Player Name: Robert
Google Handle: Conan Cimmerian
Duncan Montana
Rank: Seasoned Experience: 33 Advances Left: 0
Race: Human
Iconic Framework: MARS Gunslinger
LEGEND: Customized Body Armor / Bandit
Attributes: Agility d10, Smarts d8, Spirit d6, Strength d6 d12+2, Vigor d6
Charisma: 2; Pace: 6(8) (d6 running); Parry: 6 ; Toughness: 5 17(10) ; Strain: 0
Skills: 15 + 5(fight/shoot/throw) = 20 starting pts
- Clueless (-2 to all K-Common rolls)
- Shooting d10 (Agility) (+2 all ranged attacks, +1 w/ all rifles, +2 to offset Called Shot penalties).............start at d8 (1pt)
- Fighting d8 (Agility)........................................................................................................................(3pts)
- Throwing d4 (Agility)........................................................................................................................(1 pt)
- Climbing d6 (Strength)..................................................................................................................start at d6
- Riding d10 (Agility) (+2)...............................................................................................................(4 pts)
- Tracking d8 (Smarts) (+2 in wilderness)..............................................................................................(2 pts)
- Stealth d8 (Agility) (+2 in wilderness)....................................................................................................(2pts)
- Survival d8 (Smarts) (+2 in wilderness).................................................................................................(1pt)
- Persuasion d4+2 (Spirit)....................................................................................................................(1pt)
- Gambling d6 (Smarts)........................................................................................................................(2pts)
- Notice d6 (Smarts)..........................................................................................................................(2pts)
- Swimming d4 (Agility)........................................................................................................................(1 pt)
- Hindrance (Major): Clueless (-2 to all K-Common rolls)
- Hindrance (Minor): Loyal (The hero tries to never betray or disappoint his friends)
- Hindrance (Minor): Big Mouth (Unable to keep secret, blabs at wrong time)
- Edge IF: Quick (re-draw combat initiative card < 6)
- Edge IF: Trademark Weapon Edge (All rifles)
- Edge F&G: I Know A Guy (Once per session can invoke Connection Edge (Persuasion roll) with any person or group, only used up when contact is successfully made)
- Edge F&G: Charismatic (+2 CHA)
- Edge F&G: Nerves of Steel (He may ignore 1 point of wound penalties)
- Edge Hindrances: Agility->d10
- Edge Hindrances: Steady Hands (Ignores the “unstable platform” penalty for firing from the backs of animals or while riding in moving vehicles. In addition, when performing actions while Running (see page 65), his penalty is –1 instead of –2)
- Edge Human: Luck (+1 benny)
- Edge Novice 1 Advance: Two-Fisted (May attack with a weapon in each hand without multi-action penalty)
- Edge Novice 2 Advance: Smarts->d8
- Edge Novice 3 Advance: Survival->d6/Tracking->d8
- Edge Seasoned 1 Advance: Survival->d8/Stealth->d8
- Edge Seasoned 2 Advance: Woodsman (+2 to Tracking, Survival, and Stealth rolls made in the wilderness)
- Edge Seasoned 3 Advance: Brave (+2 to Fear checks)
Contacts
Iconic Framework: Gunslinger - MARS Package
- Son of the Gun: The Gunslinger begins with the Trademark Weapon Edge. Rather than applying to only one weapon, the Gunslinger may choose to apply the Edge to either all pistols or all rifles (Personal weapons including ion, laser, particle beam and ballistic varieties count, but not attached grenade launchers or any weapon that requires a Strength minimum). The Gunslinger must designate a single weapon as normal when taking the Improved Trademark Weapon Edge.
- Gunslingers begin with the Quick Edge.
- Sharpshooter: The Gunslinger begins with Shooting d8. He also gains +2 for Shooting rolls, but only to offset Called Shot penalties.
- Starting Gear: Wilk's-Remi 136 (Wilks 237 Stats in a Walker Colt .44 Revolver), Bandit IP-10 Ion Pistol (NG-57 Heavy Ion Pistol stats), Wilk's Remi 157 "Judgement Day" (Wilks-457 Stats in the body of a Winchester 40-82), Bandito Arms Branaghan Body Armor (equal to NG Peacekeeper armor), Bandito Arms Mustang/Pinto Robot Horse (stats elsewhere) or NG-150 Streetrunner Hovercycle, NG-S2 Survival Pack, and 2d6x100 credits.
- Table: Ranged Weapons
- Roll result: [dice]0[/dice] EDIT reroll w/ 1d20: [dice]3[/dice]
- Description: +1 damage to a ranged weapon
- Table: Training
- Roll result: [dice]1[/dice] EDIT reroll w/ 1d20: [dice]4[/dice]
- Description: d6 Climbing, or +2 to the skill if he already has it. He also has a good set of climbing gear for a party of four.
- Table: Training
- Roll result: [dice]2[/dice] EDIT reroll w/ 1d20: [dice]5[/dice]
- Description: +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing
Fortune and Glory
- Roll result: [dice]6[/dice]
- Description: Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
- Roll result: [dice]7[/dice]
- Description: Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges.
- Roll result: [dice]8[/dice]
- Description: Choice -> (2)A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero’s Journey section. They must be two different modifiers, not the same one twice (Triax T-11 Enhanced BA w/ +2 ranged attacks and +3 armor)