View unanswered posts | View active topics It is currently Sun May 20, 2018 5:06 am



Reply to topic  [ 9 posts ] 
 Savage Worlds Quick Reference 
Author Message
Diamond Patron
Diamond Patron
User avatar

Joined: Tue Aug 08, 2017 12:55 pm
Posts: 1793
Location: Black Company
Reply with quote
Quick Reference
A lot of times people want to know what the odds are of success or look up common modifiers. I made this quick reference so people can easily access it.
For reference please click the modifiers you would like to see from the following list.


Common Dice Values

Reaction Table & Modifiers

Stealth & Notice Modifiers

Tracking Modifiers

Mass Battles

Card Deck

Rob's Quick Combat


_________________
Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Shaintar Game Master Bennies 7/7


    Last edited by Kidemónas on Thu Aug 03, 2017 9:05 am, edited 1 time in total.



    Wed Aug 02, 2017 1:19 pm
    Profile
    Diamond Patron
    Diamond Patron
    User avatar

    Joined: Tue Aug 08, 2017 12:55 pm
    Posts: 1793
    Location: Black Company
    Reply with quote
    Common Dice Values Reference = Rob just made this up
    Extra Percentages
      d4 is a 25.0% chance of success and a 6.2% chance of a raise
      d6 is a 50.0% chance of success and a 13.9% chance of a raise
      d8 is a 62.4% chance of success and a 12.5% chance of a raise
      d10 is a 70.0% chance of success and a 30.0% chance of a raise
      d12 is a 75.0% chance of success and a 41.7% chance of a raise

    Wild Card Percentages
      d4 is a 62.5% chance of success and 19.3% chance of a raise
      d6 is a 75.0% chance of success and a 25.9% chance of a raise
      d8 is an 81.2% chance of success and a 24.6% chance of a raise
      d10 is an 85.0% chance of success and a 39.8% chance of a raise
      d12 is an 87.5% chance of success and a 49.7% chance of a raise

    Mean Value of Exploding dice (I cheated and used anydice.com)
      d4 is 3.28
      d6 is 4.18
      d8 is 5.13
      d10 is 6.11
      d12 is 7.09

    _________________
    Shaping Worlds Together
    The 99's Game Master Bennies 3
      +8 Players
      +2 Sidekicks
      -1 Extra Effort for Mind Control
      -1 Shabbat Soak roll (failed)
      -4 Mind Melter tickling the players with no real effect.
      -1 Soak Collision damage for clone

    Shaintar Game Master Bennies 7/7


      Thu Aug 03, 2017 8:57 am
      Profile
      Diamond Patron
      Diamond Patron
      User avatar

      Joined: Tue Aug 08, 2017 12:55 pm
      Posts: 1793
      Location: Black Company
      Reply with quote
      Reaction Table & Modifiers Reference = SWD page 26

      Base Reaction roll 2d6. Always Apply Charisma Modifier
      • 2 = Hostile: The target is openly hostile and does his best to stand in the hero’s way. He won’t help without an overwhelming reward or payment of some kind.
      • 3-4 = Uncooperative: The target isn’t willing to help unless there’s a significant advantage to himself.
      • 5-9 = Neutral: The target has no particular attitude and will help for little reward if the task at hand is very easy. If the task is difficult, he’ll require substantial payment of some kind.
      • 10-11 = Friendly: The target will go out of his way for the hero. He’ll likely do easy tasks for free (or very little), and is willing to do more dangerous tasks for fair pay or other favors.
      • 12 = Helpful: The target is anxious to help the hero, and will probably do so for little or no pay depending on the nature of the task.

