NPC: Jessica Bronze ( Glitter Boy )

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Jessica Bronze
Posts: 38
Joined: Sun Jun 25, 2017 7:17 am

NPC: Jessica Bronze ( Glitter Boy )

Post by Jessica Bronze »

Training Roll [dice]0[/dice]
Martial Arts and Brawler
Training Roll [dice]1[/dice]
Professional edge of choice
Close combat weapon [dice]2[/dice]
Vibro-sword of choice: Giant Sized if possible...
Close Combat Weapon [dice]3[/dice]
+2 AP
Close Combat Weapon [dice]4[/dice]
Choice: Maybe silvered
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
User avatar
Jessica Bronze
Posts: 38
Joined: Sun Jun 25, 2017 7:17 am

Re: Jessica Bronze ( Glitter Boy )

Post by Jessica Bronze »

Character Sheet

Player Name:Jon Neeper
Google Handle:jonneeper@gmail.com
Character Name: Jessica Bronze
Rank: novice Experience: 5 Advances Left: 0
Race: human
Iconic Framework: Glitter Boy
Attributes: Agility d8, Smarts d8, Spirit d4, Strength d4, Vigor d6
Charisma: 2; Pace:6/10; Parry: 6 ; Toughness: 29(18) ; Strain: 0
Skills:
  • Shooting d6 (+2)
  • Fighting d8 (+3)
  • Lockpicking d6 (+2)
  • Notice d8 (+3)
  • Climbing d4(+1)
  • Stealth d6 (+2)
  • Intangibility d6(+2)

Hindrances
  • Hindrance (Major): Clueless: Hailing from the small town of Silver Bluff she lacks an understanding of what really is out in the world.
  • Hindrance (Minor): Vow, minor: She is a minor member of the black market, and from time to time she is called upon to do a job that may or maynot be reputable. Often times it puts her in a bit of trouble. This relationship is one way.
  • Hindrance (Minor): Loyal, while not completely heroic, she does understand the value of treating those she loves and depends on with respect as much truth she can afford.
  • Hindrance (IF): Big and Shiny: Glitter Boys are immediately recognizable and often a priority target for heavy weaponry. They suffer −8 to Stealth rolls due to their glittering armored coating. At 10 feet tall and Size 3, Glitter Boys are big targets and man-sized opponents gain +2 to hit them (see page 84).
  • Hindrance (IF): Closed Off: Sealed away from the natural and spiritual worlds, Glitter Boy pilots cannot use magic or psionics while in the suit. Such powers used by others can still affect them.
  • Hindrance (IF): Enemies: The Coalition States consider all Glitter Boys enemies of the state. Few within the True Federation of Magic consider them friends either.
  • Hindrance (IF):Highly Technical Machinery: Like all devices, armor, vehicles, and weapons, Glitter Boy systems are subject to the Technical Difficulties Setting Rule (see page 122).
  • Hindrance (IF): Sonic Boom: Firing a Boom Gun causes a sonic boom affecting everyone (except the pilot) within a Large Burst Template. A failure on a Vigor roll −2 inflicts Hard of Hearing (Major) for 3d6 minutes and makes the character Shaken. If he fails with a 1 on the Vigor die, he is Incapacitated and makes a Vigor roll each round to become conscious but Shaken. Anyone in environmentally sealed armor gains +2 to the roll, as do characters with Hard of Hearing (Minor). Characters with the Major version are immune!
  • Hindrance (IF):Stand By to Fire: A Glitter Boy cannot move and fire its Boom Gun on the same round. This is why some carry other firearms as alternatives for when they need move and shoot.

Edges
  • Edge(Hindrance): level headed
  • Edge(Hindrance): Super power: intangibility- Jessica just phases through normal matter.
  • Edge(Hindrance): Marksman
  • Edge(IF): Power Armor Jock
  • Edge(IF): GB armor
  • Edge(IF): Heroic legacy, +2 cha
  • Edge(IF): Many have fallen
  • Edge(HJ): Martial Arts
  • Edge(HJ): Brawler
  • Edge(HJ): Thief
  • Edge(5xp): First Strike
Last edited by Jessica Bronze on Sun Jul 02, 2017 8:00 am, edited 1 time in total.
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
User avatar
Jessica Bronze
Posts: 38
Joined: Sun Jun 25, 2017 7:17 am

Re: Jessica Bronze ( Glitter Boy )

Post by Jessica Bronze »

Cybernetics: None
Gear:
  • Giant-sized Vibro Sword "Argent", Str+1d12+1 AP 6, silvered, MD ( From HJ rolls)
  • Huntsman Lightweight Personal Armor (note that this cannot be worn inside the Glitter Boy)
  • Wilk's 227 Pulse Laser Pistol
  • NG-S2 Survival Pack
  • Credits: [dice]0[/dice]x100=2100
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
User avatar
Jessica Bronze
Posts: 38
Joined: Sun Jun 25, 2017 7:17 am

Re: Jessica Bronze ( Glitter Boy )

Post by Jessica Bronze »

Iconic Framework
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties
    • Complications listed in hindrances.

