapping.
- Power Trapping - This power fires a concentrated blast of psychic energy which detonates at the designated point of impact affecting all living minds within the blast area.