      Persuasion Always Apply Charisma Modifier
      • Critical failure lower reaction by 2 levels (also if trait die is a 1 regardless of wild die)
      • Failure lower reaction by 1 level
      • Success raise reaction by 1 level
      • Raise raise reaction by 2 levels

      _________________
      Shaping Worlds Together
      The 99's Game Master Bennies 3
        +8 Players
        +2 Sidekicks
        -1 Extra Effort for Mind Control
        -1 Shabbat Soak roll (failed)
        -4 Mind Melter tickling the players with no real effect.
        -1 Soak Collision damage for clone

      Shaintar Game Master Bennies 7/7


        Thu Aug 03, 2017 8:59 am
        Profile
        Diamond Patron
        Diamond Patron
        User avatar

        Joined: Tue Aug 08, 2017 12:55 pm
        Posts: 1793
        Location: Black Company
        Reply with quote
        Stealth & Notice Modifiers Reference = SWD page 27
        GM Determines Active versus Inactive Status
        • Guards not paying close attention, tired or distracted are "Inactive"
        • Guards alert and paying attention without distraction are "Active"
        • Failed Stealth roll makes guards "Active"
        • "Active" Guards are allowed to make opposed roll of Notice versus Stealth

        Stealth Modifiers
        • Crawling +2
        • Running –2
        • Dim light +1
        • Darkness +2
        • Pitch darkness +4
        • Light cover +1
        • Medium cover +2
        • Heavy cover +4

        _________________
        Shaping Worlds Together
        The 99's Game Master Bennies 3
          +8 Players
          +2 Sidekicks
          -1 Extra Effort for Mind Control
          -1 Shabbat Soak roll (failed)
          -4 Mind Melter tickling the players with no real effect.
          -1 Soak Collision damage for clone

        Shaintar Game Master Bennies 7/7


          Thu Aug 03, 2017 9:01 am
          Profile
          Diamond Patron
          Diamond Patron
          User avatar

          Joined: Tue Aug 08, 2017 12:55 pm
          Posts: 1793
          Location: Black Company
          Reply with quote
          Tracking Modifiers Reference = SWD page 28
          Tracking Modifiers
          • +2 Tracking more than 5 individuals
          • +4 Recent snow
          • +2 Mud
          • +1 Dusty area
          • –4 Raining
          • –2 Tracking in poor light
          • –2 Tracks are more than one day old
          • –2 Target attempted to hide tracks

          _________________
          Shaping Worlds Together
          The 99's Game Master Bennies 3
            +8 Players
            +2 Sidekicks
            -1 Extra Effort for Mind Control
            -1 Shabbat Soak roll (failed)
            -4 Mind Melter tickling the players with no real effect.
            -1 Soak Collision damage for clone

          Shaintar Game Master Bennies 7/7


            Thu Aug 03, 2017 9:02 am
            Profile
            Diamond Patron
            Diamond Patron
            User avatar

            Joined: Tue Aug 08, 2017 12:55 pm
            Posts: 1793
            Location: Black Company
            Reply with quote
            Mass Battles Reference = SWD page 106
            Mass Battles
            • Assign 10 Tokens to the larger force
            • Assign a number of tokens to the smaller force relative to size (Example 500 raiders versus 50 defenders would be 10 to 1)
              • GM Adjust tokens for relative Unit Strength. Example Power Armor may count as five soldiers, Glitter Boys or Robots may count as 10.
            • Each side rolls opposed knowledge (battle)

            Battle Modifiers
                Circumstance Modifiers
              • The side with more tokens adds +1 per every token more than the weaker force.
                Artillery or Air Support Modifier
              • +1 Light
              • +2 Medium
              • +3 Heavy
                Terrain Modifier
              • -1 Foe has slight advantage
              • -2 Foe has slight advantage
              • -3 Foe has major advantage
                Arbitrary Modifier
              • +/-? The Game Master should apply an arbitrary bonus for tactical thinking by the Leader each round. Example: Springing a hidden flank attack, sending reserves to a crucial front, and so on, all add to the Battle roll.

