OOC Black Company Chat Thread
Re: OOC Chat Thread
I think the boats can float on a ley line without a pilot, like a blimp would...only with magic lift instead of a light gas?
That said, maintaining someone at the helm is probably wise. You could attempt piloting maneuvers, especially if one of their pilots is taken out or distracted.
That said, maintaining someone at the helm is probably wise. You could attempt piloting maneuvers, especially if one of their pilots is taken out or distracted.
OOC Comments
- Hans Greuber
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Re: OOC Chat Thread
In fact, I was going to have Hans join you at the Helm to assist and protect you next turn.Alecto wrote:I think the boats can float on a ley line without a pilot, like a blimp would...only with magic lift instead of a light gas?
That said, maintaining someone at the helm is probably wise. You could attempt piloting maneuvers, especially if one of their pilots is taken out or distracted.
Re: OOC Chat Thread
Hmm. I don;t want to make any assumptions - what kind of ships are skyboats? Are they sailing ships, with masts and rigging and such like the map?
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
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Re: OOC Chat Thread
They can be. According to the book, they can be made to be controlled by either Piloting or Boating. Ours is by Piloting. I would assume one by boating could have the masts and rigging, but not necessarily.Ember wrote:Hmm. I don;t want to make any assumptions - what kind of ships are skyboats? Are they sailing ships, with masts and rigging and such like the map?
Re: OOC Chat Thread
To be a little more specific... what are these three skyboats like? ;)
I'm trying to decide on whether or not to pull an Errol Flynn.
I'm trying to decide on whether or not to pull an Errol Flynn.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
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Re: OOC Chat Thread
I am sure that if it created a good image and a good story, there would suddenly be the masts and rigging... on 1 of the boats, at least.Ember wrote:To be a little more specific... what are these three skyboats like?
I'm trying to decide on whether or not to pull an Errol Flynn.
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Re: OOC Chat Thread
The Nil and the Marauder are metal (MDC) - They are flying platforms. Troop transport like. There are many Sky Pirate ships, but these are basic.
The pirates will attempt to board you. For this scenario imagine two flying platforms pulling up next to you and those on them running and jumping across to fight you.
On both bad guy ships the pilot is "open air" but you notice a slight shimmering....magic barrier around pilot.
PS Errol Flynn is the best.
You write a good story I'll role with it. There maybe masts and other things, I wish I was an artist. I would draw all these encounters as comics
Pilot at helm if want to fly away. Or "hover in place" and go fight Gargamel.
The pirates will attempt to board you. For this scenario imagine two flying platforms pulling up next to you and those on them running and jumping across to fight you.
On both bad guy ships the pilot is "open air" but you notice a slight shimmering....magic barrier around pilot.
PS Errol Flynn is the best.
You write a good story I'll role with it. There maybe masts and other things, I wish I was an artist. I would draw all these encounters as comics
Pilot at helm if want to fly away. Or "hover in place" and go fight Gargamel.
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Re: OOC Chat Thread
Hmmm... looks like the Nim and the Marauder would be upgrades...
Re: OOC Chat Thread
Or sold for a tidy profit. :twisted:Hans Greuber wrote:Hmmm... looks like the Nim and the Marauder would be upgrades... :D
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
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Re: OOC Chat Thread
I like the way you think. The problem is, they are TW boats, and we only have a total of 4 people so far with AB, including the NPC, and one does not even have any piloting. Each boat also optimally takes 2 pilots.Ember wrote:Or sold for a tidy profit.Hans Greuber wrote:Hmmm... looks like the Nim and the Marauder would be upgrades...
Re: OOC Chat Thread
As long as you don't have to pull any stunts, you don't need Piloting... the bigger problem though is that we are on a mission, and aren't planning on stopping by a place we could sell them along the way.
Best bet would be to leave them out of sight somewhere and pick them up after. Or just strip them of salable/usable parts and scuttle them. I don't think you're going to convince Gargamel to part with his pride and joy, even if it is an 'upgrade'.
Best bet would be to leave them out of sight somewhere and pick them up after. Or just strip them of salable/usable parts and scuttle them. I don't think you're going to convince Gargamel to part with his pride and joy, even if it is an 'upgrade'.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
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Re: OOC Chat Thread
Hans (and possible Thrudh) would be able to strip them of anything not fused together relatively easy, but that too will take time, and as you said, we are on a mission. We do have enough pilots to be able to take one with us for a while, perhaps. Once we finish our mission, we could probably find somewhere to sell it off, though I am guessing that the Black Company, in other words Sadie, will take most of the profits. The standard SDC Sky Boat from the Player's Guide only goes for 30k credits, though. These, however, we were told are MDC, and are sure to have weapons. I am guessing, however, that Hans will quickly be able to assess the value of either boat readily to see if they are worth taking with us.
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Re: OOC Chat Thread
Guess it's been awhile since I've thrown dice. I think I screwed up trying to get cutesy with turning the successful rolls green and inserting damage rolls where I did. Sorry I buggered that, but the rolls are still visible.
