The Adventure Deck - Q4 2017
- Tribe of One
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The Adventure Deck - Q4 2017
Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card you drew below and I'll create a ledger on this post. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
Also, anyone who posted an Interlude can either start the quarter with an extra Bennie or draw an extra Adventure Card. Just let me know which you're doing.
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card you drew below and I'll create a ledger on this post. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
Also, anyone who posted an Interlude can either start the quarter with an extra Bennie or draw an extra Adventure Card. Just let me know which you're doing.
GM Bennies: 7/7
- Sir Blurre
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Re: The Adventure Deck
[dice]0[/dice] Out of the Frying Pan Play to avoid death, capture, or some other bad situation for your hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
Interlude Bonus Draw: [dice]1[/dice] Peace Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
Well, that's always fun....
Interlude Bonus Draw: [dice]1[/dice] Peace Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
Well, that's always fun....
Sir Blurre
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- Orrin Truthseeker
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Re: The Adventure Deck
[dice]0[/dice]
In the Zone
Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
This is usable only on myself or on others also?
In the Zone
Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
This is usable only on myself or on others also?
Orrin Truthseeker
- Tribe of One
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Re: The Adventure Deck
I'd let you use it on another character's behalf. Also, you are free to trade I played cards with other players in the group.Orrin Truthseeker wrote:[dice]20293:0[/dice]
In the Zone
Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
This is usable only on myself or on others also?
GM Bennies: 7/7
Re: The Adventure Deck
Adventure Card: [dice]0[/dice] Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Bonus card from Interlude: [dice]1[/dice] Boom! Head Shot: You may ignore any Called Shot penalty on your next ranged attack.
Bonus card from Interlude: [dice]1[/dice] Boom! Head Shot: You may ignore any Called Shot penalty on your next ranged attack.
Character Sheet
Re: The Adventure Deck
Let me know if anyone wants to trade for the “Boom! Head Shot!” card. Rill is a pacifist and doesn’t have any shooting skill, so he won’t have much use for it.
Character Sheet
- Orrin Truthseeker
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Re: The Adventure Deck
I will also be happy to trade the in the zone card, as it doesn't affect skills I am unlikely to use.Hardin wrote:Let me know if anyone wants to trade for the “Boom! Head Shot!” card. Rill is a pacifist and doesn’t have any shooting skill, so he won’t have much use for it.
Orrin Truthseeker
Re: The Adventure Deck
Note that you can always trade 'at need', so you really don't have to worry about who trades for what right at the moment.
Re: The Adventure Deck
Novice Card: [dice]0[/dice]
Not Today - Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Seasoned Card: [dice]1[/dice]. Reroll (Rill drew this already) [dice]2[/dice]
Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Interlude card: [dice]3[/dice]
Theme Song - It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
Not Today - Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Seasoned Card: [dice]1[/dice]. Reroll (Rill drew this already) [dice]2[/dice]
Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Interlude card: [dice]3[/dice]
Theme Song - It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
- Jack 'Bullet' Jones
- Silver Patron
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Re: The Adventure Deck
Novice card: [dice]0[/dice] - Sudden Death: Your hero must do or say something that gives his foes pause. All foes within 12" lose their next action.
Seasoned card: [dice]1[/dice] - Speedy Gonzales: Expend this card to gain +2 to your Pace for rest of the scene.
Interlude card: [dice]2[/dice] -Teamwork: Your hero and any adjacent allies add +4 to their next Trait rolls. The allies must be adjacent when the card is played to receive the bonus.
Seasoned card: [dice]1[/dice] - Speedy Gonzales: Expend this card to gain +2 to your Pace for rest of the scene.
Interlude card: [dice]2[/dice] -Teamwork: Your hero and any adjacent allies add +4 to their next Trait rolls. The allies must be adjacent when the card is played to receive the bonus.
Bullet Jones
- Severianna
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Re: The Adventure Deck
Novice card: [dice]0[/dice] Florence Nightingale Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
Seasoned card: [dice]1[/dice] Let's Settle This Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Interlude: I'll take an additional Benny
What do I get being a Patron? Anything else I should include? Thanks.
Happy to trade the Florence Nightingale card to anyone, or I can hold it to be used on someone else?