Hero’s Journey
  • Table: Training
    • 5
    • Martial arts and brawler
  • Table: Training
    • 7
    • Professional edge: Thief
  • Close combat weapon
    • 4
    • Giant vibrosword, AP 4 d12+1
  • Close combat weapon
    • 15
    • AP 2
  • CLOSE COMBAT WEAPON
    • 19
    • Choice: Silvered.



Advances
  • Initial Advances: (From Hindrances): Level Headed, AB: superpowers (intangibility)
  • Free Edge (Human): Marksman
  • Cybernetic Modifications:
  • Novice 1 Advance: first strike
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
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hobo joe
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Re: Jessica Bronze ( Glitter Boy )

Post by hobo joe »

Glitter Boy with a shiny silver sword? Doesn't get much better than that!
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Pender Lumkiss
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Re: Jessica Bronze ( Glitter Boy )

Post by Pender Lumkiss »

Hobo Joe wrote:Glitter Boy with a shiny silver sword? Doesn't get much better than that!
True! So does the background need to include some narrative about her actions in the scene that got the COT 4th the endearing term murder hobos?
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Jessica Bronze
Posts: 38
Joined: Sun Jun 25, 2017 7:17 am

Re: Jessica Bronze ( Glitter Boy )

Post by Jessica Bronze »

Some artwork the character. Thanks to Lars/Fell for the help with the GB sword pic.
Attachments
IMG_0091.JPG
IMG_0090.JPG
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
User avatar
Jessica Bronze
Posts: 38
Joined: Sun Jun 25, 2017 7:17 am

Re: Jessica Bronze ( Glitter Boy )

Post by Jessica Bronze »

Jessica Beonze hails from the town of Silver Bluff. She really knows nothing about the outside world having lived relative carefree in the town her entire life. Recently she was called upon by the blackmarket to assist in stealing some documents from the CS soldiers stationed in the town, needless to say she was in a bit of hot water. After being invited by the cyberknight Lucretia "They Lady of Justice" and Libertas a TW fellow red head ro castle refugee, she took off heading their in a suit of GB armor her father moments before bequethed to her.

On the way to the castle she met a crazy named D, who hit a monster with her vehicle. The monster had a giant sword made of silver that D, said she could have. Once at the castle she hung out with D, and began her training and developing her raw skills, and learning how to use her martial arts effectivly in the GB power armor. But something deep in her stirrs, a power unknown to her has finally emerged.

So it went like this. I trained with an older power armor pilot. We found an avenue to translate my martial arts training into a defensive melee with the GB suit. He taught me the basics of firing the boom gun. Dig in, line up the target and let her rip. I wish he would have also taught me restraint... I got assigned to the COT 4th, folks generally respect a Glitter Boy and folks need backup. A perfect fit that would end in disaster. The first mission. We made nice with some folks from Braston, a big town full of the latest hub-bub. A group of pecos raiders zoomed in on their hover bikes terrorizing the local militia. But it was just a ploy, a group of bandits came in more stealthily on foot prepared to steal the food stores. My sensors did not mis them. The COT responded. We had them cornered in a building with children inside. There was an abondoned building next door. The plan was simple the COT 4th head in save the children, run the bandits into the abandoned building and I blow them away. Everything went according to plan until I held my breath and fired. I'll never live it down... I don't know what happened, a technical difficulty Chief Ellie said at my debriefing...My targeting scanners selected the building with the children and COT 4th members. Boom! There was nothing left of them. Alshley, Divon, Turge, Qill, Micael, Avery, Aele, Vastal. Sargent Sheen, Diplomat Saraway, the twins Peeter and Petri Rominov. All gone before I could exhale. It was just dumb luck Mercy and George were helping the militia elsewhere. Murder Hobo is right. I will never forget that mom holding her dead child screaming at me...
Jessica
Pace:6/10, Parry:8, Toughness: 29(18), Big and Shiny: Opponents are +2 to hit
Combat Edges:
  • Level Headed: 2 Cards per initiative draw
  • First Strike: Melee attack against one foe who has moved adjacient
  • Martial Arts: always armed
  • Skills:
  • Stealth: d6
  • Notice: d8
Gillter Boy Iconic Framework]
  • Glitter Boy.
    • +18 MDC, +6 toughness, 10 pace(d10 run die), d12+4 str, d12+4+d6+2(brawler) MD punch, swim 6, ½ damage from laser
    • Boom Gun: 4d12+6, 250/500/1000, MD, MBT, RoF:1, shots 1000/1000
    • +2 notice, can offset two points of shooting penalties