Thrudh Zebrem
Re: OOC Chat Thread
I assume the unstable platfrom penalty applies while fighting on these ships. Tic will be jumping and pushing 16, 14, 13, 12.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
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Re: OOC Chat Thread
Aboard the Nil: Human & Humanoids. Parry 6 Toughness 15 (6)
Aboard the Marauder: Goblins. Parry 7 Toughness 15 (8)
The actual ships are 14 (4)
Tic asked:
Any of these guys conscidered unarmed defenders? I.e non melee weapon or non martial arts, 16, 14, 12, 11, 15, 17?
14 and 12, 15 Are unarmed defenders
Otherwise all even numbers are also considered unarmed defenders.
Oh. Number 14. His Parry is 5.
Simple.
Aboard the Marauder: Goblins. Parry 7 Toughness 15 (8)
The actual ships are 14 (4)
Tic asked:
Any of these guys conscidered unarmed defenders? I.e non melee weapon or non martial arts, 16, 14, 12, 11, 15, 17?
14 and 12, 15 Are unarmed defenders
Otherwise all even numbers are also considered unarmed defenders.
Oh. Number 14. His Parry is 5.
Simple.
Re: OOC Chat Thread
Simple, right. I'll have a post up ASAP.
Seems everyone's headed to the Nil, so I'll head to the other one.... hopefully some others will join me? Or else i might get a nice taste of the gang-up rules. :cry:
[quote="Gargamel"][dice]10546:0[/dice] Spellcasting to cast quickness
[dice]10546:1[/dice]
ace [dice]10546:2[/dice]
wild die to the rescue?
Seems everyone's headed to the Nil, so I'll head to the other one.... hopefully some others will join me? Or else i might get a nice taste of the gang-up rules. :cry:
[quote="Gargamel"][dice]10546:0[/dice] Spellcasting to cast quickness
[dice]10546:1[/dice]
ace [dice]10546:2[/dice]
wild die to the rescue?
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
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Re: OOC Chat Thread
Just as a reminder, both Tick and Hans will get a minimum of an 8 on our initiative draws for the next few rounds
- Daniel
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Re: OOC Chat Thread
By the way. When I say Jazz is playing his Saxophone I mean he is the Sax player from
Too Many Zooz
https://youtu.be/izRqmWIJrjo
Too Many Zooz
https://youtu.be/izRqmWIJrjo
- Thrudh Zebrem
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Re: OOC Chat Thread
Goblin saxophone player TPKs Black Company mercs by blowing out their ears.
Thrudh Zebrem
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Re: OOC Chat Thread
12 MD damage on Thrudh, is there any armor piercing involved? If not, looks like the armor took the full blast.
Thrudh Zebrem
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Re: OOC Chat Thread
Max spell AP is 2... from Fire or Electricity
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Re: OOC Chat Thread
So the hand cannons are magic, then? I guess I missed that part. Fair enough. Either way, this little turkey just bit off more Thrudh than he can chew. I smell a heave-ho over the edge!
Thrudh Zebrem
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Re: OOC Chat Thread
Hans went.
After Ember goes, the Goblins will Post. (Writing it now and will post ASAP after Ember, to make sure ppl are not waiting on me.
Thanks!
I hate it when you make a NPC bad guy...then like him....Gordon...Jazz lol
After Ember goes, the Goblins will Post. (Writing it now and will post ASAP after Ember, to make sure ppl are not waiting on me.
Thanks!
I hate it when you make a NPC bad guy...then like him....Gordon...Jazz lol
Re: OOC Chat Thread
and we killed them in seconds
Maybe you need to create an NPCS that we won't kill instantly
Maybe you need to create an NPCS that we won't kill instantly
GM bennies 6/8
- Hans Greuber
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Re: OOC Chat Thread
Hans is a VERY effective force multiplier... besides, Hans is not trying to KILL Jazz... just put him to sleep.Corrigon wrote:and we killed them in seconds
Maybe you need to create an NPCS that we won't kill instantly
- Thrudh Zebrem
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Re: OOC Chat Thread
Sigh.Corrigon wrote:and we killed them in seconds
Maybe you need to create an NPCS that we won't kill instantly
Don't poke the bear.
Thrudh Zebrem
Re: OOC Chat Thread
I was meaning NPCs that are not supposed to be in conflict with us
GM bennies 6/8
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Re: OOC Chat Thread
I don't know, man. I've seen some GMs take that as a challenge. Much woe and misery followed soon thereafter.
Thrudh Zebrem
Re: OOC Chat Thread
So many aces! 11 in one round. Ember's on fire. Well, not literally. Or at least, not literally yet, there is a burster about to go....
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
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Re: OOC Chat Thread
Don't you LOVE Exalted Quickness?Ember wrote:So many aces! 11 in one round. Ember's on fire. Well, not literally. Or at least, not literally yet, there is a burster about to go....
Re: OOC Chat Thread
To be honest, yes and no. From a "trying to win the fight" perspective it's great... but it makes writing posts so much more complicated.Hans Greuber wrote:Don't you LOVE Exalted Quickness?