Seasoned card: [dice]1[/dice] Let's Settle This Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Interlude: I'll take an additional Benny
What do I get being a Patron? Anything else I should include? Thanks.
Happy to trade the Florence Nightingale card to anyone, or I can hold it to be used on someone else?
Re: The Adventure Deck
[dice]0[/dice]
Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
Okay, that's great for a TW.
And I took the extra Benny for the interlude.
Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
Okay, that's great for a TW.
And I took the extra Benny for the interlude.
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Re: The Adventure Deck
I will happily take Florence Nightengale, provided the GM rules it applies to magical healing (which is all Rill has). Have any interest in Rill’s “Head Shot! Boom!” card?Severianna wrote:Novice card: [dice]20423:0[/dice] Florence Nightingale Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
Seasoned card: [dice]20423:1[/dice] Let's Settle This Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Interlude: I'll take an additional Benny
What do I get being a Patron? Anything else I should include? Thanks.
Happy to trade the Florence Nightingale card to anyone, or I can hold it to be used on someone else?
Character Sheet
- Tribe of One
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Re: The Adventure Deck
You can hold it for later use.Severianna wrote:Novice card: [dice]20423:0[/dice] Florence Nightingale Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
Seasoned card: [dice]20423:1[/dice] Let's Settle This Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Interlude: I'll take an additional Benny
What do I get being a Patron? Anything else I should include? Thanks.
Happy to trade the Florence Nightingale card to anyone, or I can hold it to be used on someone else?
I think Patrons also get to draw from a separate deck used by all patrons on the site, but you'd have to ask VV or High Command. I'm not sure where that's tracked.
GM Bennies: 7/7
- Tribe of One
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Re: The Adventure Deck
Yep, that's fine.Rill wrote:I will happily take Florence Nightengale, provided the GM rules it applies to magical healing (which is all Rill has). Have any interest in Rill’s “Head Shot! Boom!” card?Severianna wrote:Novice card: [dice]20423:0[/dice] Florence Nightingale Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
Seasoned card: [dice]20423:1[/dice] Let's Settle This Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Interlude: I'll take an additional Benny
What do I get being a Patron? Anything else I should include? Thanks.
Happy to trade the Florence Nightingale card to anyone, or I can hold it to be used on someone else?
GM Bennies: 7/7
- Severianna
- Diamond Patron
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- Joined: Fri Aug 04, 2017 10:45 am
Re: The Adventure Deck
Tribe of One wrote:Yep, that's fine.Rill wrote:I will happily take Florence Nightengale, provided the GM rules it applies to magical healing (which is all Rill has). Have any interest in Rill’s “Head Shot! Boom!” card?Severianna wrote:Novice card: [dice]20423:0[/dice] Florence Nightingale Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
Seasoned card: [dice]20423:1[/dice] Let's Settle This Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Interlude: I'll take an additional Benny
What do I get being a Patron? Anything else I should include? Thanks.
Happy to trade the Florence Nightingale card to anyone, or I can hold it to be used on someone else?
fine by me. Sev can shoot too.
- Silverclaws
- Silver Patron
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Re: The Adventure Deck
*Come on big money. No whammies!*
Novice Draw [dice]0[/dice] Extra Effort Play to add +1d6 to any Trait roll. This roll may Ace.
Seasoned Draw [dice]1[/dice] Joker's Gone Wild Play this card to swap your Initiative Card with any Joker drawn for initiative.
Interlude Draw [dice]2[/dice] Jasco drew this already. Redraw [dice]3[/dice] Sir Blurre drew this one as well. Redraw [dice]4[/dice] Peace Your hero is able to improve the attitude of a group in an encounter.
Novice Draw [dice]0[/dice] Extra Effort Play to add +1d6 to any Trait roll. This roll may Ace.
Seasoned Draw [dice]1[/dice] Joker's Gone Wild Play this card to swap your Initiative Card with any Joker drawn for initiative.
Interlude Draw [dice]2[/dice] Jasco drew this already. Redraw [dice]3[/dice] Sir Blurre drew this one as well. Redraw [dice]4[/dice] Peace Your hero is able to improve the attitude of a group in an encounter.
