Am working on some classic Rifts monsters...will post more after the 1st SET is done with them but I thought this one would be good for the old GM toolbox.
Grigleaper
Named for the man who discovered them, Bartholomew P. Griggs, Grigleapers are alien pack hunters that feed on humans and large animals. They are fearless predators and when in packs of seven or more they will tangle with large dinosaurs and even dragons! These monsters are an ugly cross of insect and animal. They large, grasshopper-like hind legs, a whipping tail, four arms, an exoskeleton with barbs and spines, and an inhuman head crowned with a thick, protective plate of bone. The mouth is similar to an insect's mandibles. The tail is long and flexible like a whip, and has a sharp, blade-like spike used for slashing and stabbing, as well as for balance and climbing.” New West, 147
Attributes: Agility d8, Smarts d6 (A), Spirit d8, Strength d12+3, Vigor d10
Skills: Climbing d10, Fighting d8, Notice d8, Tracking d6, Swimming d6
Pace: 10; Parry: 6; Toughness: 22 (10)
Edges: Alertness, Fleet Foot, Charge, Overrun
Special Abilities
- Tail Lash: Grigleapers can sweep all rear facing opponents in a 2” long by 4” wide rectangle. This is a Fighting attack which ignores size penalties, doing Str+d8 (Mega Damage)
- Fear: These predators have a fearsome reputation. Add -2 to Fear test when facing a pack of seven or more.
- Multi-Armed: Make one additional non-movement action per round with no multi-action penalty.
- Armored Hide: A Grigleaper has +10 Armor and +2 Toughness
- Pack Hunter: Add Gang Up bonus to Fighting damage when attacking in a group (i.e. +1 Gang Up add +1 Damage)
- Claws/Bite: Str+2d6, AP 6, Mega Damage. Slimy tentacles add +2 to Grapple.
- Leap: An Gripleaper can leap up to 6”. Can be combined with Charge and Overrun. Also famous the Pounce maneuver.
- Size +3: These creatures are large and powerful.