Also, I have a new-found respect for what can be done with a 'mere' Wilk's 237.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
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Re: OOC Chat Thread
If you prefer, I can cast it on others instead next time. I know you dropped Zed due to complicated combatsEmber wrote:To be honest, yes and no. From a "trying to win the fight" perspective it's great... but it makes writing posts so much more complicated.Hans Greuber wrote:Don't you LOVE Exalted Quickness?
Also, I have a new-found respect for what can be done with a 'mere' Wilk's 237.
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Re: OOC Chat Thread
With Ember probably toasting the 2 leader Goblins, we should probably get a caster, preferably one with Teleport, over to the ship so we can loot it
Re: OOC Chat Thread
Pfft. Skill. Puuuuure skill.Alecto wrote:And a whooooooole lotta luck.
Nah, it was more the "I have my entire spell list available to me, what's the best option for this situation?" than the complicated posts.Hans Greuber wrote:If you prefer, I can cast it on others instead next time. I know you dropped Zed due to complicated combats
I mean, it's probably more effective on others, though - she's on the lower end of offensive capability for this team.
Only one of them. I shot at the sax-mage and the grunt that was in front of Thrudh and Alecto - clearing a path for Alecto to go full ginsu, should she desire. The Burster is still up.Hans Greuber wrote:With Ember probably toasting the 2 leader Goblins, we should probably get a caster, preferably one with Teleport, over to the ship so we can loot it
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
Hmm! Flamethrowers have a ROF of 2? Or maybe he has a TW one or something. Something to look into, since our party is Quickness-happy.
OOC Comments
Re: OOC Chat Thread
Nah, he Quickened himself, so one shot in the first turn, one shot in the second.Alecto wrote:Hmm! Flamethrowers have a ROF of 2? Or maybe he has a TW one or something. Something to look into, since our party is Quickness-happy. :)
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
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Re: OOC Chat Thread
Now, if either of you two had an AB, I could see about getting you a NICE weapon...
Re: OOC Chat Thread
That's not how guns work though. You might be quickened, but the gun isn't. You can't exceed the RoF.
I looked that up in the basement fight, trying to see if I could plasma blast two guys instead of using melee. Turns out the plasma blaster has RoF 1...so I get an extra turn, but the gun's still recovering from that first shot.
I looked that up in the basement fight, trying to see if I could plasma blast two guys instead of using melee. Turns out the plasma blaster has RoF 1...so I get an extra turn, but the gun's still recovering from that first shot.
OOC Comments
- Hans Greuber
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Re: OOC Chat Thread
With Quicken, you get an extra TURN. Each turn, you can do once per turn actions. In addition, Exalted Quicken gives you 2 less Multi-Action Penalty on all of your actions. This does not allow the use of the same once per turn action, but you can do a once per turn action in each of your 2 turns per round.Alecto wrote:That's not how guns work though. You might be quickened, but the gun isn't. You can't exceed the RoF.
I looked that up in the basement fight, trying to see if I could plasma blast two guys instead of using melee. Turns out the plasma blaster has RoF 1...so I get an extra turn, but the gun's still recovering from that first shot.
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Re: OOC Chat Thread
OOC
Flek, ... screams, "Get that damn dwarf! He's ruining everything!"
Flek starts moving like he is on crack, Juicer fast.
(Quickness, cast upon Flek, by Nas).
Turn One:
A fiery bolt rips out of his red forehead as he pulls the trigger on his flamethrower looking Weapon. Enraged and enhanced the bolt of concentrated fire flies at Hans connecting with the dwarf in a smoky impact. <-- The Flame thrower looking weapon is not what shot Hans, the PSI power is what shot Hans, the Flame Thrower adds a +1 to Psi Skill, and is a magic item.
Turn Two:
With a jittery speed the little red goblin mentality projects a second bolt of fire at his new mortal enemy - Hans. Again, not shooting, PSI power. Enhanced by magic item (thrower).
If / When you all get your hands on the Thrower you can investigate it further.
Sorry I caused confusion. Both Flek and Jazz had / have magic items....
Flek, ... screams, "Get that damn dwarf! He's ruining everything!"
Flek starts moving like he is on crack, Juicer fast.
(Quickness, cast upon Flek, by Nas).
Turn One:
A fiery bolt rips out of his red forehead as he pulls the trigger on his flamethrower looking Weapon. Enraged and enhanced the bolt of concentrated fire flies at Hans connecting with the dwarf in a smoky impact. <-- The Flame thrower looking weapon is not what shot Hans, the PSI power is what shot Hans, the Flame Thrower adds a +1 to Psi Skill, and is a magic item.
Turn Two:
With a jittery speed the little red goblin mentality projects a second bolt of fire at his new mortal enemy - Hans. Again, not shooting, PSI power. Enhanced by magic item (thrower).
If / When you all get your hands on the Thrower you can investigate it further.
Sorry I caused confusion. Both Flek and Jazz had / have magic items....
Re: OOC Chat Thread
Ah, yep...I figured it must be something special about the flamethrower! Wasn't sure if it was magic or just an unusually fast firing model.
Thanks for the clarification, Lars!
Thanks for the clarification, Lars!
