Gear
Item
Juicer Assassin Plate: Non-environmental; +6 Armor, +1 Toughness; 14 lbs., d10 Strength Min.
JA-9 Variable Laser: Range 40/80/160; Damage 3d6+1; ROF 1; AP 3; Shots 30; Weight 6; Nightvision scope offsets 2 points of Range or Darkness penalties; Two spare E-clips.
Chain Greatsword (Str+2d10, AP 2, Mega Damage, -2 Parry) with integrated heavy flamer (Range Cone or MBT 18", Damage 3d12, may set targets on fire, affect least armored area, Mega Damage)
Silvered Vibro-Blade Vambraces (Cybernetic Implant): Damage Str+d8; Weight 8; AP 4, Mega Damage, Parry +1.
NG-S2 Survival Pack (Contents)
- 2 person tent
- Sleeping bag
- Solar flashlight/pocketknife
- Compass/mapper; +2 Survival to navigate
- 5 mile radio
- First aid kit; +1 Healing checks, 3uses
- Hunting/fishing kit, +1 Survival to gather food
- Saw Wires that can hack through non-MD materials with time; x3
- Solar fire-starter
- Survival knife, hatchet, wooden cross
- Signal Flares x4
- Climbing kit w/30' rope, gloves, spikes, mallet
- Soap and sterile cloth
- Canteen
- 2 weeks survival rations
[*] (6) Quick-Seal adhesive patches
[*] 200’ composite fiber rope, with catalyst stick that can cause discrete sections of rope to become rigid or disintegrate
[*] TW Magma Blaster, SNIPER Muggle Edition
When something needs blasted with the fires of Hades, the Red River Combine's patented Founder's Edition Magma Blaster does the trick with gusto! Whether in single-shot, three-round burst or full-auto, this beauty will fill the air with super-heated balls of tungsten alloy angrier than a menopausal Mt. St. Helens! Capable of firing the RRC's Low-Flo Solidifier rounds to hold your target in place with hardened steel, it comes pre-equipped with an independent energy supply. You'll be able to reach out and touch your enemies, even if you don't have a touch of magical ability!
- TW Magma Blaster: Range 12/24/48; Damage 1-3d8+2; ROF 3; AP 2; Shots 50; Weight 7; SA, 3RB, +2 to hit; Trapping-Fire (magma); entangle (activated on attack); 10 PPE reservoir, usable without an AB; costs 4 PPE to load.
- high-powered scope with the darksight and farsight powers.
Credits: 2,000
Started with 48,500 (25,000 - Rich/Filthy Rich; + 22,000 - Wilk's 320 and Vibro Sword Sold; + 1,500 -Juicer Credits), spent 46,500 (18k - two levels of Bionic Strength Augmentation; 12k - one level Cyber-Wired Reflexes; 16.5k - Implanted CCW vibro-blade vambraces)
Contacts
- Northern Gun
- Black Mesa - Black Market