Signature Item - TK Blaster
Posted: Mon Mar 12, 2018 2:54 pm
A prototype TK blaster being field tested by the Cyber-Knight Tiberius in the Nameless. The default firing mode is the a basic arcane blaster converted from a NG-57. The second firing mode is the soulfire "round" is designed to be effective against creatures of Darkness and Flame while less effective against other creatures (see notes below.) The third firing mode is the nonlethal psi-blast "round" designed to incapacitate living minds without killing them.
TK Blaster
Base Item
NG-57 Heavy Ion Blaster | Range 12/24/48 | Damage 1-3d6+1 | RoF 1 | AP - | 10 shots | 5 lbs. | 18,000 credits
Final Product
TK Blaster | Range 12/24/48 | Damage 1-3d6+2 | RoF 1 | AP 2 | 10 shots | 20 PPE | 5 lbs. | 149,800 credits
Note: Both of the following powers represent alternate firing modes of the TK blaster meaning the shooting skill is used for both powers.
Soulfire (Blast/Greater Blast)
TK Blaster
Base Item
NG-57 Heavy Ion Blaster | Range 12/24/48 | Damage 1-3d6+1 | RoF 1 | AP - | 10 shots | 5 lbs. | 18,000 credits
- TW Conversion: (1,800 credits)
- Minor Enhancement: +2 AP (5,000 credits)
- Minor Enhancement: +1 Damage (5,000 credits)
- Major Enhancement: Power (Blast / Greater Blast) (40,000 credits)
- Major Enhancement: Power (Stun / Greater Stun) (20,000 credits)
- Major Enhancement: +10 PPE (30,000 credits)
- Major Enhancement: +10 PPE (30,000 credits)
Final Product
TK Blaster | Range 12/24/48 | Damage 1-3d6+2 | RoF 1 | AP 2 | 10 shots | 20 PPE | 5 lbs. | 149,800 credits
Note: Both of the following powers represent alternate firing modes of the TK blaster meaning the shooting skill is used for both powers.
Soulfire (Blast/Greater Blast)
- Power Trapping - This power is geared towards damaging creatures of Darkness and Flame and has less effect on living mortals. The base damage is reduced by one die type (to a d4 for Blast and a d8 for Greater Blast.) When used on creatures of Darkness and Flame (undead, vampires, demons, etc.) damage is increased by one die so that Blast does 3d4 - 4d4 while Greater Blast does 3d8 - 4d8. This is a reskin of the Electricity (Conduction) trapping.
- Power Trapping - This power fires a concentrated blast of psychic energy which detonates at the designated point of impact affecting all living minds within the blast area.