OOC Comments
Re: OOC Chat Thread
Hrm. If you can't fire your RoF per turn, I couldn't have shot the second goblin... I thought that the Quickness affected the gun, too.
Ok, so did a little digging into the rules.
RoF comes into play in two ways:
1) In the A character can’t fire more than his weapon’s Rate of Fire in one round, per the Multiple Actions section (pg 75 of the Explorer's Edition). Note that there is also a one fighting attack per weapon restriction in the same place. It is worth noting that this is nonsensical if "fire" is taken literally, as some weapons (such as the Wilk's 237) have a RoF of 1, but are semi-auto and thus can double tap (literally firing twice), or (like the Wilk's 227 Pulse) have a RoF of 2 but can three-round burst (literally firing 3 times).
2) RoF determines how many shots can be taken when using Automatic Fire (irrelevant to the current discussion).
#1 is immediately followed up with "In essence, a hero may not perform the same action twice in a round".
Now, Quickness states: "With success the target has two separate turns per round on his action card instead of the usual one."
So, either...
1) Quickness essentially just allows for a MAP "reset" between turns, but the per-round restrictions still apply.
or
2) Quickness "resets" the per-round action limitation, as well as the MAP action count.
We've been playing it as #2, but read strictly, the rules seem to indicate that #1 is what should happen.
Ok, so did a little digging into the rules.
RoF comes into play in two ways:
1) In the A character can’t fire more than his weapon’s Rate of Fire in one round, per the Multiple Actions section (pg 75 of the Explorer's Edition). Note that there is also a one fighting attack per weapon restriction in the same place. It is worth noting that this is nonsensical if "fire" is taken literally, as some weapons (such as the Wilk's 237) have a RoF of 1, but are semi-auto and thus can double tap (literally firing twice), or (like the Wilk's 227 Pulse) have a RoF of 2 but can three-round burst (literally firing 3 times).
2) RoF determines how many shots can be taken when using Automatic Fire (irrelevant to the current discussion).
#1 is immediately followed up with "In essence, a hero may not perform the same action twice in a round".
Now, Quickness states: "With success the target has two separate turns per round on his action card instead of the usual one."
So, either...
1) Quickness essentially just allows for a MAP "reset" between turns, but the per-round restrictions still apply.
or
2) Quickness "resets" the per-round action limitation, as well as the MAP action count.
We've been playing it as #2, but read strictly, the rules seem to indicate that #1 is what should happen.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
- Diamond Patron
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- Location: The Black Company
Re: OOC Chat Thread
I was sure the official ruling was what we are using, but unfortunately we can't check the forum...
- Pender Lumkiss
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Re: OOC Chat Thread
Number 2. A whole new turn. Although railguns might be the exception.
Field Team Six Bennies
- Daniel
- Daniel (Lars)
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- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Although I will point out both versions say, Range: Touch. So when casting it on others maybe keep that in mind....I move 4 Pace to stand next to Party-Member 1 and 2, reaching out to Touch them both and cast Exalted Quickness on them both, then move 2 Pace back to hide behind a box for cover.
I understand Hans, you have a device you built, a chrono-accelerater, but I think you might need to bop Party-Members on the head like Little Bunny Foo Foo with it.
ie. Hans places his TW CAH1 against Ember who feels a little zap and is charged with uncanny hyperactivity (Exalted Quickness).
Just a thought.
QUICKNESS
Rank: Seasoned
Power Points: 4
Range: Touch
Duration: 3 (2/round)
Trappings: Blurred motion, hyperactivity.
Power Points: 8
Range: Touch
Duration: 3 (2/round)
I understand Hans, you have a device you built, a chrono-accelerater, but I think you might need to bop Party-Members on the head like Little Bunny Foo Foo with it.
ie. Hans places his TW CAH1 against Ember who feels a little zap and is charged with uncanny hyperactivity (Exalted Quickness).
Just a thought.
QUICKNESS
Rank: Seasoned
Power Points: 4
Range: Touch
Duration: 3 (2/round)
Trappings: Blurred motion, hyperactivity.
- This power grants incredible swiftness to the recipient.
- With success the target has two separate turns per round on his action card instead of the usual one.
- Each turn is handled independently with its own actions, but the character must resolve one turn entirely before beginning the second.
- With a raise, the recipient can redraw any initiative cards lower than Eight each round.
Power Points: 8
Range: Touch
Duration: 3 (2/round)
- In addition to the two complete turns the character gains with quickness, he may ignore up to two points of multi-action penalties on each of those turns.
- Hans Greuber
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- Location: The Black Company
Re: OOC Chat Thread
Hans has been moving adjacent to someone when he chrono-accelerates them. I just did not go in detail about how he did it other than using his Gizmo.
You can tell TW are VERY technical because for them, a Gizmo is different from a Gadget...
You can tell TW are VERY technical because for them, a Gizmo is different from a Gadget...
- Daniel
- Daniel (Lars)
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- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Okay. Was just reminding everyone, including me, that its by Touch.Hans Greuber wrote:Hans has been moving adjacent to someone when he chrono-accelerates them. I just did not go in detail about how he did it other than using his Gizmo.
