Re: Part 2: New Del Rio (archive)

Now stop nagging me.
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Sir Ndreare
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Re: Part 2: New Del Rio (archive)

Post by Sir Ndreare »


Pender Lumkiss wrote:Two days later on the road to...
The group has a chance to stop at a small leyline rolling through the area. Perfect to top off the zone ranger, and rest and relax for a while. There is a hamburger hut, called the glowing white hut that uses the leyline to power its tw enhanced grilling machines and deep fryers. The propietor is a nice friendly elf named Slyn. For a few credits he serves up the group some tasty burgers and fries. Rest assured the pasture and orchard he has outside ensures these ingrediants are fresh and legit. He will also offer you each 150,000 credits for all the excess equipment you have ammased so far.
He smiles at the group, " Rest easy here at the Glowing White Hut." While other tw vehicles are parked out front and the place seems busy enough there is a table large enough for the party and semi seculded to encourage free speech and recollection of how you left New Del Rio. A small white fluffy dog seems to follow the heroes around while at this hut. It was sitting on the front stoop, and when you guys entered it wagged its tail and followed you in. If you let it, it will hope up on your lap and sit contently while you scratch it behind the ears.
Leben
Rob can you include in your post a couple pictures of the white dog?
OOC Comments
=common knowledge vehicles outside the hut] If you are from arround these parts a successful common knowledge would reveal one lf the junker vehicles parked outside is the fabled Failure's Luck beater. Some say it has survived since the pre rift times. Forutne has smiled on it throughout the centuries... Passengers not so much.

This is where we will do an interlude. You can choose your own direction and narrative spin. Players have full narative control over the npcs and the city of new del rio. But the interlude should be a story about how you left new del rio, and in the comfort of some tastey food you are regallimg the tale. My natural assumption is that you are heading to El Paso to meet up with a contact there whom can reportedly get you to the rangers. If you want to do something else, now would be the time to discuss it in character(and out if need be in the hangout chat). Please take a benny after concluding the interlude. Or if someone wants to trade the benny in for the white dog that is acceptable. It eats a lot!
OOC Comments
The group would have amassed quiet a bit of railguns, vibro swords, plasma ejectors from the brodkill. In an effort to help you not do so much book keeping Slyn will buy them off you for 150.000 credits.
Magical and unique items would not be included in this sale. I still need to stat them up fully, 2 magic swords taken from the Mystic Knight Morgoth( one sword will have a draining ppe effect, the other probably a fatigue effect), an energy whip off of Draygis, a battle fury blade off of Draygis's bed, the name of the blade is Durendel. The blade is slightly different than normal, the 4ppe effect has been exchanged for the focus ability(ignores inanimate armor, but you cannot move for 3 rounds.).
Appology
Sorry for not posting this in a seperate area and for the general disconnect it caused. I will move already posted diner posts to this section. If you already stated your interlude just copy and paste it here in some occ tags as the story you shared.


Notice 4 and Common Knowledge 3
-1 to both rolls in Sunlight, Worn armor and Body Armor are not enough to separate from the supernatural effects of the sun.
Notice [dice]0[/dice]
Notice Wild Die [dice]1[/dice]

Common Knowledge
Smarts [dice]2[/dice]
Smarts Wild Die [dice]3[/dice]
The knock on the window caused Ndreare to jump. “Hey, you can’t sleep here dude, customers only.” The attractive grey skinned girl said. He didn’t recognize her race, but she looked pretty good whatever it was.
Apologizing and getting out of the car he explained a little of his situation. “I am sorry, I was running hard from some monsters last night.
“Do you have showers for roadies here?” Seeing her nod, he settle up a payment he grabbed his gear and went in to clean up. Once he was feeling better he went in to the attached diner and checked out the menu and ordered up some food. These cows they kept tasted pretty good and are high enough in fat to provide energy for active traveling. After eating he head out to the truck to see what he can do with it.
No Fixing That Truck
No fixing that.jpg
Ndreare was starting to doubt his decision to come to this planet. A lot of talk in Center was about this place and how contested it was. But Vampires, holy crap the amount of vampires he has encountered in the last week is ridiculous. Last night’s ambush was fast hard and brutal, he ended up having to steal his own truck back from the same vampires that stole it from him to get away, but they filled it with enough laser fire on his escape there is no way he will be able to get it to start again.
A shame that truck was amazing. Sure it's beat up and feels like your ass is on fire while driving it, it's nothing pretty to look at, but damn it's like it never could die and those bastards ruined it. Tinkering on it for a couple hours he feels frustrated at not having luck and decides to go in have some coffee and think on his options for a bit.
Absentmindedly hearing some stories and chatter from the corner where a couple table had been pushed together for a large group of mercenaries when he notices, holy crap they have two True Atlanteans. From their stories he can tell they are more interested in killing monsters than they are in pay so he figures what the hell, may as well go say hi.
Strolling over to the table he smiles and says. “Hi, do you suppose you guys could help me out?” Nodding out the window towards his broken down heap. “I had a run in with some vampires and well after I stole their ride to run away they shot the hell out of it. I don’t want to disrespect this fine establishment so I would like to get it out of site. A couple minutes of your time could help me push it over that dune.” Suddenly he spots the little guy that could not have been seen from the other side of the room.
"Crap, am I in luck, are you a Techno-wizard? If so i would love it if you could help me get the beasts running again. I don't have much, but I could offer 200 credits, you could consider it a challenge."
Ndreare, not wearing armor
Looks like this man, but with a healthy set of pointed elven ears.
Ndreare.jpg
Ndreare.jpg (14.92 KiB) Viewed 3540 times
With a directness that hardly fits in most social situations he comes out clearly and simply says what he wants. “Plus I could not help but overhear you guys talking about hunting down those blood suckers and with a couple of Atlanteans I imagine you are good at it. I would like a little revenge and would consider it a second favor if you would test me however you d and let me travel with you.”
Sir Ndreare (Rob T)
Ndreare
Current Status
Parry: 9
Toughness: 22 (8)
Wounds: 0/3
Fatigue: 0/2
PPE: 27 of 35 base 20 without gear