            Casualties: Each success and raise causes the opponent to lose 1 token.
            Morale: Each round a force looses a token the leader must make a moral check.
            • Make a Spirit roll with the following modifiers.
              Moral Modifiers
              • -1 For each Token lost in battle so far.
              • +2 The Army is made up of 75% or more fearless troops.
              • +2 The army is within major fortifications.
              • +2 The army cannot retreat.

            Characters in Mass Battles
              Individual heroes can contribute. Select the skill which will be used to provide the greatest contribution and make a roll.
              Character Contribution Modifiers
              • -1 For each Token the opposing force has greater than your force.
              • +1 For each rank of the Hero above Novice
              Character Battle Results
                Failure: Hero does not contribute to the round & suffers 4d6 damage.
                Success: Hero adds +1 to his sides Battle roll & suffers 3d6 damage.
                Raise: Hero adds +2 to his sides Battle roll & suffers 2d6 damage.
                Two Raises: Hero adds +2 to his sides Battle roll & suffers no damage.

            Ammo: If the GM woul like to deplete the heroes resources they expend 2d6 power points and/or 3d6 shots.

            _________________
            Shaping Worlds Together
            The 99's Game Master Bennies 3
              +8 Players
              +2 Sidekicks
              -1 Extra Effort for Mind Control
              -1 Shabbat Soak roll (failed)
              -4 Mind Melter tickling the players with no real effect.
              -1 Soak Collision damage for clone

            Shaintar Game Master Bennies 7/7


              Thu Aug 03, 2017 9:03 am
              Profile
              Diamond Patron
              Diamond Patron
              User avatar

              Joined: Tue Aug 08, 2017 12:55 pm
              Posts: 1793
              Location: Black Company
              Reply with quote
              When you do not have access to a deck of card you may roll on the following and use 1d54

              1D54 for Cards
              1 2S
              2 3S
              3 4S
              4 5S
              5 6S
              6 7S
              7 8S
              8 9S
              9 10S
              10 JS
              11 QS
              12 KS
              13 AS
              14 2H
              15 3H
              16 4H
              17 5H
              18 6H
              19 7H
              20 8H
              21 9H
              22 10H
              23 JH
              24 QH
              25 KH
              26 AH
              27 2C
              28 3C
              29 4C
              30 5C
              31 6C
              32 7C
              33 8C
              34 9C
              35 10C
              36 JC
              37 QC
              38 KC
              39 AC
              40 2D
              41 3D
              42 4D
              43 5D
              44 6D
              45 7D
              46 8D
              47 9D
              48 10D
              49 JD
              50 QD
              51 KD
              52 AD
              53 Red Joker
              54 Black Joker

              (Created by Capt. Murdok)

              _________________
              Shaping Worlds Together
              The 99's Game Master Bennies 3
                +8 Players
                +2 Sidekicks
                -1 Extra Effort for Mind Control
                -1 Shabbat Soak roll (failed)
                -4 Mind Melter tickling the players with no real effect.
                -1 Soak Collision damage for clone

              Shaintar Game Master Bennies 7/7


                Mon Dec 04, 2017 9:33 am
                Profile
                Diamond Patron
                Diamond Patron
                User avatar

                Joined: Tue Aug 08, 2017 12:55 pm
                Posts: 1793
                Location: Black Company
                Reply with quote
                For my home games and games on Roll20 I use a hybrid of Mass Battles and Quick Combat. It allows for representing there is always a Risk, but there is room for improvement in the system.

                A couple other Game Masters have recognized the system and offered some improvements. So here is the current version.

                Game Masters should tweak this as needed for the individual scenario to make it work optimally.



                REVISED VERSION

                Savage Quick Combat
                Useful for when the players are wading through masses of enemies before getting to the Big Bad Guy or just when you want to let the players shine.

                Steps: the following is the Order of Operations for a Quick Combat.
                1. Scene Modifier
                2. Player Character Options (Resources Spent)
                3. Quick Combat Roll
                4. Describe outcome (Narrative)

                1. Scene Modifier (if any): The scene modifier should be determined by the GM. This modifier takes into account all of the edges, numbers, superiority or inferiority of forces. (Typically -2 is the standard starting level.)