You can tell TW are VERY technical because for them, a Gizmo is different from a Gadget...
So when the now dead Nas cast it on Flek, thankfully they were just a few Pace away from each other. So it works. Thankfully I did not say some Goblin hecka far away cast it...
- Thrudh Zebrem
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Re: OOC Chat Thread
Hey, did I do my maths wrong? I hit Kas and Jo with 17 damage total, and 2 AP. They were 15 toughness with like 8 armor, right?
Thrudh Zebrem
Re: OOC Chat Thread
Yar...and did Zo die?
Your update didn't really describe the results of our actions.
Your update didn't really describe the results of our actions.
OOC Comments
- Daniel
- Daniel (Lars)
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- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Updated Version
As Alecto and Thrudh pointed out, and thank you, I overlooked some Goblin Deaths.
Only Mo and Flek were / are alive.
At this point after Tic tosses Flek off the ship, only Mo is alive. If Mo lives to act, he will take his turn, Sadie on the other hand...her turn is still holding her head in pain. She wont be attacking....FYI.
As Alecto and Thrudh pointed out, and thank you, I overlooked some Goblin Deaths.
Only Mo and Flek were / are alive.
At this point after Tic tosses Flek off the ship, only Mo is alive. If Mo lives to act, he will take his turn, Sadie on the other hand...her turn is still holding her head in pain. She wont be attacking....FYI.
- Thrudh Zebrem
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Re: OOC Chat Thread
4 1s on a damage roll? What are the odds?! Thankful for high rates of fire.
Thrudh Zebrem
Re: OOC Chat Thread
It doesn't really affect my turn (ignoring the timey-wimey issues of Thrudh shooting first), so I'm just going to leave my post as-is.Lars wrote:At this point after Tic tosses Flek off the ship, only Mo is alive.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
Thanks for helping Tic out Ember! Maybe you are not the the CS spy he thinks you areEmber wrote:It doesn't really affect my turn (ignoring the timey-wimey issues of Thrudh shooting first), so I'm just going to leave my post as-is.Lars wrote:At this point after Tic tosses Flek off the ship, only Mo is alive.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
- Thrudh Zebrem
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Re: OOC Chat Thread
Did I jump the gun on my post? Sorry. I was trying to get the post up in case I didn't get back to the computer today. I thought for half a second about taking him prisoner, but I got the impression he was in no mood to give up the fight.
Sorry if I tanked a plan.
Sorry if I tanked a plan.
Thrudh Zebrem
- Daniel
- Daniel (Lars)
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- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
With only 2 Bad Guys the Init order is not finished. Combat over. But. New post coming asap.
Re: OOC Chat Thread
My apologies for not posting much over the last few days. I was sick as a dog from Wednesday until Saturday and then had a large amount of family staying with me. I will be back to normal posting on Monday!
Karchev Ley Line Walker
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
- Daniel
- Daniel (Lars)
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- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
No worries.
Feel better!
Family first!!
I've been distracted (not bad stuff just stuff) myself.
Game on!
Feel better!
Family first!!
I've been distracted (not bad stuff just stuff) myself.
Game on!
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Once everyone has a chance to respond to this: http://www.savagerifts.com/viewtopic.ph ... 100#p11118
I will wrap up the travel part. Based on your decisions about what to do with the "girl".
Admit it those "quotes" above got you worried lol.
If interaction happens with her I'll post.
We are close to moving on to the next encounter.
FYI Sadie is ill. Sick. Head pounding. She will be in effect useless for now. She is at -4 all Trait Rolls.
(Why you ask? You'll see).
Again....worried ya huh? hahhahaha
I will wrap up the travel part. Based on your decisions about what to do with the "girl".
Admit it those "quotes" above got you worried lol.
If interaction happens with her I'll post.
We are close to moving on to the next encounter.
FYI Sadie is ill. Sick. Head pounding. She will be in effect useless for now. She is at -4 all Trait Rolls.
(Why you ask? You'll see).
Again....worried ya huh? hahhahaha
Re: OOC Chat Thread
Ah shit, it's a chestburster...right? Told her to get the soup and not the special.Lars wrote:Once everyone has a chance to respond to this: http://www.savagerifts.com/viewtopic.ph ... 100#p11118
I will wrap up the travel part. Based on your decisions about what to do with the "girl".
Admit it those "quotes" above got you worried lol.
If interaction happens with her I'll post.
We are close to moving on to the next encounter.
FYI Sadie is ill. Sick. Head pounding. She will be in effect useless for now. She is at -4 all Trait Rolls.
(Why you ask? You'll see).
Again....worried ya huh? hahhahaha
Karchev Ley Line Walker
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
Re: OOC Chat Thread
Aw man, and as the designated android, that means I either have to become infatuated with the chestburster's 'purity' and eventually be destroyed by the rest of you...or join you in the fight and get ripped in half.
#androidproblems
#androidproblems
OOC Comments
Re: OOC Chat Thread
Hello my baby, hello my darling, hello my ragtime ga-a-al...Karchev wrote:Ah shit, it's a chestburster...right? Told her to get the soup and not the special.