Last edited by Silverclaws on Tue Oct 03, 2017 9:22 pm, edited 4 times in total.
- Severianna
- Diamond Patron
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Re: The Adventure Deck
I rolled a 39 on my Patron Adventure Deck grab. Posted it in the EP forums.
- Orrin Truthseeker
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Re: The Adventure Deck
If you are interested in the "In the zone: +1 to throwing, fighting and shooting for the duration of the scene" card I have I would be happy to trade if for either of the cards you got. Its practically useless to me.Silverclaws wrote:*Come on big money. No whammies!*
Novice Draw [dice]20612:0[/dice] Extra Effort Play to add +1d6 to any Trait roll. This roll may Ace.
Seasoned Draw [dice]20612:1[/dice] Joker's Gone Wild Play this card to swap your Initiative Card with any Joker drawn for initiative.
Orrin Truthseeker
- Silverclaws
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Re: The Adventure Deck
Certainly - take your pick on which one you want.Orrin Truthseeker wrote:If you are interested in the "In the zone: +1 to throwing, fighting and shooting for the duration of the scene" card I have I would be happy to trade if for either of the cards you got. Its practically useless to me.Silverclaws wrote:*Come on big money. No whammies!*
Novice Draw [dice]20612:0[/dice] Extra Effort Play to add +1d6 to any Trait roll. This roll may Ace.
Seasoned Draw [dice]20612:1[/dice] Joker's Gone Wild Play this card to swap your Initiative Card with any Joker drawn for initiative.
- Orrin Truthseeker
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Re: The Adventure Deck
I'll take the Jokers Gone Wild. That could be very useful at the right time.Silverclaws wrote:Certainly - take your pick on which one you want.Orrin Truthseeker wrote:If you are interested in the "In the zone: +1 to throwing, fighting and shooting for the duration of the scene" card I have I would be happy to trade if for either of the cards you got. Its practically useless to me.Silverclaws wrote:*Come on big money. No whammies!*
Novice Draw [dice]20612:0[/dice] Extra Effort Play to add +1d6 to any Trait roll. This roll may Ace.
Seasoned Draw [dice]20612:1[/dice] Joker's Gone Wild Play this card to swap your Initiative Card with any Joker drawn for initiative.
Btw, congrats on making probably the most powerful melee combat character I've ever seen.
Orrin Truthseeker
- Silverclaws
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Re: The Adventure Deck
All yours my friend. looking forward to saving the squishies.Orrin Truthseeker wrote:
I'll take the Jokers Gone Wild. That could be very useful at the right time.
Btw, congrats on making probably the most powerful melee combat character I've ever seen.
- Silverclaws
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Re: The Adventure Deck
I took an Interlude Draw. Anyone use the "PEACE" card?
Silverclaws wrote:Interlude Draw [dice]20612:2[/dice] Jasco drew this already. Redraw [dice]20612:3[/dice] Sir Blurre drew this one as well. Redraw [dice]20612:4[/dice] Peace Your hero is able to improve the attitude of a group in an encounter.
- Jack 'Bullet' Jones
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Re: The Adventure Deck
I might be able to, depending on the situation. This being a community outreach team, I'm sure all we'll have to do is talk to our adversary. No need for bloodshed. We might offend the preacher.Silverclaws wrote:I took an Interlude Draw. Anyone use the "PEACE" card?
Silverclaws wrote:Interlude Draw [dice]20612:2[/dice] Jasco drew this already. Redraw [dice]20612:3[/dice] Sir Blurre drew this one as well. Redraw [dice]20612:4[/dice] Peace Your hero is able to improve the attitude of a group in an encounter.
Bullet Jones
- Silverclaws
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Re: The Adventure Deck
Peace Your hero is able to improve the attitude of a group in an encounter.
You want it. I will work with whatever you want to trade for it.Jack Bullet Jones wrote:I might be able to, depending on the situation. This being a community outreach team, I'm sure all we'll have to do is talk to our adversary. No need for bloodshed. We might offend the preacher.
- Severianna
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Re: The Adventure Deck
Transaction complete. added to my sig.Severianna wrote:I rolled a 39 on my Patron Adventure Deck grab. Posted it in the EP forums.