                2. Player Character Options: this will allow you the Player Character to have more control over the results of Quick Combat, Mass Combat or Quick Battle without having to use Bennies. You may use Bennies as normal.

                Resources Spent: As a default your character spends 4 Power Points or 8 rounds. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. Note: you must have the resources to spend them.
                • -2: Conserve your energy - Believing it may be an easy battle you accept -2 to your roll in exchange for spending 1/2 (rounded down) the resources. However, your character receives a free soak roll versus any wounds taken from failure.
                • +0: In The Fight - Wanting to stay on top of things you fight like a professional. You roll without an additional modifier for the default resource cost.
                • +2: Serious Business - You do not play around and do what you have to in order to ensure victory, even when it requires risking yourself. You may double the resources spent, or accept 1 Fatigue or 1 Wound to gain a bonus of +2 to this roll.
                • +4: No Matter The Cost - When Battle comes you go all in, winning no matter the personal cost. You may triple the resources spent, or accept 2 Fatigue or 2 Wounds to gain a bonus of +4 to this roll.

                3. Quick Combat Roll:
                • Critical Failure (-1): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 2 wounds. In addition he accidentally inhibits another players efforts reducing the number of successes for the group by 1. (The Hero may spend a Bennie as usual to make a Soak roll if desired.)
                • Failure (+0): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 1 Wound (The Hero may spend a Bennie as usual to make a Soak roll if desired.)
                • Success (+1): The hero fights well and adds +1 to success to his team’s efforts. He adds 1 success to his side’s battle. Though the dangers of the battle put him at risk of receiving a serious wound. Your hero must make a Vigor roll (no penalties), Failure he suffers a wound, on success he suffers no wound.
                • Raise (+2): The hero wreaks havoc, slaying enemy leaders and destroying important assets. He adds 2 successes to his side’s battle. Escaping the dangers of battle he finds himself uninjured. In addition you gain a Benny
                • Two or More Raises (+3): The warrior covers himself in glory! Many foes fall before him and his success inspires his allies to fight like demons. His efforts add +3 (or more) to his side’s successes and he emerges from the fight unscathed. The character may also reduce another player's Critical Failure result to a normal failure if he narrates how he interfered. In addition you gain a Benny, or things lined up well for you, your character was able to conserve resources more than expected, as a result regain half of the resources spent for this roll, if you don't take the bennie.

                4. Narrative: You then do your best to narrate the result of your roll to make your character seem as awesome as possible.

                For reference Savage Worlds Quick Combat in available on the Pinnacle Entertainment Web Site.


                Refined in THIS conversation.

                Code
                Code:
                [size=140][b]Savage Quick Combat[/b][/size]
                Useful for when the players are wading through masses of enemies before getting to the Big Bad Guy or just when you want to let the players shine.

                [b][u]Steps[/u][/b]: the following is the Order of Operations for a Quick Combat.
                [list=1][*]Scene Modifier
                [*]Player Character Options (Resources Spent)
                [*]Quick Combat Roll
                [*]Describe outcome (Narrative) [/list]

                [b]1. [/b][b]Scene Modifier (if any)[/b]: The scene modifier should be determined by the GM. This modifier takes into account all of the edges, numbers, superiority or inferiority of forces. (Typically -2 is the standard starting level.) 

                [b]2. [/b][b]Player Character Options[/b]: this will allow you the Player Character to have more control over the results of Quick Combat, Mass Combat or Quick Battle without having to use Bennies. You may use Bennies as normal. 