Eh, just figure out how to pass the voight-kampff test and you'll be fine.Alecto wrote:Aw man, and as the designated android, that means I either have to become infatuated with the chestburster's 'purity' and eventually be destroyed by the rest of you...or join you in the fight and get ripped in half.
#androidproblems
I'm a bit more concerned about demon River...
It occurs to me that we have no psi users. Other than Sadie, of course.
Also - languages! I knew I was forgetting about something during character creation. I've ended up with an elf that doesn't speak elven.
They're smarts based, right? How does that work with Jack of All Trades? Should I just make a generic roll to see if I can get the gist or something?
Well, I'll roll it and if it doesn't work that way Lars can just ignore it.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
So...people are kind of ignoring my post, and at first I was feeling kind of bad about it.
But now I'm reading things again, and it's looking like I was confused about where Ember was. So maybe it's a good thing people pretended I never had Alecto doing anything.
It means that no one has to redo their posts because I have to edit mine.
Still. It would have been nice if someone had said something.
But now I'm reading things again, and it's looking like I was confused about where Ember was. So maybe it's a good thing people pretended I never had Alecto doing anything.
It means that no one has to redo their posts because I have to edit mine.
Still. It would have been nice if someone had said something.
OOC Comments
Re: OOC Chat Thread
actually more information completely missed it whilst dealing with the wtf with the girls appearing and trying to post at work which was blocking the thread. Hence me not talking the girl down until just reading it now.
GM bennies 6/8
Re: OOC Chat Thread
Arr, no worries. Most of ya weren't in a position to react. I was thinking mostly of Tic and Ember.
However, in hindsight I realize Alecto shouldn't have done what I posted her doing in the first place, so it worked out.
However, in hindsight I realize Alecto shouldn't have done what I posted her doing in the first place, so it worked out.
OOC Comments
Re: OOC Chat Thread
Sorry Alecto! Man now I want to know what I missed.Alecto wrote:Arr, no worries. Most of ya weren't in a position to react. I was thinking mostly of Tic and Ember.
However, in hindsight I realize Alecto shouldn't have done what I posted her doing in the first place, so it worked out.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
Re: OOC Chat Thread
I posted Alecto helping Ember haul the Tic up...I had missed that Ember was actually on the other ship at the time.
OOC Comments
Re: OOC Chat Thread
Rats! So sorry buddy. I must have missed it somehow.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
Re: OOC Chat Thread
Sorry... I was kinda thinking we'd just move on, because I didn't think it was that big of a deal and so much new stuff was happening.Alecto wrote:So...people are kind of ignoring my post, and at first I was feeling kind of bad about it.
<snip>
Still. It would have been nice if someone had said something. :(
I'll make it a point to say something in the future.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
Well, I mean, I didn't expect lingering on it, but it seems like it'd be polite to at least recognize that something happened. Even if it's just a nod, or an annoyed expression or something.
Otherwise it looks like we're in entirely different games or something.
Otherwise it looks like we're in entirely different games or something.
OOC Comments
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
I forgot how much I hate graveyards. 1 of 3 nights down. I can't sleep so I am working on a Post.
Ty
New Post: http://www.savagerifts.com/viewtopic.ph ... 190#p11190
Ty
New Post: http://www.savagerifts.com/viewtopic.ph ... 190#p11190
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
You know, I've been doing math.
Scary, I know.
Aren't we down an agent? Did Aiden never put together a replacement character? Did I completely miss that? I know there was talk about him coordinating with Ember to sub one in, but then...poof. Nothing. As I'm dividing up PCs between 3 vehicles, I'm realizing it's slim pickings.
Scary, I know.
Aren't we down an agent? Did Aiden never put together a replacement character? Did I completely miss that? I know there was talk about him coordinating with Ember to sub one in, but then...poof. Nothing. As I'm dividing up PCs between 3 vehicles, I'm realizing it's slim pickings.
Thrudh Zebrem
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
I have done the same math, Thrudh. We have 2 trained pilots for Sky Boats... and 1 untrained person who can help. Each boat takes 2 people to properly pilot them, though... plus the 2 to drive Eleanor properly out of the remaining members...
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
Ain't pretty, but we're the Black Company. Crazy Eights. Well, seven of 'em. We'll get the job done.
I suggested Hans on boat 1 with Tic thinking Hans could port them both out if the ship takes too much fire. I'm less familiar with Karchev and Gargamel's power assortment. The piloting doesn't have to be fancy. Just has to draw fire.
I suggested Hans on boat 1 with Tic thinking Hans could port them both out if the ship takes too much fire. I'm less familiar with Karchev and Gargamel's power assortment. The piloting doesn't have to be fancy. Just has to draw fire.
Thrudh Zebrem
- Hans Greuber
- Diamond Patron
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- Location: The Black Company
Re: OOC Chat Thread
I would get a level of fatigue, since I don't have the PPE in the Gadget for the Master level, but can do.Thrudh Zebrem wrote:Ain't pretty, but we're the Black Company. Crazy Eights. Well, seven of 'em. We'll get the job done.