Gear Charges:
  • Amulet of the Archmage: 0/5
  • Abrandis’ Honorblade PPE: 10/10
  • Night's Kiss PPE: 0/10
  • T.W.-B.A.G.: 5/5
  • Wilk's 237: 16/16 x2
  • Wilks 447: 20/20 x2



Current effects:
  • Armor Features Activated




Bennies: 4 +1 Red Benny (Roll d10 extra effort, or reroll with a d10 wild die)
  • +5 Quarterly Reset + Great Luck.
    +1 Benny for some outstanding RP!
    +1 From GM for Art of Maker.
    -1 For Vigor Roll to Soak critical failure wound.
    +1 Benny for choosing not to use second action after critical failure per Pender in Hangouts.
    -1 Benny, Agility to interrupt Hammers after everyone went on hold for chit chat.
    -2 Interfere with Rifts rerolled twice.




Adventure Cards
Special GM removed, need interlude to obtain
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Ashlyn Alvarez
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Re: Part 2: New Del Rio

Post by Ashlyn Alvarez »

Notice 7 Success
Notice [dice]0[/dice]
Wild [dice]1[/dice]
Common Knowledge 5 Success
Smarts [dice]2[/dice]
Wild [dice]3[/dice]
***

Ashlyn looked up as a tall, handsome black man approached their table requesting aid with his truck -- and possibly offering assistance in their vampire hunting.

“There can never be too many people killing vampires, amigo, the attractive Latina said with a smile. “I am sure we could try and help you, though you might get more if you sell Fizz that truck for parts.”

***

Conditions:
  • Twice PPE max from ley line, and full PPE.
Character Tracker
Champion (+2 Damage, +2 Toughness)
Remember Blanca (WC; d8 all attributes, Strength d12+4)
Ashlyn Alvarez Character Sheet
Parry: 8; Toughness: Melee: 18 (9)/Range: 22 (13) + 2 vs supernatural evil
Encumbered: -2 to Str and Agi related rolls
Apocalypse Now: Enemies in direct confrontation with Ashlyn crit fail on a 1 or 2, even Extras.
Wild Die always a d8
Whenever you cast a spell with a Raise, reduce the PPE cost by 1 (min 0)
He Who Fights Monsters: +1d6 damage vs supernatural evil and you are always considered to have the drop on them the first round of combat. You also gain a +1 bonus to resist their powers and are more difficult for them to hit by that bonus.
Dodge: -1 to be hit by ranged attacks
Champion: +2 damage and Toughness vs. supernatural evil
Nerves of Steel: Ignore 1 point of Wound penalties
All Thumbs: When roll a 1 on Trait die while using tech, the device breaks.
Brave: +2 Fear tests
PPE: 15/25
  • Banish, Bolt, Boost/Lower, Detect Arcana, Divination, Healing, Holy Warrior, Entangle, Succor
ISP: 18/25
  • Telekinesis, Mind Reading, Puppet
Shield: 7/10 PPE
  • Deflection
Wand: 7/10 PPE
  • Dispel
Rangers: Nestor Calis (Leader) and 12 rangers (2 sleeping); 1 sun dogs (can be sacrificed as if like a benny)
  • Brave and strong willed: Fearless and able to follow their leader into the darkest of depravities: Spirit is a d8.
Bennies: 0/4
Adventure Cards
  • Once More With Feeling: Play to take any one Adventure Card from the discard pile.
  • Second Wind: Play on your hero to automatically remove all wounds sustained in this combat (but not crippling injuries). If Shaken, he is un- Shaken now as well.
  • Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
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Sir Ndreare
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Re: Part 2: New Del Rio

Post by Sir Ndreare »

Ashlyn Alvarez wrote:. “I am sure we could try and help you, though you might get more if you sell Fizz that truck for parts.”
Nodding the the young woman Ndreare returns the smile and says. "I don't think selling it would work. The blast she took where pretty good, but Old Beast has been faithful and I would hate to loose a vehicle so sturdy without a replacement."
OOC Comments
FYI, I had to change to a more traditional race. So while I still want him to look the same, his pointed ears clearly define his as an elf instead of a silhouette.
Sir Ndreare (Rob T)
Ndreare
Current Status
Parry: 9
Toughness: 22 (8)
Wounds: 0/3
Fatigue: 0/2
PPE: 27 of 35 base 20 without gear

Gear Charges:
  • Amulet of the Archmage: 0/5
  • Abrandis’ Honorblade PPE: 10/10
  • Night's Kiss PPE: 0/10
  • T.W.-B.A.G.: 5/5
  • Wilk's 237: 16/16 x2
  • Wilks 447: 20/20 x2



Current effects:
  • Armor Features Activated




Bennies: 4 +1 Red Benny (Roll d10 extra effort, or reroll with a d10 wild die)
  • +5 Quarterly Reset + Great Luck.
    +1 Benny for some outstanding RP!
    +1 From GM for Art of Maker.
    -1 For Vigor Roll to Soak critical failure wound.
    +1 Benny for choosing not to use second action after critical failure per Pender in Hangouts.
    -1 Benny, Agility to interrupt Hammers after everyone went on hold for chit chat.
    -2 Interfere with Rifts rerolled twice.




Adventure Cards
Special GM removed, need interlude to obtain
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