Bennies
0/3
+1 Jokers wild
-1 notice check
-3 for a success on a persuasion roll against brodkill
User avatar
Pender Lumkiss
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Re: Jessica Bronze ( Glitter Boy )

Post by Pender Lumkiss »

Ready for review.
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Freemage
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Re: Jessica Bronze ( Glitter Boy )

Post by Freemage »

Just a note--her power armor punch damage should include the +2 from Brawler. d12+d6+6 MD. I assume Argent is one-handed for a PA suit, so she should really look at picking up Ambidextrous/Two-fisted at some point in the future. Also works well to deal with critters that try to run up on her while she's using the Boom Gun.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Pender Lumkiss
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Re: Jessica Bronze ( Glitter Boy )

Post by Pender Lumkiss »

Freemage wrote:Just a note--her power armor punch damage should include the +2 from Brawler. d12+d6+6 MD. I assume Argent is one-handed for a PA suit, so she should really look at picking up Ambidextrous/Two-fisted at some point in the future. Also works well to deal with critters that try to run up on her while she's using the Boom Gun.
You got it Freemage! Yeah Ambidextrous/two fisted would be cool, and quick draw, as well. All sorts of edges out there that Jessica needs to get too.

Oh Thanks for fixing her Boom gun :D . I'll be sure to swing you an extra bennie for that.
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hobo joe
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Re: Jessica Bronze ( Glitter Boy )

Post by hobo joe »

Sorry, lost track of this one.

I think she is hands down an original member. So if you could include a scene in the town that they COULDN'T save that wold be awesome.

Add in the basic gear and we're golden. I'm going to go ahead and mover here. This supporting cast thing throws me off.

Oh and avatar/account name.
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Pender Lumkiss
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Re: Jessica Bronze ( Glitter Boy )

Post by Pender Lumkiss »

Hobo Joe wrote:Sorry, lost track of this one.

I think she is hands down an original member. So if you could include a scene in the town that they COULDN'T save that wold be awesome.

Add in the basic gear and we're golden. I'm going to go ahead and mover here. This supporting cast thing throws me off.

Oh and avatar/account name.
Added this to the background

So it went like this. I trained with an older power armor pilot. We found an avenue to translate my martial arts training into a defensive melee with the GB suit. He taught me the basics of firing the boom gun. Dig in, line up the target and let her rip. I wish he would have also taught me restraint... I got assigned to the COT 4th, folks generally respect a Gitter Boy and folks need backup. A perfect fit that would end in disaster. The first mission. We made nice with some folks from Braston, a big town full of the latest hub-bub. A group of pecos raiders zoomed in on their hover bikes terrorizing the local militia. But it was just a ploy, a group of bandits came in more stealthfully on foot prepared to steal the food stores. My sensors did not mis them. The COT responded. We had them cornered in a building with children inside. There was an abondoned building next door. The plan was simple the COT 4th head in save the children, run the bandits into the abandoned building and I blow them away. Everything went according to plan until I held my breath and fired. I'll never live it down... I don't know what happened, a technical difficulty Cheif Ellie said at my debriefing...My targeting scanners selected the building with the children and COT 4th members. Boom! There was nothing left of them. Alshley, Divon, Turge, Qill, Micael, Avery, Aele, Vastal. Sargent Sheen, Diplomat Saraway, the twins Peeter and Petri Rominov. All gone before I could exhale. Murder Hobo is right.
Field Team Six Bennies
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hobo joe
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Re: Jessica Bronze ( Glitter Boy )

Post by hobo joe »

AWESOME.
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Pender Lumkiss
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Re: Jessica Bronze ( Glitter Boy )

Post by Pender Lumkiss »

5xp: Two-fisted
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