I suggested Hans on boat 1 with Tic thinking Hans could port them both out if the ship takes too much fire. I'm less familiar with Karchev and Gargamel's power assortment. The piloting doesn't have to be fancy. Just has to draw fire.
- Hans Greuber
- Diamond Patron
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- Location: The Black Company
Re: OOC Chat Thread
I would get a level of fatigue, since I don't have the PPE in the Gadget for the Master level, but can do.Thrudh Zebrem wrote:Ain't pretty, but we're the Black Company. Crazy Eights. Well, seven of 'em. We'll get the job done.
I suggested Hans on boat 1 with Tic thinking Hans could port them both out if the ship takes too much fire. I'm less familiar with Karchev and Gargamel's power assortment. The piloting doesn't have to be fancy. Just has to draw fire.
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
If you don't have the juice, we can look at other options. It will also be some time before we arrive. Can you chunk more PPE into the device? Is it a 1 shot gizmo or one of your built gadgets?
Thrudh Zebrem
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
If I am wrong please tell me, I assume you are all going to the Fex Bridge area to look for Karl Volt or information on what happened at the last transmission site. That being the bridge. Below is a map of the area as you approach the bridge. So you can plan further. If you wanted to get to the city of Gloom that will take some investigation, to find it. Which, you might just find at the bridge....
You are all about a quarter mile away still.....
You are all about a quarter mile away still.....
- Hans Greuber
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Re: OOC Chat Thread
It is what is left after the teleporting I did between Eleanor and Sky Boat. I cannot recharge it or add to it, but I get 6 new Gadgets to make (and lose the remaining ones) at the end of the month.Thrudh Zebrem wrote:If you don't have the juice, we can look at other options. It will also be some time before we arrive. Can you chunk more PPE into the device? Is it a 1 shot gizmo or one of your built gadgets?
- Hans Greuber
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- Location: The Black Company
Re: OOC Chat Thread
I do have one idea, though... Intangibility so that the non-magical ground can't hurt us... then releasing the power (only getting Shaken if inside the earth as we get shunted to the nearest unoccupied space).
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
So FYI
The quarter is over in about 3 weeks. XP and EP are awarded then. You all have been great.
It looks like you all will be reaching this:
Weekly Post Rate:
2.00+ post rate = Holy crap! Receive 3 EP +2 XP and a bonus benny for the quarter.
there is more to it, more awards, but at a minimum you guys are post masters!
I did talk to Aiden today. He will be back, had trouble IRL with his PC.
Okay. I need to get you guys onto the Fex Bridge. Once you devise your plan, head on in to Part Two.
The quarter is over in about 3 weeks. XP and EP are awarded then. You all have been great.
It looks like you all will be reaching this:
Weekly Post Rate:
2.00+ post rate = Holy crap! Receive 3 EP +2 XP and a bonus benny for the quarter.
there is more to it, more awards, but at a minimum you guys are post masters!
I did talk to Aiden today. He will be back, had trouble IRL with his PC.
Okay. I need to get you guys onto the Fex Bridge. Once you devise your plan, head on in to Part Two.
- Thrudh Zebrem
- Silver Patron
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Re: OOC Chat Thread
Hans, you're a clever sonofagun. Nice idea. If there are no complaints about Thrudh's brilliant plan, which there shouldn't be, because it's the best plan in the history of plans, I'm game for that. Do we separate Eleanor and the sky rider, or leave them hooked together for the assault? I guess it will depend on whether there's ground access to where we're going?
Thrudh Zebrem
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
I was asked in Hangouts:
Q: What are the stats on the Sax?
A: Its a magic saxophone. If you play it, regardless of your proficiency at music instruments, your allies, up to 8 people, receive a +2 to all trait rolls while you play the instrument, if they are in a MBT of you. Any enemies that enter the MBT, centered on the player of Sax, are at -2 all trait rolls.
Q: Loot off the Marauder?
A: No. However you have the Sky Ship if you want it. It is larger than the Sky Rider by a little but has no weapons.
I'll add it to http://savagerifts.com/viewforum.php?f=56 soon.
Thanks!
Q: What are the stats on the Sax?
A: Its a magic saxophone. If you play it, regardless of your proficiency at music instruments, your allies, up to 8 people, receive a +2 to all trait rolls while you play the instrument, if they are in a MBT of you. Any enemies that enter the MBT, centered on the player of Sax, are at -2 all trait rolls.
Q: Loot off the Marauder?
A: No. However you have the Sky Ship if you want it. It is larger than the Sky Rider by a little but has no weapons.
I'll add it to http://savagerifts.com/viewforum.php?f=56 soon.
Thanks!
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
The Sax was destroyed. We recovered the Flamethrower thanks to TickLars wrote:I was asked in Hangouts:
Q: What are the stats on the Sax?
A: Its a magic saxophone. If you play it, regardless of your proficiency at music instruments, your allies, up to 8 people, receive a +2 to all trait rolls while you play the instrument, if they are in a MBT of you. Any enemies that enter the MBT, centered on the player of Sax, are at -2 all trait rolls.
