In the deep snows of the far north is a new type of wingless dragon, the Snow Lizard. The dragon appears to be made for the chilly climate; totally immune to cold, this great serpent stalks the ice flows and snowy wilds of Canada and Alaska. The Snow Lizard delights in its winter wonderland, a creature in its own element. Snow Lizards are nearly always pure white in coloration, with a small percentage (12%) being light grey, icy blue or snowy white with black highlights. The dragon's powers and instincts complement its chosen surroundings perfectly, as does the serpent's size, endurance and ability to move over snow and ice unimpeded. Snow Lizards dislike warm climates and avoid deserts like the plague.
Initial Abilities
- Icy Breath: Instead of fire, the dragon breaths icy cold from its lungs. Note
- Impervious to Ice and Cold: Ice and cold do not affect a Snow Lizard Dragon at all. Note
- Snowstorm Transformation: In times of danger the Snow Lizard has the ability to transform into a blizzard of blowing snow 4" in diamter. In this form, no physical or energy attack can harm him; with the exception of fire. The dragon can assume the form can create a movable storm of snow and wind that can confuse and hinder his foes, causes -2 to all visual and hearing based rolls in a 4" diameter (except the dragon's). This also includes radio waves and most sensors. The roar of the storm is so loud the character finds stealth is impossible. In this Intangible State the character ignores all terrain modifiers. While in this form the dragon becomes vulnerable to fire and heat based attacks suffering +4 damage or -4 to rolls versus such attacks.
SPC Cost
- Freezing Scales: This works the same as Flaming Scales, but the damage is ice and cold.
- Faster Snowstorm: (Available at Seasoned) Due to an increase in the wind speed and how much colder it is, the storm's penalty to visual and audio based trait checks increases to -4.
- Blizzard: (Available at Veteran) Due to an increase in the wind speed and how much colder it is, the storm's penalty to visual and audio based trait checks increases to -6.
- Quick Blast: (Available at Veteran) With practice, the Dragon can form just enough of themselves to let loose with their Icy Breath once per round. This requires a single Spirit
roll to successfully phase in and phase back out (or vice-versa). An opponent can hit the character while solid by being on Hold and interrupting his action. - Quick Strike: (Available at Veteran; Prerequisite: Quick Blast) The dragon can phase in long enough to take any single action (such as an attack or power, not just a breath attack) and immediately phase back out again. This requires a single Spirit roll to successfully phase in and phase back out (or vice-versa). An opponent can hit the character while solid by being on Hold and interrupting his action.