                [b]Resources Spent:[/b] As a default your character spends 4 Power Points or 8 rounds. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. [u]Note: you must have the resources to spend them.[/u][list]
                [*][b] -2: Conserve your energy[/b] - Believing it may be an easy battle you accept -2 to your roll in exchange for spending 1/2 (rounded down) the resources. However, your character receives a free soak roll versus any wounds taken from failure.
                [*][b] +0: In The Fight[/b] - Wanting to stay on top of things you fight like a professional. You roll without an additional modifier for the default resource cost.
                [*][b] +2: Serious Business[/b] - You do not play around and do what you have to in order to ensure victory, even when it requires risking yourself. You may double the resources spent, or accept 1 Fatigue or 1 Wound to gain a bonus of +2 to this roll.
                [*][b] +4: No Matter The Cost[/b] - When Battle comes you go all in, winning no matter the personal cost. You may triple the resources spent, or accept 2 Fatigue or 2 Wounds to gain a bonus of +4 to this roll.[/list]

                [b]3. [/b][b]Quick Combat Roll[/b]:[list]
                [*] [b]Critical Failure[/b] (-1): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 2 wounds. In addition he accidentally inhibits another players efforts reducing the number of successes for the group by 1. (The Hero may spend a Bennie as usual to make a Soak roll if desired.)
                [*] [b]Failure [/b](+0): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 1 Wound (The Hero may spend a Bennie as usual to make a Soak roll if desired.)
                [*] [b]Success [/b](+1): The hero fights well and adds +1 to success to his team’s efforts.  He adds 1 success to his side’s battle. Though the dangers of the battle put him at risk of receiving a serious wound. Your hero must make a Vigor roll (no penalties), Failure he suffers a wound, on success he suffers no wound.
                [*] [b]Raise [/b](+2): The hero wreaks havoc, slaying enemy leaders and destroying important assets. He adds 2 successes to his side’s battle. Escaping the dangers of battle he finds himself uninjured. In addition you gain a Benny
                [*] [b]Two or More Raises[/b] (+3): The warrior covers himself in glory! Many foes fall before him and his success inspires his allies to fight like demons. His efforts add +3 (or more) to his side’s successes and he emerges from the fight unscathed. The character may also reduce another player's Critical Failure result to a normal failure if he narrates how he interfered. In addition you gain a Benny, or things lined up well for you, your character was able to conserve resources more than expected, as a result regain half of the resources spent for this roll, if you don't take the bennie.[/list]

                [b]4. [/b][b]Narrative[/b]: [b]You then do your best to narrate the result of your roll to make your character seem as awesome as possible.[/b]

                _________________
                Shaping Worlds Together
                The 99's Game Master Bennies 3
                  +8 Players
                  +2 Sidekicks
                  -1 Extra Effort for Mind Control
                  -1 Shabbat Soak roll (failed)
                  -4 Mind Melter tickling the players with no real effect.
                  -1 Soak Collision damage for clone

                Shaintar Game Master Bennies 7/7


                  Sat Jan 27, 2018 7:44 am
                  Profile
                  Diamond Patron
                  Diamond Patron
                  User avatar

                  Joined: Thu Mar 09, 2017 9:00 pm
                  Posts: 1909
                  Reply with quote
                  added the code tag into the above post

                  _________________
                  13th GM bennies GM Bennies
                  7/8
                  -1 Benny for extra complication
                  -2 Bennies for putting the hurt on Libetas and Zan


                  Vampire Kingdoms GM Bennies
                  8/8
                  -1 Benny for extra complication


                  Sat Jan 27, 2018 3:30 pm
                  Profile
                  Display posts from previous:  Sort by  
                  Reply to topic   [ 9 posts ] 

                  Who is online

                  Users browsing this forum: No registered users and 0 guests


                  You cannot post new topics in this forum
                  You cannot reply to topics in this forum
                  You cannot edit your posts in this forum
                  You cannot delete your posts in this forum
                  You cannot post attachments in this forum

                  Search for:
                  Jump to:  
                  Powered by phpBB® Forum Software © phpBB Group Color scheme created with Colorize It.
                  Designed by ST Software.