Q: Loot off the Marauder?
A: No. However you have the Sky Ship if you want it. It is larger than the Sky Rider by a little but has no weapons.
I'll add it to http://savagerifts.com/viewforum.php?f=56 soon.
Thanks!
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Flek's Magical Goblin's Flamethrower
Use Cone Template for this weapon.
Damage 2d10 (not MD, but if you cast Smite on the weapon it would be MD)
RoF: 1
AP: --
Str Min: d6
Burst: Cone
Uses: Must be fueled with gasoline. Has 26 shots/bursts/uses then must be recharged, refueled with gasoline.
Weight: 40
The Goblin's Touch (magic property of the flamethrower): When used by AB Psi it grants a +2 to offensive Psi Rolls and +2 to offensive damage done, if the spell/power is Fire. Note this weapon is a smaller version of a normal size Flamethrower. Normal one has a Str req of d8 and is 70 lbs, this one can be used one handed by humans or larger. Goblin's use it as a two handed weapon.
Use Cone Template for this weapon.
Damage 2d10 (not MD, but if you cast Smite on the weapon it would be MD)
RoF: 1
AP: --
Str Min: d6
Burst: Cone
Uses: Must be fueled with gasoline. Has 26 shots/bursts/uses then must be recharged, refueled with gasoline.
Weight: 40
The Goblin's Touch (magic property of the flamethrower): When used by AB Psi it grants a +2 to offensive Psi Rolls and +2 to offensive damage done, if the spell/power is Fire. Note this weapon is a smaller version of a normal size Flamethrower. Normal one has a Str req of d8 and is 70 lbs, this one can be used one handed by humans or larger. Goblin's use it as a two handed weapon.
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
Regarding the plan, I think we were hoping to use the lead ship as a decoy. Maybe sucker the bad guys into thinking this was the goblin ship, getting them to drop their guard some. Once the ship is past, or if the jig is up and the enemy starts blasting, then the sky rider and Eleanor go blasting. Only question I had was how the place is laid out, whether we wanted to detach Eleanor and have a 3rd target/weapons platform to attack with/draw fire, or keep her hooked up.
Thrudh Zebrem
- Hans Greuber
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- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
I agree. In this case, having me with just 1 other person would be better. There are no ship guns on the Marauder, and they would be an extra person for me to save PPE for to make Intangible.Thrudh Zebrem wrote:Regarding the plan, I think we were hoping to use the lead ship as a decoy. Maybe sucker the bad guys into thinking this was the goblin ship, getting them to drop their guard some. Once the ship is past, or if the jig is up and the enemy starts blasting, then the sky rider and Eleanor go blasting. Only question I had was how the place is laid out, whether we wanted to detach Eleanor and have a 3rd target/weapons platform to attack with/draw fire, or keep her hooked up.
Re: OOC Chat Thread
I'm not entirely sure what the plan is. Go intangible then jump off the airship like high-speed paratroopers?Hans Greuber wrote:I do have one idea, though... Intangibility so that the non-magical ground can't hurt us... then releasing the power (only getting Shaken if inside the earth as we get shunted to the nearest unoccupied space).
Does gravity even affect you when intangible? Well, inertia should at least, so cast it while already falling...
Just hope that the nearest unoccupied space isn't a small cave that doesn't open to the surface.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
Release it as soon as you touch ground. If I am the one to get the cave... I can eventually Teleport out. If Tick... sorry?!?Ember wrote:I'm not entirely sure what the plan is. Go intangible then jump off the airship like high-speed paratroopers?Hans Greuber wrote:I do have one idea, though... Intangibility so that the non-magical ground can't hurt us... then releasing the power (only getting Shaken if inside the earth as we get shunted to the nearest unoccupied space).
Does gravity even affect you when intangible? Well, inertia should at least, so cast it while already falling...
Just hope that the nearest unoccupied space isn't a small cave that doesn't open to the surface.
Re: OOC Chat Thread
Wouldn't we then take the falling damage, if inertia is preserved?Hans Greuber wrote:Release it as soon as you touch ground. If I am the one to get the cave... I can eventually Teleport out. If Tick... sorry?!?
TBH, the mechanics of intangibility are frightfully unclear to me, and "absolutely no interaction" ruling seems so problematic.
Or for that matter is the marauder armed?Corrigon wrote:could we transfer a weapon from the Sky Rider?
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
The Marauder isn't armed. I figure Tic can let fly with this big gun, Hans might be able to throw some chaos their way, just enough to get the bad guys pointed the wrong direction.
I see how the place is laid out now, thanks Lars. Thrudh can easily drive that, but do we want to have 2 points of attack or 3? That's a long trip to the bottom if the wing goes. Then again, it's a longer trip to the bottom if it's hooked to the sky rider and the hook gets taken out.
I see how the place is laid out now, thanks Lars. Thrudh can easily drive that, but do we want to have 2 points of attack or 3? That's a long trip to the bottom if the wing goes. Then again, it's a longer trip to the bottom if it's hooked to the sky rider and the hook gets taken out.
Thrudh Zebrem